Feeding the Troll3BG
Instant (R)
Target opponent sacrifices a creature. If he or she does, put a 4/4 green Troll creature token with "Sacrifice a creature: Regenerate this creature" onto the battlefield.
Managun2
Artifact - Equipment (U) 1: Flip a coin. If you win the flip, equipped creature gets +3/+0 until end of turn. If you lose the flip, Managun deals 2 damage to equipped creature.
Equip 1 "Professor Erium told me this is just a prototype but, honestly, everything in his workshop is a prototype."
Old Wormreader1R
Creature - Goblin Shaman (M)
At the beginning of your upkeep, draw a card.
At the end of your turn, discard your hand. "Spilled blood from worms never lie!" [2/1]
Am Shegar (Caped Crusader): Perfect color choice for Batman. As a card, this is pretty cool and well balanced. I just don't think the mechanics really reflects Batman as a character.
scarbo (Scorch): A character I didn't know! Great twist on the ritual stuff. I think this card is perfect for aggro instead of combo, as combo don't want to depend on targetteable creatures to cast their spells.
Cythare (Goldnight Harrier): Another character I didn't know! Nice design. Simple, innovative and in-color. Either fight to win or just retire.
Atogaholic (Professor Zoom): This is messy, but once you get it, it's pretty cool. I'm just not sure it captures Professor Zoom as a character.
Am Shegar (Green Arrow): What a great card! It captures perfectly Green Arrow as a character. It's fairly costed, its triggered ability is on color and its activated ability is on color too. And both complement greatly!
SelesnyaNewLife (Turtle Man): Yet another character I didn't know! Cool that it reflects its tendency to do things "slowly", but overall the card is boring (which I think Turtle Man is, too).
Am Shegar (Color Kid): Well, as straight as you can get with this character. But the card itself isn't that much of useful. Maybe make it a 1/2 creature?
Winterspring (Ozymandias): Ozymandias is a great character and manipulator, both of his resources and others' resources too. So I think its ability reflects that pretty good, but I don't find it excesively useful.
Absolute SilenceWW
Sorcery (R)
Your opponents can't cast spells until the beginning of your next turn.
Lightning Round entry:
Unfinished Report3
Artifact (M)
Whenever you draw a card, put a page counter on Unfinished Report
At the beginning of your upkeep, if there are thirty or more page counters on Unfinished Report, you win the game.
IIW: Take a character from Inside Out and turn it into a card.
Mercadian InvestmentU
Enchantment (R)
At the beginning of your upkeep, put a investment counter on Mercadian Investment.
At the end of your turn, if there are two or more investment counters on Mercadian Investment, remove all investment counters from Mercadian Investment and put a profit counter on Mercadian Investment.
Spells you cast cost 1 less to cast for each profit counter on Mercadian Investment.
Dreamtrap4UU
Sorcery (R)
Target opponent chooses a creature he or she controls. That creature becomes an Illusion in addition to its other types. Then, destroy all non-Illusion creatures.
IIW: Choose an emotion from the Inside Out movie and turn it into a card.
Unity Majestic1GG
Creature - Avatar (R)
Trample
Each creature has "Whenever a creature with the same name as this one enters the battlefield, put a +1/+1 counter on this creature." [3/3]
IIW: Pick one of the "Inside Out" personified emotions and turn it into a card.
Gargantuan Ogre1R
Creature - Ogre Berserker (R)
Whenever a source you control deals damage, sacrifice that many permanents. Two times bigger as other ogres. And two times dumber. [6/6]
It's good to be back. Let's see if I still have the touch for this.
I think this mechanic reflects the typical quickdraw duels of the wild west, in a sense that you can respond faster to the opponent's actions. That's why these cards have an additional effect if you play them in response to the opponent. This can also lead to some standstills to see who will shot first (when trying to maximize these cards' potential) and that tension is also very typical of the wild west atmosphere.
Quickdraw1R
Instant (C)
Quickdraw deals 2 damage to target creature or player. Gunslinging - If there's an instant or sorcery spell on the stack owned by an opponent, Quickdraw deals 4 damage to that creature or player instead. The basic maneuver you need to learn to survive in the Westlands.
Poisoned BulletsBB
Instant (U)
Destroy target nonblack creature. Gunslinging - If there's an instant or sorcery spell on the stack owned by an opponent, that creature can't be regenerated.
Sheriff's ReinforcementsW
Instant (U)
Put a 1/1 white Human creature token onto the battlefield. Gunslinging - If there's an instant or sorcery spell on the stack owned by an opponent, put two 1/1 white Human creature token onto the battlefield instead. Some shots are made to kill. Others to warn.
Evasive ShotsW
Instant (R)
Target creature gains protection from the color of your choice. Gunslinging - If there's an instant or sorcery spell on the stack owned by an opponent, all creatures you control gain protection from the color of your choice instead. Everybody thought deflecting bullets with other bullets was impossible. Until Francisco de los Santos did it.
Headshot2BR
Instant (R)
Target player discards two cards. Gunslinging - If there's an instant or sorcery spell on the stack owned by an opponent, that player exiles his or her graveyard.
Instant (R)
Target opponent sacrifices a creature. If he or she does, put a 4/4 green Troll creature token with "Sacrifice a creature: Regenerate this creature" onto the battlefield.
IIW: Don't fear the Reaper!
[Clan Flamingo]
The clan for custom card creators!
Creature - Human Drunk Monk (R)
At the beginning of you upkeep, tap Drunk Monk.
[4/4]
[Clan Flamingo]
The clan for custom card creators!
Artifact - Equipment (U)
1: Flip a coin. If you win the flip, equipped creature gets +3/+0 until end of turn. If you lose the flip, Managun deals 2 damage to equipped creature.
Equip 1
"Professor Erium told me this is just a prototype but, honestly, everything in his workshop is a prototype."
IIW: Surprise me!
[Clan Flamingo]
The clan for custom card creators!
Creature - Goblin Shaman (M)
At the beginning of your upkeep, draw a card.
At the end of your turn, discard your hand.
"Spilled blood from worms never lie!"
[2/1]
IIW: Surprise me!
[Clan Flamingo]
The clan for custom card creators!
Am Shegar (Caped Crusader): Perfect color choice for Batman. As a card, this is pretty cool and well balanced. I just don't think the mechanics really reflects Batman as a character.
scarbo (Scorch): A character I didn't know! Great twist on the ritual stuff. I think this card is perfect for aggro instead of combo, as combo don't want to depend on targetteable creatures to cast their spells.
Cythare (Goldnight Harrier): Another character I didn't know! Nice design. Simple, innovative and in-color. Either fight to win or just retire.
Atogaholic (Professor Zoom): This is messy, but once you get it, it's pretty cool. I'm just not sure it captures Professor Zoom as a character.
Am Shegar (Green Arrow): What a great card! It captures perfectly Green Arrow as a character. It's fairly costed, its triggered ability is on color and its activated ability is on color too. And both complement greatly!
SelesnyaNewLife (Turtle Man): Yet another character I didn't know! Cool that it reflects its tendency to do things "slowly", but overall the card is boring (which I think Turtle Man is, too).
Am Shegar (Color Kid): Well, as straight as you can get with this character. But the card itself isn't that much of useful. Maybe make it a 1/2 creature?
Winterspring (Ozymandias): Ozymandias is a great character and manipulator, both of his resources and others' resources too. So I think its ability reflects that pretty good, but I don't find it excesively useful.
WINNER: Am Shegar!
NEXT: looks broken but isn't
[Clan Flamingo]
The clan for custom card creators!
On other notes, coming back to this Forum filled me up with nostalgia and now I just bought MOL. What to do next? Participate on some drafts? :3
[Clan Flamingo]
The clan for custom card creators!
Instant (R)
Destroy each creature that dealt damage this turn.
IIW: Take a character from DC or Marvel and turn it into a card.
[Clan Flamingo]
The clan for custom card creators!
Enchantment (R)
At the beginning of your main phase, add G to your mana pool for each Elf you control.
IIW: Take a character from Inside Out and turn it into a card.
[Clan Flamingo]
The clan for custom card creators!
Sorcery (R)
Your opponents can't cast spells until the beginning of your next turn.
Lightning Round entry:
Unfinished Report 3
Artifact (M)
Whenever you draw a card, put a page counter on Unfinished Report
At the beginning of your upkeep, if there are thirty or more page counters on Unfinished Report, you win the game.
IIW: Take a character from Inside Out and turn it into a card.
[Clan Flamingo]
The clan for custom card creators!
Enchantment (R)
At the beginning of your upkeep, put a investment counter on Mercadian Investment.
At the end of your turn, if there are two or more investment counters on Mercadian Investment, remove all investment counters from Mercadian Investment and put a profit counter on Mercadian Investment.
Spells you cast cost 1 less to cast for each profit counter on Mercadian Investment.
IIW: Surprise me!
* Edited a typo and added a IIW.
[Clan Flamingo]
The clan for custom card creators!
Sorcery (R)
Target opponent chooses a creature he or she controls. That creature becomes an Illusion in addition to its other types. Then, destroy all non-Illusion creatures.
IIW: Choose an emotion from the Inside Out movie and turn it into a card.
[Clan Flamingo]
The clan for custom card creators!
Creature - Avatar (R)
Trample
Each creature has "Whenever a creature with the same name as this one enters the battlefield, put a +1/+1 counter on this creature."
[3/3]
IIW: Pick one of the "Inside Out" personified emotions and turn it into a card.
[Clan Flamingo]
The clan for custom card creators!
[Clan Flamingo]
The clan for custom card creators!
Creature - Ogre Berserker (R)
Whenever a source you control deals damage, sacrifice that many permanents.
Two times bigger as other ogres. And two times dumber.
[6/6]
IIW: Exile effects.
[Clan Flamingo]
The clan for custom card creators!
I think this mechanic reflects the typical quickdraw duels of the wild west, in a sense that you can respond faster to the opponent's actions. That's why these cards have an additional effect if you play them in response to the opponent. This can also lead to some standstills to see who will shot first (when trying to maximize these cards' potential) and that tension is also very typical of the wild west atmosphere.
Quickdraw 1R
Instant (C)
Quickdraw deals 2 damage to target creature or player.
Gunslinging - If there's an instant or sorcery spell on the stack owned by an opponent, Quickdraw deals 4 damage to that creature or player instead.
The basic maneuver you need to learn to survive in the Westlands.
Poisoned Bullets BB
Instant (U)
Destroy target nonblack creature.
Gunslinging - If there's an instant or sorcery spell on the stack owned by an opponent, that creature can't be regenerated.
Sheriff's Reinforcements W
Instant (U)
Put a 1/1 white Human creature token onto the battlefield.
Gunslinging - If there's an instant or sorcery spell on the stack owned by an opponent, put two 1/1 white Human creature token onto the battlefield instead.
Some shots are made to kill. Others to warn.
Evasive Shots W
Instant (R)
Target creature gains protection from the color of your choice.
Gunslinging - If there's an instant or sorcery spell on the stack owned by an opponent, all creatures you control gain protection from the color of your choice instead.
Everybody thought deflecting bullets with other bullets was impossible. Until Francisco de los Santos did it.
Headshot 2BR
Instant (R)
Target player discards two cards.
Gunslinging - If there's an instant or sorcery spell on the stack owned by an opponent, that player exiles his or her graveyard.
IIW: Mindblown mythic effects.
[Clan Flamingo]
The clan for custom card creators!