Well of Souls4
Artifact
Whenever a nontoken creature dies, its controller puts onto the battlefield a 1/1 Spirit token that is the same color of combination of colors as the creature that died.
Ill at EaseBR
Instant
Target creature gets -2/-2 until end of turn. Choose one -- That creature attacks this turn if able; or that creature can't block this turn.
Zig-Zag Road
Land T: Add 1 to your mana pool. 2, T: Target creature can't be blocked by only one creature this turn. 2, T: Target creature can block an additional creature this turn.
Exotic Retreat
Land T: Choose another land on the battlefield that could produce two or more colors of mana. Add to your mana pool one mana of any type that land could produce.
Beat to the Punch2GG
Enchantment
Whenever a creature enters the battlefield, its controller may have that creature fight another target creature of his or her choice if it's the first time a creature with that name has entered the battlefield this game.
Jeering Crowd2RR
Creature - Human
Defender
Whenever one or more creatures you control attack, ~ deals damage to target creature equal to the number of attacking creatures.
2/3
Insidious Specter2BB
Creature - Specter
Flying
Whenever ~ deals combat damage to a player, that player exiles a card from his or her hand face-down. You may look at and play that card for as long as it remains exiled.
2/2
Artifact
Whenever a nontoken creature dies, its controller puts onto the battlefield a 1/1 Spirit token that is the same color of combination of colors as the creature that died.
Instant
Target creature gets -2/-2 until end of turn. Choose one -- That creature attacks this turn if able; or that creature can't block this turn.
Sorcery
Each player draws a card for each creature he or she controls.
Instant
Spells can't be the target of spells or abilities this turn.
Creature - Orgg
2BB: Destroy target creature with power less than ~'s power.
6/6
Land
T: Add 1 to your mana pool.
2, T: Target creature can't be blocked by only one creature this turn.
2, T: Target creature can block an additional creature this turn.
Land
T: Choose another land on the battlefield that could produce two or more colors of mana. Add to your mana pool one mana of any type that land could produce.
Enchantment
When ~ enters the battlefield, draw a card.
Whenever a player draws a card, he or she reveals that card.
Creature - Human Scout
1G: You may put a land card from your hand into play tapped.
1/1
Enchantment
Whenever a creature enters the battlefield, its controller may have that creature fight another target creature of his or her choice if it's the first time a creature with that name has entered the battlefield this game.
Creature - Human
Defender
Whenever one or more creatures you control attack, ~ deals damage to target creature equal to the number of attacking creatures.
2/3
Creature - Specter
Flying
Whenever ~ deals combat damage to a player, that player exiles a card from his or her hand face-down. You may look at and play that card for as long as it remains exiled.
2/2
Creature - Ooze Rogue
~ can't be blocked unless defending player removes a counter from a permanent he or she controls.
2/2
Sorcery
Look at target player's hand and choose a card in it. That player discards that card, then discards another card.
(W) Sorcery
Search your library for a nonland card with converted mana cost 0, reveal it, and put it into your hand. Then shuffle your library.