Feat of Strength :1mana::symr::symg:
Sorcery
Target creature deals damage to another creature equal to its power. The other target creature that was dealt damage also deals damage to the creature that dealt it damage equal to its power.
Azar-Nerul, Twilight Savant :2mana::symu::symb::symb:
Legendary Creature - Demon Wizard
:symbu::symbu:: Draw 2 cards. You loose 2 life.
:1mana::symu::symb:, :symtap:: Target opponent loses X life where X is equal to the number of cards in your hand. Then discard a card. You may only use this ability during your upkeep.
3/3
I don't know a Derez, so forgive me if it's not what you want.
Derez's Legacy :sym2w::sym2u::sym2b::sym2r::sym2g:
Sorcery
For each mana you've payed more than 5, destroy target permanent. Permanents destroyed this way can't be regenerated.
[b]Reverberating Blightning[/b] :2mana::symrb::symrb: Sorcery ~ deals 3 damage to target creature or player. If that creature is sent to the graveyard, its controller discards two cards.
:symrb::symrb::symrb:: Put ~ into your hand from the graveyard.
Verdant Flame :symg::symw::symr:
Instant
Target creature gains +2/+2 and ~ deals 2 damage to target creature.
At the end of turn if an opponent has received more than 3 damage, you gain 3 life.
Bolt Through the Void :symu::symu::symb:
Instant
Switch control of target creature you own for a target creature an opponent owns. That creature gains haste until the end of turn. At the end of turn, return all creatures to their original controllers' playing field.
Jewel of Treachery :3mana::symb:
Artifact - Trinket
When ~ comes into play, choose an opponent.
:symb:, : That player loses 2 life for each non-black land permanent he or she controls. You may only use this ability once per turn and that player cannot lose more life than 5.
Stoic Archon :sym2w::sym2w::sym2w::sym2w:
Creature - Archon
Flying, vigilence
Whenever a white permanent is put into play you may gain life equal to ~'s toughness.
Whenever a black permanent is put into play, you loose life equal to ~'s power
3/5
Snack On :1mana::symg:
Instant
Until the end of the game, target creature gets +1/+1 for each bag of chips you eat during the game. Get yer snack on...
Pact of the Incubus :symb::symb::symb:
Sorcery
Gain control of target creature until end of turn. Sacrifice that creature at the end of turn. It cannot be sacrificed any other way.
Vorthos, Who Knows the Difference :1mana::symuw::symuw::symuw:
Legendary Creature - Human Chronicler
Whenever ~ comes into play, you may search your library for a card. If you do, reveal it and put it into your hand.
3/3
Next: Hand Over Fist.
Private Mod Note
():
Rollback Post to RevisionRollBack
Redington, Omniscient God of Bogles
To post a comment, please login or register a new account.
Feat of Strength :1mana::symr::symg:
Sorcery
Target creature deals damage to another creature equal to its power. The other target creature that was dealt damage also deals damage to the creature that dealt it damage equal to its power.
Don't think the wording is correct but whatever.
Next: Ka-Sol.
Legendary Creature - Demon Wizard
:symbu::symbu:: Draw 2 cards. You loose 2 life.
:1mana::symu::symb:, :symtap:: Target opponent loses X life where X is equal to the number of cards in your hand. Then discard a card. You may only use this ability during your upkeep.
3/3
Next: Bladewing.
Creature - Mutant Ooze Zombie
fear
Whenever ~ goes to the graveyard, tap target creature.
2/2
Next: [b]Azorius Outlander.[/card]
Sorcery
Destroy all non-black creatures in play.They can't be regenerated.
Next: Boros Outlander.
Artifact Land
:symtap:: Add to your mana pool.
:1mana:, :symtap:, sacrifice ~: Add :symu::symu::symu: to your mana pool.
Next: Lost Buddha.
Derez's Legacy :sym2w::sym2u::sym2b::sym2r::sym2g:
Sorcery
For each mana you've payed more than 5, destroy target permanent. Permanents destroyed this way can't be regenerated.
Next: Solar Fields.
[b]Reverberating Blightning[/b] :2mana::symrb::symrb:
Sorcery
~ deals 3 damage to target creature or player. If that creature is sent to the graveyard, its controller discards two cards.
:symrb::symrb::symrb:: Put ~ into your hand from the graveyard.
Next: [b]Jade Spear.[/i]
Instant
Target creature gains +2/+2 and ~ deals 2 damage to target creature.
At the end of turn if an opponent has received more than 3 damage, you gain 3 life.
Next: Principles of Flight.
Instant
Switch control of target creature you own for a target creature an opponent owns. That creature gains haste until the end of turn. At the end of turn, return all creatures to their original controllers' playing field.
Next: Ion Storm.
Artifact - Trinket
When ~ comes into play, choose an opponent.
:symb:, : That player loses 2 life for each non-black land permanent he or she controls. You may only use this ability once per turn and that player cannot lose more life than 5.
Next: Goblet of Dreams
Creature - Archon
Flying, vigilence
Whenever a white permanent is put into play you may gain life equal to ~'s toughness.
Whenever a black permanent is put into play, you loose life equal to ~'s power
3/5
Next: Legacy Command.
Instant
Until the end of the game, target creature gets +1/+1 for each bag of chips you eat during the game.
Get yer snack on...
Next: Hysteria Command.
Sorcery
Gain control of target creature until end of turn. Sacrifice that creature at the end of turn. It cannot be sacrificed any other way.
Next: Corona Radiata.
Sorcery
Tap all Berserkers. They cannot untap during their controller's next untap step.
Next: Disturbing Images.
Legendary Creature - Human Chronicler
Whenever ~ comes into play, you may search your library for a card. If you do, reveal it and put it into your hand.
3/3
Next: Hand Over Fist.