Werewolf Alpha3GG
Creature - Werewolf
Whenever a Werewolf enters the battlefield under your control, you may transform it.
Non-Human Werewolves you control can't transform.
5/5
Private Mod Note
():
Rollback Post to RevisionRollBack
"The only thing necessary for the triumph of evil is for good men to do nothing."
Quick-Strike Mercenary2R
Creature - Human Mercenary Werewolf
~ has first strike as long as it's attacking.
At the beginning of each upkeep, if no spells were cast last turn, transform ~.
3/2
//// Quick-Strike Lycan
(R) Creature - Werewolf
~ has double strike as long as it's attacking.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform ~.
5/3
Private Mod Note
():
Rollback Post to RevisionRollBack
"The only thing necessary for the triumph of evil is for good men to do nothing."
Xenogenic Hybrid3UU
Creature - Mutant
As an additional cost to cast ~, sacrifice exactly two creatures.
~ has all abilities of the sacrificed creatures.
~'s power is equal to the total power or the sacrificed creatures and its toughness is equal to the total toughness of those creatures.
*/*
Private Mod Note
():
Rollback Post to RevisionRollBack
"The only thing necessary for the triumph of evil is for good men to do nothing."
Odd Horde2GUB
Creature - Mutant
Trample, lifelink
Whenever ~ deals combat damage to a player, that player exiles that many cards from the top of his or library.
6/6
Private Mod Note
():
Rollback Post to RevisionRollBack
"The only thing necessary for the triumph of evil is for good men to do nothing."
Malevolent Mutation3BB
Creature - Mutant Horror
Whenever ~ blocks or becomes blocked by a non-Mutant creature, ~ gains deathtouch until end of turn.
5/4
Private Mod Note
():
Rollback Post to RevisionRollBack
"The only thing necessary for the triumph of evil is for good men to do nothing."
Demonic Howler1B
Creature - Demon Hound
Trample, haste
When ~ deals combat damage, you lose that much life.
At the beginning of the end step, sacrifice ~.
5/2
Private Mod Note
():
Rollback Post to RevisionRollBack
"The only thing necessary for the triumph of evil is for good men to do nothing."
I AM NO LONGER ON STAFF.
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Artifact Creature - Myr
When ~ dies, it deals 3 damage to target creature.
1/1
Creature - Saproling
Trample
When ~ enters the battlefield, put a 1/1 green Saproling creature token onto the battlefield.
1/1
Creature - Werewolf
Whenever a Werewolf enters the battlefield under your control, you may transform it.
Non-Human Werewolves you control can't transform.
5/5
Creature - Human Mercenary Werewolf
~ has first strike as long as it's attacking.
At the beginning of each upkeep, if no spells were cast last turn, transform ~.
3/2
////
Quick-Strike Lycan
(R) Creature - Werewolf
~ has double strike as long as it's attacking.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform ~.
5/3
Creature - Human Ninja
Flash
Hexproof
3/3
Creature - Human Ninja
Flash
When ~ enters the battlefield, counter target spell unless its controller pays 2.
2/2
Creature - Mutant
As an additional cost to cast ~, sacrifice exactly two creatures.
~ has all abilities of the sacrificed creatures.
~'s power is equal to the total power or the sacrificed creatures and its toughness is equal to the total toughness of those creatures.
*/*
Creature - Mutant
Trample, lifelink
Whenever ~ deals combat damage to a player, that player exiles that many cards from the top of his or library.
6/6
Creature - Mutant Horror
Whenever ~ blocks or becomes blocked by a non-Mutant creature, ~ gains deathtouch until end of turn.
5/4
Creature - Hound
Trample, haste
Skulk (This creature can't be blocked by creatures with greater power.)
3/3
Creature - Zombie Hound
Extort
Deathtouch, lifelink
2/2
Creature - Hound
Trample
As long as you control an Elf, ~ gets +2/+2 and has vigilance.
4/3
Creature - Zombie Hound
Menace
Sacrifice a creature: Regenerate ~.
4/3
Creature - Plant Hound
Deathtouch
~ can't be blocked by more than one creature.
4/3
Creature - Demon Hound
Trample, haste
When ~ deals combat damage, you lose that much life.
At the beginning of the end step, sacrifice ~.
5/2