Morinai Reservist2RR
Creature - Ogre Warrior (R)
Haste, bloodthirst 1
When Morinai Reservist enters the battlefield, if an opponent was dealt damage this turn, after this main phase there is an additional combat phase followed by an additional main phase.
3/3
IIW: Bad puns are go.
Private Mod Note
():
Rollback Post to RevisionRollBack
A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away.
Prospector's Spade0
Artifact - Equipment (U)
Equipped creature has ":1mana:, :symtap:: Put a colorless artifact token named Gold onto the battlefield. It has 'Sacrifice this artifact: Add one mana of any color to your mana pool.'"
Equip
IIW: Bad puns are go.
Private Mod Note
():
Rollback Post to RevisionRollBack
A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away.
Chars and ShrikesRWU
Enchantment (R) 1R: Chars and Shrikes deals 1 damage to target creature. That creature's controller puts a 1/1 blue and white Bird creature token with flying onto the battlefield. 1R: Chars and Shrikes deals 1 damage to target player. That player puts a 1/1 blue and white Bird creature token with flying onto the battlefield.
IIW: Bad puns are go.
Private Mod Note
():
Rollback Post to RevisionRollBack
A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away.
Lord of Leviathans7UUU
Creature - Leviathan (M)
Monstrous creatures get +5/+5.
When Lord of Leviathans leaves the battlefield, shuffle your library into your graveyard.
10/10
IIW: IIW
Was that intended?
Private Mod Note
():
Rollback Post to RevisionRollBack
A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away.
Stray ApparitionW Creature - Spirit(C)
Flying, Insubstantial (You may have this creature assign its combat damage as though it weren't blocked. Controllers of creatures blocked by this creature may have them assign its combat damage as though they weren't blocked)
When a player loses life, sacrifice Stray Apparition.
2/3
Primal RevenantG Creature - Spirit(C)
Trample, Insubstantial (You may have this creature assign its combat damage as though it weren't blocked. Controllers of creatures blocked by this creature may have them assign its combat damage as though they weren't blocked)
When a creature dies, sacrifice Primal Revenant.
3/2
Oblivious PhantomU Creature - Spirit(C)
Hexproof, Insubstantial (You may have this creature assign its combat damage as though it weren't blocked. Controllers of creatures blocked by this creature may have them assign its combat damage as though they weren't blocked)
When a player has four or less cards in hand, sacrifice Oblivious Phantom.
2/1
iiw: opposite effects, same color // screw the rules (not this challenge though)
These are all too wordy and situational to be commons. I could see them at uncommon, though. The white one is pretty bad, but the blue and green ones might be marginally playable.
Champion of Accord :symw::symw:
Creature — Bird Knight {R}
Flying, vigilance
When Champion of Accord enters the battlefield, each opponent may search his or her library for a basic land and put it onto the battlefield tapped. Then each player who searched his or her library this way shuffles it.
5/5
IIW: Heavy Metal
Make this a 3/3 and we'll talk. At 5/5 this drawback is nowhere near enough to balance it.
Leashed SteedW
Creature - Horse (U)
Leashed Steed enters the battlefield tapped and doesn't untap during your untap step.
Tap an untapped creature you control: Untap Leashed Steed.
3/3
iiw: what came out when the jar broke
This one's about right. A one mana 3/3 with pseudo vigilance is good, but the drawback balances it out.
Thought Splitter3U
Creature - Elemental (R)
Flying
Whenever you would draw a card if you already have three or more cards in hand, skip that draw and choose an opponent. That player may draw a card.
4/5
IIW: Lands with rare abilities (morph, transform, etc)
Wording needs a little bit of work, but the design is good.
Celestial Charger2WG
Enchantment Creature - Unicorn Avatar R
Bestow 3WG
Protection from Creatures
You may not cast creature spells while Celestial Charger is on the battlefield.
Enchanted creature gets +4/+4 and protection from creatures. It finds few worthy enough to be in its glorious presence.
4/4
IIW: interblock synergy: Theros and what's coming next?
"While Celestial Charger is on the battlefield" is redundant and there are a couple other little wording issues. The flavor and balance are pretty good, though.
Protection from you (This creature can't be targeted, dealt damage, or enchanted by anything controlled by you.)
2/2
What Winterspring said, but that drawback is much more relevant in white than it would be in black. Given that white gets one-mana 2/1s with upsides these days, that drawback seems like an appropriate trade-off for an extra point of toughness.
Communus Loci1WWG
Creature - Spirit (U) Tether - At the beginning of your upkeep, sacrifice ~ unless you tap two creatures you control.
Vigilance "Only times of desperate crisis show us what our community is truly made of."
- Garren, village elder
5/6
I don't think that drawback warrants an ability word, but otherwise it seems all right. I'd make this a rare rather than an uncommon with a mana cost like 1WWG.
Warden of the ContinuumUU
Creature - Avatar
Players skip their untap steps.
Warden of Time gets +1/+1 for each untapped permanent and -1/-1 for each tapped permanent. Time never stops for long.
2/2
I don't know if either of those abilities really qualify as drawbacks. Figuring this guy's power and toughness is going to be a huge headache. No rarity.
Anachrophagus1UU
Creature — Leviathan (M)
Flying, trample
At the beginning of your end step, skip your next turn.
9/8
IIW: Throwbacks to your favourite cards.
Eater of Days was balanced by the fact that it was an artifact in an environment where artifact removal was heavily played. This card might be too big and cheap even with that drawback.
Ыshtar's PuristWW Creature - Cleric{R}
First Strike, Vigilance
You can't pay any costs except mana costs and T costs.
3/3
IIW: most epic name you can think of
That drawback almost seems irrelevant. It keeps you from using fetchlands, i guess? Not enough to balance a two mana 3/3 with first strike and vigilance.
Psyche Stealer1UUU
Creature — Horror [M]
Trample
Your maximum hand size is 0.
Whenever a creature you control deals combat damage to a player, draw a card.
6/6
This is intended to be in NPH.
IIW: Blue common elementals with activated/triggered abilities for limited
This is pretty good. I like the tension between the drawback and the trigger.
Dryad Terraphile2G
Creature - Dryad (U)
You may have Dryad Terraphile enter the battlefield as a copy of any land on the battlefield except it's still a 2/2 green Dryad creature.
2/2
IIW: The allure of exile
Should probably say "in addition to its other types," or it won't do a very good job of copying basic lands.
Long challenge derails and then thread goes idle. News at 11.
Private Mod Note
():
Rollback Post to RevisionRollBack
A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away.
Forsaken Crypt
Land (R)
As Forsaken Crypt enters the battlefield, name a creature card.
:symtap:: Add to your mana pool for each card with the chosen name in each graveyard.
Looks stronger than it will usually be. It does have the potential to tap for a lot of mana, but compared cards like Ancient Tomb or City of Traitors, it's much more difficult to get more than one mana out of it in the early game.
IIW: Flavor over color pie.
Private Mod Note
():
Rollback Post to RevisionRollBack
A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away.
Time Bomb3UR
Sorcery (R)
For each nonland permanent, exile that permanent and put X time counters on it, where X is its converted mana cost. If it doesn't have suspend, it gains suspend.
Suspend 2—UR
IIW: Red global enchantments.
Private Mod Note
():
Rollback Post to RevisionRollBack
A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away.
it leaves the stack as it resolves, yeah? as long as it's not cast in response to anything (which will be stuck on the stack), it should be ok.
Leaving the stack is the last part of resolution, after the card has had its effect. The effect says it can't leave the stack, so it will stay there (and then resolve again when both players pass priority).
Private Mod Note
():
Rollback Post to RevisionRollBack
A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away.
To post a comment, please login or register a new account.
Cardname
Creature - Angel?
Flying
2/1
A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away.
Creature - Faerie (U)
Flying
U: Target creature becomes a Goat until end of turn.
T: You may tap or untap target Goat.
2/1
IIW: Bad puns are go.
A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away.
Creature - Ogre Warrior (R)
Haste, bloodthirst 1
When Morinai Reservist enters the battlefield, if an opponent was dealt damage this turn, after this main phase there is an additional combat phase followed by an additional main phase.
3/3
IIW: Bad puns are go.
A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away.
Artifact - Equipment (U)
Equipped creature has ":1mana:, :symtap:: Put a colorless artifact token named Gold onto the battlefield. It has 'Sacrifice this artifact: Add one mana of any color to your mana pool.'"
Equip
IIW: Bad puns are go.
A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away.
Enchantment (R)
1R: Chars and Shrikes deals 1 damage to target creature. That creature's controller puts a 1/1 blue and white Bird creature token with flying onto the battlefield.
1R: Chars and Shrikes deals 1 damage to target player. That player puts a 1/1 blue and white Bird creature token with flying onto the battlefield.
IIW: Bad puns are go.
A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away.
Was that intended?
A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away.
Elvish Visionary
Council of Advisors
Merchant of Secrets
Silvergill Adept
Basically, this card is broken in half.
A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away.
These are all too wordy and situational to be commons. I could see them at uncommon, though. The white one is pretty bad, but the blue and green ones might be marginally playable.
Make this a 3/3 and we'll talk. At 5/5 this drawback is nowhere near enough to balance it.
I'd make this a rare and probably cost GG, but it's a workable design.
This one's about right. A one mana 3/3 with pseudo vigilance is good, but the drawback balances it out.
Wording needs a little bit of work, but the design is good.
"While Celestial Charger is on the battlefield" is redundant and there are a couple other little wording issues. The flavor and balance are pretty good, though.
What Winterspring said, but that drawback is much more relevant in white than it would be in black. Given that white gets one-mana 2/1s with upsides these days, that drawback seems like an appropriate trade-off for an extra point of toughness.
I don't think that drawback warrants an ability word, but otherwise it seems all right. I'd make this a rare rather than an uncommon with a mana cost like 1WWG.
I don't know if either of those abilities really qualify as drawbacks. Figuring this guy's power and toughness is going to be a huge headache. No rarity.
Eater of Days was balanced by the fact that it was an artifact in an environment where artifact removal was heavily played. This card might be too big and cheap even with that drawback.
That drawback almost seems irrelevant. It keeps you from using fetchlands, i guess? Not enough to balance a two mana 3/3 with first strike and vigilance.
This is pretty good. I like the tension between the drawback and the trigger.
A nice riff on a classic card. I like it.
Next: Blue common elementals with activated/triggered abilities for limited
A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away.
Creature - Elemental (U)
:1mana::symu:: Molten Avenger gets -2/+2 until end of turn. Any player may activate this ability.
5/1
IIW: Nonblack, nonred creatures with drawbacks.
A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away.
Should probably say "in addition to its other types," or it won't do a very good job of copying basic lands.
Long challenge derails and then thread goes idle. News at 11.
A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away.
Land (R)
As Forsaken Crypt enters the battlefield, name a creature card.
:symtap:: Add to your mana pool for each card with the chosen name in each graveyard.
A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away.
Suspend gives creatures haste when you cast them from exile.
A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away.
Sorcery (R)
For each nonland permanent, exile that permanent and put X time counters on it, where X is its converted mana cost. If it doesn't have suspend, it gains suspend.
Suspend 2—UR
IIW: Red global enchantments.
A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away.
Enchantment (R)
Nonwhite spells cost an additional to cast.
Black spells cost an additional to cast.
IIW: Red global enchantments.
A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away.
Leaving the stack is the last part of resolution, after the card has had its effect. The effect says it can't leave the stack, so it will stay there (and then resolve again when both players pass priority).
A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away.