Wings of Grace WU
Enchantment - Aura
Enchant creature
When Wings of Grace enters the battlefield, draw a card.
Enchanted creature gets +1/+1 and flying.
Whisk Away is pretty cool, but I think it either needs to return just a creature instead of a permanent, or otherwise be sorcery speed.
-----
Venser the Corrupt 1UUB
Planeswalker - Venser
[+1]: Exile the top card of target player's library.
[-2]: Until end of turn, you may play target exiled card as though it were in your hand.
[-6]: Search target player's library for any number of cards that share a name with exiled cards and exile them. That player shuffles his or her library.
{4}
Violent Memory 1UR
Instant (U)
Draw two cards. If a creature has dealt combat damage to you this turn, ~ deals 1 damage to your for each card you have drawn this turn.
Divination Sphinx 1UUUU
Creature - Sphinx (R)
Flying
Whenever Divination Sphinx enters the battlefield or attacks, chose a card name, then target opponent reveals his or her hand. If that player reveals a card with the chosen name, draw a card.
5/5
Creature - Elemental
4/1
Instant - (U)
Exile target attacking creature. Its controller may untap up to two lands of his or her choice.
Land
Level up T
1-2: T: Add 1 mana to your mana pool.
3+: T: Add one mana of any color to your mana pool.
Enchantment - Aura
Enchant creature
When Wings of Grace enters the battlefield, draw a card.
Enchanted creature gets +1/+1 and flying.
-----
Venser the Corrupt 1UUB
Planeswalker - Venser
[+1]: Exile the top card of target player's library.
[-2]: Until end of turn, you may play target exiled card as though it were in your hand.
[-6]: Search target player's library for any number of cards that share a name with exiled cards and exile them. That player shuffles his or her library.
{4}
Instant (U)
Draw two cards. If a creature has dealt combat damage to you this turn, ~ deals 1 damage to your for each card you have drawn this turn.
Creature - Sphinx (R)
Flying
Whenever Divination Sphinx enters the battlefield or attacks, chose a card name, then target opponent reveals his or her hand. If that player reveals a card with the chosen name, draw a card.
5/5
Sorcery
Two target creatures get double strike until end of turn.