Thran Hydrax
Artifact Creature - Hydra
~ enters the battlefield with X +1/+1 counters on it.
As long as ~ has five or more +1/+1 counters on it, ~ can't be blocked except by two or more creatures.
Sacrifice another artifact: Put a +1/+1 counter on ~
0/0
Private Mod Note
():
Rollback Post to RevisionRollBack
"The only thing necessary for the triumph of evil is for good men to do nothing."
Zealous Champion2RW
Creature - Human Samurai
Vigilance, haste
~ has Bushido X, where X is the number of attacking or blocking creatures you control.
3/3
Next: Nagas
Private Mod Note
():
Rollback Post to RevisionRollBack
"The only thing necessary for the triumph of evil is for good men to do nothing."
Ninja Master3UB
Creature - Human Ninja
Ninjutsu 1UB
Ninjutsu costs you pay cost 1 less.
Whenever ~ deals combat damage to a player, that player discards a card and you draw a card.
4/4
Private Mod Note
():
Rollback Post to RevisionRollBack
"The only thing necessary for the triumph of evil is for good men to do nothing."
Youth3UU
Creature - Incarnation 2UU: Until end of turn, another target creature loses all abilities and has base power and toughness 1/1.
When ~ is put into a graveyard from anywhere, shuffle it into its owner's library.
4/4
Private Mod Note
():
Rollback Post to RevisionRollBack
"The only thing necessary for the triumph of evil is for good men to do nothing."
Negligence2UU
Creature - Incarnation 2U, t: Counter target spell unless its controller pays 2
When ~ is put into a graveyard from anywhere, put it on the bottom of its owner's library.
2/3
Private Mod Note
():
Rollback Post to RevisionRollBack
"The only thing necessary for the triumph of evil is for good men to do nothing."
Creature - Hound
Trample, menace
3/3
Creature - Hound
2B: ~ gets +1/+0 and gains menace until end of turn.
2/3
Creature - Cat
Hexproof
~ can't be blocked by more than one creature.
3/3
Creature - Hydra
~ enters the battlefield with X +1/+1 counters on it.
Whenever you cast a green spell, put a +1/+1 counter on ~.
0/0
Artifact Creature - Hydra
~ enters the battlefield with X +1/+1 counters on it.
As long as ~ has five or more +1/+1 counters on it, ~ can't be blocked except by two or more creatures.
Sacrifice another artifact: Put a +1/+1 counter on ~
0/0
Creature - Human Samurai
Vigilance, haste
~ has Bushido X, where X is the number of attacking or blocking creatures you control.
3/3
Next:
Nagas
Creature - Human Ninja
Ninjutsu 1UB
Ninjutsu costs you pay cost 1 less.
Whenever ~ deals combat damage to a player, that player discards a card and you draw a card.
4/4
Creature - Djinn
5RR, t, Sacrifice ~: Each player sacrifices four lands. ~ deals 4 damage to each creature.
5/4
Creature - Djinn
Flying
Whenever ~ deals combat damage to a player, you may draw a card. If you do, discard a card.
5/5
Creature - Incarnation
2UU: Until end of turn, another target creature loses all abilities and has base power and toughness 1/1.
When ~ is put into a graveyard from anywhere, shuffle it into its owner's library.
4/4
Creature - Incarnation
2U, t: Counter target spell unless its controller pays 2
When ~ is put into a graveyard from anywhere, put it on the bottom of its owner's library.
2/3
Artifact Creature - Whale
Hexproof
6/5
Creature - Human Wizard
2U, t: Draw three cards. Activate this ability only if you have no cards in hand.
0/3
Creature - Brushwagg
Trample, haste
~ attacks each turn if able
4/4
Enchantment Creature - Chimera
Flying, haste, protection from non-Enchantment creatures.
4/4