Sapphire Castle
Land - Island
Sapphire Castle enters the battlefield tapped.
Untapped blue creatures you control get +1/+1. T: Add U to your mana pool.
Next: Thraben Phalanx or Ambushing Tiger or Fossil Hunt
Totem of the Weasel5
Artifact
When Totem of the Weasel enters the battlefield, choose a creature type.
Creatures you control of the chosen type gain hexproof and vigilance and get +2/+2.
Next: Postmortem Analysis or Sejiri Sphinxlord or Visions of Doom
Caverns of Night
Land
Caverns of Night enters the battlefield tapped.
When Caverns of Night enters the battlefield, choose a creature type. T: Add 1 to your mana pool. ,T: Creatures of the chosen type are unblockable this turn.
Next: Violent Surge or Vampiric Strength or Valiant Defender
Displace2WU
Sorcery
Exile target creature, then return it to the battlefield at the beginning of the next end step; or, target creature's owner shuffles it into his or her library.
Next: Novice Elemancer or Champion of Mul Daya or Feral Atog
Land - Island
Sapphire Castle enters the battlefield tapped.
Untapped blue creatures you control get +1/+1.
T: Add U to your mana pool.
Next: Thraben Phalanx or
Ambushing Tiger or
Fossil Hunt
Artifact - Equipment
Equipped creature is unblockable and has hexproof.
Equip 3
Next: Creeping Bandit // Stalking Alpha or
Cerodon Alpha or
Kindle the Rage
Instant
Choose one: destroy target tapped creature; or target opponent sacrifices a creature.
Next: Grim Reaper or
Black Plague or
Sword of Nine Rings
Artifact
When Totem of the Weasel enters the battlefield, choose a creature type.
Creatures you control of the chosen type gain hexproof and vigilance and get +2/+2.
Next: Postmortem Analysis or
Sejiri Sphinxlord or
Visions of Doom
Creature - Mutant Troll
Hexproof
1G: Regenerate Mutated Troll.
Forestcycling 4
6/7
Next: Elvish Warblade or
Pearl Clasp or
Hallowed Heights
Sorcery
Target player gains control of target artifact, creature, or land you control.
//
Take 4UU
Sorcery
Gain control of target artifact, creature, or land.
Next: Apes of Zendikar or
Cursed Guardian or
Devastated Domain
Creature - Human Warrior
An-Havva Stalwarts get +1/+1 for each non-green creature your opponents control on the battlefield.
1/1
Next: Hellion Hide-Shield or
Crucible of Ages or
Otherworldly Haunt
Sorcery
Destroy target creature, then destroy all other creatures that share a creature type with the destroyed creature.
Next: Halimar Honor-Guard or
Deepwood Bear or
Tidal Spasm
Artifact - Equipment
Whenever equipped creature is tapped, draw a card.
Equip 3
Next: Evoker's Pact or
Dig In or
Adept Burglar
Instant
Destroy target creature whose opponent was dealt damage this turn.
Next: Merfolk Cavalier or
Amphin Nightstalker or
Shard-Guardian Sphinx
Creature - Metathran Wizard
Haste
8: Creatures you control are unblockable this turn.
3/2
Next: Mass Putrefy or
Screaming for Vengeance or
Thundering Baloth
Land
Caverns of Night enters the battlefield tapped.
When Caverns of Night enters the battlefield, choose a creature type.
T: Add 1 to your mana pool.
,T: Creatures of the chosen type are unblockable this turn.
Next: Violent Surge or
Vampiric Strength or
Valiant Defender
Sorcery
Until end of turn, all creatures you control gain exalted.
Next: Highland Tracker or
Bind and Lash or
Lava Spear
Sorcery
Exile target creature, then return it to the battlefield at the beginning of the next end step; or, target creature's owner shuffles it into his or her library.
Next: Novice Elemancer or
Champion of Mul Daya or
Feral Atog
Land
T: Add 1 mana of any color to your mana pool.
Whenever a creature you control dies, transform Radiant Garden.
//
Hollow Bastion
Land
During your opponents turn, creatures you control get +0/+1.
T: Add 1 to your mana pool.
Next: Gargantuan Might or
Punish the Wicked or
Kathari Trooper