Swarming Lobsters :2mana::symu:
Creature - Lobster
Islandwalk
Whenever ~ is put into the graveyard from the battlefield, target creature gains islandwalk.
1/1
Mouthful of Fist :1mana::symr::symr:
Instant
Deal 2 damage to target creature or player. If you control more creatures than that opponent, then deal 2 damage to another target creature or player.
Azurios Judgment Hall Legendary Land
~ comes into play tapped unless you discard a card.
:symtap:: Add or to your mana pool.
:symu::symu::symw:, :symtap:: Counter target spell if its converted mana cost is equal to the card you discarded to keep ~ untapped.
Starlit Clearings
Land - Plains
:symtap:: Add to your mana pool.
:1mana::symw::symw:, :symtap:: Look at the bottom two cards of your library. Put one on top of your library and the other on the bottom. You may play this ability only once per turn.
Ecstasy Elemental :2mana::symug::symug:
Creature - Elemental
Flash
Whenever ~ comes into play, draw a card. If that card is blue and green, you may draw another card.
Whenever ~ leaves play, tap target creature.
3/3
Elemental Bushfire :3mana::symrg:
Tribal Sorcery - Elemental
Deal 1 damage to all non-Elemental creatures in play and all Elemental creatures you control gain +1/+1 until end of turn.
Reigns of Hatred :2mana::symr:
Enchantment - Aura
Enchant Creature
Enchanted creature gains haste and attacks each turn if able.
You may sacrifice ~ whenever the enchanted creature is being put into a graveyard. If you do, ~ deals 2 damage to target creature or player.
New :symu::symu:
Instant
Look at the top two cards of your library. You may put one of those cards into your hand. If you do, then shuffle the other back into your deck.
//
Improved :3mana::symuw:
Sorcery
Target creature you control with converted mana cost of three or more gets +1/+1 and vigilence until the end of the next three turns.
Hidden Dungeon
Land
~ comes into play tapped.
~ doesn't untap during your untap step.
:symtap:: Add to your mana pool.
:1amana:, :symtap:: Draw a card.
Next: Hellfire Peaks.
Private Mod Note
():
Rollback Post to RevisionRollBack
Redington, Omniscient God of Bogles
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Creature - Lobster
Islandwalk
Whenever ~ is put into the graveyard from the battlefield, target creature gains islandwalk.
1/1
Next: Passage Into Light
Instant
Deal 3 damage to target creature that has been dealt damage this turn.
Next: Nowhere But Up
Creature - Spirit Illusion
Flying
Prevent all combat damage dealt to ~.
3/3
Next: Rogue Bagel.
Instant
Deal 2 damage to target creature or player. If you control more creatures than that opponent, then deal 2 damage to another target creature or player.
Next: Twilight Eyes.
Sorcery
Target opponent discards a card. If the discarded card shares a color with ~, you gain 2 life.
Next: Iced Jem.
Creature - Spirit Horror
Fear
1/3
Next: Ethereal Murmurings.
Legendary Land
~ comes into play tapped unless you discard a card.
:symtap:: Add or to your mana pool.
:symu::symu::symw:, :symtap:: Counter target spell if its converted mana cost is equal to the card you discarded to keep ~ untapped.
Next: Simic Lagoon.
Land - Plains
:symtap:: Add to your mana pool.
:1mana::symw::symw:, :symtap:: Look at the bottom two cards of your library. Put one on top of your library and the other on the bottom. You may play this ability only once per turn.
Next: Rabid Grayskulk.
Creature - Elemental
Flash
Whenever ~ comes into play, draw a card. If that card is blue and green, you may draw another card.
Whenever ~ leaves play, tap target creature.
3/3
Next: Never Ever Land.
Tribal Sorcery - Elemental
Deal 1 damage to all non-Elemental creatures in play and all Elemental creatures you control gain +1/+1 until end of turn.
Next: Vithian Backlasher.
Enchantment - Aura
Enchant Creature
Prevent all damage that would be dealt to enchanted creature.
Next: Order of Truth.
Artifact - Equipment
Whenever ~ comes into play, tap target creature.
Equipped creature has first strike and +3/+3.
Equip:
Next: Boggart Deforesters.
Enchantment - Aura
Enchant Creature
Enchanted creature gains haste and attacks each turn if able.
You may sacrifice ~ whenever the enchanted creature is being put into a graveyard. If you do, ~ deals 2 damage to target creature or player.
Next: Deathwing.
Instant
Look at the top two cards of your library. You may put one of those cards into your hand. If you do, then shuffle the other back into your deck.
//
Improved :3mana::symuw:
Sorcery
Target creature you control with converted mana cost of three or more gets +1/+1 and vigilence until the end of the next three turns.
Next: Blade's Edge.
Land
~ comes into play tapped.
~ doesn't untap during your untap step.
:symtap:: Add to your mana pool.
:1amana:, :symtap:: Draw a card.
Next: Hellfire Peaks.