Scrudling Ambush :2mana::symbr:
Instant
Put two 2/1 black and red Goblin creature tokens into play with "can't be blocked except by two or more creatures."
Goblin Scrapdiver :2mana::symr:
Creature - Goblin Artificer
:symr::symtap:: Put target artifact card with the converted mana cost of 2 or less into play. Sacrifice it at the end of turn.
1/1
Carpet Bomb
Artifact
Whenever ~ comes into play, ~ deals 2 damage to all creatures in play.
:symtap:, Sacrifice ~: ~ deals 2 damage to all creatures you don't control.
Gravity Bind :symw::symu:
Enchantment
Enchant creature
Whenever ~ comes into play, draw a card.
Enchanted creature becomes tapped and remains tap until ~'s owner has been dealt 10 damage.
Khayuur, Ancient Beyond Reckoning :2mana::symg::symg::symg:
Legendary Creature - Treefolk Ancient
Indestructible, Reach
At the end of your turn, put an Age counter on ~. As long as ~ has four or more Age counters on it, ~ loses indestructible
4/6
Barius of Magic's End :3mana::symu:
Enchantment
Whenever an opponent plays a spell to draw a card, that spell is countered unless he or she pays :2mana:.
Sacrifice ~: Draw two cards.
Rainforest Elemental :sym2g::sym2g::sym2g:
Creature - Elemental
trample
Whenever ~ deals combat damage to target player, you may draw that many cards.
2/2
Questionable Strategy :1mana::symu::symb:
Sorcery
Tap up to three target permanents. If those permanents are creatures, it's controller gains one life for each creature tapped this way.
Next: Empathy.
Private Mod Note
():
Rollback Post to RevisionRollBack
Redington, Omniscient God of Bogles
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Instant
Put two 2/1 black and red Goblin creature tokens into play with "can't be blocked except by two or more creatures."
Next: Shambling Boar.
Creature - Goblin Artificer
:symr::symtap:: Put target artifact card with the converted mana cost of 2 or less into play. Sacrifice it at the end of turn.
1/1
Next: Twisted Nerve.
Artifact
Whenever ~ comes into play, ~ deals 2 damage to all creatures in play.
:symtap:, Sacrifice ~: ~ deals 2 damage to all creatures you don't control.
Next: Cosmic Ripple.
Enchantment
Enchant creature
Whenever ~ comes into play, draw a card.
Enchanted creature becomes tapped and remains tap until ~'s owner has been dealt 10 damage.
Next: Crimson Angel.
Legendary Creature - Treefolk Ancient
Indestructible, Reach
At the end of your turn, put an Age counter on ~. As long as ~ has four or more Age counters on it, ~ loses indestructible
4/6
Next: Xaerfaal.
Sorcery
Counter target spell that targets you or a permanent you control.
Next: Nether Vortex.
Enchantment
Whenever an opponent plays a spell to draw a card, that spell is countered unless he or she pays :2mana:.
Sacrifice ~: Draw two cards.
Next: Rise To Tomorrow.
Sorcery
Target player draws two cards. Then that player sacrifices two creatures.
Next: Iskalia.
Creature - Human Advisor
Whenever ~ comes into play, you may untap target creature.
1/1
Next: An Angel Takes Flight.
Creature - Elemental
trample
Whenever ~ deals combat damage to target player, you may draw that many cards.
2/2
Next: Hideous Phantom.
Sorcery
You win the game if this is your 10th turn.
Next: Hicksvillle.
Creature - Merfolk Assassin
Whenever a creature dealt damage by ~ is put into a graveyard, you may draw a card.
2/2
Next: Myr Overlord.
Sorcery
Return target creature card from your graveyard to play. If that creature is legendary, it gains haste.
Next: Hide the Evidence.
Instant
Remove all counters from creatures in play.
Next: Verdant Vedalken.
Sorcery
Tap up to three target permanents. If those permanents are creatures, it's controller gains one life for each creature tapped this way.
Next: Empathy.