As someone with little to no experience with the deck: Why is the most common fetch/basic setup Heath/Forest/Plains and not Misty/Forest/Island? We have more blue creatures than white, and the blue ones give us colorless mana to cast TKS/Smasher under Blood Moon. What good does the Plains do?
From my experience, path and most of our sb cards. With caverns, it helps to cast our eldrazis.
Usually, we take the plains against decks w Blood Moon, otherwise it'll be the shock lands first.
We also have substantial blue sources with Yavimaya Coast. Though, there are some lists that run 2 heaths n 2 mistys.
There's no doubt that Ewit is the better card if we are allowed the time to abuse it. I have sung its praises before and believe it to be a strong card against any deck looking to go past turn 5. Ewit is probably better than Rmage against GBx, Shadow, UW control (mostly >50/50 matchups). However, those decks aren't the decks we're being pushed out by: Storm, Elves, Dredge, etc.
Against super fast decks like elves or affinity, we just need SOME form of interaction, because we can reasonably stabilize against 1/1s most of the time. The key against those decks is to get them off of payoffs like Master / Overseer / Ezuri / Archmage, at least until we can find a more permanent stabilization like worship. If we've already resolved a path or EE, we're on our way to stabilizing. Ewit doesn't help us to stabilize if one of those hasn't already resolved. But adding 2-4 reflector mages just increases the % chance we have interaction in our opener. The combo can also be active on turn 3 with Rmage instead of turn 4 with ewit.
It's not as good against merfolk because of Vial, but it's probably worth cutting a few drowners cause it's really hard to get to 6 mana against spreading seas.
I think it's better than Ewit against Coco decks only on the basis of being able to mana screw them. On the play, Turn 1 dork into Turn 2 Rmage bounce their birds is the strongest possible interaction we can have against them.
The mana to support Rmage is a little awkward since we're low on both W and U. But most draws with dorks are able to support it, so a Rmage shell should have 5 or 6 dorks. This is an argument to keep it as a sideboard card, where postboard we can name human on our caverns.
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One example of Batterskull being unexpected was in a Grixis shadow match where I knew my opponent sided out his Kolaghan's. The moment he saw the Batterskull he just paused and stared at the board for a few seconds. Other cases I would bring in Batterskull but not Worship would be things like UW control and Skred. My main argument is that E-tron runs it, and it can only turn 3 batterskull on a tron draw, and we are much more likely to have 5 mana on turn 3 via dork-skyspawner or dork-dork. With those draws we are semi-functionally a bant stoneblade deck
Is a complete and in-depth primer something people would like me to do? If I were to commit the tons of hours it would take to make detailed matchup-analysis, banners, stats and so on, I would like some more commitment from the Bant Eldrazi community in here as well (since I will start committing myself more). I'm thinking about starting to share my personal stats on a regular basis, look for interesting takes on Bant Eldrazi (especially with the new MTGO weekly championships that will launch this may. Here WOTC will post top 32 decklists eah week, and I expect Bant Eldrazi to be there at least quite often). I will probably also start to play in the competitive leagues solely since that will give the best information on how the deck is performing in the present meta and so on.
I would also need someone to correct the primer grammar wise and so on since I'm not a native English speaker... I would also need some input from some of the better Bant Eldrazi players in here. Even though I view myself as quite experienced with the deck, I don't have a GP/STC-open top 32 to show for it, and I bet that others in here has.
You should! I don't know how i can contribute or help but commitment is not an issue, since i'm at 95% of a foiled Bantdrazi deck and don't have any other decks to play with. lol
I think people would love to see you sweat on camera More than that, people would probably prefer to see a (outdated) list more than anything
By the way, if I wanna make this thread a actual primer, who do I contact?
Oh please! We are long overdue for a proper primer with detailed match-up analysis. I'm also creating a small application that will be able to simulate opening hands(based on deck composition) and calculate whether they are mana starved/flooded (taking into account mana dorks, ancient stirrings and the like) and what % of time this occurs. I did that in the past for an abzan eldrazi brew I was creating, if useful and I get some time to work on it, I will post the results here
I have always used spellskite but it's not always effective, in a meta filled w burn n aggro. I was hoping the BA can work as the 5th removal and of cause, gain life while i'm at it.
I prefer the command in my main over the blessed. It comes down to what your meta is. I do in fact run 2 Alliances in the side and I think it's a great card to use. I just like having to deal with Moons game 1 around my area. I don't think getting 1 green and 1 white is too unreasonable but that is my opinion.
Thx for the input. Has there ever been a time u wished that the DComm was a BA instead while playing?
Unified Will is certainly good against some matchups. It can be unreliable too though.
I have tried the old Gideon yet, but I plan on running him in my next leagues. Eventually, I will be trying Batterskull as well since it has been suggested. I'm skeptical of including more reasons for them to board in artifact hate against us. I want to stay at a level where they don't really want to include it, and if they do, they should be stuck with dead cards in hand.
Regarding Stubborn, I can't think of many decks running Chalice against Bant Eldrazi post board. Sure it shuts down a lot of cards, but we would typically have started off with either dork/Stirrings, and they should have bigger problems than trying to fight out small dudes from that point.
I might sound a bit biased but most probably it's because it has saved me plenty of times.. lol.
Next question is, how good is Blessed Alliance as a mb card? Was thinking of replacing spellskite with it.
Whoa... no issue here.. just that i didn't realised it.
I think 4 skyspawners are a bit too much. We seldom have a problem casting a t2/3 tks/rs anyway
From my experience, path and most of our sb cards. With caverns, it helps to cast our eldrazis.
Usually, we take the plains against decks w Blood Moon, otherwise it'll be the shock lands first.
We also have substantial blue sources with Yavimaya Coast. Though, there are some lists that run 2 heaths n 2 mistys.
+1 for bannner
Anyway, how is running w 2x ewit? Jap foiled deck?? Tats sick!
I still nd the fetches, 2x brushland n 2 caverns.. hoping bantdrazi stays relevant..
You should! I don't know how i can contribute or help but commitment is not an issue, since i'm at 95% of a foiled Bantdrazi deck and don't have any other decks to play with. lol
That sounds extremely interesting and helpful!
Thx for the input. Has there ever been a time u wished that the DComm was a BA instead while playing?
Which one do you guys prefer?
I might sound a bit biased but most probably it's because it has saved me plenty of times.. lol.
Next question is, how good is Blessed Alliance as a mb card? Was thinking of replacing spellskite with it.