Being able to choose blockers gives players more decisions.
Well I never mention anything about not being able to declare blockers, when you attack Planeswalkers you are able to do so, right? Same thing would probably apply with attacking creatures.
Planeswalkers are basically a new player helping you so thematically i makes sense ou can choose to attack them.
I politely disagree, Planeswalkers are permanent cards in play, if one is able to give command to a creature to attack an entity, there is no reason why one should not to able to command that creature to attack another entity, it just makes sense.
If I was a general commanding an army, I am not going to put my key cards in harms way
Though the fact that creatures may directly attack the player so according to your logic, the player/general always puts himself in harms way.
And besides that's why are blockers for, you would always be able to protect your keycards by choosing to block either yourself (Thus taking the damage.) or have one creature under your control protect your keycards.
Your opponent is trying to beat you. You place your troops in such a way to stop them, you decide where your armies are to stop theirs.
I completely agree with that.
If your opponent could directly attack your creatures in the combat step, it negates this.
Sorry but no, because that's why are blocker for, the same way one chooses to attack a planeswalker.
I mena no offense, I just think that what you are looking for is not in th espirit of the game but can be found in other games.
I am not aware of any as in Hearthstone for example, you don't have an option to protect your creatures by declaring blockers once someone has decided to attack them (Unless you have a creature with taunt but that's another story.)
Again I think that being able to choose how attackers behave more freely, would give much more depth to the gameplay rather than filling your deck with removals that don't fit with the rest of the deck thematically just because it's the only way to practically sweep the board.
I think that if you have a bunch of tokens and the other player has one just thing that continually spawns things, you should be able to keep playing instead of waiting for the removal to come to your hand (Which by that time will probably be too late since the board would have probably be filled.)
Again I mean no offense, MTG is still a great game despite it's flaws and that's why we enjoy it.
I also want to thank you that you took your time to reply to this, means so much to me.
Okay, I really like MTG, been playing for over 10 years, I just made this account cause I needed to get it out of my chest.
I have seen people mentioning it previously but usually ended up blocked by the "This way MTG is more deep"
Anyway, I don't want to waste your time too much so I'll just go straight to the point.
I just find it kinda uh.... that even after all these years and even after Planeswalker cards came into being where one can choose to attack them directly.
One needs to waste slots in his deck to put removals that have nothing to do with the rest of the rest of the deck's theme, just because if someone drops a Master of the Wild Hunt and you already happen to have three 1/1 tokens, you just can't do anything because you both know that he won't attack with him.
People at this point usually say that MTG would lose strategy and a lot of cards which would say "Fight target creature" would be meaningless but I assure you they won't, since those cards bypass blockers so they will still just be useful to have in your deck.
Narrativelly speaking it just makes no sense in my humble opinion for your creatures to understand that they should attack a Planeswalker but can't understand attacking a creature, I know this rule has been ever since before Planewalker cards came out but with today's standards it makes no sense anymore.
Anyway thank you for reading this, I'm not trying to sparkle a debate, I just wanted to get it out of my chest because I really like this game and I really want to see players having more choices with their creatures.
Thanks in advance, I wish a good day to everyone.
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Well I never mention anything about not being able to declare blockers, when you attack Planeswalkers you are able to do so, right? Same thing would probably apply with attacking creatures.
I politely disagree, Planeswalkers are permanent cards in play, if one is able to give command to a creature to attack an entity, there is no reason why one should not to able to command that creature to attack another entity, it just makes sense.
Though the fact that creatures may directly attack the player so according to your logic, the player/general always puts himself in harms way.
And besides that's why are blockers for, you would always be able to protect your keycards by choosing to block either yourself (Thus taking the damage.) or have one creature under your control protect your keycards.
I completely agree with that.
Sorry but no, because that's why are blocker for, the same way one chooses to attack a planeswalker.
I am not aware of any as in Hearthstone for example, you don't have an option to protect your creatures by declaring blockers once someone has decided to attack them (Unless you have a creature with taunt but that's another story.)
Again I think that being able to choose how attackers behave more freely, would give much more depth to the gameplay rather than filling your deck with removals that don't fit with the rest of the deck thematically just because it's the only way to practically sweep the board.
I think that if you have a bunch of tokens and the other player has one just thing that continually spawns things, you should be able to keep playing instead of waiting for the removal to come to your hand (Which by that time will probably be too late since the board would have probably be filled.)
Again I mean no offense, MTG is still a great game despite it's flaws and that's why we enjoy it.
I also want to thank you that you took your time to reply to this, means so much to me.
I have seen people mentioning it previously but usually ended up blocked by the "This way MTG is more deep"
Anyway, I don't want to waste your time too much so I'll just go straight to the point.
I just find it kinda uh.... that even after all these years and even after Planeswalker cards came into being where one can choose to attack them directly.
One needs to waste slots in his deck to put removals that have nothing to do with the rest of the rest of the deck's theme, just because if someone drops a Master of the Wild Hunt and you already happen to have three 1/1 tokens, you just can't do anything because you both know that he won't attack with him.
People at this point usually say that MTG would lose strategy and a lot of cards which would say "Fight target creature" would be meaningless but I assure you they won't, since those cards bypass blockers so they will still just be useful to have in your deck.
Narrativelly speaking it just makes no sense in my humble opinion for your creatures to understand that they should attack a Planeswalker but can't understand attacking a creature, I know this rule has been ever since before Planewalker cards came out but with today's standards it makes no sense anymore.
Anyway thank you for reading this, I'm not trying to sparkle a debate, I just wanted to get it out of my chest because I really like this game and I really want to see players having more choices with their creatures.
Thanks in advance, I wish a good day to everyone.