Dream Heist4U
Instant
If an opponent would draw a card this turn, instead he or she exiles the top card of his or her library face-down. You may look at and play that card for as long as it remains exiled.
Live and Let Die6WB
Sorcery
For each permanent type, return up to one target permanent card of that type from your graveyard to the battlefield and each opponent sacrifices a permanent of that type.
Oblivion Portal
Land T: Add 1 to your mana pool. 2, T, Sacrifice ~: Choose target card in a graveyard that was put there this turn. Exile that card. Draw a card.
Assembly Plant6
Artifact
At the beginning of your upkeep, if ~ is untapped, put a 2/2 colorless Assembly-Worker artifact creature token onto the battlefield.
Rural Diaspora2(G/W)(G/W)
Enchantment
At the beginning of each player's upkeep, that player may return target nonbasic land card of his or her choice from his or her graveyard to the battlefield tapped.
Ecstasy of GoldWUBRG
Enchantment
Whenever a player casts a multicolored spell, you may draw a card.
Whenever a player plays a land, if that land could produce two or more colors of mana, you gain 1 life.
Maximize5G
Instant
Choose target creature you control that has the highest power or is tied for highest power among creatures you control. The power of each other creature you control becomes that creature's power until end of turn. Repeat this process for toughness.
Due Diligence2G
Sorcery
Reveal cards from the top of your library until a land card is revealed this way. Put that card onto the battlefield tapped and the rest into your graveyard.
Youth Lost1B
Enchantment
If a source would deal 2 or more damage to a creature, it deals that much damage minus 1 and put a -1/-1 counter on that creature instead.
Squeeze Play2B
Sorcery
Look at target player's hand. You choose a nonland card in it. Then choose one -- That player discards that card; or that player reveals the chosen card, then puts it on the bottom of his or her library.
Rest Assured4UU
Sorcery
Tap all artifacts, creatures, and lands your opponents control. Each of those permanents doesn't untap during its controller's next untap step.
Instant
If an opponent would draw a card this turn, instead he or she exiles the top card of his or her library face-down. You may look at and play that card for as long as it remains exiled.
Sorcery
For each permanent type, return up to one target permanent card of that type from your graveyard to the battlefield and each opponent sacrifices a permanent of that type.
Enchantment
Spells and abilities can't have new targets chosen for them.
Land
T: Add 1 to your mana pool.
2, T, Sacrifice ~: Choose target card in a graveyard that was put there this turn. Exile that card. Draw a card.
Artifact
At the beginning of your upkeep, if ~ is untapped, put a 2/2 colorless Assembly-Worker artifact creature token onto the battlefield.
Instant
Target creature gets +1/-1, +2/-2, or +3/-3 until end of turn.
Enchantment
At the beginning of each player's upkeep, that player may return target nonbasic land card of his or her choice from his or her graveyard to the battlefield tapped.
Enchantment
Whenever a player casts a multicolored spell, you may draw a card.
Whenever a player plays a land, if that land could produce two or more colors of mana, you gain 1 life.
Instant
Choose target creature you control that has the highest power or is tied for highest power among creatures you control. The power of each other creature you control becomes that creature's power until end of turn. Repeat this process for toughness.
Sorcery
Reveal cards from the top of your library until a land card is revealed this way. Put that card onto the battlefield tapped and the rest into your graveyard.
Enchantment
If a source would deal 2 or more damage to a creature, it deals that much damage minus 1 and put a -1/-1 counter on that creature instead.
Sorcery
Look at target player's hand. You choose a nonland card in it. Then choose one -- That player discards that card; or that player reveals the chosen card, then puts it on the bottom of his or her library.
Creature - Imp
Flying
Whenever ~ attacks and isn't blocked, defending player discards a card.
0/1
Sorcery
Tap all artifacts, creatures, and lands your opponents control. Each of those permanents doesn't untap during its controller's next untap step.
Sorcery
Draw three cards. You can't cast spells or activate abilities until your next turn.