Secrets of Equilor is an ancient, mythical plane, said to be found only by those who are invited by its Elders. When Jace Beleren is invited to visit, he cannot help but oblige. What he finds is breadth of knowledge unseen anywhere else in the multiverse, but at a terrible cost that he cannot ignore.
Skeleton Beast
• Token Creature - Skeleton Beast (S)
4/4
Goblin SecretaryR
Creature - Goblin (C)
When Goblin Secretary enters the battlefield, each player shuffles their library. "It's definitely in the archives. Somewhere."
1/1
Churning Eddy3U
Sorcery (C)
Return target creature and target land to their owners’ hands. The Eon Fog is not a place of stasis, but one of entropy, wherein everything fluxes into a state of nonexistence.
Common 3 of 9 (Relic of the Past Masterpiece at the end):
Loxodon Mystic3WW
Creature - Elephant Cleric (C) W, T: Tap target creature. The Loxodon enforce the Elder's decrees with a gentleness that betrays their physique.
3/3
Crypt Sentry1B
Creature - Skeleton Soldier (C) 2W: Crypt Sentry gains indestructible until end of turn. "Even in death, we protect each other."
-Taln, Elder of Suns
1/1
Seek Life3G
Sorcery (C)
Obstruct 4 - Discard a card. (When you cast this spell, any opponent may discard a card. If they do, change this spell's text by replacing all instances of a number word with 'four.'")
Reveal the top six cards of your library you may reveal up to two creature and/or a lands card from among them and put them into your hand. Put the rest on the bottom of your library in a random order.
Equilor is an ancient, mythical plane, said to be found only by those who are invited by its Elders. When Jace Beleren is invited to visit, he cannot help but oblige. What he finds is breadth of knowledge unseen anywhere else in the multiverse, but at a terrible cost that he cannot ignore.
Skeleton Beast
• Token Creature - Skeleton Beast (S)
4/4
Common 1 of 9 (Relic of the Past Masterpiece at the end):
Damana DruidG
Creature - Elf Druid (C) T: Add C. T, expend Damana Druid: Add one mana of any color. (To expend a creature, put a fatigue counter on it. It can't have or gain abilities for as long as it has a fatigue counter on it.) "So little is left of our world's resources that the Damana order is all but useful."
1/1
Into the Archives4W
Sorcery (C)
Delve (Each card you exile from your graveyard while casting this spell pays for 1.)
Return target artifact or enchantment card from your graveyard to your hand. You gain 3 life. "There's so much knowledge here, it's impossible to sort out what's useful and what isn't."
Jace Beleren
Goblin SecretaryR
Creature - Goblin (C)
When Goblin Secretary enters the battlefield, each player shuffles their library. "It's definitely in the archives. Somewhere."
1/1
Is Sorin's ultimate supposed to be an Emblem? Seems a bit oddly worded if it isn't.
The Dawn on Vandos and the Jungle Noon have passed. Vandos has become a thriving plane full of life of every kind, although intelligent life is still quite primitive. It is a paradise of diversity, flowering with mana, and watched over with pride by Jezra from the Jungle. Out of nowhere, a great force blots out the sun, bringing turmoil to the flourishing plane. Have the Eldrazi returned for a second harvest, or is this some new threat? Find out in Midnight Sky.
Rouse N (Create N 0/1 colorless Remnant creature tokens, then Remnants you control get +1/+1 until end of turn.)
Excel. (You gain 1 life. Put a level counter on a creature you control or a loyalty counter on a planeswalker you control.)
Dinosaur
• Token Creature - Dinosaur (S)
Trample
4/2
Block out the Sun2B
Sorcery (C)
Each creature gets -1/-1 until end of turn. Rouse 1. (Create a 0/1 colorless Remnant creature token, then Remnants you control get +1/+1 until end of turn.) Whatever it was that made the sky dark, the Old Vandosi didn't like it.
Swell with Determination4G
Instant (C)
Target creature gets +4/+4 until end of turn.
Excel. (You gain 1 life. Put a level counter on a creature you control or a loyalty counter on a planeswalker you control.) "Look there, Chandra, and you will see my people have made it thus far because they deserve to." - Jezra
Bulldoze3R
Sorcery (C)
Destroy target land, then reveal the top card of your library. If it's an artifact card, put it into your hand. Otherwise, put it into your graveyard. "Clear the mangroves and bring the stones from over Bakru. We have a town to build."
-Amak the Builder
Swashing Naiad2U
Creature - Plant Nymph (C) 1U: Switch Swashing Naiad's power and toughness until end of turn. It gains or loses flying until end of turn. (You may have it gain flying if it already has it or lose it if it does not have it.) Over millennia the plankton grew intelligent and coalesced into naiads, to the shocked delight of all.
3/1
OutburstR
Sorcery (C)
Rouse 1 (Create a 0/1 colorless Remnant creature token, then Remnants you control get +1/+1 until end of turn.)
Creatures you control gain haste until end of turn. "Looks like they want a fight. I say we give it to them."
- Chandra Nalaar
Agent of the SunriseWU
Creature - Elemental Soldier (C)
Whenever you cast a noncreature spell, put a level counter on Agent of the Sunrise. 2/2
Level 2-4| Vigilance 3/3
Level 5+| Vigilance
Whenever Agent of the Sunrise deals combat damage to a player, draw a card. 4/4
Brine Ritualist1B
Creature - Merfolk Shaman (C) 1U, T Sacrifice Brine Ritualist: Counter target creature spell. The merfolk clans welcomed Marit Lage with a fervor never before seen on Vandos.
1/1
Experience Comes OutW
Instant (C)
Target creature gains indestructible and gets +1/+1 until end of turn for each level counter on it. "Soldiers of tomorrow will do what children of today find impossible." — Galyra, weapon teacher
Jezra's Packbeast4W
Creature - Elephant (C)
Vigilance
When Jezra's Packbeast enters the battlefield, excel. (You gain 1 life. Put a level counter on a creature you control or a loyalty counter on a planeswalker you control.) "The major problem with being a Giant is how much bigger everything needs to be."
3/5
Bone Broadaxe1G
Artifact - Equipment (C)
Equipped creature gets +2/+2 and has trample.
Equip G "Sophisticated or primitive, it matters not - an axe takes its power from the strength of the arm holding it." - Galyra, weapon teacher
Shadow of Marit Lage1B
Creature - Shade Reflection (U) 8BB: Shadow of Marit Lage gets +10/+10 until end of turn. The thickest darkness is always right behind the source of light.
2/2
Deep-Sea Coven3UU
Creature - Merfolk Wizard (U)
Players play with their hands revealed. 2U: Return Deep-Sea Coven to its owner's hand. The Caladgi merfolk are no friends to the amphin, but are not ashamed to use their dark methods of divination.
4/6
Stoic Remnant4
Creature - Remnant Soldier (U)
Vigilance 2W: Put a +1/+1 counter on another target Remnant. "Whatever they had been before, Marit Lage seemed to remind them of it."
2/4
Sorin, Aristocratic Guest2WB
Legendary Planeswalker - Sorin (M)
+2: Up to one target creature gets +1/+2 until end of turn. Up to one target creature gets -2/-1 until end of turn.
-2: Target creature gets +3/+3 and gains flying and lifelink until end of turn. If you would gain life this turn, you gain twice that much life instead.
-7: At the beginning of each opponent's end step, that player loses life equal to the number of nonland permanents they control, then sacrifices two creatures and two planeswalkers.
{[4]}
Next:
When Ajani Goldmane and Chandra Nalaar travel to pay respect to Gideon Jura, they notice a strange Silence on Theros. The Gods have sequestered themselves to Nyx once more as it bleeds out from the dreams of its inhabitants, and Polis and Outlands alike are threatened once more by the tyrannical rule of the Archons. The answer seems to lie beyond the Rivers: into the underworld.
The desert world of Gobakhan is plagued by constant sandstorms from the east or west. Merchants and nobles seek refuge in their citadels, whilst other races have found their own ways to brave the sands. The Shieldmages protect those they can, but when rumors grow of a woman able to wield the storms to her will, a race begins -to recruit her for the good of the plane; or kill her before she turns the full might of the storms against them?
Equilor is an ancient, mythical plane, said to be found only by those who are invited by its Elders. When Jace Beleren is invited to visit, he cannot help but oblige. What he finds is breadth of knowledge unseen anywhere else in the multiverse, but at a terrible cost that he cannot ignore.
The Dawn on Vandos and the Jungle Noon have passed. Vandos has become a thriving plane full of life of every kind, although intelligent life is still quite primitive. It is a paradise of diversity, flowering with mana, and watched over with pride by Jezra from the Jungle. Out of nowhere, a great force blots out the sun, bringing turmoil to the flourishing plane. Have the Eldrazi returned for a second harvest, or is this some new threat? Find out in Midnight Sky.
Renurture X (Target creature you control gets +X/-X or -X/+X until end of turn, then put X 0/1 colorless Remnant creature tokens onto the battlefield if that creature's power is equal to its toughness.) Landbirth - You may sacrifice a (land) rather than pay ~ mana cost. Prime - (effect) on if it's the first (type) spell you've cast this game. Bloom - ...if only colored mana was spent to cast this spell. Sowing - (effect) if you control a planeswalker.
Slaughter- You may sacrifice any number of creatures as you cast this spell. If you do, (effect)
Reap (cost) - whenever you sacrifice another creature, you may pay (cost). If you do, (effect)
Rouse N (Create N 0/1 colorless Remnant creature tokens, then Remnants you control get +1/+1 until end of turn.)
Excel. (You gain 1 life. Put a level counter on a creature you control or a loyalty counter on a planeswalker you control.)
Dinosaur
• Token Creature - Dinosaur (S)
Trample
4/2
Block out the Sun2B
Sorcery (C)
Each creature gets -1/-1 until end of turn. Rouse 1. (Create a 0/1 colorless Remnant creature token, then Remnants you control get +1/+1 until end of turn.) Whatever it was that made the sky dark, the Old Vandosi didn't like it.
Swell with Determination4G
Instant (C)
Target creature gets +4/+4 until end of turn.
Excel. (You gain 1 life. Put a level counter on a creature you control or a loyalty counter on a planeswalker you control.) "Look there, Chandra, and you will see my people have made it thus far because they deserve to." - Jezra
Bulldoze3R
Sorcery (C)
Destroy target land, then reveal the top card of your library. If it's an artifact card, put it into your hand. Otherwise, put it into your graveyard. "Clear the mangroves and bring the stones from over Bakru. We have a town to build."
-Amak the Builder
Swashing Naiad2U
Creature - Plant Nymph (C) 1U: Switch Swashing Naiad's power and toughness until end of turn. It gains or loses flying until end of turn. (You may have it gain flying if it already has it or lose it if it does not have it.) Over millennia the plankton grew intelligent and coalesced into naiads, to the shocked delight of all.
3/1
OutburstR
Sorcery (C)
Rouse 1 (Create a 0/1 colorless Remnant creature token, then Remnants you control get +1/+1 until end of turn.)
Creatures you control gain haste until end of turn. "Looks like they want a fight. I say we give it to them."
- Chandra Nalaar
Agent of the SunriseWU
Creature - Elemental Soldier (C)
Whenever you cast a noncreature spell, put a level counter on Agent of the Sunrise. 2/2
Level 2-4| Vigilance 3/3
Level 5+| Vigilance
Whenever Agent of the Sunrise deals combat damage to a player, draw a card. 4/4
Brine Ritualist1B
Creature - Merfolk Shaman (C) 1U, T Sacrifice Brine Ritualist: Counter target creature spell. The merfolk clans welcomed Marit Lage with a fervor never before seen on Vandos.
1/1
Experience Comes OutW
Instant (C)
Target creature gains indestructible and gets +1/+1 until end of turn for each level counter on it. "Soldiers of tomorrow will do what children of today find impossible." — Galyra, weapon teacher
Jezra's Packbeast4W
Creature - Elephant (C)
Vigilance
When Jezra's Packbeast enters the battlefield, excel. (You gain 1 life. Put a level counter on a creature you control or a loyalty counter on a planeswalker you control.) "The major problem with being a Giant is how much bigger everything needs to be."
3/5
Bone Broadaxe1G
Artifact - Equipment (C)
Equipped creature gets +2/+2 and has trample.
Equip G "Sophisticated or primitive, it matters not - an axe takes its power from the strength of the arm holding it." - Galyra, weapon teacher
Shadow of Marit Lage1B
Creature - Shade Reflection (U) 8BB: Shadow of Marit Lage gets +10/+10 until end of turn. The thickest darkness is always right behind the source of light.
2/2
Deep-Sea Coven3UU
Creature - Merfolk Wizard (U)
Players play with their hands revealed. 2U: Return Deep-Sea Coven to its owner's hand. The Caladgi merfolk are no friends to the amphin, but are not ashamed to use their dark methods of divination.
4/6
Uncommon 3 of 3:
Savage Remnant3
Creature - Remnant Beast (U)
Trample 3G: Rouse 2 (Create two 0/1 colorless Remnant creature tokens. Then Remnants you control get +1/+1 until end of turn.) "She took what we held most sacred and twisted them against us."
-Jezra
3/3
Stoic Remnant4
Creature - Remnant Soldier (U)
Vigilance 2W: Put a +1/+1 counter on another target Remnant. "Whatever they had been before, Marit Lage seemed to remind them of it."
2/4
Acolyte of the JungleGU
Creature - Human Druid (U)
Level Up 2
2-4| If one or more counters on another permanent you control, that many counters plus one are put on it instead. 2/3
6+ | If one or more counters on another permanent you control, twice that many of those counters are put on that permanent instead. 2/4
2/2
Sorin's Reaping2BB
Sorcery (U)
All creatures get -2/-2 until end of turn. Whenever a creature dies this turn, excel. (You gain 1 life. Put a level counter on a creature you control or a loyalty counter on a planeswalker you control.) "I need every bit of strength I can find. Yours will do."
The Dawn on Vandos and the Jungle Noon have passed. Vandos has become a thriving plane full of life of every kind, although intelligent life is still quite primitive. It is a paradise of diversity, flowering with mana, and watched over with pride by Jezra from the Jungle. Out of nowhere, a great force blots out the sun, bringing turmoil to the flourishing plane. Have the Eldrazi returned for a second harvest, or is this some new threat? Find out in Midnight Sky.
Renurture X (Target creature you control gets +X/-X or -X/+X until end of turn, then put X 0/1 colorless Remnant creature tokens onto the battlefield if that creature's power is equal to its toughness.) Landbirth - You may sacrifice a (land) rather than pay ~ mana cost. Prime - (effect) on if it's the first (type) spell you've cast this game. Bloom - ...if only colored mana was spent to cast this spell. Sowing - (effect) if you control a planeswalker.
Slaughter- You may sacrifice any number of creatures as you cast this spell. If you do, (effect)
Reap (cost) - whenever you sacrifice another creature, you may pay (cost). If you do, (effect)
Rouse N (Create N 0/1 colorless Remnant creature tokens, then Remnants you control get +1/+1 until end of turn.)
Excel. (You gain 1 life. Put a level counter on a creature you control or a loyalty counter on a planeswalker you control.)
Dinosaur
• Token Creature - Dinosaur (S)
Trample
4/2
Block out the Sun2B
Sorcery (C)
Each creature gets -1/-1 until end of turn. Rouse 1. (Create a 0/1 colorless Remnant creature token, then Remnants you control get +1/+1 until end of turn.) Whatever it was that made the sky dark, the Old Vandosi didn't like it.
Swell with Determination4G
Instant (C)
Target creature gets +4/+4 until end of turn.
Excel. (You gain 1 life. Put a level counter on a creature you control or a loyalty counter on a planeswalker you control.) "Look there, Chandra, and you will see my people have made it thus far because they deserve to." - Jezra
Bulldoze3R
Sorcery (C)
Destroy target land, then reveal the top card of your library. If it's an artifact card, put it into your hand. Otherwise, put it into your graveyard. "Clear the mangroves and bring the stones from over Bakru. We have a town to build."
-Amak the Builder
Swashing Naiad2U
Creature - Plant Nymph (C) 1U: Switch Swashing Naiad's power and toughness until end of turn. It gains or loses flying until end of turn. (You may have it gain flying if it already has it or lose it if it does not have it.) Over millennia the plankton grew intelligent and coalesced into naiads, to the shocked delight of all.
3/1
OutburstR
Sorcery (C)
Rouse 1 (Create a 0/1 colorless Remnant creature token, then Remnants you control get +1/+1 until end of turn.)
Creatures you control gain haste until end of turn. "Looks like they want a fight. I say we give it to them."
- Chandra Nalaar
Agent of the SunriseWU
Creature - Elemental Soldier (C)
Whenever you cast a noncreature spell, put a level counter on Agent of the Sunrise. 2/2
Level 2-4| Vigilance 3/3
Level 5+| Vigilance
Whenever Agent of the Sunrise deals combat damage to a player, draw a card. 4/4
Brine Ritualist1B
Creature - Merfolk Shaman (C) 1U, T Sacrifice Brine Ritualist: Counter target creature spell. The merfolk clans welcomed Marit Lage with a fervor never before seen on Vandos.
1/1
Experience Comes OutW
Instant (C)
Target creature gains indestructible and gets +1/+1 until end of turn for each level counter on it. "Soldiers of tomorrow will do what children of today find impossible." — Galyra, weapon teacher
Common 9 of 10
Jezra's Packbeast4W
Creature - Elephant (C)
Vigilance
When Jezra's Packbeast enters the battlefield, excel. (You gain 1 life. Put a level counter on a creature you control or a loyalty counter on a planeswalker you control.) "The major problem with being a Giant is how much bigger everything needs to be."
3/5
Midnight AgentUB
Creature - Elemental Rogue (C)
Whenever Midnight Agent deals combat damage to a player, put a level counter on it.
Level 1-3| Menace 3/2
Level 4+| Menace
Whenever Agent of the Sunrise deals combat damage to a player, that player discards a card. 3/3
2/1
May I suggest a keyword action for putting level counters on things? Develop seems like a decent name?
The Dawn on Vandos and the Jungle Noon have passed. Vandos has become a thriving plane full of life of every kind, although intelligent life is still quite primitive. It is a paradise of diversity, flowering with mana, and watched over with pride by Jezra from the Jungle. Out of nowhere, a great force blots out the sun, bringing turmoil to the flourishing plane. Have the Eldrazi returned for a second harvest, or is this some new threat? Find out in Midnight Sky.
Renurture X (Target creature you control gets +X/-X or -X/+X until end of turn, then put X 0/1 colorless Remnant creature tokens onto the battlefield if that creature's power is equal to its toughness.) Landbirth - You may sacrifice a (land) rather than pay ~ mana cost. Prime - (effect) on if it's the first (type) spell you've cast this game. Bloom - ...if only colored mana was spent to cast this spell. Sowing - (effect) if you control a planeswalker.
Slaughter- You may sacrifice any number of creatures as you cast this spell. If you do, (effect)
Reap (cost) - whenever you sacrifice another creature, you may pay (cost). If you do, (effect)
Rouse N (Create N 0/1 colorless Remnant creature tokens, then Remnants you control get +1/+1 until end of turn.)
Excel. (You gain 1 life. Put a level counter on a creature you control or a loyalty counter on a planeswalker you control.)
Dinosaur
• Token Creature - Dinosaur (S)
Trample
4/2
Block out the Sun2B
Sorcery (C)
Each creature gets -1/-1 until end of turn. Rouse 1. (Create a 0/1 colorless Remnant creature token, then Remnants you control get +1/+1 until end of turn.) Whatever it was that made the sky dark, the Old Vandosi didn't like it.
Swell with Determination4G
Instant (C)
Target creature gets +4/+4 until end of turn.
Excel. (You gain 1 life. Put a level counter on a creature you control or a loyalty counter on a planeswalker you control.) "Look there, Chandra, and you will see my people have made it thus far because they deserve to." - Jezra
Bulldoze3R
Sorcery (C)
Destroy target land, then reveal the top card of your library. If it's an artifact card, put it into your hand. Otherwise, put it into your graveyard. "Clear the mangroves and bring the stones from over Bakru. We have a town to build."
-Amak the Builder
Swashing Naiad2U
Creature - Plant Nymph (C) 1U: Switch Swashing Naiad's power and toughness until end of turn. It gains or loses flying until end of turn. (You may have it gain flying if it already has it or lose it if it does not have it.) Over millennia the plankton grew intelligent and coalesced into naiads, to the shocked delight of all.
3/1
OutburstR
Sorcery (C)
Rouse 1 (Create a 0/1 colorless Remnant creature token, then Remnants you control get +1/+1 until end of turn.)
Creatures you control gain haste until end of turn. "Looks like they want a fight. I say we give it to them."
- Chandra Nalaar
Agent of the SunriseWU
Creature - Elemental Soldier (C)
Whenever you cast a noncreature spell, put a level counter on Agent of the Sunrise. 2/2
Level 2-4| Vigilance 3/3
Level 5+| Vigilance
Whenever Agent of the Sunrise deals combat damage to a player, draw a card. 4/4
Common 7 of 10:
On the Hunt3GG
Sorcery (C)
Create a 4/2 green Dinosaur creature token with trample. You may have it fight target creature an opponent controls. The dinosaur had never tasted merfolk before, but its scent was delicious.
Brine Ritualist1B
Creature - Merfolk Shaman (C) 1U, T Sacrifice Brine Ritualist: Counter target creature spell. The merfolk clans welcomed Marit Lage with a fervor never before seen on Vandos.
1/1
Flare Strike3R
Sorcery (C)
Flare Strike deals 5 damage to target creature. If you've excelled this turn, Flare Strike deals 10 damage to that creature instead and that creature loses indestructible and can't have or gain indestructible until end of turn. The flamekins' magics inspired Chandra to expel her inner flame.
The Dawn on Vandos and the Jungle Noon have passed. Vandos has become a thriving plane full of life of every kind, although intelligent life is still quite primitive. It is a paradise of diversity, flowering with mana, and watched over with pride by Jezra from the Jungle. Out of nowhere, a great force blots out the sun, bringing turmoil to the flourishing plane. Have the Eldrazi returned for a second harvest, or is this some new threat? Find out in Midnight Sky.
Renurture X (Target creature you control gets +X/-X or -X/+X until end of turn, then put X 0/1 colorless Remnant creature tokens onto the battlefield if that creature's power is equal to its toughness.) Landbirth - You may sacrifice a (land) rather than pay ~ mana cost. Prime - (effect) on if it's the first (type) spell you've cast this game. Bloom - ...if only colored mana was spent to cast this spell. Sowing - (effect) if you control a planeswalker.
Slaughter- You may sacrifice any number of creatures as you cast this spell. If you do, (effect)
Reap (cost) - whenever you sacrifice another creature, you may pay (cost). If you do, (effect)
Rouse N (Create N 0/1 colorless Remnant creature tokens, then Remnants you control get +1/+1 until end of turn.)
Excel. (You gain 1 life. Put a level counter on a creature you control or a loyalty counter on a planeswalker you control.)
Dinosaur
• Token Creature - Dinosaur (S)
Trample
4/2
Block out the Sun2B
Sorcery (C)
Each creature gets -1/-1 until end of turn. Rouse 1. (Create a 0/1 colorless Remnant creature token, then Remnants you control get +1/+1 until end of turn.) Whatever it was that made the sky dark, the Old Vandosi didn't like it.
Swell with Determination4G
Instant (C)
Target creature gets +4/+4 until end of turn.
Excel. (You gain 1 life. Put a level counter on a creature you control or a loyalty counter on a planeswalker you control.) "Look there, Chandra, and you will see my people have made it thus far because they deserve to." - Jezra
Bulldoze3R
Sorcery (C)
Destroy target land, then reveal the top card of your library. If it's an artifact card, put it into your hand. Otherwise, put it into your graveyard. "Clear the mangroves and bring the stones from over Bakru. We have a town to build."
-Amak the Builder
Swashing Naiad2U
Creature - Plant Nymph (C) 1U: Switch Swashing Naiad's power and toughness until end of turn. It gains or loses flying until end of turn. (You may have it gain flying if it already has it or lose it if it does not have it.) Over millennia the plankton grew intelligent and coalesced into naiads, to the shocked delight of all.
3/1
Common 5 of 10:
Pilgrimage1W
Sorcery (C)
Exile target creature. Return it to the battlefield under its owner's control with their choice of a level counter or a +1/+1 counter on it at the beginning of the next end step. "I have seen the edge of the jungle, and the worlds beyond."
Rampant Growth1G
Sorcery (C)
Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library. Jezra wasn't about to let his protectorate fall.
OutburstR
Sorcery (C)
Rouse 1 (Create a 0/1 colorless Remnant creature token, then Remnants you control get +1/+1 until end of turn.)
Creatures you control gain haste until end of turn. "Looks like they want a fight. I say we give it to them."
- Chandra Nalaar
The Dawn on Vandos and the Jungle Noon have passed. Vandos has become a thriving plane full of life of every kind, although intelligent life is still quite primitive. It is a paradise of diversity, flowering with mana, and watched over with pride by Jezra from the Jungle. Out of nowhere, a great force blots out the sun, bringing turmoil to the flourishing plane. Have the Eldrazi returned for a second harvest, or is this some new threat? Find out in Midnight Sky.
Renurture X (Target creature you control gets +X/-X or -X/+X until end of turn, then put X 0/1 colorless Remnant creature tokens onto the battlefield if that creature's power is equal to its toughness.) Landbirth - You may sacrifice a (land) rather than pay ~ mana cost. Prime - (effect) on if it's the first (type) spell you've cast this game. Bloom - ...if only colored mana was spent to cast this spell. Sowing - (effect) if you control a planeswalker.
Slaughter- You may sacrifice any number of creatures as you cast this spell. If you do, (effect)
Reap (cost) - whenever you sacrifice another creature, you may pay (cost). If you do, (effect)
Rouse N (Create N 0/1 colorless Remnant creature tokens, then Remnants you control get +1/+1 until end of turn.)
Excel. (You gain 1 life. Put a level counter on a creature you control or a loyalty counter on a planeswalker you control.)
Dinosaur
• Token Creature - Dinosaur (S)
Trample
4/2
Block out the Sun2B
Sorcery (C)
Each creature gets -1/-1 until end of turn. Rouse 1. (Create a 0/1 colorless Remnant creature token, then Remnants you control get +1/+1 until end of turn.) Whatever it was that made the sky dark, the Old Vandosi didn't like it.
Swell with Determination4G
Instant (C)
Target creature gets +4/+4 until end of turn.
Excel. (You gain 1 life. Put a level counter on a creature you control or a loyalty counter on a planeswalker you control.) "Look there, Chandra, and you will see my people have made it thus far because they deserve to." - Jezra
Common 3 of 10:
Bulldoze3R
Sorcery (C)
Destroy target land, then reveal the top card of your library. If it's an artifact card, put it into your hand. Otherwise, put it into your graveyard. "Clear the mangroves and bring the stones from over Bakru. We have a town to build."
-Amak the Builder
Weather Down2U
Instant (C)
Each player returns a nontoken, nonland permanent they control to their owner's hand. Each player puts the top three cards of their library into their graveyard. Vandos's primal forces are not so easily tamed.
Draconid Ascendant2R
Creature - Viashino Shaman (C)
Whenever Draconid Ascendant attacks, put a level counter on it.
[2-3] R: Draconid Ascendant gets +1/+0 until end of turn. {3/2}
[4] Flying R: Draconid Ascendant gets +1/+0 until end of turn. {4/2}
2/2
The Dawn on Vandos and the Jungle Noon have passed. Vandos has become a thriving plane full of life of every kind, although intelligent life is still quite primitive. It is a paradise of diversity, flowering with mana, and watched over with pride by Jezra from the Jungle. Out of nowhere, a great force blots out the sun, bringing turmoil to the flourishing plane. Have the Eldrazi returned for a second harvest, or is this some new threat? Find out in Midnight Sky.
Renurture X (Target creature you control gets +X/-X or -X/+X until end of turn, then put X 0/1 colorless Remnant creature tokens onto the battlefield if that creature's power is equal to its toughness.) Landbirth - You may sacrifice a (land) rather than pay ~ mana cost. Prime - (effect) on if it's the first (type) spell you've cast this game. Bloom - ...if only colored mana was spent to cast this spell. Sowing - (effect) if you control a planeswalker.
Slaughter- You may sacrifice any number of creatures as you cast this spell. If you do, (effect)
Reap (cost) - whenever you sacrifice another creature, you may pay (cost). If you do, (effect)
Escape at Twilight1U
Instant (C)
Return target creature you control to its owner's hand, then renurture 1. (Target creature you control gets +1/-1 or -1/+1 until end of turn, then put a 0/1 colorless Remnant creature token onto the battlefield if that creature's power is equal to its toughness.)
Resistant Sprout2G
Creature - Plant (C) Bloom - it enters the battlefield with +1/+1 counter on it if you spent only colored mana to cast it.
2/3
Precipitation Spawn1U
Creature - Elemental (C)
Flying Landbirth - You may sacrifice an Island rather than pay ~ mana cost.
1/2
Primal Nurturer1G
Creature - Dryad (C) t: add G to your mana pool.
Sacrifice ~: Look at the top four cards of your library. You may reveal a Forest or Plant card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
1/2
Nigani Representative1W
Creature - Cat Warrior Advisor (C) Prime - Nigani Representative enters the battlefield with a +1/+1 counter on if it's the first creature spell you've cast this game.
2/1
Drained Steppes
Land - Plains (C)
~ enters the battlefield tapped.
When ~ enters the battlefield, return an untapped land you control to its owner's hand and add C to your mana pool. t: Add CW to your mana pool. Years later, there will be grass.
Vivid Memory2U
Sorcery (C)
Draw a card. Bloom - Draw two cards instead if you spent only colored mana to cast ~.
Smiting Devil2RR
Creature - Devil (C)
When Smiting Devil enters the battlefield, it deals 4 damage to target player. Born from sophisticated summoning magic, Vandos's devils hid out from the Eldrazi in caves. They reemerged with an appreciation for rocks.
1/2
Drowned Remains3U
Creature - Zombie
When ~ enters the battlefield, renurture 2 (Target creature you control gets +2/-2 or -2/+2 until end of turn, then put two 0/1 colorless Remnant creature tokens onto the battlefield if that creature's power is equal to its toughness.) "Remains" sounds like "remnants", but context is everything.
2/4
Mines Follow Them4R
Sorcery (C)
Destroy target land. Sowing - If you control a planeswalker, destroy another target land.
Artifical Selection5
Sorcery (U)
Put a 0/2 colorless Elemental creature token, a 1/3 colorless Elemental creature token, and a 1/5 colorless Elemental creature token onto the battlefield. Time shows what will be better for Vandos.
Advantageous Revival5B
Sorcery (U)
Return target creature card from your graveyard to the battlefield.
Draw a card. "Amazing what you can find with a little digging." - Sorin Markov
Teeming Plankton3U
Creature - Germ (U)
Defender
~ enters the battlefield with three +1/+1 counters on it. U, remove +1/+1 counter from ~: put 1/1 blue Fish creature token with islandwalk onto the battlefield. Activate this ability only once per turn and only any time you could cast a sorcery.
0/1
Evolving PodX
Artifact (U)
~ enters the battlefield with X primordial soup counters on it.
Remove a Primordial soup counter from ~, sacrifice a colorless creature: put a colored creature card with converted mana cost 3 or less from your hand onto the battlefield.
Prime - ~ enters the battlefield with additional primordial soup counter on if it's the first artifact spell you've cast this game.
Fortunate Repartee of the Tribes6G
Enchantment (R)
At the beginning of your upkeep, choose a creature type. Put X +1/+1 counters on each creature of that type you control, where X is the number of creatures of that type you control. A new civilization is just the group creation of those different enough to be useful and similar enough to share.
Glimpse of GoresightU
Sorcery (C)
Slaughter (You may sacrifice any number of creatures as you cast this spell.)
Scry X, where X is the number of creatures you slaughtered. Then draw a card.
Swarm of Plankton2U
Creature- Germ (C)
Swarm of Plankton enters the battlefield with 2 +1/+1 counters on it
Remove a +1/+1 counter from Swarm of Plankton: Target whale or fish gets +2/+2 until end of turn As life exploded on Vandos, its simplest forms showed their resilience
0/1
Fire Harness1R
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +3/+0. R: Fire Harness deals 2 damage to enchanted creature.
Seeds of GrowthG
Instant (C)
Put a +1/+1 counter on target creature and it gains trample until end of turn.
Adaptive Ooze2G
Creature-Ooze (C) 2: Put a +1/+1 counter on cardname, activate this ability only once each turn, and only as a sorcery Some problems only get bigger
2/2
Law of the Jungle1G
Sorcery (C)
Each player sacrifices a creature with least toughness or tied to least toughness among creatures that player controls.
Obstinate DefenseW
Instant (c)
Target creature gets +1/+3, and can block an additional creature this turn. Untap it
Prime- If this is the first instant spell you've cast this game, gain 2 life Many species lacking poison, or other other specialized defenses went quickly extinct. The rest learned to compensate.
Harvester of the Old3BB
Creature - Zombie (C)
Deathtouch Reap 1B - Whenever you sacrifice another creature, you may pay 1B. If you do, target player loses 1 life and you gain 1 life.
2/2
Tidal Colossus5U
Creature - Whale (C)
~ can't attack unless defending player controls an Island.
Bloom - if only colored mana spent to cast ~, target land becomes an Island in addition to its other types.
5/5
Thorny Triplicate1B
Sorcery (C)
Renurture 1, then renurture 2. When it comes to survival, being scary usually works out.
Sower of Symbiotes4BB
Creature-Horror (U)
Deathtouch
Slaughter (You may sacrifice any number of creatures as you cast this spell)
When Sower of Parasites enters the battlefield, put a 2/2 black horror creature token with deathtouch onto the battlefield for each creature Sower of Symbiotes slaughtered
4/6
Angel of Expanding2WW
Creature - Angel (U)
Flying
Reap W - whenever you sacrifice another creature, you may pay W. If you do, put a 0/1 colorless Remnant creature token onto the battlefield.
3/3
Ancient Powerstone1
Artifact (U) T: Add C to your mana pool: Ancient Powerstone doesn't untap during your next untap step Once in a great while, an earthquake reveals a treasure that predates even the Eldrazi's presence on Vandos.
Jezra from the Jungle2GW
Planeswalker - Jezra (M)
+1: Renurture 2.
-2: destroy target artifact or enchantment, then renurture 1.
-7: you get an emblem with "at the beginning of your upkeep, put a +1/+1 counter on each creature you control and a loyalty counter on each planeswalker you control."
(4)
Dinosaur
• Token Creature - Dinosaur (S)
Trample
4/2
Common 1 of 1
Nigani Apprentice1W
Creature - Cat Scout (C)
Level Up W(W: Put a level counter on this permanent. Activate this ability only any time you could cast a sorcery.)
[2-3] First strike {2/1}
[4+] First strike, lifelink {3/2}
1/1
Block out the Sun2B
Sorcery (C)
Each creature gets -1/-1 until end of turn. Rouse 1. (Create a 0/1 colorless Remnant creature token, then Remnants you control get +1/+1 until end of turn.) Whatever it was that made the sky dark, the Old Vandosi didn't like it.
Amphin Raider2U
Creature - Salamander Warrior (C)
Whenever Amphin Raider deals combat damage to a player, draw a card. The merfolk would rather trade. The amphin see no reason to not simply take.
3/2
NB: The indicator on rouse influences the number of tokens created, not the power/toughness increase.
Givaad is a world of demons where might makes them right, even though other races can employ demonic halfbloods to hunt demons and compete with them (more or less). Unfortunately, the magic slowly fades and demonic blood, both pure and diluted, becomes weaker and weaker with every new generation. However, the rivalry never ends - both sides of conflict just have to rely on quirky technologies more and more these days.
Skulk
COST: Bloodpact N. (If this creature isn't a Demon, you lose N life and it becomes a Demon in addition to its other types.)
Devil
• Token creature - Devil
When this creature dies, it deals 1 damage to any target.
1/1
Feed Misinformation3B
Sorcery (C)
Scry 1, then target player discards a card and you draw a card. "I can accomplish this without violence. Well, without physical violence." - Davriel Cane
Ancestral Chant2W
Sorcery (C)
You gain 6 life.
Draw a card. "We sing of an ancient time, where angels flew the skies and our people worked together rather than against each other."
-Hamma, Rhuton Elder
Demielf Ritualist1G
Creature - Demon Elf Druid (C)
Skulk T: Add C. T, Pay 2 life: Add one mana of any color. "Woodlands are very dark places. People on other planes won't acknowledge that." - Vraska
2/1
Watchful Runewalker2WW
Creature - Elephant Illusion (C)
Vigilance 4: Watchful Runewalker gets +1/+1 and gains trample until end of turn. Activate this ability only any time you could cast a sorcery. "Rune-machines are clean, reliable, and beautiful. Their one downside is this: the mana they require to power them exponentially rises with their physical size." - Gyrrel, Rhuton heretic
3/3
Azra Soulrouser2R
Creature - Azra Shaman (C)
Menace 1R: Bloodpact 3. (If this creature isn't a Demon, you lose 3 life and it becomes a Demon in addition to its other types.)
When Azra Soulrouser becomes a Demon, creatures you control get +1/+0 and gain haste until end of turn.
2/2
Enter the Fiend4R
Instant (C)
Choose one of both —
• Enter the Fiend deals 2 damage to target creature.
• Put two -1/-1 counters on target creature.
Glyphcloak1U
Enchantment - Aura (C)
Enchant creature
Enchanted creature has hexproof 1U, Sacrifice glyphcloak: Enchanted creature can't be blocked this turn. Some runes have been designed to absorb light altogether.
Castoff Gargantua5GG
Creature - Giant Horror (C)
Flash
This spell can't be countered. "Some experiments have bad results - so bad that it was wrong to even attempt them if such outcomes were possible." - Sokirko, Axe of Fiends
7/5
Bloodthirsty Battleaxe3
Artifact - Equipment (C)
Equipped creature gets +2/+2 and attacks each turn if able.
Whenever equipped creature deals combat damage to a player, if it's a Demon, that player discards a card.
Equip 2 Some weapons take after their owner.
Kiath's Shade3B
Creature - Shade (U)
Menace B: Kiath's Shade gets +1/+1 until end of turn. "It always resembles something you fear the most." - Tarath, Basdjen asylum principal
1/1
Rhuton Elite3WW
Creature - Human Soldier (U)
Vigilance, lifelink
When Rhuton Elite enters the battlefield, exile target Demon. "The sun will rise on a stronger Givaad."
4/4
Duchess of Auxa3BB
Creature - Vampire Wizard (U)
First strike
Whenever a player loses life, until end of turn, target creature you control gains indestructible and "T: Target creature gets -1/-1 until end of turn." "Every spilling of blood begins a greater reaction."
3/3
Rare 1 of 1
Master of Contracts4BB
Creature - Demon (R)
Flying, Trample
Each nondemon creature you control has Bloodpact 2 1B.
Whenever a Demon enters the battlefield under your control or a creature you control becomes a Demon, draw a card.
5/5
Bloodstone Quarry
Land - Mountain Plains (R) (T: Add R or W.)
As Bloodstone Quarry enters the battlefield, you may sacrifice a creature. If you don't, Bloodstone Quarry enters the battlefield tapped. Second only to ivory, bloodstone tables make the finest sacrificial alters.
Force of Anarchy5RRR
Creature - Hellion Horror (M)
Trample, haste
As Force of Anarchy enters the battlefield, sacrifice any number of permanents. If you do, each opponent sacrifices a permanent of each type among permanents sacrificed this way.
Force of Anarchy gets +1/+1 for each card in your graveyard. "At least demons have the decency to stay in their underground hellscapes rather than bring them up here."
4/4
Givaad is a world of demons where might makes them right, even though other races can employ demonic halfbloods to hunt demons and compete with them (more or less). Unfortunately, the magic slowly fades and demonic blood, both pure and diluted, becomes weaker and weaker with every new generation. However, the rivalry never ends - both sides of conflict just have to rely on quirky technologies more and more these days.
Skulk
COST: Bloodpact N. (If this creature isn't a Demon, you lose N life and it becomes a Demon in addition to its other types.)
Devil
• Token creature - Devil
When this creature dies, it deals 1 damage to any target.
1/1
Feed Misinformation3B
Sorcery (C)
Scry 1, then target player discards a card and you draw a card. "I can accomplish this without violence. Well, without physical violence." - Davriel Cane
Ancestral Chant2W
Sorcery (C)
You gain 6 life.
Draw a card. "We sing of an ancient time, where angels flew the skies and our people worked together rather than against each other."
-Hamma, Rhuton Elder
Demielf Ritualist1G
Creature - Demon Elf Druid (C)
Skulk T: Add C. T, Pay 2 life: Add one mana of any color. "Woodlands are very dark places. People on other planes won't acknowledge that." - Vraska
2/1
Watchful Runewalker2WW
Creature - Elephant Illusion (C)
Vigilance 4: Watchful Runewalker gets +1/+1 and gains trample until end of turn. Activate this ability only any time you could cast a sorcery. "Rune-machines are clean, reliable, and beautiful. Their one downside is this: the mana they require to power them exponentially rises with their physical size." - Gyrrel, Rhuton heretic
3/3
Azra Soulrouser2R
Creature - Azra Shaman (C)
Menace 1R: Bloodpact 3. (If this creature isn't a Demon, you lose 3 life and it becomes a Demon in addition to its other types.)
When Azra Soulrouser becomes a Demon, creatures you control get +1/+0 and gain haste until end of turn.
2/2
Enter the Fiend4R
Instant (C)
Choose one of both —
• Enter the Fiend deals 2 damage to target creature.
• Put two -1/-1 counters on target creature.
Glyphcloak1U
Enchantment - Aura (C)
Enchant creature
Enchanted creature has hexproof 1U, Sacrifice glyphcloak: Enchanted creature can't be blocked this turn. Some runes have been designed to absorb light altogether.
Castoff Gargantua5GG
Creature - Giant Horror (C)
Flash
This spell can't be countered. "Some experiments have bad results - so bad that it was wrong to even attempt them if such outcomes were possible." - Sokirko, Axe of Fiends
7/5
Bloodthirsty Battleaxe3
Artifact - Equipment (C)
Equipped creature gets +2/+2 and attacks each turn if able.
Whenever equipped creature deals combat damage to a player, if it's a Demon, that player discards a card.
Equip 2 Some weapons take after their owner.
Kiath's Shade3B
Creature - Shade (U)
Menace B: Kiath's Shade gets +1/+1 until end of turn. "It always resembles something you fear the most." - Tarath, Basdjen asylum principal
1/1
Uncommon 2 of 3
Plague Doctor2B
Creature - Human Cleric (U)
When Plague Doctor enters the battlefield, remove all counters from target creature. You gain 1 life for each counter removed this way. 2BB: Bloodpact 2 (If this creature isn't a Demon, you lose 2 life and it becomes a Demon in addition to its other types.)
When Plague Doctor becomes a Demon, put two -1/-1 counters on each non-Demon creature. Research so easily turns to obsession.
2/2
Rune of Immolation2R
Enchantment (U) 2R, Sacrifice a creature and Rune of Immolation: Rune of Immolation deals damage equal to the sacrificed creature's power to any target. "When there isn't enough light available, some runes are willing to accept... alternative sorts of fuel."
Paniel, Runesmith
Rhuton Elite3WW
Creature - Human Soldier (U)
Vigilance, lifelink
When Rhuton Elite enters the battlefield, exile target Demon. "The sun will rise on a stronger Givaad."
4/4
Givaad is a world of demons where might makes them right, even though other races can employ demonic halfbloods to hunt demons and compete with them (more or less). Unfortunately, the magic slowly fades and demonic blood, both pure and diluted, becomes weaker and weaker with every new generation. However, the rivalry never ends - both sides of conflict just have to rely on quirky technologies more and more these days.
Skulk
COST: Bloodpact N. (If this creature isn't a Demon, you lose N life and it becomes a Demon in addition to its other types.)
Devil
• Token creature - Devil
When this creature dies, it deals 1 damage to any target.
1/1
Feed Misinformation3B
Sorcery (C)
Scry 1, then target player discards a card and you draw a card. "I can accomplish this without violence. Well, without physical violence." - Davriel Cane
Ancestral Chant2W
Sorcery (C)
You gain 6 life.
Draw a card. "We sing of an ancient time, where angels flew the skies and our people worked together rather than against each other."
-Hamma, Rhuton Elder
Demielf Ritualist1G
Creature - Demon Elf Druid (C)
Skulk T: Add C. T, Pay 2 life: Add one mana of any color. "Woodlands are very dark places. People on other planes won't acknowledge that." - Vraska
2/1
Watchful Runewalker2WW
Creature - Elephant Illusion (C)
Vigilance 4: Watchful Runewalker gets +1/+1 and gains trample until end of turn. Activate this ability only any time you could cast a sorcery. "Rune-machines are clean, reliable, and beautiful. Their one downside is this: the mana they require to power them exponentially rises with their physical size." - Gyrrel, Rhuton heretic
3/3
Azra Soulrouser2R
Creature - Azra Shaman (C)
Menace 1R: Bloodpact 3. (If this creature isn't a Demon, you lose 3 life and it becomes a Demon in addition to its other types.)
When Azra Soulrouser becomes a Demon, creatures you control get +1/+0 and gain haste until end of turn.
2/2
Enter the Fiend4R
Instant (C)
Choose one of both —
• Enter the Fiend deals 2 damage to target creature.
• Put two -1/-1 counters on target creature.
Glyphcloak1U
Enchantment - Aura (C)
Enchant creature
Enchanted creature has hexproof 1U, Sacrifice glyphcloak: Enchanted creature can't be blocked this turn. Some runes have been designed to absorb light altogether.
Castoff Gargantua5GG
Creature - Giant Horror (C)
Flash
This spell can't be countered. "Some experiments have bad results - so bad that it was wrong to even attempt them if such outcomes were possible." - Sokirko, Axe of Fiends
7/5
Common 10 of 10:
Lantern Sage3U
Creature - Naga Wizard (C)
Whenever you cast an enchantment spell, scry 2.
Whenever Lantern Sage deals combat damage to a player, if it's enchanted, draw a card. Runic illuminations have interesting properties. Used correctly, it even casts light into the future.
2/3
Desperate Captain2WW
Creature - Human Soldier (C) 2WW: Bloodpact 4 (If this creature isn't a Demon, you lose 4 life and it becomes a Demon in addition to its other types.)
When Desperate Captain becomes a Demon, creatures you control get +1/+1 and gain vigilance until end of turn. "Heroism is a selfless act selfishly desired by lesser men."
-Kiath, Demonlord
3/3
Bloodthirsty Battleaxe3
Artifact - Equipment (C)
Equipped creature gets +2/+2 and attacks each turn if able.
Whenever equipped creature deals combat damage to a player, if it's a Demon, that player discards a card.
Equip 2 Some weapons take after their owner.
Givaad is a world of demons where might makes them right, even though other races can employ demonic halfbloods to hunt demons and compete with them (more or less). Unfortunately, the magic slowly fades and demonic blood, both pure and diluted, becomes weaker and weaker with every new generation. However, the rivalry never ends - both sides of conflict just have to rely on quirky technologies more and more these days.
Skulk
COST: Bloodpact N. (If this creature isn't a Demon, you lose N life and it becomes a Demon in addition to its other types.)
Devil
• Token creature - Devil
When this creature dies, it deals 1 damage to any target.
1/1
Feed Misinformation3B
Sorcery (C)
Scry 1, then target player discards a card and you draw a card. "I can accomplish this without violence. Well, without physical violence." - Davriel Cane
Ancestral Chant2W
Sorcery (C)
You gain 6 life.
Draw a card. "We sing of an ancient time, where angels flew the skies and our people worked together rather than against each other."
-Hamma, Rhuton Elder
Demielf Ritualist1G
Creature - Demon Elf Druid (C)
Skulk T: Add C. T, Pay 2 life: Add one mana of any color. "Woodlands are very dark places. People on other planes won't acknowledge that." - Vraska
2/1
Watchful Runewalker2WW
Creature - Elephant Illusion (C)
Vigilance 4: Watchful Runewalker gets +1/+1 and gains trample until end of turn. Activate this ability only any time you could cast a sorcery. "Rune-machines are clean, reliable, and beautiful. Their one downside is this: the mana they require to power them exponentially rises with their physical size." - Gyrrel, Rhuton heretic
3/3
Azra Soulrouser2R
Creature - Azra Shaman (C)
Menace 1R: Bloodpact 3. (If this creature isn't a Demon, you lose 3 life and it becomes a Demon in addition to its other types.)
When Azra Soulrouser becomes a Demon, creatures you control get +1/+0 and gain haste until end of turn.
2/2
Enter the Fiend4R
Instant (C)
Choose one of both —
• Enter the Fiend deals 2 damage to target creature.
• Put two -1/-1 counters on target creature.
Common 8 of 10
Duskvale Wurm5GG
Creature - Wurm Demon (C)
Trample
At the beginning of your upkeep, put a -1/-1 counter on Duskvale Wurm.
"How did it sign a pact with a demon?" -Davriel Cane
8/8
Leonin Purifier3W
Creature - Cat Cleric (C)
When Leonin Purifier enters the battlefield, you gain life equal to the amount of life target player lost this turn. "The blood has been weakening for decades, but our resolve has never been stronger!"
Glyphcloak1U
Enchantment - Aura (C)
Enchant creature
Enchanted creature has hexproof 1U, Sacrifice glyphcloak: Enchanted creature can't be blocked this turn. Some runes have been designed to absorb light altogether.
I did mean Essence Scatter, and I swear I saw a video with Bloodtracker in it earlier today, guess my mind is elsewhere.
Givaad is a world of demons where might makes them right, even though other races can employ demonic halfbloods to hunt demons and compete with them (more or less). Unfortunately, the magic slowly fades and demonic blood, both pure and diluted, becomes weaker and weaker with every new generation. However, the rivalry never ends - both sides of conflict just have to rely on quirky technologies more and more these days.
Skulk~
Devil
• Token creature - Devil
When this creature dies, it deals 1 damage to any target.
1/1
Feed Misinformation3B
Sorcery (C)
Scry 1, then target player discards a card and you draw a card. "I can accomplish this without violence. Well, without physical violence." - Davriel Cane
Ancestral Chant2W
Sorcery (C)
You gain 6 life.
Draw a card. "We sing of an ancient time, where angels flew the skies and our people worked together rather than against each other."
-Hamma, Rhuton Elder
Demielf Ritualist1G
Creature - Demon Elf Druid (C)
Skulk T: Add C. T, Pay 2 life: Add one mana of any color. "Woodlands are very dark places. People on other planes won't acknowledge that." - Vraska
2/1
Watchful Runewalker2WW
Creature - Elephant Illusion (C)
Vigilance 4: Watchful Runewalker gets +1/+1 and gains trample until end of turn. Activate this ability only any time you could cast a sorcery. "Rune-machines are clean, reliable, and beautiful. Their one downside is this: the mana they require to power them exponentially rises with their physical size." - Gyrrel, Rhuton heretic
3/3
Common 6 of 10:
Azra Soulrouser2R
Creature - Azra Shaman (C)
Menace
Bloodpact 3 1R(If this creature isn't a Demon, you lose 3 life and it becomes a Demon in addition to its other types.)
When Azra Soulrouser becomes a Demon, creatures you control get +1/+0 and gain haste until end of turn.
2/2
Wall of Riddles2U
Creature - Illusion Wall (C)
Defender
Whenever Wall of Riddles blocks a creature, return that creature to its owner's hand and put Wall of Riddles on the bottom of its owner's library at the end of combat. "The best riddles to ask are the ones there is no answer to."
-Hogarth the Fathomed
0/4
Vraska's Tracking2G
Instant
Look at the top five cards of your library. You may reveal a creature, a planeswalker or a land card from among them and put them into your hand. Put the rest on the bottom of your library in any order. The compass had never lied before: Tezzeret was on Givaad.
{Story spotlight 1 of 4}
Givaad is a world of demons where might makes them right, even though other races can employ demonic halfbloods to hunt demons and compete with them (more or less). Unfortunately, the magic slowly fades and demonic blood, both pure and diluted, becomes weaker and weaker with every new generation. However, the rivalry never ends - both sides of conflict just have to rely on quirky technologies more and more these days.
Skulk~
Devil
• Token creature - Devil
When this creature dies, it deals 1 damage to any target.
1/1
Feed Misinformation3B
Sorcery (C)
Scry 1, then target player discards a card and you draw a card. "I can accomplish this without violence. Well, without physical violence." - Davriel Cane
Ancestral Chant2W
Sorcery (C)
You gain 6 life.
Draw a card. "We sing of an ancient time, where angels flew the skies and our people worked together rather than against each other."
-Hamma, Rhuton Elder
Demielf Ritualist1G
Creature - Demon Elf Druid (C)
Skulk T: Add C. T, Pay 2 life: Add one mana of any color. "Woodlands are very dark places. People on other planes won't acknowledge that." - Vraska
2/1
Common 4 of 10:
Bloodtracker3BB
Creature - Vampire (C)
Whenever a player loses life, put a +1/+1 counter on Bloodtracker. (Damage causes loss of life.)
The demons benefit greatly from vampire attacks. Desperate survivors turn to them for the power to fight back.
2/2
LightshieldW
Creature - Illusion
Defender
Whenever Lightshield blocks, you gain 2 life. Advancements in runic technology have made metalworking almost obsolete.
0/2
Private Mod Note
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Secrets of Equilor is an ancient, mythical plane, said to be found only by those who are invited by its Elders. When Jace Beleren is invited to visit, he cannot help but oblige. What he finds is breadth of knowledge unseen anywhere else in the multiverse, but at a terrible cost that he cannot ignore.
• Token Creature - Skeleton Beast (S)
4/4
Goblin Secretary R
Creature - Goblin (C)
When Goblin Secretary enters the battlefield, each player shuffles their library.
"It's definitely in the archives. Somewhere."
1/1
Churning Eddy 3U
Sorcery (C)
Return target creature and target land to their owners’ hands.
The Eon Fog is not a place of stasis, but one of entropy, wherein everything fluxes into a state of nonexistence.
Loxodon Mystic 3WW
Creature - Elephant Cleric (C)
W, T: Tap target creature.
The Loxodon enforce the Elder's decrees with a gentleness that betrays their physique.
3/3
Crypt Sentry 1B
Creature - Skeleton Soldier (C)
2W: Crypt Sentry gains indestructible until end of turn.
"Even in death, we protect each other."
-Taln, Elder of Suns
1/1
Seek Life 3G
Sorcery (C)
Obstruct 4 - Discard a card. (When you cast this spell, any opponent may discard a card. If they do, change this spell's text by replacing all instances of a number word with 'four.'")
Reveal the top six cards of your library you may reveal up to two creature and/or a lands card from among them and put them into your hand. Put the rest on the bottom of your library in a random order.
• Token Creature - Skeleton Beast (S)
4/4
Damana Druid G
Creature - Elf Druid (C)
T: Add C.
T, expend Damana Druid: Add one mana of any color. (To expend a creature, put a fatigue counter on it. It can't have or gain abilities for as long as it has a fatigue counter on it.)
"So little is left of our world's resources that the Damana order is all but useful."
1/1
Into the Archives 4W
Sorcery (C)
Delve (Each card you exile from your graveyard while casting this spell pays for 1.)
Return target artifact or enchantment card from your graveyard to your hand. You gain 3 life.
"There's so much knowledge here, it's impossible to sort out what's useful and what isn't."
Jace Beleren
Goblin Secretary R
Creature - Goblin (C)
When Goblin Secretary enters the battlefield, each player shuffles their library.
"It's definitely in the archives. Somewhere."
1/1
The Dawn on Vandos and the Jungle Noon have passed. Vandos has become a thriving plane full of life of every kind, although intelligent life is still quite primitive. It is a paradise of diversity, flowering with mana, and watched over with pride by Jezra from the Jungle. Out of nowhere, a great force blots out the sun, bringing turmoil to the flourishing plane. Have the Eldrazi returned for a second harvest, or is this some new threat? Find out in Midnight Sky.
Excel. (You gain 1 life. Put a level counter on a creature you control or a loyalty counter on a planeswalker you control.)
• Token Creature - Dinosaur (S)
Trample
4/2
Block out the Sun 2B
Sorcery (C)
Each creature gets -1/-1 until end of turn. Rouse 1. (Create a 0/1 colorless Remnant creature token, then Remnants you control get +1/+1 until end of turn.)
Whatever it was that made the sky dark, the Old Vandosi didn't like it.
Swell with Determination 4G
Instant (C)
Target creature gets +4/+4 until end of turn.
Excel. (You gain 1 life. Put a level counter on a creature you control or a loyalty counter on a planeswalker you control.)
"Look there, Chandra, and you will see my people have made it thus far because they deserve to." - Jezra
Bulldoze 3R
Sorcery (C)
Destroy target land, then reveal the top card of your library. If it's an artifact card, put it into your hand. Otherwise, put it into your graveyard.
"Clear the mangroves and bring the stones from over Bakru. We have a town to build."
-Amak the Builder
Swashing Naiad 2U
Creature - Plant Nymph (C)
1U: Switch Swashing Naiad's power and toughness until end of turn. It gains or loses flying until end of turn. (You may have it gain flying if it already has it or lose it if it does not have it.)
Over millennia the plankton grew intelligent and coalesced into naiads, to the shocked delight of all.
3/1
Outburst R
Sorcery (C)
Rouse 1 (Create a 0/1 colorless Remnant creature token, then Remnants you control get +1/+1 until end of turn.)
Creatures you control gain haste until end of turn.
"Looks like they want a fight. I say we give it to them."
- Chandra Nalaar
Agent of the Sunrise WU
Creature - Elemental Soldier (C)
Whenever you cast a noncreature spell, put a level counter on Agent of the Sunrise. 2/2
Level 2-4| Vigilance 3/3
Level 5+| Vigilance
Whenever Agent of the Sunrise deals combat damage to a player, draw a card. 4/4
Brine Ritualist 1B
Creature - Merfolk Shaman (C)
1U, T Sacrifice Brine Ritualist: Counter target creature spell.
The merfolk clans welcomed Marit Lage with a fervor never before seen on Vandos.
1/1
Experience Comes Out W
Instant (C)
Target creature gains indestructible and gets +1/+1 until end of turn for each level counter on it.
"Soldiers of tomorrow will do what children of today find impossible." — Galyra, weapon teacher
Jezra's Packbeast 4W
Creature - Elephant (C)
Vigilance
When Jezra's Packbeast enters the battlefield, excel. (You gain 1 life. Put a level counter on a creature you control or a loyalty counter on a planeswalker you control.)
"The major problem with being a Giant is how much bigger everything needs to be."
3/5
Bone Broadaxe 1G
Artifact - Equipment (C)
Equipped creature gets +2/+2 and has trample.
Equip G
"Sophisticated or primitive, it matters not - an axe takes its power from the strength of the arm holding it." - Galyra, weapon teacher
Shadow of Marit Lage 1B
Creature - Shade Reflection (U)
8BB: Shadow of Marit Lage gets +10/+10 until end of turn.
The thickest darkness is always right behind the source of light.
2/2
Deep-Sea Coven 3UU
Creature - Merfolk Wizard (U)
Players play with their hands revealed.
2U: Return Deep-Sea Coven to its owner's hand.
The Caladgi merfolk are no friends to the amphin, but are not ashamed to use their dark methods of divination.
4/6
Stoic Remnant 4
Creature - Remnant Soldier (U)
Vigilance
2W: Put a +1/+1 counter on another target Remnant.
"Whatever they had been before, Marit Lage seemed to remind them of it."
2/4
Sorin, Aristocratic Guest 2WB
Legendary Planeswalker - Sorin (M)
+2: Up to one target creature gets +1/+2 until end of turn. Up to one target creature gets -2/-1 until end of turn.
-2: Target creature gets +3/+3 and gains flying and lifelink until end of turn. If you would gain life this turn, you gain twice that much life instead.
-7: At the beginning of each opponent's end step, that player loses life equal to the number of nonland permanents they control, then sacrifices two creatures and two planeswalkers.
{[4]}
Next:
When Ajani Goldmane and Chandra Nalaar travel to pay respect to Gideon Jura, they notice a strange Silence on Theros. The Gods have sequestered themselves to Nyx once more as it bleeds out from the dreams of its inhabitants, and Polis and Outlands alike are threatened once more by the tyrannical rule of the Archons. The answer seems to lie beyond the Rivers: into the underworld.
The desert world of Gobakhan is plagued by constant sandstorms from the east or west. Merchants and nobles seek refuge in their citadels, whilst other races have found their own ways to brave the sands. The Shieldmages protect those they can, but when rumors grow of a woman able to wield the storms to her will, a race begins -to recruit her for the good of the plane; or kill her before she turns the full might of the storms against them?
Equilor is an ancient, mythical plane, said to be found only by those who are invited by its Elders. When Jace Beleren is invited to visit, he cannot help but oblige. What he finds is breadth of knowledge unseen anywhere else in the multiverse, but at a terrible cost that he cannot ignore.
Renurture X (Target creature you control gets +X/-X or -X/+X until end of turn, then put X 0/1 colorless Remnant creature tokens onto the battlefield if that creature's power is equal to its toughness.)
Landbirth - You may sacrifice a (land) rather than pay ~ mana cost.
Prime - (effect) on if it's the first (type) spell you've cast this game.
Bloom - ...if only colored mana was spent to cast this spell.
Sowing - (effect) if you control a planeswalker.
Slaughter- You may sacrifice any number of creatures as you cast this spell. If you do, (effect)
Reap (cost) - whenever you sacrifice another creature, you may pay (cost). If you do, (effect)
Excel. (You gain 1 life. Put a level counter on a creature you control or a loyalty counter on a planeswalker you control.)
• Token Creature - Dinosaur (S)
Trample
4/2
Block out the Sun 2B
Sorcery (C)
Each creature gets -1/-1 until end of turn. Rouse 1. (Create a 0/1 colorless Remnant creature token, then Remnants you control get +1/+1 until end of turn.)
Whatever it was that made the sky dark, the Old Vandosi didn't like it.
Swell with Determination 4G
Instant (C)
Target creature gets +4/+4 until end of turn.
Excel. (You gain 1 life. Put a level counter on a creature you control or a loyalty counter on a planeswalker you control.)
"Look there, Chandra, and you will see my people have made it thus far because they deserve to." - Jezra
Bulldoze 3R
Sorcery (C)
Destroy target land, then reveal the top card of your library. If it's an artifact card, put it into your hand. Otherwise, put it into your graveyard.
"Clear the mangroves and bring the stones from over Bakru. We have a town to build."
-Amak the Builder
Swashing Naiad 2U
Creature - Plant Nymph (C)
1U: Switch Swashing Naiad's power and toughness until end of turn. It gains or loses flying until end of turn. (You may have it gain flying if it already has it or lose it if it does not have it.)
Over millennia the plankton grew intelligent and coalesced into naiads, to the shocked delight of all.
3/1
Outburst R
Sorcery (C)
Rouse 1 (Create a 0/1 colorless Remnant creature token, then Remnants you control get +1/+1 until end of turn.)
Creatures you control gain haste until end of turn.
"Looks like they want a fight. I say we give it to them."
- Chandra Nalaar
Agent of the Sunrise WU
Creature - Elemental Soldier (C)
Whenever you cast a noncreature spell, put a level counter on Agent of the Sunrise. 2/2
Level 2-4| Vigilance 3/3
Level 5+| Vigilance
Whenever Agent of the Sunrise deals combat damage to a player, draw a card. 4/4
Brine Ritualist 1B
Creature - Merfolk Shaman (C)
1U, T Sacrifice Brine Ritualist: Counter target creature spell.
The merfolk clans welcomed Marit Lage with a fervor never before seen on Vandos.
1/1
Experience Comes Out W
Instant (C)
Target creature gains indestructible and gets +1/+1 until end of turn for each level counter on it.
"Soldiers of tomorrow will do what children of today find impossible." — Galyra, weapon teacher
Jezra's Packbeast 4W
Creature - Elephant (C)
Vigilance
When Jezra's Packbeast enters the battlefield, excel. (You gain 1 life. Put a level counter on a creature you control or a loyalty counter on a planeswalker you control.)
"The major problem with being a Giant is how much bigger everything needs to be."
3/5
Bone Broadaxe 1G
Artifact - Equipment (C)
Equipped creature gets +2/+2 and has trample.
Equip G
"Sophisticated or primitive, it matters not - an axe takes its power from the strength of the arm holding it." - Galyra, weapon teacher
Shadow of Marit Lage 1B
Creature - Shade Reflection (U)
8BB: Shadow of Marit Lage gets +10/+10 until end of turn.
The thickest darkness is always right behind the source of light.
2/2
Deep-Sea Coven 3UU
Creature - Merfolk Wizard (U)
Players play with their hands revealed.
2U: Return Deep-Sea Coven to its owner's hand.
The Caladgi merfolk are no friends to the amphin, but are not ashamed to use their dark methods of divination.
4/6
Savage Remnant 3
Creature - Remnant Beast (U)
Trample
3G: Rouse 2 (Create two 0/1 colorless Remnant creature tokens. Then Remnants you control get +1/+1 until end of turn.)
"She took what we held most sacred and twisted them against us."
-Jezra
3/3
Stoic Remnant 4
Creature - Remnant Soldier (U)
Vigilance
2W: Put a +1/+1 counter on another target Remnant.
"Whatever they had been before, Marit Lage seemed to remind them of it."
2/4
Acolyte of the Jungle GU
Creature - Human Druid (U)
Level Up 2
2-4| If one or more counters on another permanent you control, that many counters plus one are put on it instead. 2/3
6+ | If one or more counters on another permanent you control, twice that many of those counters are put on that permanent instead. 2/4
2/2
Sorin's Reaping 2BB
Sorcery (U)
All creatures get -2/-2 until end of turn. Whenever a creature dies this turn, excel. (You gain 1 life. Put a level counter on a creature you control or a loyalty counter on a planeswalker you control.)
"I need every bit of strength I can find. Yours will do."
Renurture X (Target creature you control gets +X/-X or -X/+X until end of turn, then put X 0/1 colorless Remnant creature tokens onto the battlefield if that creature's power is equal to its toughness.)
Landbirth - You may sacrifice a (land) rather than pay ~ mana cost.
Prime - (effect) on if it's the first (type) spell you've cast this game.
Bloom - ...if only colored mana was spent to cast this spell.
Sowing - (effect) if you control a planeswalker.
Slaughter- You may sacrifice any number of creatures as you cast this spell. If you do, (effect)
Reap (cost) - whenever you sacrifice another creature, you may pay (cost). If you do, (effect)
Excel. (You gain 1 life. Put a level counter on a creature you control or a loyalty counter on a planeswalker you control.)
• Token Creature - Dinosaur (S)
Trample
4/2
Block out the Sun 2B
Sorcery (C)
Each creature gets -1/-1 until end of turn. Rouse 1. (Create a 0/1 colorless Remnant creature token, then Remnants you control get +1/+1 until end of turn.)
Whatever it was that made the sky dark, the Old Vandosi didn't like it.
Swell with Determination 4G
Instant (C)
Target creature gets +4/+4 until end of turn.
Excel. (You gain 1 life. Put a level counter on a creature you control or a loyalty counter on a planeswalker you control.)
"Look there, Chandra, and you will see my people have made it thus far because they deserve to." - Jezra
Bulldoze 3R
Sorcery (C)
Destroy target land, then reveal the top card of your library. If it's an artifact card, put it into your hand. Otherwise, put it into your graveyard.
"Clear the mangroves and bring the stones from over Bakru. We have a town to build."
-Amak the Builder
Swashing Naiad 2U
Creature - Plant Nymph (C)
1U: Switch Swashing Naiad's power and toughness until end of turn. It gains or loses flying until end of turn. (You may have it gain flying if it already has it or lose it if it does not have it.)
Over millennia the plankton grew intelligent and coalesced into naiads, to the shocked delight of all.
3/1
Outburst R
Sorcery (C)
Rouse 1 (Create a 0/1 colorless Remnant creature token, then Remnants you control get +1/+1 until end of turn.)
Creatures you control gain haste until end of turn.
"Looks like they want a fight. I say we give it to them."
- Chandra Nalaar
Agent of the Sunrise WU
Creature - Elemental Soldier (C)
Whenever you cast a noncreature spell, put a level counter on Agent of the Sunrise. 2/2
Level 2-4| Vigilance 3/3
Level 5+| Vigilance
Whenever Agent of the Sunrise deals combat damage to a player, draw a card. 4/4
Brine Ritualist 1B
Creature - Merfolk Shaman (C)
1U, T Sacrifice Brine Ritualist: Counter target creature spell.
The merfolk clans welcomed Marit Lage with a fervor never before seen on Vandos.
1/1
Experience Comes Out W
Instant (C)
Target creature gains indestructible and gets +1/+1 until end of turn for each level counter on it.
"Soldiers of tomorrow will do what children of today find impossible." — Galyra, weapon teacher
Jezra's Packbeast 4W
Creature - Elephant (C)
Vigilance
When Jezra's Packbeast enters the battlefield, excel. (You gain 1 life. Put a level counter on a creature you control or a loyalty counter on a planeswalker you control.)
"The major problem with being a Giant is how much bigger everything needs to be."
3/5
Midnight Agent UB
Creature - Elemental Rogue (C)
Whenever Midnight Agent deals combat damage to a player, put a level counter on it.
Level 1-3| Menace 3/2
Level 4+| Menace
Whenever Agent of the Sunrise deals combat damage to a player, that player discards a card. 3/3
2/1
The Dawn on Vandos and the Jungle Noon have passed. Vandos has become a thriving plane full of life of every kind, although intelligent life is still quite primitive. It is a paradise of diversity, flowering with mana, and watched over with pride by Jezra from the Jungle. Out of nowhere, a great force blots out the sun, bringing turmoil to the flourishing plane. Have the Eldrazi returned for a second harvest, or is this some new threat? Find out in Midnight Sky.
Renurture X (Target creature you control gets +X/-X or -X/+X until end of turn, then put X 0/1 colorless Remnant creature tokens onto the battlefield if that creature's power is equal to its toughness.)
Landbirth - You may sacrifice a (land) rather than pay ~ mana cost.
Prime - (effect) on if it's the first (type) spell you've cast this game.
Bloom - ...if only colored mana was spent to cast this spell.
Sowing - (effect) if you control a planeswalker.
Slaughter- You may sacrifice any number of creatures as you cast this spell. If you do, (effect)
Reap (cost) - whenever you sacrifice another creature, you may pay (cost). If you do, (effect)
Excel. (You gain 1 life. Put a level counter on a creature you control or a loyalty counter on a planeswalker you control.)
• Token Creature - Dinosaur (S)
Trample
4/2
Block out the Sun 2B
Sorcery (C)
Each creature gets -1/-1 until end of turn. Rouse 1. (Create a 0/1 colorless Remnant creature token, then Remnants you control get +1/+1 until end of turn.)
Whatever it was that made the sky dark, the Old Vandosi didn't like it.
Swell with Determination 4G
Instant (C)
Target creature gets +4/+4 until end of turn.
Excel. (You gain 1 life. Put a level counter on a creature you control or a loyalty counter on a planeswalker you control.)
"Look there, Chandra, and you will see my people have made it thus far because they deserve to." - Jezra
Bulldoze 3R
Sorcery (C)
Destroy target land, then reveal the top card of your library. If it's an artifact card, put it into your hand. Otherwise, put it into your graveyard.
"Clear the mangroves and bring the stones from over Bakru. We have a town to build."
-Amak the Builder
Swashing Naiad 2U
Creature - Plant Nymph (C)
1U: Switch Swashing Naiad's power and toughness until end of turn. It gains or loses flying until end of turn. (You may have it gain flying if it already has it or lose it if it does not have it.)
Over millennia the plankton grew intelligent and coalesced into naiads, to the shocked delight of all.
3/1
Outburst R
Sorcery (C)
Rouse 1 (Create a 0/1 colorless Remnant creature token, then Remnants you control get +1/+1 until end of turn.)
Creatures you control gain haste until end of turn.
"Looks like they want a fight. I say we give it to them."
- Chandra Nalaar
Agent of the Sunrise WU
Creature - Elemental Soldier (C)
Whenever you cast a noncreature spell, put a level counter on Agent of the Sunrise. 2/2
Level 2-4| Vigilance 3/3
Level 5+| Vigilance
Whenever Agent of the Sunrise deals combat damage to a player, draw a card. 4/4
On the Hunt 3GG
Sorcery (C)
Create a 4/2 green Dinosaur creature token with trample. You may have it fight target creature an opponent controls.
The dinosaur had never tasted merfolk before, but its scent was delicious.
Brine Ritualist 1B
Creature - Merfolk Shaman (C)
1U, T Sacrifice Brine Ritualist: Counter target creature spell.
The merfolk clans welcomed Marit Lage with a fervor never before seen on Vandos.
1/1
Flare Strike 3R
Sorcery (C)
Flare Strike deals 5 damage to target creature. If you've excelled this turn, Flare Strike deals 10 damage to that creature instead and that creature loses indestructible and can't have or gain indestructible until end of turn.
The flamekins' magics inspired Chandra to expel her inner flame.
Renurture X (Target creature you control gets +X/-X or -X/+X until end of turn, then put X 0/1 colorless Remnant creature tokens onto the battlefield if that creature's power is equal to its toughness.)
Landbirth - You may sacrifice a (land) rather than pay ~ mana cost.
Prime - (effect) on if it's the first (type) spell you've cast this game.
Bloom - ...if only colored mana was spent to cast this spell.
Sowing - (effect) if you control a planeswalker.
Slaughter- You may sacrifice any number of creatures as you cast this spell. If you do, (effect)
Reap (cost) - whenever you sacrifice another creature, you may pay (cost). If you do, (effect)
Excel. (You gain 1 life. Put a level counter on a creature you control or a loyalty counter on a planeswalker you control.)
• Token Creature - Dinosaur (S)
Trample
4/2
Block out the Sun 2B
Sorcery (C)
Each creature gets -1/-1 until end of turn. Rouse 1. (Create a 0/1 colorless Remnant creature token, then Remnants you control get +1/+1 until end of turn.)
Whatever it was that made the sky dark, the Old Vandosi didn't like it.
Swell with Determination 4G
Instant (C)
Target creature gets +4/+4 until end of turn.
Excel. (You gain 1 life. Put a level counter on a creature you control or a loyalty counter on a planeswalker you control.)
"Look there, Chandra, and you will see my people have made it thus far because they deserve to." - Jezra
Bulldoze 3R
Sorcery (C)
Destroy target land, then reveal the top card of your library. If it's an artifact card, put it into your hand. Otherwise, put it into your graveyard.
"Clear the mangroves and bring the stones from over Bakru. We have a town to build."
-Amak the Builder
Swashing Naiad 2U
Creature - Plant Nymph (C)
1U: Switch Swashing Naiad's power and toughness until end of turn. It gains or loses flying until end of turn. (You may have it gain flying if it already has it or lose it if it does not have it.)
Over millennia the plankton grew intelligent and coalesced into naiads, to the shocked delight of all.
3/1
Pilgrimage 1W
Sorcery (C)
Exile target creature. Return it to the battlefield under its owner's control with their choice of a level counter or a +1/+1 counter on it at the beginning of the next end step.
"I have seen the edge of the jungle, and the worlds beyond."
Rampant Growth 1G
Sorcery (C)
Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.
Jezra wasn't about to let his protectorate fall.
Outburst R
Sorcery (C)
Rouse 1 (Create a 0/1 colorless Remnant creature token, then Remnants you control get +1/+1 until end of turn.)
Creatures you control gain haste until end of turn.
"Looks like they want a fight. I say we give it to them."
- Chandra Nalaar
Renurture X (Target creature you control gets +X/-X or -X/+X until end of turn, then put X 0/1 colorless Remnant creature tokens onto the battlefield if that creature's power is equal to its toughness.)
Landbirth - You may sacrifice a (land) rather than pay ~ mana cost.
Prime - (effect) on if it's the first (type) spell you've cast this game.
Bloom - ...if only colored mana was spent to cast this spell.
Sowing - (effect) if you control a planeswalker.
Slaughter- You may sacrifice any number of creatures as you cast this spell. If you do, (effect)
Reap (cost) - whenever you sacrifice another creature, you may pay (cost). If you do, (effect)
Excel. (You gain 1 life. Put a level counter on a creature you control or a loyalty counter on a planeswalker you control.)
• Token Creature - Dinosaur (S)
Trample
4/2
Block out the Sun 2B
Sorcery (C)
Each creature gets -1/-1 until end of turn. Rouse 1. (Create a 0/1 colorless Remnant creature token, then Remnants you control get +1/+1 until end of turn.)
Whatever it was that made the sky dark, the Old Vandosi didn't like it.
Swell with Determination 4G
Instant (C)
Target creature gets +4/+4 until end of turn.
Excel. (You gain 1 life. Put a level counter on a creature you control or a loyalty counter on a planeswalker you control.)
"Look there, Chandra, and you will see my people have made it thus far because they deserve to." - Jezra
Bulldoze 3R
Sorcery (C)
Destroy target land, then reveal the top card of your library. If it's an artifact card, put it into your hand. Otherwise, put it into your graveyard.
"Clear the mangroves and bring the stones from over Bakru. We have a town to build."
-Amak the Builder
Weather Down 2U
Instant (C)
Each player returns a nontoken, nonland permanent they control to their owner's hand. Each player puts the top three cards of their library into their graveyard.
Vandos's primal forces are not so easily tamed.
Draconid Ascendant 2R
Creature - Viashino Shaman (C)
Whenever Draconid Ascendant attacks, put a level counter on it.
[2-3] R: Draconid Ascendant gets +1/+0 until end of turn. {3/2}
[4] Flying
R: Draconid Ascendant gets +1/+0 until end of turn. {4/2}
2/2
Renurture X (Target creature you control gets +X/-X or -X/+X until end of turn, then put X 0/1 colorless Remnant creature tokens onto the battlefield if that creature's power is equal to its toughness.)
Landbirth - You may sacrifice a (land) rather than pay ~ mana cost.
Prime - (effect) on if it's the first (type) spell you've cast this game.
Bloom - ...if only colored mana was spent to cast this spell.
Sowing - (effect) if you control a planeswalker.
Slaughter- You may sacrifice any number of creatures as you cast this spell. If you do, (effect)
Reap (cost) - whenever you sacrifice another creature, you may pay (cost). If you do, (effect)
Escape at Twilight 1U
Instant (C)
Return target creature you control to its owner's hand, then renurture 1. (Target creature you control gets +1/-1 or -1/+1 until end of turn, then put a 0/1 colorless Remnant creature token onto the battlefield if that creature's power is equal to its toughness.)
Resistant Sprout 2G
Creature - Plant (C)
Bloom - it enters the battlefield with +1/+1 counter on it if you spent only colored mana to cast it.
2/3
Precipitation Spawn 1U
Creature - Elemental (C)
Flying
Landbirth - You may sacrifice an Island rather than pay ~ mana cost.
1/2
Primal Nurturer 1G
Creature - Dryad (C)
t: add G to your mana pool.
Sacrifice ~: Look at the top four cards of your library. You may reveal a Forest or Plant card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
1/2
Nigani Representative 1W
Creature - Cat Warrior Advisor (C)
Prime - Nigani Representative enters the battlefield with a +1/+1 counter on if it's the first creature spell you've cast this game.
2/1
Drained Steppes
Land - Plains (C)
~ enters the battlefield tapped.
When ~ enters the battlefield, return an untapped land you control to its owner's hand and add C to your mana pool.
t: Add CW to your mana pool.
Years later, there will be grass.
Vivid Memory 2U
Sorcery (C)
Draw a card.
Bloom - Draw two cards instead if you spent only colored mana to cast ~.
Smiting Devil 2RR
Creature - Devil (C)
When Smiting Devil enters the battlefield, it deals 4 damage to target player.
Born from sophisticated summoning magic, Vandos's devils hid out from the Eldrazi in caves. They reemerged with an appreciation for rocks.
1/2
Drowned Remains 3U
Creature - Zombie
When ~ enters the battlefield, renurture 2 (Target creature you control gets +2/-2 or -2/+2 until end of turn, then put two 0/1 colorless Remnant creature tokens onto the battlefield if that creature's power is equal to its toughness.)
"Remains" sounds like "remnants", but context is everything.
2/4
Mines Follow Them 4R
Sorcery (C)
Destroy target land.
Sowing - If you control a planeswalker, destroy another target land.
Artifical Selection 5
Sorcery (U)
Put a 0/2 colorless Elemental creature token, a 1/3 colorless Elemental creature token, and a 1/5 colorless Elemental creature token onto the battlefield.
Time shows what will be better for Vandos.
Advantageous Revival 5B
Sorcery (U)
Return target creature card from your graveyard to the battlefield.
Draw a card.
"Amazing what you can find with a little digging." - Sorin Markov
Teeming Plankton 3U
Creature - Germ (U)
Defender
~ enters the battlefield with three +1/+1 counters on it.
U, remove +1/+1 counter from ~: put 1/1 blue Fish creature token with islandwalk onto the battlefield. Activate this ability only once per turn and only any time you could cast a sorcery.
0/1
Evolving Pod X
Artifact (U)
~ enters the battlefield with X primordial soup counters on it.
Remove a Primordial soup counter from ~, sacrifice a colorless creature: put a colored creature card with converted mana cost 3 or less from your hand onto the battlefield.
Prime - ~ enters the battlefield with additional primordial soup counter on if it's the first artifact spell you've cast this game.
Fortunate Repartee of the Tribes 6G
Enchantment (R)
At the beginning of your upkeep, choose a creature type. Put X +1/+1 counters on each creature of that type you control, where X is the number of creatures of that type you control.
A new civilization is just the group creation of those different enough to be useful and similar enough to share.
Sorcery (C)
Slaughter (You may sacrifice any number of creatures as you cast this spell.)
Scry X, where X is the number of creatures you slaughtered. Then draw a card.
Swarm of Plankton 2U
Creature- Germ (C)
Swarm of Plankton enters the battlefield with 2 +1/+1 counters on it
Remove a +1/+1 counter from Swarm of Plankton: Target whale or fish gets +2/+2 until end of turn
As life exploded on Vandos, its simplest forms showed their resilience
0/1
Fire Harness 1R
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +3/+0.
R: Fire Harness deals 2 damage to enchanted creature.
Seeds of Growth G
Instant (C)
Put a +1/+1 counter on target creature and it gains trample until end of turn.
Adaptive Ooze 2G
Creature-Ooze (C)
2: Put a +1/+1 counter on cardname, activate this ability only once each turn, and only as a sorcery
Some problems only get bigger
2/2
Law of the Jungle 1G
Sorcery (C)
Each player sacrifices a creature with least toughness or tied to least toughness among creatures that player controls.
Obstinate Defense W
Instant (c)
Target creature gets +1/+3, and can block an additional creature this turn. Untap it
Prime- If this is the first instant spell you've cast this game, gain 2 life
Many species lacking poison, or other other specialized defenses went quickly extinct. The rest learned to compensate.
Harvester of the Old 3BB
Creature - Zombie (C)
Deathtouch
Reap 1B - Whenever you sacrifice another creature, you may pay 1B. If you do, target player loses 1 life and you gain 1 life.
2/2
Tidal Colossus 5U
Creature - Whale (C)
~ can't attack unless defending player controls an Island.
Bloom - if only colored mana spent to cast ~, target land becomes an Island in addition to its other types.
5/5
Thorny Triplicate 1B
Sorcery (C)
Renurture 1, then renurture 2.
When it comes to survival, being scary usually works out.
Sower of Symbiotes 4BB
Creature-Horror (U)
Deathtouch
Slaughter (You may sacrifice any number of creatures as you cast this spell)
When Sower of Parasites enters the battlefield, put a 2/2 black horror creature token with deathtouch onto the battlefield for each creature Sower of Symbiotes slaughtered
4/6
Angel of Expanding 2WW
Creature - Angel (U)
Flying
Reap W - whenever you sacrifice another creature, you may pay W. If you do, put a 0/1 colorless Remnant creature token onto the battlefield.
3/3
Ancient Powerstone 1
Artifact (U)
T: Add C to your mana pool: Ancient Powerstone doesn't untap during your next untap step
Once in a great while, an earthquake reveals a treasure that predates even the Eldrazi's presence on Vandos.
Jezra from the Jungle 2GW
Planeswalker - Jezra (M)
+1: Renurture 2.
-2: destroy target artifact or enchantment, then renurture 1.
-7: you get an emblem with "at the beginning of your upkeep, put a +1/+1 counter on each creature you control and a loyalty counter on each planeswalker you control."
(4)
• Token Creature - Dinosaur (S)
Trample
4/2
Nigani Apprentice 1W
Creature - Cat Scout (C)
Level Up W (W: Put a level counter on this permanent. Activate this ability only any time you could cast a sorcery.)
[2-3] First strike {2/1}
[4+] First strike, lifelink {3/2}
1/1
Block out the Sun 2B
Sorcery (C)
Each creature gets -1/-1 until end of turn. Rouse 1. (Create a 0/1 colorless Remnant creature token, then Remnants you control get +1/+1 until end of turn.)
Whatever it was that made the sky dark, the Old Vandosi didn't like it.
Amphin Raider 2U
Creature - Salamander Warrior (C)
Whenever Amphin Raider deals combat damage to a player, draw a card.
The merfolk would rather trade. The amphin see no reason to not simply take.
3/2
NB: The indicator on rouse influences the number of tokens created, not the power/toughness increase.
COST: Bloodpact N. (If this creature isn't a Demon, you lose N life and it becomes a Demon in addition to its other types.)
• Token creature - Devil
When this creature dies, it deals 1 damage to any target.
1/1
Feed Misinformation 3B
Sorcery (C)
Scry 1, then target player discards a card and you draw a card.
"I can accomplish this without violence. Well, without physical violence." - Davriel Cane
Ancestral Chant 2W
Sorcery (C)
You gain 6 life.
Draw a card.
"We sing of an ancient time, where angels flew the skies and our people worked together rather than against each other."
-Hamma, Rhuton Elder
Demielf Ritualist 1G
Creature - Demon Elf Druid (C)
Skulk
T: Add C.
T, Pay 2 life: Add one mana of any color.
"Woodlands are very dark places. People on other planes won't acknowledge that." - Vraska
2/1
Essence Scatter 1U
Instant (C)
Counter target creature spell.
"Don't ask."
Watchful Runewalker 2WW
Creature - Elephant Illusion (C)
Vigilance
4: Watchful Runewalker gets +1/+1 and gains trample until end of turn. Activate this ability only any time you could cast a sorcery.
"Rune-machines are clean, reliable, and beautiful. Their one downside is this: the mana they require to power them exponentially rises with their physical size." - Gyrrel, Rhuton heretic
3/3
Azra Soulrouser 2R
Creature - Azra Shaman (C)
Menace
1R: Bloodpact 3. (If this creature isn't a Demon, you lose 3 life and it becomes a Demon in addition to its other types.)
When Azra Soulrouser becomes a Demon, creatures you control get +1/+0 and gain haste until end of turn.
2/2
Enter the Fiend 4R
Instant (C)
Choose one of both —
• Enter the Fiend deals 2 damage to target creature.
• Put two -1/-1 counters on target creature.
Glyphcloak 1U
Enchantment - Aura (C)
Enchant creature
Enchanted creature has hexproof
1U, Sacrifice glyphcloak: Enchanted creature can't be blocked this turn.
Some runes have been designed to absorb light altogether.
Castoff Gargantua 5GG
Creature - Giant Horror (C)
Flash
This spell can't be countered.
"Some experiments have bad results - so bad that it was wrong to even attempt them if such outcomes were possible." - Sokirko, Axe of Fiends
7/5
Bloodthirsty Battleaxe 3
Artifact - Equipment (C)
Equipped creature gets +2/+2 and attacks each turn if able.
Whenever equipped creature deals combat damage to a player, if it's a Demon, that player discards a card.
Equip 2
Some weapons take after their owner.
Kiath's Shade 3B
Creature - Shade (U)
Menace
B: Kiath's Shade gets +1/+1 until end of turn.
"It always resembles something you fear the most." - Tarath, Basdjen asylum principal
1/1
Rhuton Elite 3WW
Creature - Human Soldier (U)
Vigilance, lifelink
When Rhuton Elite enters the battlefield, exile target Demon.
"The sun will rise on a stronger Givaad."
4/4
Duchess of Auxa 3BB
Creature - Vampire Wizard (U)
First strike
Whenever a player loses life, until end of turn, target creature you control gains indestructible and "T: Target creature gets -1/-1 until end of turn."
"Every spilling of blood begins a greater reaction."
3/3
Master of Contracts 4BB
Creature - Demon (R)
Flying, Trample
Each nondemon creature you control has Bloodpact 2 1B.
Whenever a Demon enters the battlefield under your control or a creature you control becomes a Demon, draw a card.
5/5
Bloodstone Quarry
Land - Mountain Plains (R)
(T: Add R or W.)
As Bloodstone Quarry enters the battlefield, you may sacrifice a creature. If you don't, Bloodstone Quarry enters the battlefield tapped.
Second only to ivory, bloodstone tables make the finest sacrificial alters.
Force of Anarchy 5RRR
Creature - Hellion Horror (M)
Trample, haste
As Force of Anarchy enters the battlefield, sacrifice any number of permanents. If you do, each opponent sacrifices a permanent of each type among permanents sacrificed this way.
Force of Anarchy gets +1/+1 for each card in your graveyard.
"At least demons have the decency to stay in their underground hellscapes rather than bring them up here."
4/4
COST: Bloodpact N. (If this creature isn't a Demon, you lose N life and it becomes a Demon in addition to its other types.)
• Token creature - Devil
When this creature dies, it deals 1 damage to any target.
1/1
Feed Misinformation 3B
Sorcery (C)
Scry 1, then target player discards a card and you draw a card.
"I can accomplish this without violence. Well, without physical violence." - Davriel Cane
Ancestral Chant 2W
Sorcery (C)
You gain 6 life.
Draw a card.
"We sing of an ancient time, where angels flew the skies and our people worked together rather than against each other."
-Hamma, Rhuton Elder
Demielf Ritualist 1G
Creature - Demon Elf Druid (C)
Skulk
T: Add C.
T, Pay 2 life: Add one mana of any color.
"Woodlands are very dark places. People on other planes won't acknowledge that." - Vraska
2/1
Essence Scatter 1U
Instant (C)
Counter target creature spell.
"Don't ask."
Watchful Runewalker 2WW
Creature - Elephant Illusion (C)
Vigilance
4: Watchful Runewalker gets +1/+1 and gains trample until end of turn. Activate this ability only any time you could cast a sorcery.
"Rune-machines are clean, reliable, and beautiful. Their one downside is this: the mana they require to power them exponentially rises with their physical size." - Gyrrel, Rhuton heretic
3/3
Azra Soulrouser 2R
Creature - Azra Shaman (C)
Menace
1R: Bloodpact 3. (If this creature isn't a Demon, you lose 3 life and it becomes a Demon in addition to its other types.)
When Azra Soulrouser becomes a Demon, creatures you control get +1/+0 and gain haste until end of turn.
2/2
Enter the Fiend 4R
Instant (C)
Choose one of both —
• Enter the Fiend deals 2 damage to target creature.
• Put two -1/-1 counters on target creature.
Glyphcloak 1U
Enchantment - Aura (C)
Enchant creature
Enchanted creature has hexproof
1U, Sacrifice glyphcloak: Enchanted creature can't be blocked this turn.
Some runes have been designed to absorb light altogether.
Castoff Gargantua 5GG
Creature - Giant Horror (C)
Flash
This spell can't be countered.
"Some experiments have bad results - so bad that it was wrong to even attempt them if such outcomes were possible." - Sokirko, Axe of Fiends
7/5
Bloodthirsty Battleaxe 3
Artifact - Equipment (C)
Equipped creature gets +2/+2 and attacks each turn if able.
Whenever equipped creature deals combat damage to a player, if it's a Demon, that player discards a card.
Equip 2
Some weapons take after their owner.
Kiath's Shade 3B
Creature - Shade (U)
Menace
B: Kiath's Shade gets +1/+1 until end of turn.
"It always resembles something you fear the most." - Tarath, Basdjen asylum principal
1/1
Plague Doctor 2B
Creature - Human Cleric (U)
When Plague Doctor enters the battlefield, remove all counters from target creature. You gain 1 life for each counter removed this way.
2BB: Bloodpact 2 (If this creature isn't a Demon, you lose 2 life and it becomes a Demon in addition to its other types.)
When Plague Doctor becomes a Demon, put two -1/-1 counters on each non-Demon creature.
Research so easily turns to obsession.
2/2
Rune of Immolation 2R
Enchantment (U)
2R, Sacrifice a creature and Rune of Immolation: Rune of Immolation deals damage equal to the sacrificed creature's power to any target.
"When there isn't enough light available, some runes are willing to accept... alternative sorts of fuel."
Paniel, Runesmith
Rhuton Elite 3WW
Creature - Human Soldier (U)
Vigilance, lifelink
When Rhuton Elite enters the battlefield, exile target Demon.
"The sun will rise on a stronger Givaad."
4/4
COST: Bloodpact N. (If this creature isn't a Demon, you lose N life and it becomes a Demon in addition to its other types.)
• Token creature - Devil
When this creature dies, it deals 1 damage to any target.
1/1
Feed Misinformation 3B
Sorcery (C)
Scry 1, then target player discards a card and you draw a card.
"I can accomplish this without violence. Well, without physical violence." - Davriel Cane
Ancestral Chant 2W
Sorcery (C)
You gain 6 life.
Draw a card.
"We sing of an ancient time, where angels flew the skies and our people worked together rather than against each other."
-Hamma, Rhuton Elder
Demielf Ritualist 1G
Creature - Demon Elf Druid (C)
Skulk
T: Add C.
T, Pay 2 life: Add one mana of any color.
"Woodlands are very dark places. People on other planes won't acknowledge that." - Vraska
2/1
Essence Scatter 1U
Instant (C)
Counter target creature spell.
"Don't ask."
Watchful Runewalker 2WW
Creature - Elephant Illusion (C)
Vigilance
4: Watchful Runewalker gets +1/+1 and gains trample until end of turn. Activate this ability only any time you could cast a sorcery.
"Rune-machines are clean, reliable, and beautiful. Their one downside is this: the mana they require to power them exponentially rises with their physical size." - Gyrrel, Rhuton heretic
3/3
Azra Soulrouser 2R
Creature - Azra Shaman (C)
Menace
1R: Bloodpact 3. (If this creature isn't a Demon, you lose 3 life and it becomes a Demon in addition to its other types.)
When Azra Soulrouser becomes a Demon, creatures you control get +1/+0 and gain haste until end of turn.
2/2
Enter the Fiend 4R
Instant (C)
Choose one of both —
• Enter the Fiend deals 2 damage to target creature.
• Put two -1/-1 counters on target creature.
Glyphcloak 1U
Enchantment - Aura (C)
Enchant creature
Enchanted creature has hexproof
1U, Sacrifice glyphcloak: Enchanted creature can't be blocked this turn.
Some runes have been designed to absorb light altogether.
Castoff Gargantua 5GG
Creature - Giant Horror (C)
Flash
This spell can't be countered.
"Some experiments have bad results - so bad that it was wrong to even attempt them if such outcomes were possible." - Sokirko, Axe of Fiends
7/5
Lantern Sage 3U
Creature - Naga Wizard (C)
Whenever you cast an enchantment spell, scry 2.
Whenever Lantern Sage deals combat damage to a player, if it's enchanted, draw a card.
Runic illuminations have interesting properties. Used correctly, it even casts light into the future.
2/3
Desperate Captain 2WW
Creature - Human Soldier (C)
2WW: Bloodpact 4 (If this creature isn't a Demon, you lose 4 life and it becomes a Demon in addition to its other types.)
When Desperate Captain becomes a Demon, creatures you control get +1/+1 and gain vigilance until end of turn.
"Heroism is a selfless act selfishly desired by lesser men."
-Kiath, Demonlord
3/3
Bloodthirsty Battleaxe 3
Artifact - Equipment (C)
Equipped creature gets +2/+2 and attacks each turn if able.
Whenever equipped creature deals combat damage to a player, if it's a Demon, that player discards a card.
Equip 2
Some weapons take after their owner.
COST: Bloodpact N. (If this creature isn't a Demon, you lose N life and it becomes a Demon in addition to its other types.)
• Token creature - Devil
When this creature dies, it deals 1 damage to any target.
1/1
Feed Misinformation 3B
Sorcery (C)
Scry 1, then target player discards a card and you draw a card.
"I can accomplish this without violence. Well, without physical violence." - Davriel Cane
Ancestral Chant 2W
Sorcery (C)
You gain 6 life.
Draw a card.
"We sing of an ancient time, where angels flew the skies and our people worked together rather than against each other."
-Hamma, Rhuton Elder
Demielf Ritualist 1G
Creature - Demon Elf Druid (C)
Skulk
T: Add C.
T, Pay 2 life: Add one mana of any color.
"Woodlands are very dark places. People on other planes won't acknowledge that." - Vraska
2/1
Essence Scatter 1U
Instant (C)
Counter target creature spell.
"Don't ask."
Watchful Runewalker 2WW
Creature - Elephant Illusion (C)
Vigilance
4: Watchful Runewalker gets +1/+1 and gains trample until end of turn. Activate this ability only any time you could cast a sorcery.
"Rune-machines are clean, reliable, and beautiful. Their one downside is this: the mana they require to power them exponentially rises with their physical size." - Gyrrel, Rhuton heretic
3/3
Azra Soulrouser 2R
Creature - Azra Shaman (C)
Menace
1R: Bloodpact 3. (If this creature isn't a Demon, you lose 3 life and it becomes a Demon in addition to its other types.)
When Azra Soulrouser becomes a Demon, creatures you control get +1/+0 and gain haste until end of turn.
2/2
Enter the Fiend 4R
Instant (C)
Choose one of both —
• Enter the Fiend deals 2 damage to target creature.
• Put two -1/-1 counters on target creature.
Duskvale Wurm 5GG
Creature - Wurm Demon (C)
Trample
At the beginning of your upkeep, put a -1/-1 counter on Duskvale Wurm.
"How did it sign a pact with a demon?" -Davriel Cane
8/8
Leonin Purifier 3W
Creature - Cat Cleric (C)
When Leonin Purifier enters the battlefield, you gain life equal to the amount of life target player lost this turn.
"The blood has been weakening for decades, but our resolve has never been stronger!"
Glyphcloak 1U
Enchantment - Aura (C)
Enchant creature
Enchanted creature has hexproof
1U, Sacrifice glyphcloak: Enchanted creature can't be blocked this turn.
Some runes have been designed to absorb light altogether.
Givaad is a world of demons where might makes them right, even though other races can employ demonic halfbloods to hunt demons and compete with them (more or less). Unfortunately, the magic slowly fades and demonic blood, both pure and diluted, becomes weaker and weaker with every new generation. However, the rivalry never ends - both sides of conflict just have to rely on quirky technologies more and more these days.
• Token creature - Devil
When this creature dies, it deals 1 damage to any target.
1/1
Feed Misinformation 3B
Sorcery (C)
Scry 1, then target player discards a card and you draw a card.
"I can accomplish this without violence. Well, without physical violence." - Davriel Cane
Ancestral Chant 2W
Sorcery (C)
You gain 6 life.
Draw a card.
"We sing of an ancient time, where angels flew the skies and our people worked together rather than against each other."
-Hamma, Rhuton Elder
Demielf Ritualist 1G
Creature - Demon Elf Druid (C)
Skulk
T: Add C.
T, Pay 2 life: Add one mana of any color.
"Woodlands are very dark places. People on other planes won't acknowledge that." - Vraska
2/1
Essence Scatter 1U
Instant (C)
Counter target creature spell.
"Don't ask."
Watchful Runewalker 2WW
Creature - Elephant Illusion (C)
Vigilance
4: Watchful Runewalker gets +1/+1 and gains trample until end of turn. Activate this ability only any time you could cast a sorcery.
"Rune-machines are clean, reliable, and beautiful. Their one downside is this: the mana they require to power them exponentially rises with their physical size." - Gyrrel, Rhuton heretic
3/3
Azra Soulrouser 2R
Creature - Azra Shaman (C)
Menace
Bloodpact 3 1R (If this creature isn't a Demon, you lose 3 life and it becomes a Demon in addition to its other types.)
When Azra Soulrouser becomes a Demon, creatures you control get +1/+0 and gain haste until end of turn.
2/2
Wall of Riddles 2U
Creature - Illusion Wall (C)
Defender
Whenever Wall of Riddles blocks a creature, return that creature to its owner's hand and put Wall of Riddles on the bottom of its owner's library at the end of combat.
"The best riddles to ask are the ones there is no answer to."
-Hogarth the Fathomed
0/4
Vraska's Tracking 2G
Instant
Look at the top five cards of your library. You may reveal a creature, a planeswalker or a land card from among them and put them into your hand. Put the rest on the bottom of your library in any order.
The compass had never lied before: Tezzeret was on Givaad.
{Story spotlight 1 of 4}
• Token creature - Devil
When this creature dies, it deals 1 damage to any target.
1/1
Feed Misinformation 3B
Sorcery (C)
Scry 1, then target player discards a card and you draw a card.
"I can accomplish this without violence. Well, without physical violence." - Davriel Cane
Ancestral Chant 2W
Sorcery (C)
You gain 6 life.
Draw a card.
"We sing of an ancient time, where angels flew the skies and our people worked together rather than against each other."
-Hamma, Rhuton Elder
Demielf Ritualist 1G
Creature - Demon Elf Druid (C)
Skulk
T: Add C.
T, Pay 2 life: Add one mana of any color.
"Woodlands are very dark places. People on other planes won't acknowledge that." - Vraska
2/1
Bloodtracker 3BB
Creature - Vampire (C)
Whenever a player loses life, put a +1/+1 counter on Bloodtracker. (Damage causes loss of life.)
The demons benefit greatly from vampire attacks. Desperate survivors turn to them for the power to fight back.
2/2
Essence Capture 1U
Instant (C)
Counter target creature spell.
"Don't ask."
Lightshield W
Creature - Illusion
Defender
Whenever Lightshield blocks, you gain 2 life.
Advancements in runic technology have made metalworking almost obsolete.
0/2