Bong of Destiny
Artifact
:symgw:, :symtap:: Choose one: Add :symgw::symgw: to your mana pool; or gain 3 life.
Sacrifice ~: Prevent all damage that would be dealt to you this turn. If that were to be lethal damage, you gain life equal to the amount of damage prevented this way.
Elspeth's Farewell :2mana::symw:
Instant
Remove target permanent you control from the game, gain life life equal to that permanent's converted mana cost.
Someone read the Lorwyn/Shadowmoor books... I believe it was Eventide.
Wryget, Merrow Scout :2mana::symu:
Legendary Creature - Merfolk Scout
Islandwalk
Whenever ~ is dealt combat damage, you may return it to your hand.
3/3
Eidren, Vigilant of the Wilt-Leaf :3mana::symgw::symgw:
Legendary Creature - Elf Guardian
Vigilence
Whenever ~ comes into play, target creature gains vigilence for three turns.
3/4
Ethersworn Corruptor :symw::symu::symb:
Artifact Creature - Sphinx
Flying
:symub::symub:: Target creature becomes an artifact creature.
:symwb::symwb:, :symtap:: You may gain control of target artifact creature.
Whenever ~ leaves play, return all creatures you control to their owner's field of play.
3/2
Feasal Era :2mana::symu::symu:
Sorcery
Epic
At the end of turn, put any card removed from the game into your hand. You lose life equal to that card's converted mana cost.
Bile Geyser :2mana::symbg::symbg:
Creature - Mutant Elemental
Whenever ~ comes into play, put a -1/-1 counter on target creature.
:symbg:: Put a -1/-1 counter on target creature that has a -1/-1 counter on it.
2/2
Bong of Destiny
Artifact
:symgw:, :symtap:: Choose one: Add :symgw::symgw: to your mana pool; or gain 3 life.
Sacrifice ~: Prevent all damage that would be dealt to you this turn. If that were to be lethal damage, you gain life equal to the amount of damage prevented this way.
Next: Pillar of the Vigilant.
Elspeth's Farewell :2mana::symw:
Instant
Remove target permanent you control from the game, gain life life equal to that permanent's converted mana cost.
Next: Ineffable Mysteries.
Wryget, Merrow Scout :2mana::symu:
Legendary Creature - Merfolk Scout
Islandwalk
Whenever ~ is dealt combat damage, you may return it to your hand.
3/3
Next: Rhys' Agony.
Legendary Creature - Elf Guardian
Vigilence
Whenever ~ comes into play, target creature gains vigilence for three turns.
3/4
Next: Goblin Boat.
Creature - Horror
Fear
Whenever you play a black creature, ~ gains flying until end of turn.
2/2
Next: Venerable Soldier.
Artifact Creature - Sphinx
Flying
:symub::symub:: Target creature becomes an artifact creature.
:symwb::symwb:, :symtap:: You may gain control of target artifact creature.
Whenever ~ leaves play, return all creatures you control to their owner's field of play.
3/2
Next: Bant Archon.
Instant
Remove all creatures from the game until end of turn.
Draw a card.
Next: Pious Monk.
Instant
Draw a card for each creature not attacking this turn.
Next: Crash and Burn.
Creature - Human Rogue
Whenever you play a blue and black spell, ~ gains unblockable until end of turn.
1/1
Next: Loxodon Outlander.
Enchantment - Aura
Enchant Creature
Enchanted creature gains +1/+2 and vigilence.
Next: Mantra of the Shaman.
Instant
Put a +1/+1 counter on target creature you control.
Flashback - :symgw::symgw:
"Ding!"
"What?!?"
Next: Necromancer's Charm.
Sorcery
Epic
At the end of turn, put any card removed from the game into your hand. You lose life equal to that card's converted mana cost.
Next: Tortured Soul.
Instant
Creatures target opponent controls can't attack or block this turn.
Draw a card.
Next: Hadron Era.
Creature - Mutant Elemental
Whenever ~ comes into play, put a -1/-1 counter on target creature.
:symbg:: Put a -1/-1 counter on target creature that has a -1/-1 counter on it.
2/2
Next: Decaying Corpse.
Sorcery
Draw a card.
Draw a card during the next's players upkeep.
//
Actions :1mana::symr::symg:
Instant
Deal 2 damage to target creature or player. If that creature is blue, deal 1 more damage to it.
Next: Reptilian Druid.