0. Celestial Collonade (It's jam here in my 360 because dual/fetchshock)
1. Geist of Saint Traft
2. Supreme Verdict (There's been an increase in 3cc removal in white recently so a wrath is a lot more unique effect)
3. Detention Sphere (Great card all in all)
4. Reflector Mage
5. Dragonlord Ojutai
6. Sphinx's Revelation
2-4 is close in power level and I won't be surprise to see people run Reflector Mage over 2-3.
Akesha interested me however, how would one rank the follow 3 drop?
1 Fire Imp
1 Feldon of the Third Path
1 Goblin Rabblemaster
1 Imperial Recruiter
1 Manic Vandal
1 Magus of the Wheel
1 Squee, Goblin Nabob
1 Alesha, Who Smiles at Death
I feel like Hydra might be underrated around here so I'm just going to write some thoughts about it and the case over it over Slime.
To start, of 5 or lower CMC green drops, none of them hit anywhere near as hard as the Hydra. As in it will single-handedly win you the game in 2 swings if unchecked. As pointed out before, Hydra plays poorly on defense but similarly, Slime plays miserably on offense. Slime's strength is that it's almost always a very versatile 2 for 1 but that feels rather unpowered to me at 5 mana. It's also not a great ramp target.
I would also contend that Hydra is a more interesting card to include for a cube. That might seem strange given that the Hydra essentially has one gameplay function in attacking but what Hydra lacks in gameplay versatility it makes up for in deck construction versatility. Slime's effect is mostly replaceable by many other green cards and the rest of the 5 drop suite mentioned above play excellently for board stabilization purposes. Keeping Hydra allows for a haymaker option that isn't found in the rest of the green cards below its cost.
Slime is also one of the best disenchant effect though, and I'll argue you NEED a disenchant effect rather than another fatty. Yes, there's some other disenchant creature. But they're all on rather weak side of the converted mana cost and you'll need to run some over the stronger card.
I would not move those cards to multicolor section, though. It feels weird having Shards cards compete with other guild card. I feel likes it makes the guild a bit too uneven for my taste, not to mention G/x deck will get more toys than other color.
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0. Celestial Collonade (It's jam here in my 360 because dual/fetchshock)
1. Geist of Saint Traft
2. Supreme Verdict (There's been an increase in 3cc removal in white recently so a wrath is a lot more unique effect)
3. Detention Sphere (Great card all in all)
4. Reflector Mage
5. Dragonlord Ojutai
6. Sphinx's Revelation
2-4 is close in power level and I won't be surprise to see people run Reflector Mage over 2-3.
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Blood Scrivener> Blood-Chin Rager> Despoiler of Souls> Carrier Thrall> Mardu Skullhunter
Akesha interested me however, how would one rank the follow 3 drop?
1 Fire Imp
1 Feldon of the Third Path
1 Goblin Rabblemaster
1 Imperial Recruiter
1 Manic Vandal
1 Magus of the Wheel
1 Squee, Goblin Nabob
1 Alesha, Who Smiles at Death
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Slime is also one of the best disenchant effect though, and I'll argue you NEED a disenchant effect rather than another fatty. Yes, there's some other disenchant creature. But they're all on rather weak side of the converted mana cost and you'll need to run some over the stronger card.
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Kalonian Hydra vs Primeval Titan
Which one is better?
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Acidic Slime
Deranged Hermit
Kalonian Hydra
Thragtusk
and
Tattermunge Maniac
Stormkirk Noble
Glorychaser Goblin
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-Deranged Hermit
-Strangeroot Geist
-Llanowar Elves
-Wild Mongrel
-Sakura-Tribe Elder
+Tooth and Nail
+Channel
+Nissa, Worldwaker
+Oath of Nissa
+Sylvan Advocate
So it can't really be Strangleroot Geists.
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Well, next up,
Oath of Nissa vs Any of the mana elves
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