Focal Stream :2mana::symbu::symbu:
Enchantment
Whenever a player plays a spell or an ability that makes a player draws one or more cards, the targeted player discards that many cards instead.
Whenever a player plays a spell or an ability that makes a player discard one or more cards, the targeted player draws that many cards instead.
Spectral Plasma :sym2u::sym2u:
Enchantment
When Spectral Plasma comes into play, look at the top four cards of your library. If two of those cared are creatures, Spectral Plasma becomes a 4/4 elemental creature with flying.
Otherwise, Spectral Plasma comes into play with "At the beginning of your upkeep, you may look at the top card of your library if you control a creature."
Clockwork Catapult
Artifact
:2mana:, :symtap:: Sacrifice target artifact creature you control. Clockwork Catapult deals damage equal to that artifact creature's power to target creature or player.
Dragon Tears :4mana::symbr:
Sorcery
As an aditional cost to play Dragons Tears, sacrifice any number of creatures you control to equal the Dragon Tears' mana cost.
Deal damage to target player equal to the number of creatures sacrificed this way.
That player's creatures he or she controls get -1/-1 until end of turn.
Forgotten Visions2U
Sorcery
Suspend 1 - U
Look at the top three cards of your library. Put one card ontop of your library and the rest on the bottom of your library.
Draw a card.
Next: Schism
Private Mod Note
():
Rollback Post to RevisionRollBack
Redington, Omniscient God of Bogles
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Creature - Human Cleric
:symbw:: Demonologist becomes a Demon with flying until end of turn.
2/2
Next: Dreaded Coming
Focal Stream :2mana::symbu::symbu:
Enchantment
Whenever a player plays a spell or an ability that makes a player draws one or more cards, the targeted player discards that many cards instead.
Whenever a player plays a spell or an ability that makes a player discard one or more cards, the targeted player draws that many cards instead.
Next: Dare to Dream
Of course it is. But one can dream, no?
Artifact
:symtap:: Look at the top two cards in your library. You may rearrange them in any order. Draw a card.
Next: You No Take Candle!
Instant
Tap target creature. Draw a card.
Next: Sabotage
Enchantment
When Spectral Plasma comes into play, look at the top four cards of your library. If two of those cared are creatures, Spectral Plasma becomes a 4/4 elemental creature with flying.
Otherwise, Spectral Plasma comes into play with "At the beginning of your upkeep, you may look at the top card of your library if you control a creature."
Next: Inoccent Kithling
Instant
Untap a creature you control if an opponent played a creature this turn.
Next: Uprising
Instant
Draw a card and deal 1 damage to target creature or player.
Storm
Next: Proving Grounds
Artifact
:2mana:, :symtap:: Sacrifice target artifact creature you control. Clockwork Catapult deals damage equal to that artifact creature's power to target creature or player.
Next: Vexing Vanquisher
Sorcery
As an aditional cost to play Dragons Tears, sacrifice any number of creatures you control to equal the Dragon Tears' mana cost.
Deal damage to target player equal to the number of creatures sacrificed this way.
That player's creatures he or she controls get -1/-1 until end of turn.
Next: Kick It
Creature - Dwarf
First strike
Whenever an artifact creature attacks, Iron Monger gains +1/+1 until end of turn.
2/2
Next: Cheap Shot
Sorcery
Suspend 1 - U
Look at the top three cards of your library. Put one card ontop of your library and the rest on the bottom of your library.
Draw a card.
Next: Schism