Wuu Zhen, most known dark mage of Bazhoan, lord of demons and undead hordes, tries to capture the villages when night falls. Fortunately, his minions can be stopped by well-trained battle monks until the day breaks. But if rumors are true, cultists of Wuu Zhen are seeking for Shadow Lantern right now - magic of this artifact can literally overshadow the sun, and if night never ends, nothing will stop Wuu Zhen.
Day/ Night
Haunt (When this card is put into a graveyard from the battlefield, exile it haunting target creature.)
Displace COST (Whenever this creature attacks or blocks, you may pay COST. If you do, exile target creature, then return that creature to the battlefield at end of combat.)
Flock of Imps5B
Creature- Imp (C)
Flying
When flock of Imps enters the battlefield, each player loses 4 life. "Never look at the clouds at night-time. They may not be clouds at all."
4/4
Hopping Jiangshi2B
Creature - Vampire (C)
Sacrifice a creature: ~ gains flying until end of turn. "Come on, it's not midnight yet. I'm just warming up."
3/2
Glimmer Wanderer4W
Creature - Kirin (C)
Flying, lifelink
When Glimmer Wanderer dies, it becomes Night. Its disappearance leaves a vacuum in the fleeting lights of Bazhoan.
3/3
One-Legged DevilR
Creature- Devil (C)
One-Legged Devil can't block. Wuu Zhen has no power over them, yet they still reave and pillage for the sheer joy of it.
2/1
Hidden Mauling2G
Instant (C)
Target creature you control deals damage equal to its power to target creature you don't control. The creature you don't control deals damage equal to its power to the creature you control unless it's Night.
Elusive AberrationU
Creature - Horror (C)
~ can't be blocked. "Dragon guards the East. Phoenix guards the South. Tiger guards the West. Turtle guards the North. To avoid all of them, Wuu Zhen came from fifth direction, unknown before."
- Scrolls of Brass Temple
1/1
Hungry Wretch1U
Creature- Spirit (C)
Haunt (When this card is put into a graveyard from the battlefield, exile it haunting target creature.)
Hungry Wretch and haunted creature have "At the beginning of your upkeep, pay 1, or sacrifice this creature." "Pleease. I'm so huunnngry."
2/3
Brightfire1RR
Instant (C)
~ deals 3 damage to target creature or player. If it's Night, it becomes Day. "We have a many ways to bring the light in the middle of the night of demons."
- Lee Sowong, Brass Temple avenger
Frenzied Conquest2RR
Instant (C)
Create a 1/1 red devil creature token. Creatures you control get +2/+0 and haste until end of turn. Wuu Zhen is methodical and precise. His servants, however are often less so.
Graces of Sun and Moon1WW
Instant (C)
Creatures you control get +1/+1 until end of turn. If it's day creatures you control get first strike until end of turn. If it's night, creatures you control gain lifelink until end of turn. Many curse the sun for leaving us to the whims of Wuu Zhen, but without night there is no rest from its imperious gaze.
Battle-Hardened Shishi4WW
Creature - Cat Beast (U)
Vigilance W: Battle-Hardened Shishi gets +0/+1 until end of turn.
Displace 2W(Whenever this creature attacks or blocks, you may pay 2W. If you do, exile target creature, then return that creature to the battlefield at end of combat.)
4/5
Ironfoot ProtectorRW
Creature - Human Monk Warrior (U)
Defender, double strike "Our taunts can't hit this kind of guards, but they can hit you as well if you are stupid enough to come closer."
-Czhou, disciple of Wuu Zhen
2/2
Uncommon 3 of 3
Gibbering Cliffs
Land (U)
~ enters the battlefield tapped.
When ~ enters the battlefield, it becomes Night. T: Add B or R to your mana pool.
Sunrise Canopy
Land (U)
~ enters the battlefield tapped.
When ~ enters the battlefield, it becomes Day. T: Add W or G to your mana pool.
Gaze of Wuu ZhenBB
Sorcery (U)
Look at target player's hand, and choose a nonland card in it. That player discards that card.
Gaze of Wuu Zhen costs B less to cast if if targets an opponent who cast a spell this turn.
Raging Apparition2R
Creature- Spirit (U)
Haste, Haunt
Haunted creature attacks each turn if able. When haunted creature attacks, it deals 1 damage to its controller.
2/2
Wuu Zhen, most known dark mage of Bazhoan, lord of demons and undead hordes, tries to capture the villages when night falls. Fortunately, his minions can be stopped by well-trained battle monks until the day breaks. But if rumors are true, cultists of Wuu Zhen are seeking for Shadow Lantern right now - magic of this artifact can literally overshadow the sun, and if night never ends, nothing will stop Wuu Zhen.
Day/ Night
Haunt (When this card is put into a graveyard from the battlefield, exile it haunting target creature.)
Flock of Imps5B
Creature- Imp (C)
Flying
When flock of Imps enters the battlefield, each player loses 4 life. "Never look at the clouds at night-time. They may not be clouds at all."
4/4
Hopping Jiangshi2B
Creature - Vampire (C)
Sacrifice a creature: ~ gains flying until end of turn. "Come on, it's not midnight yet. I'm just warming up."
3/2
Glimmer Wanderer4W
Creature - Kirin (C)
Flying, lifelink
When Glimmer Wanderer dies, it becomes Night. Its disappearance leaves a vacuum in the fleeting lights of Bazhoan.
3/3
One-Legged DevilR
Creature- Devil (C)
One-Legged Devil can't block. Wuu Zhen has no power over them, yet they still reave and pillage for the sheer joy of it.
2/1
Hidden Mauling2G
Instant (C)
Target creature you control deals damage equal to its power to target creature you don't control. The creature you don't control deals damage equal to its power to the creature you control unless it's Night.
Elusive AberrationU
Creature - Horror (C)
~ can't be blocked. "Dragon guards the East. Phoenix guards the South. Tiger guards the West. Turtle guards the North. To avoid all of them, Wuu Zhen came from fifth direction, unknown before."
- Scrolls of Brass Temple
1/1
Hungry Wretch1U
Creature- Spirit (C)
Haunt (When this card is put into a graveyard from the battlefield, exile it haunting target creature.)
Hungry Wretch and haunted creature have "At the beginning of your upkeep, pay 1, or sacrifice this creature." "Pleease. I'm so huunnngry."
2/3
Brightfire1RR
Instant (C)
~ deals 3 damage to target creature or player. If it's Night, it becomes Day. "We have a many ways to bring the light in the middle of the night of demons."
- Lee Sowong, Brass Temple avenger
Consecrated PalisadeW
Creature- Wall (C)
Defender
When Consecrated Palisade dies, if it was blocking a creature, gain life equal to that creature's power. A blessing on every twig, rope, and post.
0/2
Frenzied Conquest2RR
Instant (C)
Create a 1/1 red devil creature token. Creatures you control get +2/+0 and haste until end of turn. Wuu Zhenn is methodical and precise. His servants, however are often less so.
Wuu Zhen, most known dark mage of Bazhoan, lord of demons and undead hordes, tries to capture the villages when night falls. Fortunately, his minions can be stopped by well-trained battle monks until the day breaks. But if rumors are true, cultists of Wuu Zhen are seeking for Shadow Lantern right now - magic of this artifact can literally overshadow the sun, and if night never ends, nothing will stop Wuu Zhen.
Flock of Imps5B
Creature- Imp (C)
Flying
When flock of Imps enters the battlefield, each player loses 4 life. "Never look at the clouds at night-time. They may not be clouds at all."
4/4
Hopping Jiangshi2B
Creature - Vampire (C)
Sacrifice a creature: ~ gains flying until end of turn. "Come on, it's not midnight yet. I'm just warming up."
3/2
Glimmer Wanderer4W
Creature - Kirin (C)
Flying, lifelink
When Glimmer Wanderer dies, it becomes Night. Its disappearance leaves a vacuum in the fleeting lights of Bazhoan.
3/3
One-Legged DevilR
Creature- Devil (C)
One-Legged Devil can't block. Wuu Zhen has no power over them, yet they still reave and pillage for the sheer joy of it.
2/1
Hidden Mauling2G
Instant (C)
Target creature you control deals damage equal to its power to target creature you don't control. The creature you don't control deals damage equal to its power to the creature you control unless it's Night.
Elusive AberrationU
Creature - Horror (C)
~ can't be blocked. "Dragon guards the East. Phoenix guards the South. Tiger guards the West. Turtle guards the North. To avoid all of them, Wuu Zhen came from fifth direction, unknown before."
- Scrolls of Brass Temple
1/1
Common 8 of 10
Hungry Wretch1U
Creature- Spirit (C)
Haunt (When this card is put into a graveyard from the battlefield, exile it haunting target creature.)
Hungry Wretch and haunted creature have "At the beginning of your upkeep, pay 1, or sacrifice this creature." "Pleease. I'm so huunnngry."
2/3
Treetop Bandit1G
Creature- Ape Rogue (C)
During the Day, Treetop Bandit can't be blocked except by creatures with flying. The wise bar their high windows.
2/2
Break of DawnW
Sorcery (C)
It becomes Day.
Gain 1 life, and put a +1/+1 counter on target creature.
Wuu Zhen, most known dark mage of Bazhoan, lord of demons and undead hordes, tries to capture the villages when night falls. Fortunately, his minions can be stopped by well-trained battle monks until the day breaks. But if rumors are true, cultists of Wuu Zhen are seeking for Shadow Lantern right now - magic of this artifact can literally overshadow the sun, and if night never ends, nothing will stop Wuu Zhen.
Flock of Imps5B
Creature- Imp (C)
Flying
When flock of Imps enters the battlefield, each player loses 4 life. "Never look at the clouds at night-time. They may not be clouds at all."
4/4
Hopping Jiangshi2B
Creature - Vampire (C)
Sacrifice a creature: ~ gains flying until end of turn. "Come on, it's not midnight yet. I'm just warming up."
3/2
Glimmer Wanderer4W
Creature - Kirin (C)
Flying, lifelink
When Glimmer Wanderer dies, it becomes Night. Its disappearance leaves a vacuum in the fleeting lights of Bazhoan.
3/3
Common 5 of 10:
One-Legged DevilR
Creature- Devil (C)
One-Legged Devil can't block. Wuu Zhen has no power over them, yet they still reave and pillage for the sheer joy of it.
2/1
Darkness FallsB
Sorcery (C)
Target player discards a card and loses 1 life. It becomes Night. "It begins." - Wuu Zhen
Hollow-Palm Defender2W
Creature- Ape Monk (C)
Defender, Lifelink "You are safe with me."
1/5
Wuu Zhen, most known dark mage of Bazhoan, lord of demons and undead hordes, tries to capture the villages when night falls. Fortunately, his minions can be stopped by well-trained battle monks until the day breaks. But if rumors are true, cultists of Wuu Zhen are seeking for Shadow Lantern right now - magic of this artifact can literally overshadow the sun, and if night never ends, nothing will stop Wuu Zhen.
Flock of Imps5B
Creature- Imp (C)
Flying
When flock of Imps enters the battlefield, each player loses 4 life. "Never look at the clouds at night-time. They may not be clouds at all."
4/4
Hopping Jiangshi2B
Creature - Vampire (C)
Sacrifice a creature: ~ gains flying until end of turn. "Come on, it's not midnight yet. I'm just warming up."
3/2
Common 3 of 10
Watchful Shi3
Artifact (C)
When one or more creatures attacks you, Watchful Shi becomes a 2/5 Cat creature until end of turn. A terrifying visage, and a calming presence.
Lurking Tiger2GG
Creature- Cat (C) G: Lurking Tiger gains hexproof until end of turn. Activate this ability only at Night. "If you see the eyes glimmer at night, it's already too late." - Lo Jiao, Night Messenger
3/3
Wuu Zhen, most known dark mage of Bazhoan, lord of demons and undead hordes, tries to capture the villages when night falls. Fortunately, his minions can be stopped by well-trained battle monks until the day breaks. But if rumors are true, cultists of Wuu Zhen are seeking for Shadow Lantern right now - magic of this artifact can literally overshadow the sun, and if night never ends, nothing will stop Wuu Zhen.
Dawnbringer Doves1W
Creature- Bird (C)
Flying
When Dawnbringer Doves enters the battlefield, it becomes Day (It is Day until an effect causes it to become Night).
During the Day, Dawnbringer Doves gets +0/+1 and vigilance.
1/2
Flock of Imps5B
Creature- Imp (C)
Flying
When flock of Imps enters the battlefield, each player loses 4 life. "Never look at the clouds at night-time. They may not be clouds at all."
4/4
Answer the Call has pretty awkward wording. If you want to try to reword it better, be my guest. I never thought this would be such an enchantment themed set, but I like the way the theme plays.
I agree with Void_nothing that trademarked stuff should be generally avoided: I don't know any Starcraft lore. However, a space-themed set would make plenty of sense.
Plysut was once ruled by three great empires, their idiosyncratic relationship maintaining peace between them in a perfect equity of power. But now, for their own reasons, each of these nations has been cloven in two: the theocratic Lezilin over a succession dispute between the twin daughters of the recently deceased Heirophant Lord, the warlike Ebumear due to the machinations of a renegade naval fleet, and the technologically-advanced Teul thanks to conflict between its rational-minded leaders and a previously-unknown doomsday cult...
Tactics X (Whenever this creature blocks or becomes blocked by a creature without tactics, it gets +X/+X until end of turn.)
Embed COST (You may cast this spell as an Aura with "Enchant creature you control" for its embed cost.)
Finality COST (you may cast this spell for its finality cost. If you do, change its text by replacing all instances of "creatures" with "creatures you don't control.")
Sacraments - [When this enters the battlefield,] Do [SOMETHING] for each Aura you control.
Viashino Warrior(R)
Token Creature - Viashino Warrior
Tactics 1 (Whenever this creature blocks or becomes blocked by a creature without tactics, it gets +1/+1 until end of turn.)
1/1
Intimidating Roar1G
Sorcery (C)
Target creature gets +2/+2 and cannot be blocked by creatures with power 2 or less until end of turn.
Seal of Lezilin1W
Enchantment - Aura (C)
Enchant creature
You and permanents you control have protection from enchanted creature. Marked by Lezilin high priests, heretics aren't welcome in Lezilin realm.
Miasma Minefield3B
Enchantment (C)
Whenever an opponent attacks with one or more creatures, that player loses 1 life.
Embed 1B(You may cast this spell as an Aura with "Enchant creature you control" for its embed cost.)
Renegade Raiders2U
Creature- Human Pirate (C)
When Renegade Raiders deals combat damage to a player, look at that player's hand, and draw a card. "We're taking what belongs to the people. We're people, after all." - Firir, Renegade Leader
2/2
Twinfang DuelistsRR
Creature - Viashino Warrior (C)
Tactics 1 (Whenever this creature blocks or becomes blocked by a creature without tactics, it gets +1/+1 until end of turn.)
When ~ enters the battlefield, create a 1/1 red viashino warrior creature token with tactics 1. "Of course they're not going to fight you one at a time. Where's the fun in that?"
1/1
Teul Guardstone3
Artifact (C)
Whenever a creature enters the battlefield, you may have ~ become a 3/3 Golem creature until end of turn. "Another trick of those technocrats!" - last words, anonymous
Fogs of War2U
Instant (C)
Creatures get -2/-0 until end of turn.
Finality 3U(you may cast this spell for its finality cost. If you do, change its text by replacing all instances of "creatures" with "creatures you don't control.")
Winding Zulgara4GG
Creature- Wurm (C)
Trample
Winding Zulgara gets +2/+2 as long as it's enchanted. The Zulgara started rampaging on the day of the Hierophant's death, as if to herald an era of turmoil.
5/4
Lezilin AnointedW
Creature - Human Cleric (C) Sacraments - When Lezilin Anointed enters the battlefield, you gain 1 life for each Aura you control. Whether Ynola or Moshna takes their father's throne, the rites in the Chamber of Perfumes will continue.
1/2
Ynola's Assassin3BB
Creature- Human Assassin (C)
When Ynola's Assassin enters the battlefield, destroy target tapped creature. "They say my sister never rests. When she does, kill her." -Ynola
3/3
Lezilin Schismatic3U
Creature - Surrakar Shaman (U)
As long as you control an Aura, ~ has: "t: Draw a card." He doesn't tell what's true or not. He shows.
2/4
Stern Technocrat4U
Creature- Human Advisor (U)
When Stern Technocrat enters the battlefield, draw a card. T: Tap or untap another target artifact or creature. "You will disperse whether you wish to or not."
1/4
Incandescent ArmorBR
Enchantment - Aura (U)
Enchant creature
When ~ becomes attached to a creature, remove all +1/+1 counters from that creature.
Enchanted creature gets -2/-2. "Feel the heat of my disdain."
-Brun, Lezilin purist
Rare 1 of 1
Answer the Call3GG
Enchantment- Aura (R)
Enchant Creature
When choosing a target for Answer the Call, you may instead put a creature card from your hand onto the battlefield with Answer the Call attached to it.
When Answer the Call leaves the battlefield, exile enchanted creature.
Cult Master2WW
Creature- Human Cleric (R)
Vigilance
Sacraments - When Cult Master enters the battlefield, create a 1/1 white cleric creature token for each Aura you control.
Cult Master and other Cleric creatures you control have "T, Sacrifice this creature: Each non-Cleric creature gets -1/-1 until end of turn. You gain 1 life."
2/7
Fierce RetaliationXRR
Sorcery (R)
Fierce Retaliation deals X damage to target creature. Create X 1/1 red Viashino Warrior creature tokens with Tactics 1. "For Ebumear!"
Plysut was once ruled by three great empires, their idiosyncratic relationship maintaining peace between them in a perfect equity of power. But now, for their own reasons, each of these nations has been cloven in two: the theocratic Lezilin over a succession dispute between the twin daughters of the recently deceased Heirophant Lord, the warlike Ebumear due to the machinations of a renegade naval fleet, and the technologically-advanced Teul thanks to conflict between its rational-minded leaders and a previously-unknown doomsday cult...
Tactics X (Whenever this creature blocks or becomes blocked by a creature without tactics, it gets +X/+X until end of turn.)
Embed COST (You may cast this spell as an Aura with "Enchant creature you control" for its embed cost.)
Finality COST (you may cast this spell for its finality cost. If you do, change its text by replacing all instances of "creatures" with "creatures you don't control.")
Sacraments - [When this enters the battlefield,] Do [SOMETHING] for each Aura you control.
Viashino Warrior(R)
Token Creature - Viashino Warrior
Tactics 1 (Whenever this creature blocks or becomes blocked by a creature without tactics, it gets +1/+1 until end of turn.)
1/1
Intimidating Roar1G
Sorcery (C)
Target creature gets +2/+2 and cannot be blocked by creatures with power 2 or less until end of turn.
Seal of Lezilin1W
Enchantment - Aura (C)
Enchant creature
You and permanents you control have protection from enchanted creature. Marked by Lezilin high priests, heretics aren't welcome in Lezilin realm.
Miasma Minefield3B
Enchantment (C)
Whenever an opponent attacks with one or more creatures, that player loses 1 life.
Embed 1B(You may cast this spell as an Aura with "Enchant creature you control" for its embed cost.)
Renegade Raiders2U
Creature- Human Pirate (C)
When Renegade Raiders deals combat damage to a player, look at that player's hand, and draw a card. "We're taking what belongs to the people. We're people, after all." - Firir, Renegade Leader
2/2
Twinfang DuelistsRR
Creature - Viashino Warrior (C)
Tactics 1 (Whenever this creature blocks or becomes blocked by a creature without tactics, it gets +1/+1 until end of turn.)
When ~ enters the battlefield, create a 1/1 red viashino warrior creature token with tactics 1. "Of course they're not going to fight you one at a time. Where's the fun in that?"
1/1
Teul Guardstone3
Artifact (C)
Whenever a creature enters the battlefield, you may have ~ become a 3/3 Golem creature until end of turn. "Another trick of those technocrats!" - last words, anonymous
Fogs of War2U
Instant (C)
Creatures get -2/-0 until end of turn.
Finality 3U(you may cast this spell for its finality cost. If you do, change its text by replacing all instances of "creatures" with "creatures you don't control.")
Winding Zulgara4GG
Creature- Wurm (C)
Trample
Winding Zulgara gets +2/+2 as long as it's enchanted. The Zulgara started rampaging on the day of the Hierophant's death, as if to herald an era of turmoil.
5/4
Lezilin AnointedW
Creature - Human Cleric (C) Sacraments - When Lezilin Anointed enters the battlefield, you gain 1 life for each Aura you control. Whether Ynola or Moshna takes their father's throne, the rites in the Chamber of Perfumes will continue.
1/2
Ynola's Assassin3BB
Creature- Human Assassin (C)
When Ynola's Assassin enters the battlefield, destroy target tapped creature. "They say my sister never rests. When she does, kill her." -Ynola
3/3
Lezilin Schismatic3U
Creature - Surrakar Shaman (U)
As long as you control an Aura, ~ has: "t: Draw a card." He doesn't tell what's true or not. He shows.
2/4
Uncommon 2 of 3
Heavy Bombardment2R
Sorcery (U)
Heavy Bombardment deals 2 damage to all creatures.
Finality 3RR(you may cast this spell for its finality cost. If you do, change its text by replacing all instances of "creatures" with "creatures you don't control.")
Goblin Battlemaster1R
Creature- Goblin Warrior (U)
Tactics 4 (Whenever this creature blocks or becomes blocked by a creature without tactics, it gets +4/+4 until end of turn.) "Pff, he don't look like much."
0/1
Stern Technocrat4U
Creature- Human Advisor (U)
When Stern Technocrat enters the battlefield, draw a card. T: Tap or untap another target artifact or creature. "You will disperse whether you wish to or not."
1/4
Plysut was once ruled by three great empires, their idiosyncratic relationship maintaining peace between them in a perfect equity of power. But now, for their own reasons, each of these nations has been cloven in two: the theocratic Lezilin over a succession dispute between the twin daughters of the recently deceased Heirophant Lord, the warlike Ebumear due to the machinations of a renegade naval fleet, and the technologically-advanced Teul thanks to conflict between its rational-minded leaders and a previously-unknown doomsday cult...
Tactics X (Whenever this creature blocks or becomes blocked by a creature without tactics, it gets +X/+X until end of turn.)
Embed COST (You may cast this spell as an Aura with "Enchant creature you control" for its embed cost.)
Finality COST (you may cast this spell for its finality cost. If you do, change its text by replacing all instances of "creatures" with "creatures you don't control.")
Sacraments - [When this enters the battlefield,] Do [SOMETHING] for each Aura you control.
Viashino Warrior(R)
Token Creature - Viashino Warrior
Tactics 1 (Whenever this creature blocks or becomes blocked by a creature without tactics, it gets +1/+1 until end of turn.)
1/1
Intimidating Roar1G
Sorcery (C)
Target creature gets +2/+2 and cannot be blocked by creatures with power 2 or less until end of turn.
Seal of Lezilin1W
Enchantment - Aura (C)
Enchant creature
You and permanents you control have protection from enchanted creature. Marked by Lezilin high priests, heretics aren't welcome in Lezilin realm.
Miasma Minefield3B
Enchantment (C)
Whenever an opponent attacks with one or more creatures, that player loses 1 life.
Embed 1B(You may cast this spell as an Aura with "Enchant creature you control" for its embed cost.)
Renegade Raiders2U
Creature- Human Pirate (C)
When Renegade Raiders deals combat damage to a player, look at that player's hand, and draw a card. "We're taking what belongs to the people. We're people, after all." - Firir, Renegade Leader
2/2
Twinfang DuelistsRR
Creature - Viashino Warrior (C)
Tactics 1 (Whenever this creature blocks or becomes blocked by a creature without tactics, it gets +1/+1 until end of turn.)
When ~ enters the battlefield, create a 1/1 red viashino warrior creature token with tactics 1. "Of course they're not going to fight you one at a time. Where's the fun in that?"
1/1
Teul Guardstone3
Artifact (C)
Whenever a creature enters the battlefield, you may have ~ become a 3/3 Golem creature until end of turn. "Another trick of those technocrats!" - last words, anonymous
Fogs of War2U
Instant (C)
Creatures get -2/-0 until end of turn.
Finality 3U(you may cast this spell for its finality cost. If you do, change its text by replacing all instances of "creatures" with "creatures you don't control.")
Winding Zulgara4GG
Creature- Wurm (C)
Trample
Winding Zulgara gets +2/+2 as long as it's enchanted. The Zulgara started rampaging on the day of the Hierophant's death, as if to herald an era of turmoil.
5/4
Lezilin AnointedW
Creature - Human Cleric (C) Sacraments - When Lezilin Anointed enters the battlefield, you gain 1 life for each Aura you control. Whether Ynola or Moshna takes their father's throne, the rites in the Chamber of Perfumes will continue.
1/2
Common 10 of 10
Ynola's Assassin3BB
Creature- Human Assassin (C)
When Ynola's Assassin enters the battlefield, destroy target tapped creature. "They say my sister never rests. When she does, kill her." -Ynola
3/3
Tactical Advantage2W
Enchantment (C)
Embed W(You may cast this spell as an Aura with "Enchant creature you control" for its embed cost.)
Each creature you control gets +0/+1, and can block an additional creature. "The rebels may control the sea, but they'll never take the city of Ebumear."
Cultist's Dagger1
Artifact- Equipment (C)
Equip 1
Equipped creature gets +1/+1, and has "T, Sacrifice this creature: Target player loses 1 life, and you gain 1 life." "I don't understand it: if they keep killing themselves, how are there always more of them?"
Plysut was once ruled by three great empires, their idiosyncratic relationship maintaining peace between them in a perfect equity of power. But now, for their own reasons, each of these nations has been cloven in two: the theocratic Lezilin over a succession dispute between the twin daughters of the recently deceased Heirophant Lord, the warlike Ebumear due to the machinations of a renegade naval fleet, and the technologically-advanced Teul thanks to conflict between its rational-minded leaders and a previously-unknown doomsday cult...
Tactics X (Whenever this creature blocks or becomes blocked by a creature without tactics, it gets +X/+X until end of turn.)
Embed COST (You may cast this spell as an Aura with "Enchant creature you control" for its embed cost.)
Finality COST (you may cast this spell for its finality cost. If you do, change its text by replacing all instances of "creatures" with "creatures you don't control.")
Viashino Warrior(R)
Token Creature - Viashino Warrior
Tactics 1 (Whenever this creature blocks or becomes blocked by a creature without tactics, it gets +1/+1 until end of turn.)
1/1
Intimidating Roar1G
Sorcery (C)
Target creature gets +2/+2 and cannot be blocked by creatures with power 2 or less until end of turn.
Seal of Lezilin1W
Enchantment - Aura (C)
Enchant creature
You and permanents you control have protection from enchanted creature. Marked by Lezilin high priests, heretics aren't welcome in Lezilin realm.
Miasma Minefield3B
Enchantment (C)
Whenever an opponent attacks with one or more creatures, that player loses 1 life.
Embed 1B(You may cast this spell as an Aura with "Enchant creature you control" for its embed cost.)
Renegade Raiders2U
Creature- Human Pirate (C)
When Renegade Raiders deals combat damage to a player, look at that player's hand, and draw a card. "We're taking what belongs to the people. We're people, after all." - Firir, Renegade Leader
2/2
Twinfang DuelistsRR
Creature - Viashino Warrior (C)
Tactics 1 (Whenever this creature blocks or becomes blocked by a creature without tactics, it gets +1/+1 until end of turn.)
When ~ enters the battlefield, create a 1/1 red viashino warrior creature token with tactics 1. "Of course they're not going to fight you one at a time. Where's the fun in that?"
1/1
Teul Guardstone3
Artifact (C)
Whenever a creature enters the battlefield, you may have ~ become a 3/3 Golem creature until end of turn. "Another trick of those technocrats!" - last words, anonymous
Fogs of War2U
Instant (C)
Creatures get -2/-0 until end of turn.
Finality 3U(you may cast this spell for its finality cost. If you do, change its text by replacing all instances of "creatures" with "creatures you don't control.")
Common 8 of 10
Winding Zulgara4GG
Creature- Wurm (C)
Trample
Winding Zulgara gets +2/+2 as long as it's enchanted. The Zulgara started rampaging on the day of the Hierophant's death, as if to herald an era of turmoil.
5/4
Silk-DancerU
Creature- Human (C)
Prowess T: Tap target creature with power less than or equal to Silk-Dancer's power. It's difficult to look away.
0/3
Teulan Spellbomb2
Artifact (C) 2,T, Sacrifice Teulan Spellbomb: It deals 2 damage to target creature or player. 6,T, Sacrifice Teulan Spellbomb: It deals 2 damage to target creature or player. Draw a card. "I almost pity those cultists." - Naji, Teulan Soldier
... I have no idea why it's not showing my italics as italics, but oh well.
Plysut was once ruled by three great empires, their idiosyncratic relationship maintaining peace between them in a perfect equity of power. But now, for their own reasons, each of these nations has been cloven in two: the theocratic Lezilin over a succession dispute between the twin daughters of the recently deceased Heirophant Lord, the warlike Ebumear due to the machinations of a renegade naval fleet, and the technologically-advanced Teul thanks to conflict between its rational-minded leaders and a previously-unknown doomsday cult...
Tactics X [i](Whenever this creature blocks or becomes blocked by a creature without tactics, it gets +X/+X until end of turn.)
Embed COST [i](You may cast this spell as an Aura with "Enchant creature you control" for its embed cost.)[/i]
Viashino Warrior [i](R)[/i]
Token Creature - Viashino Warrior
Tactics 1 [i](Whenever this creature blocks or becomes blocked by a creature without tactics, it gets +1/+1 until end of turn.)[/i]
1/1
Intimidating Roar1G
Sorcery (C)
Target creature gets +2/+2 and cannot be blocked by creatures with power 2 or less until end of turn.
Seal of Lezilin1W
Enchantment - Aura (C)
Enchant creature
You and permanents you control have protection from enchanted creature.
[i]Marked by Lezilin high priests, heretics aren't welcome in Lezilin realm.[/i]
Miasma Minefield3B
Enchantment (C)
Whenever an opponent attacks with one or more creatures, that player loses 1 life.
Embed 1B [i](You may cast this spell as an Aura with "Enchant creature you control" for its embed cost.)[/i]
Common 4 of 10
Political Assassination5BB
Instant (C)
Destroy target creature.
Gain 2 life.
Draw a card.
[i]Death is so often an opportunity.[/i]
Teulan FanaticB
Creature- Surrakar Cleric (C)
Doomaday 1 [i](This creature enters the battlefield with a -1/-1 counter. When it dies, you may put its -1/-1 counters on target creature.)[/i]
[i]"Whatever it is they are planning, it is irrational and dangerous." - The Wise Councilwoman Zilli, of the Subcommittee on Internal Affairs[/i]
2/2
Renegade Raiders2U
Creature- Human Pirate (C)
When Renegade Raiders deals combat damage to a player, look at that player's hand, and draw a card.
[i]"We're taking what belongs to the people. We're people, after all." - Firir, Renegade Leader[/i]
2/2
Gadagar is a wild world of bonds between humanoid and animal. Therianthropic magic, familiars, and mounted monsters are fixtures of daily life, and the hunt and the chase are matters of survival for nearly everyone. And yet, even on such a plane, artifice has begun to bloom, threatening the delicate balance of all things...
Affiliate COST (COST: Change the text of this spell or permanent by replacing each creature type word with another. [Activate this ability only while this spell is on the stack.])
Defy N (This creature enters the battlefield with N +1/+1 counters on it if you control fewer creatures than an opponent.)
Aurochs (G)
Token Creature - Aurochs (S)
Trample
3/3
Brainwashed Deinosuchus4B
Creature- Crocodile
Defender, Lifelink Used by all the Sivaki tribes, wild Deinosuchus no longer exist.
4/4
Venom Acolyte3G
Creature - Human Druid (C)
When Venom Acolyte enters the battlefield, create a 1/1 green Snake creature token.
Whenever Venom Acolyte attacks or blocks, it gets +0/+1 and gains deathtouch until end of turn if a Snake you control is attacking or blocking.
2/2
Snarling Wolverine1R
Creature- Wolverineb(C)
First strike
Snarling Woverine attacks each turn if able unless you control a Druid or Shaman. "Snarling beast? I see a poor, hungry little wretch, who's far from home."
2/2
Wolfsoul Hermit1R
Creature - Human Rogue (C)
When ~ dies, create a 2/2 green Wolf creature token. Human half and wolf half are sharing one mind among two bodies, that's why lifetime of hermits is longer than lifetime of average humans - sometimes one of them replaces the other.
1/1
Jungle's Victim1B
Sorcery (C)
Destroy target nongreen creature. "Nargal the Proud rode into the jungle on his great cat. A week later, the cat returned."
Silent Hunter2U
Creature - Merfolk Rogue (C)
Silent Hunter can't be blocked unless a player cast a spell this turn. The near-undetectable calls of shark and narwhal guide her.
2/3
Song of the SeaU
Instant (C)
Each Fish and Whale creature you control gets +0/+1 and gains hexproof until end of turn.
Affiliate 1(1: Change the text of this spell by replacing each creature type word with another. Activate this ability only while this spell is on the stack.) A beautiful song that can be performed even without lungs or vocal cords.
Utter UselessnessG
Enchantment - Aura (C)
Enchant artifact
Enchanted artifact loses all abilities. If it's a creature, it's 1/1. "Such trinkets have little reason to even be on Gadagar - except perhaps as goo fodder." - Morosi, Nature's Favored
Dolphin Riders2UU
Creature - Merfolk (C)
Defy 1 (This creature enters the battlefield with a +1/+1 counter on it if you control fewer creatures than an opponent.)
~ can't be blocked. "High tide brings me headache. And bad memories." - Vorolo, Kamain coast sentry
2/2
Solsen Mastiff1W
Creature - Hound (C)
Defy 2 (This creature enters the battlefield with two +1/+1 counters on it if you control fewer creatures than an opponent.) "You know what to do when you see someone you don't know, yes, Mottleback? That's right, boy! Maul!"
1/1
Uncommon 1 of 3
Rugged Kennel-Master2R
Creature- Human Shaman (U)
Wolf and Hound creatures you control have menace.
Affiliate 1R "I once saw a giant run screaming from a pup. It's all about the snarl."
2/2
Sivaki Shapeshifter2G
Creature- Human Shapeshifter (U) G: Sivaki Shapeshifter gets -1/-1, and becomes a Lizard until end of turn. 1G: Target Lizard creature gets your choice of deathtouch, hexproof, or forestwalk until end of turn.
2/3
Revesion of FormB
Instant (U)
Target creature gets -X/-X until end of turn, where X is the number of creature types that creature has. "What are you? That's right. You're nothing."
Gadagar is a wild world of bonds between humanoid and animal. Therianthropic magic, familiars, and mounted monsters are fixtures of daily life, and the hunt and the chase are matters of survival for nearly everyone. And yet, even on such a plane, artifice has begun to bloom, threatening the delicate balance of all things...
Aurochs (G)
Token Creature - Aurochs (S)
Trample
3/3
Brainwashed Deinosuchus4B
Creature- Crocodile
Defender, Lifelink Used by all the Sivaki tribes, wild Deinosuchus no longer exist.
4/4
Venom Acolyte3G
Creature - Human Druid (C)
When Venom Acolyte enters the battlefield, create a 1/1 green Snake creature token.
Whenever Venom Acolyte attacks or blocks, it gets +0/+1 and gains deathtouch until end of turn if a Snake you control is attacking or blocking.
2/2
Snarling Wolverine1R
Creature- Wolverineb(C)
First strike
Snarling Woverine attacks each turn if able unless you control a Druid or Shaman. "Snarling beast? I see a poor, hungry little wretch, who's far from home."
2/2
Wolfsoul Hermit1R
Creature - Human Rogue (C)
When ~ dies, create a 2/2 green Wolf creature token. Human half and wolf half are sharing one mind among two bodies, that's why lifetime of hermits is longer than lifetime of average humans - sometimes one of them replaces the other.
1/1
Common 5 of 10
Wildbond Ranger2G
Creature- Human Shaman(C)
Soulbond
As long as Wildbond Ranger is paired with a creature, that creature gets +1/+1. If that creature is a Wolf, Bear, or Beast, that creature gains trample.
2/3
Jungle's Victim1B
Sorcery (C)
Destroy target nongreen creature. "Nargal the Proud rode into the jungle on his great cat. A week later, the cat returned."
Sarria's Song3U
Instant (C)
Choose one, then choose one again. (You may choose the same mode twice):
- Draw a card.
- Create a 1/1 blue bird creature token with flying.
Gadagar is a wild world of bonds between humanoid and animal. Therianthropic magic, familiars, and mounted monsters are fixtures of daily life, and the hunt and the chase are matters of survival for nearly everyone. And yet, even on such a plane, artifice has begun to bloom, threatening the delicate balance of all things...
Aurochs (G)
Token Creature - Aurochs (S)
Trample
3/3
Brainwashed Deinosuchus4B
Creature- Crocodile
Defender, Lifelink Used by all the Sivaki tribes, wild Deinosuchus no longer exist.
4/4
Venom Acolyte3G
Creature - Human Druid (C)
When Venom Acolyte enters the battlefield, create a 1/1 green Snake creature token.
Whenever Venom Acolyte attacks or blocks, it gets +0/+1 and gains deathtouch until end of turn if a Snake you control is attacking or blocking.
2/2
Common 3 of 10
Summoner's Assistant2U
Creature- Human Wizard (C)
When Summoner's Assistant enters the battlefield, populate. "You're fired until you can bring me something bigger."
2/2
Snarling Wolverine1R
Creature- Wolverineb(C)
First strike
Snarling Woverine attacks each turn if able unless you control a Druid or Shaman. "Snarling beast? I see a poor, hungry little wretch, who's far from home."
2/2
Morosi's Priest1W
Creature- Human Cleric (C) 1, T: Tap target non-Human creature. "The beasts of the world will bow to me." - Morosi, Nature's Favored
Gadagar is a wild world of bonds between humanoid and animal. Therianthropic magic, familiars, and mounted monsters are fixtures of daily life, and the hunt and the chase are matters of survival for nearly everyone. And yet, even on such a plane, artifice has begun to bloom, threatening the delicate balance of all things...
Aurochs (G)
Token Creature - Aurochs (S)
Trample
3/3
Common 1 of 10
Call the Herd2GG
Tribal Sorcery- Aurochs (C)
Create a 3/3 green Aurochs creature token with trample.
Whenever you cast an Aurochs spell, you may pay G. If you do, return Call the Herd from your graveyard to your
hand. "It's not alone, trust me." - Purrin, Yugala Poacher
Pigeon Trainer2U
Creature- Human Rogue
When Pigeon Trainer enters the battlefield, create a 1/1 blue bird creature token with flying. T, Tap a bird creature you control: Draw a card, then discard a card. "Lucky here distracts 'em, an' I takes their fruit and runs. Issa perfect strategy."
1/2
Brainwashed Deinosuchus4B
Creature- Crocodile
Defender, Lifelink Used by all the Sivaki tribes, wild Deinosuchus no longer exist.
4/4
Haunt (When this card is put into a graveyard from the battlefield, exile it haunting target creature.)
Displace COST (Whenever this creature attacks or blocks, you may pay COST. If you do, exile target creature, then return that creature to the battlefield at end of combat.)
. Token Creature - Turtle Beast (S)
Trample
4/4
Flock of Imps 5B
Creature- Imp (C)
Flying
When flock of Imps enters the battlefield, each player loses 4 life.
"Never look at the clouds at night-time. They may not be clouds at all."
4/4
Hopping Jiangshi 2B
Creature - Vampire (C)
Sacrifice a creature: ~ gains flying until end of turn.
"Come on, it's not midnight yet. I'm just warming up."
3/2
Focus of Mind 2UU
Instant (C)
Draw 2 cards.
Untap target creature.
"Breathe, think, act."
Glimmer Wanderer 4W
Creature - Kirin (C)
Flying, lifelink
When Glimmer Wanderer dies, it becomes Night.
Its disappearance leaves a vacuum in the fleeting lights of Bazhoan.
3/3
One-Legged Devil R
Creature- Devil (C)
One-Legged Devil can't block.
Wuu Zhen has no power over them, yet they still reave and pillage for the sheer joy of it.
2/1
Hidden Mauling 2G
Instant (C)
Target creature you control deals damage equal to its power to target creature you don't control. The creature you don't control deals damage equal to its power to the creature you control unless it's Night.
Elusive Aberration U
Creature - Horror (C)
~ can't be blocked.
"Dragon guards the East. Phoenix guards the South. Tiger guards the West. Turtle guards the North. To avoid all of them, Wuu Zhen came from fifth direction, unknown before."
- Scrolls of Brass Temple
1/1
Hungry Wretch 1U
Creature- Spirit (C)
Haunt (When this card is put into a graveyard from the battlefield, exile it haunting target creature.)
Hungry Wretch and haunted creature have "At the beginning of your upkeep, pay 1, or sacrifice this creature."
"Pleease. I'm so huunnngry."
2/3
Brightfire 1RR
Instant (C)
~ deals 3 damage to target creature or player. If it's Night, it becomes Day.
"We have a many ways to bring the light in the middle of the night of demons."
- Lee Sowong, Brass Temple avenger
Frenzied Conquest 2RR
Instant (C)
Create a 1/1 red devil creature token. Creatures you control get +2/+0 and haste until end of turn.
Wuu Zhen is methodical and precise. His servants, however are often less so.
Graces of Sun and Moon 1WW
Instant (C)
Creatures you control get +1/+1 until end of turn. If it's day creatures you control get first strike until end of turn. If it's night, creatures you control gain lifelink until end of turn.
Many curse the sun for leaving us to the whims of Wuu Zhen, but without night there is no rest from its imperious gaze.
Battle-Hardened Shishi 4WW
Creature - Cat Beast (U)
Vigilance
W: Battle-Hardened Shishi gets +0/+1 until end of turn.
Displace 2W (Whenever this creature attacks or blocks, you may pay 2W. If you do, exile target creature, then return that creature to the battlefield at end of combat.)
4/5
Ironfoot Protector RW
Creature - Human Monk Warrior (U)
Defender, double strike
"Our taunts can't hit this kind of guards, but they can hit you as well if you are stupid enough to come closer."
-Czhou, disciple of Wuu Zhen
2/2
Gibbering Cliffs
Land (U)
~ enters the battlefield tapped.
When ~ enters the battlefield, it becomes Night.
T: Add B or R to your mana pool.
Sunrise Canopy
Land (U)
~ enters the battlefield tapped.
When ~ enters the battlefield, it becomes Day.
T: Add W or G to your mana pool.
Gaze of Wuu Zhen BB
Sorcery (U)
Look at target player's hand, and choose a nonland card in it. That player discards that card.
Gaze of Wuu Zhen costs B less to cast if if targets an opponent who cast a spell this turn.
Raging Apparition 2R
Creature- Spirit (U)
Haste, Haunt
Haunted creature attacks each turn if able. When haunted creature attacks, it deals 1 damage to its controller.
2/2
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Haunt (When this card is put into a graveyard from the battlefield, exile it haunting target creature.)
. Token Creature - Turtle Beast (S)
Trample
4/4
Flock of Imps 5B
Creature- Imp (C)
Flying
When flock of Imps enters the battlefield, each player loses 4 life.
"Never look at the clouds at night-time. They may not be clouds at all."
4/4
Hopping Jiangshi 2B
Creature - Vampire (C)
Sacrifice a creature: ~ gains flying until end of turn.
"Come on, it's not midnight yet. I'm just warming up."
3/2
Focus of Mind 2UU
Instant (C)
Draw 2 cards.
Untap target creature.
"Breathe, think, act."
Glimmer Wanderer 4W
Creature - Kirin (C)
Flying, lifelink
When Glimmer Wanderer dies, it becomes Night.
Its disappearance leaves a vacuum in the fleeting lights of Bazhoan.
3/3
One-Legged Devil R
Creature- Devil (C)
One-Legged Devil can't block.
Wuu Zhen has no power over them, yet they still reave and pillage for the sheer joy of it.
2/1
Hidden Mauling 2G
Instant (C)
Target creature you control deals damage equal to its power to target creature you don't control. The creature you don't control deals damage equal to its power to the creature you control unless it's Night.
Elusive Aberration U
Creature - Horror (C)
~ can't be blocked.
"Dragon guards the East. Phoenix guards the South. Tiger guards the West. Turtle guards the North. To avoid all of them, Wuu Zhen came from fifth direction, unknown before."
- Scrolls of Brass Temple
1/1
Hungry Wretch 1U
Creature- Spirit (C)
Haunt (When this card is put into a graveyard from the battlefield, exile it haunting target creature.)
Hungry Wretch and haunted creature have "At the beginning of your upkeep, pay 1, or sacrifice this creature."
"Pleease. I'm so huunnngry."
2/3
Brightfire 1RR
Instant (C)
~ deals 3 damage to target creature or player. If it's Night, it becomes Day.
"We have a many ways to bring the light in the middle of the night of demons."
- Lee Sowong, Brass Temple avenger
Vision of Dread 1BB
Creature- Spirit (C)
Intimidate, Haunt
Haunted creature can't block.
"It's everywere! Everywhere!!"
2/1
Consecrated Palisade W
Creature- Wall (C)
Defender
When Consecrated Palisade dies, if it was blocking a creature, gain life equal to that creature's power.
A blessing on every twig, rope, and post.
0/2
Frenzied Conquest 2RR
Instant (C)
Create a 1/1 red devil creature token. Creatures you control get +2/+0 and haste until end of turn.
Wuu Zhenn is methodical and precise. His servants, however are often less so.
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
. Token Creature - Turtle Beast (S)
Trample
4/4
Flock of Imps 5B
Creature- Imp (C)
Flying
When flock of Imps enters the battlefield, each player loses 4 life.
"Never look at the clouds at night-time. They may not be clouds at all."
4/4
Hopping Jiangshi 2B
Creature - Vampire (C)
Sacrifice a creature: ~ gains flying until end of turn.
"Come on, it's not midnight yet. I'm just warming up."
3/2
Focus of Mind 2UU
Instant (C)
Draw 2 cards.
Untap target creature.
"Breathe, think, act."
Glimmer Wanderer 4W
Creature - Kirin (C)
Flying, lifelink
When Glimmer Wanderer dies, it becomes Night.
Its disappearance leaves a vacuum in the fleeting lights of Bazhoan.
3/3
One-Legged Devil R
Creature- Devil (C)
One-Legged Devil can't block.
Wuu Zhen has no power over them, yet they still reave and pillage for the sheer joy of it.
2/1
Hidden Mauling 2G
Instant (C)
Target creature you control deals damage equal to its power to target creature you don't control. The creature you don't control deals damage equal to its power to the creature you control unless it's Night.
Elusive Aberration U
Creature - Horror (C)
~ can't be blocked.
"Dragon guards the East. Phoenix guards the South. Tiger guards the West. Turtle guards the North. To avoid all of them, Wuu Zhen came from fifth direction, unknown before."
- Scrolls of Brass Temple
1/1
Common 8 of 10
Hungry Wretch 1U
Creature- Spirit (C)
Haunt (When this card is put into a graveyard from the battlefield, exile it haunting target creature.)
Hungry Wretch and haunted creature have "At the beginning of your upkeep, pay 1, or sacrifice this creature."
"Pleease. I'm so huunnngry."
2/3
Treetop Bandit 1G
Creature- Ape Rogue (C)
During the Day, Treetop Bandit can't be blocked except by creatures with flying.
The wise bar their high windows.
2/2
Break of Dawn W
Sorcery (C)
It becomes Day.
Gain 1 life, and put a +1/+1 counter on target creature.
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
. Token Creature - Turtle Beast (S)
Trample
4/4
Flock of Imps 5B
Creature- Imp (C)
Flying
When flock of Imps enters the battlefield, each player loses 4 life.
"Never look at the clouds at night-time. They may not be clouds at all."
4/4
Hopping Jiangshi 2B
Creature - Vampire (C)
Sacrifice a creature: ~ gains flying until end of turn.
"Come on, it's not midnight yet. I'm just warming up."
3/2
Focus of Mind 2UU
Instant (C)
Draw 2 cards.
Untap target creature.
"Breathe, think, act."
Glimmer Wanderer 4W
Creature - Kirin (C)
Flying, lifelink
When Glimmer Wanderer dies, it becomes Night.
Its disappearance leaves a vacuum in the fleeting lights of Bazhoan.
3/3
One-Legged Devil R
Creature- Devil (C)
One-Legged Devil can't block.
Wuu Zhen has no power over them, yet they still reave and pillage for the sheer joy of it.
2/1
Darkness Falls B
Sorcery (C)
Target player discards a card and loses 1 life. It becomes Night.
"It begins." - Wuu Zhen
Hollow-Palm Defender 2W
Creature- Ape Monk (C)
Defender, Lifelink
"You are safe with me."
1/5
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
. Token Creature - Turtle Beast (S)
Trample
4/4
Flock of Imps 5B
Creature- Imp (C)
Flying
When flock of Imps enters the battlefield, each player loses 4 life.
"Never look at the clouds at night-time. They may not be clouds at all."
4/4
Hopping Jiangshi 2B
Creature - Vampire (C)
Sacrifice a creature: ~ gains flying until end of turn.
"Come on, it's not midnight yet. I'm just warming up."
3/2
Watchful Shi 3
Artifact (C)
When one or more creatures attacks you, Watchful Shi becomes a 2/5 Cat creature until end of turn.
A terrifying visage, and a calming presence.
Focus of Mind 2UU
Instant (C)
Draw 2 cards.
Untap target creature.
"Breathe, think, act."
Lurking Tiger 2GG
Creature- Cat (C)
G: Lurking Tiger gains hexproof until end of turn. Activate this ability only at Night.
"If you see the eyes glimmer at night, it's already too late." - Lo Jiao, Night Messenger
3/3
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
. Token Creature - Turtle Beast (S)
Trample
4/4
Dawnbringer Doves 1W
Creature- Bird (C)
Flying
When Dawnbringer Doves enters the battlefield, it becomes Day (It is Day until an effect causes it to become Night).
During the Day, Dawnbringer Doves gets +0/+1 and vigilance.
1/2
Flock of Imps 5B
Creature- Imp (C)
Flying
When flock of Imps enters the battlefield, each player loses 4 life.
"Never look at the clouds at night-time. They may not be clouds at all."
4/4
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
I agree with Void_nothing that trademarked stuff should be generally avoided: I don't know any Starcraft lore. However, a space-themed set would make plenty of sense.
Plysut was once ruled by three great empires, their idiosyncratic relationship maintaining peace between them in a perfect equity of power. But now, for their own reasons, each of these nations has been cloven in two: the theocratic Lezilin over a succession dispute between the twin daughters of the recently deceased Heirophant Lord, the warlike Ebumear due to the machinations of a renegade naval fleet, and the technologically-advanced Teul thanks to conflict between its rational-minded leaders and a previously-unknown doomsday cult...
Tactics X (Whenever this creature blocks or becomes blocked by a creature without tactics, it gets +X/+X until end of turn.)
Embed COST (You may cast this spell as an Aura with "Enchant creature you control" for its embed cost.)
Finality COST (you may cast this spell for its finality cost. If you do, change its text by replacing all instances of "creatures" with "creatures you don't control.")
Sacraments - [When this enters the battlefield,] Do [SOMETHING] for each Aura you control.
Viashino Warrior (R)
Token Creature - Viashino Warrior
Tactics 1 (Whenever this creature blocks or becomes blocked by a creature without tactics, it gets +1/+1 until end of turn.)
1/1
Intimidating Roar 1G
Sorcery (C)
Target creature gets +2/+2 and cannot be blocked by creatures with power 2 or less until end of turn.
Seal of Lezilin 1W
Enchantment - Aura (C)
Enchant creature
You and permanents you control have protection from enchanted creature.
Marked by Lezilin high priests, heretics aren't welcome in Lezilin realm.
Miasma Minefield 3B
Enchantment (C)
Whenever an opponent attacks with one or more creatures, that player loses 1 life.
Embed 1B (You may cast this spell as an Aura with "Enchant creature you control" for its embed cost.)
Renegade Raiders 2U
Creature- Human Pirate (C)
When Renegade Raiders deals combat damage to a player, look at that player's hand, and draw a card.
"We're taking what belongs to the people. We're people, after all." - Firir, Renegade Leader
2/2
Twinfang Duelists RR
Creature - Viashino Warrior (C)
Tactics 1 (Whenever this creature blocks or becomes blocked by a creature without tactics, it gets +1/+1 until end of turn.)
When ~ enters the battlefield, create a 1/1 red viashino warrior creature token with tactics 1.
"Of course they're not going to fight you one at a time. Where's the fun in that?"
1/1
Teul Guardstone 3
Artifact (C)
Whenever a creature enters the battlefield, you may have ~ become a 3/3 Golem creature until end of turn.
"Another trick of those technocrats!" - last words, anonymous
Fogs of War 2U
Instant (C)
Creatures get -2/-0 until end of turn.
Finality 3U (you may cast this spell for its finality cost. If you do, change its text by replacing all instances of "creatures" with "creatures you don't control.")
Winding Zulgara 4GG
Creature- Wurm (C)
Trample
Winding Zulgara gets +2/+2 as long as it's enchanted.
The Zulgara started rampaging on the day of the Hierophant's death, as if to herald an era of turmoil.
5/4
Lezilin Anointed W
Creature - Human Cleric (C)
Sacraments - When Lezilin Anointed enters the battlefield, you gain 1 life for each Aura you control.
Whether Ynola or Moshna takes their father's throne, the rites in the Chamber of Perfumes will continue.
1/2
Ynola's Assassin 3BB
Creature- Human Assassin (C)
When Ynola's Assassin enters the battlefield, destroy target tapped creature.
"They say my sister never rests. When she does, kill her." -Ynola
3/3
Lezilin Schismatic 3U
Creature - Surrakar Shaman (U)
As long as you control an Aura, ~ has: "t: Draw a card."
He doesn't tell what's true or not. He shows.
2/4
Stern Technocrat 4U
Creature- Human Advisor (U)
When Stern Technocrat enters the battlefield, draw a card.
T: Tap or untap another target artifact or creature.
"You will disperse whether you wish to or not."
1/4
Incandescent Armor BR
Enchantment - Aura (U)
Enchant creature
When ~ becomes attached to a creature, remove all +1/+1 counters from that creature.
Enchanted creature gets -2/-2.
"Feel the heat of my disdain."
-Brun, Lezilin purist
Rare 1 of 1
Answer the Call 3GG
Enchantment- Aura (R)
Enchant Creature
When choosing a target for Answer the Call, you may instead put a creature card from your hand onto the battlefield with Answer the Call attached to it.
When Answer the Call leaves the battlefield, exile enchanted creature.
Cult Master 2WW
Creature- Human Cleric (R)
Vigilance
Sacraments - When Cult Master enters the battlefield, create a 1/1 white cleric creature token for each Aura you control.
Cult Master and other Cleric creatures you control have "T, Sacrifice this creature: Each non-Cleric creature gets -1/-1 until end of turn. You gain 1 life."
2/7
Fierce Retaliation XRR
Sorcery (R)
Fierce Retaliation deals X damage to target creature. Create X 1/1 red Viashino Warrior creature tokens with Tactics 1.
"For Ebumear!"
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Tactics X (Whenever this creature blocks or becomes blocked by a creature without tactics, it gets +X/+X until end of turn.)
Embed COST (You may cast this spell as an Aura with "Enchant creature you control" for its embed cost.)
Finality COST (you may cast this spell for its finality cost. If you do, change its text by replacing all instances of "creatures" with "creatures you don't control.")
Sacraments - [When this enters the battlefield,] Do [SOMETHING] for each Aura you control.
Viashino Warrior (R)
Token Creature - Viashino Warrior
Tactics 1 (Whenever this creature blocks or becomes blocked by a creature without tactics, it gets +1/+1 until end of turn.)
1/1
Intimidating Roar 1G
Sorcery (C)
Target creature gets +2/+2 and cannot be blocked by creatures with power 2 or less until end of turn.
Seal of Lezilin 1W
Enchantment - Aura (C)
Enchant creature
You and permanents you control have protection from enchanted creature.
Marked by Lezilin high priests, heretics aren't welcome in Lezilin realm.
Miasma Minefield 3B
Enchantment (C)
Whenever an opponent attacks with one or more creatures, that player loses 1 life.
Embed 1B (You may cast this spell as an Aura with "Enchant creature you control" for its embed cost.)
Renegade Raiders 2U
Creature- Human Pirate (C)
When Renegade Raiders deals combat damage to a player, look at that player's hand, and draw a card.
"We're taking what belongs to the people. We're people, after all." - Firir, Renegade Leader
2/2
Twinfang Duelists RR
Creature - Viashino Warrior (C)
Tactics 1 (Whenever this creature blocks or becomes blocked by a creature without tactics, it gets +1/+1 until end of turn.)
When ~ enters the battlefield, create a 1/1 red viashino warrior creature token with tactics 1.
"Of course they're not going to fight you one at a time. Where's the fun in that?"
1/1
Teul Guardstone 3
Artifact (C)
Whenever a creature enters the battlefield, you may have ~ become a 3/3 Golem creature until end of turn.
"Another trick of those technocrats!" - last words, anonymous
Fogs of War 2U
Instant (C)
Creatures get -2/-0 until end of turn.
Finality 3U (you may cast this spell for its finality cost. If you do, change its text by replacing all instances of "creatures" with "creatures you don't control.")
Winding Zulgara 4GG
Creature- Wurm (C)
Trample
Winding Zulgara gets +2/+2 as long as it's enchanted.
The Zulgara started rampaging on the day of the Hierophant's death, as if to herald an era of turmoil.
5/4
Lezilin Anointed W
Creature - Human Cleric (C)
Sacraments - When Lezilin Anointed enters the battlefield, you gain 1 life for each Aura you control.
Whether Ynola or Moshna takes their father's throne, the rites in the Chamber of Perfumes will continue.
1/2
Ynola's Assassin 3BB
Creature- Human Assassin (C)
When Ynola's Assassin enters the battlefield, destroy target tapped creature.
"They say my sister never rests. When she does, kill her." -Ynola
3/3
Lezilin Schismatic 3U
Creature - Surrakar Shaman (U)
As long as you control an Aura, ~ has: "t: Draw a card."
He doesn't tell what's true or not. He shows.
2/4
Heavy Bombardment 2R
Sorcery (U)
Heavy Bombardment deals 2 damage to all creatures.
Finality 3RR (you may cast this spell for its finality cost. If you do, change its text by replacing all instances of "creatures" with "creatures you don't control.")
Goblin Battlemaster 1R
Creature- Goblin Warrior (U)
Tactics 4 (Whenever this creature blocks or becomes blocked by a creature without tactics, it gets +4/+4 until end of turn.)
"Pff, he don't look like much."
0/1
Stern Technocrat 4U
Creature- Human Advisor (U)
When Stern Technocrat enters the battlefield, draw a card.
T: Tap or untap another target artifact or creature.
"You will disperse whether you wish to or not."
1/4
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Tactics X (Whenever this creature blocks or becomes blocked by a creature without tactics, it gets +X/+X until end of turn.)
Embed COST (You may cast this spell as an Aura with "Enchant creature you control" for its embed cost.)
Finality COST (you may cast this spell for its finality cost. If you do, change its text by replacing all instances of "creatures" with "creatures you don't control.")
Sacraments - [When this enters the battlefield,] Do [SOMETHING] for each Aura you control.
Viashino Warrior (R)
Token Creature - Viashino Warrior
Tactics 1 (Whenever this creature blocks or becomes blocked by a creature without tactics, it gets +1/+1 until end of turn.)
1/1
Intimidating Roar 1G
Sorcery (C)
Target creature gets +2/+2 and cannot be blocked by creatures with power 2 or less until end of turn.
Seal of Lezilin 1W
Enchantment - Aura (C)
Enchant creature
You and permanents you control have protection from enchanted creature.
Marked by Lezilin high priests, heretics aren't welcome in Lezilin realm.
Miasma Minefield 3B
Enchantment (C)
Whenever an opponent attacks with one or more creatures, that player loses 1 life.
Embed 1B (You may cast this spell as an Aura with "Enchant creature you control" for its embed cost.)
Renegade Raiders 2U
Creature- Human Pirate (C)
When Renegade Raiders deals combat damage to a player, look at that player's hand, and draw a card.
"We're taking what belongs to the people. We're people, after all." - Firir, Renegade Leader
2/2
Twinfang Duelists RR
Creature - Viashino Warrior (C)
Tactics 1 (Whenever this creature blocks or becomes blocked by a creature without tactics, it gets +1/+1 until end of turn.)
When ~ enters the battlefield, create a 1/1 red viashino warrior creature token with tactics 1.
"Of course they're not going to fight you one at a time. Where's the fun in that?"
1/1
Teul Guardstone 3
Artifact (C)
Whenever a creature enters the battlefield, you may have ~ become a 3/3 Golem creature until end of turn.
"Another trick of those technocrats!" - last words, anonymous
Fogs of War 2U
Instant (C)
Creatures get -2/-0 until end of turn.
Finality 3U (you may cast this spell for its finality cost. If you do, change its text by replacing all instances of "creatures" with "creatures you don't control.")
Winding Zulgara 4GG
Creature- Wurm (C)
Trample
Winding Zulgara gets +2/+2 as long as it's enchanted.
The Zulgara started rampaging on the day of the Hierophant's death, as if to herald an era of turmoil.
5/4
Lezilin Anointed W
Creature - Human Cleric (C)
Sacraments - When Lezilin Anointed enters the battlefield, you gain 1 life for each Aura you control.
Whether Ynola or Moshna takes their father's throne, the rites in the Chamber of Perfumes will continue.
1/2
Ynola's Assassin 3BB
Creature- Human Assassin (C)
When Ynola's Assassin enters the battlefield, destroy target tapped creature.
"They say my sister never rests. When she does, kill her." -Ynola
3/3
Tactical Advantage 2W
Enchantment (C)
Embed W (You may cast this spell as an Aura with "Enchant creature you control" for its embed cost.)
Each creature you control gets +0/+1, and can block an additional creature.
"The rebels may control the sea, but they'll never take the city of Ebumear."
Cultist's Dagger 1
Artifact- Equipment (C)
Equip 1
Equipped creature gets +1/+1, and has "T, Sacrifice this creature: Target player loses 1 life, and you gain 1 life."
"I don't understand it: if they keep killing themselves, how are there always more of them?"
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Tactics X (Whenever this creature blocks or becomes blocked by a creature without tactics, it gets +X/+X until end of turn.)
Embed COST (You may cast this spell as an Aura with "Enchant creature you control" for its embed cost.)
Finality COST (you may cast this spell for its finality cost. If you do, change its text by replacing all instances of "creatures" with "creatures you don't control.")
Viashino Warrior (R)
Token Creature - Viashino Warrior
Tactics 1 (Whenever this creature blocks or becomes blocked by a creature without tactics, it gets +1/+1 until end of turn.)
1/1
Intimidating Roar 1G
Sorcery (C)
Target creature gets +2/+2 and cannot be blocked by creatures with power 2 or less until end of turn.
Seal of Lezilin 1W
Enchantment - Aura (C)
Enchant creature
You and permanents you control have protection from enchanted creature.
Marked by Lezilin high priests, heretics aren't welcome in Lezilin realm.
Miasma Minefield 3B
Enchantment (C)
Whenever an opponent attacks with one or more creatures, that player loses 1 life.
Embed 1B (You may cast this spell as an Aura with "Enchant creature you control" for its embed cost.)
Renegade Raiders 2U
Creature- Human Pirate (C)
When Renegade Raiders deals combat damage to a player, look at that player's hand, and draw a card.
"We're taking what belongs to the people. We're people, after all." - Firir, Renegade Leader
2/2
Twinfang Duelists RR
Creature - Viashino Warrior (C)
Tactics 1 (Whenever this creature blocks or becomes blocked by a creature without tactics, it gets +1/+1 until end of turn.)
When ~ enters the battlefield, create a 1/1 red viashino warrior creature token with tactics 1.
"Of course they're not going to fight you one at a time. Where's the fun in that?"
1/1
Teul Guardstone 3
Artifact (C)
Whenever a creature enters the battlefield, you may have ~ become a 3/3 Golem creature until end of turn.
"Another trick of those technocrats!" - last words, anonymous
Fogs of War 2U
Instant (C)
Creatures get -2/-0 until end of turn.
Finality 3U (you may cast this spell for its finality cost. If you do, change its text by replacing all instances of "creatures" with "creatures you don't control.")
Winding Zulgara 4GG
Creature- Wurm (C)
Trample
Winding Zulgara gets +2/+2 as long as it's enchanted.
The Zulgara started rampaging on the day of the Hierophant's death, as if to herald an era of turmoil.
5/4
Silk-Dancer U
Creature- Human (C)
Prowess
T: Tap target creature with power less than or equal to Silk-Dancer's power.
It's difficult to look away.
0/3
Teulan Spellbomb 2
Artifact (C)
2,T, Sacrifice Teulan Spellbomb: It deals 2 damage to target creature or player.
6,T, Sacrifice Teulan Spellbomb: It deals 2 damage to target creature or player. Draw a card.
"I almost pity those cultists." - Naji, Teulan Soldier
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Plysut was once ruled by three great empires, their idiosyncratic relationship maintaining peace between them in a perfect equity of power. But now, for their own reasons, each of these nations has been cloven in two: the theocratic Lezilin over a succession dispute between the twin daughters of the recently deceased Heirophant Lord, the warlike Ebumear due to the machinations of a renegade naval fleet, and the technologically-advanced Teul thanks to conflict between its rational-minded leaders and a previously-unknown doomsday cult...
Tactics X [i](Whenever this creature blocks or becomes blocked by a creature without tactics, it gets +X/+X until end of turn.)
Embed COST [i](You may cast this spell as an Aura with "Enchant creature you control" for its embed cost.)[/i]
Viashino Warrior [i](R)[/i]
Token Creature - Viashino Warrior
Tactics 1 [i](Whenever this creature blocks or becomes blocked by a creature without tactics, it gets +1/+1 until end of turn.)[/i]
1/1
Intimidating Roar 1G
Sorcery (C)
Target creature gets +2/+2 and cannot be blocked by creatures with power 2 or less until end of turn.
Seal of Lezilin 1W
Enchantment - Aura (C)
Enchant creature
You and permanents you control have protection from enchanted creature.
[i]Marked by Lezilin high priests, heretics aren't welcome in Lezilin realm.[/i]
Miasma Minefield 3B
Enchantment (C)
Whenever an opponent attacks with one or more creatures, that player loses 1 life.
Embed 1B [i](You may cast this spell as an Aura with "Enchant creature you control" for its embed cost.)[/i]
Political Assassination 5BB
Instant (C)
Destroy target creature.
Gain 2 life.
Draw a card.
[i]Death is so often an opportunity.[/i]
Teulan Fanatic B
Creature- Surrakar Cleric (C)
Doomaday 1 [i](This creature enters the battlefield with a -1/-1 counter. When it dies, you may put its -1/-1 counters on target creature.)[/i]
[i]"Whatever it is they are planning, it is irrational and dangerous." - The Wise Councilwoman Zilli, of the Subcommittee on Internal Affairs[/i]
2/2
Renegade Raiders 2U
Creature- Human Pirate (C)
When Renegade Raiders deals combat damage to a player, look at that player's hand, and draw a card.
[i]"We're taking what belongs to the people. We're people, after all." - Firir, Renegade Leader[/i]
2/2
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Affiliate COST (COST: Change the text of this spell or permanent by replacing each creature type word with another. [Activate this ability only while this spell is on the stack.])
Defy N (This creature enters the battlefield with N +1/+1 counters on it if you control fewer creatures than an opponent.)
Token Creature - Aurochs (S)
Trample
3/3
Brainwashed Deinosuchus 4B
Creature- Crocodile
Defender, Lifelink
Used by all the Sivaki tribes, wild Deinosuchus no longer exist.
4/4
Venom Acolyte 3G
Creature - Human Druid (C)
When Venom Acolyte enters the battlefield, create a 1/1 green Snake creature token.
Whenever Venom Acolyte attacks or blocks, it gets +0/+1 and gains deathtouch until end of turn if a Snake you control is attacking or blocking.
2/2
Snarling Wolverine 1R
Creature- Wolverineb(C)
First strike
Snarling Woverine attacks each turn if able unless you control a Druid or Shaman.
"Snarling beast? I see a poor, hungry little wretch, who's far from home."
2/2
Wolfsoul Hermit 1R
Creature - Human Rogue (C)
When ~ dies, create a 2/2 green Wolf creature token.
Human half and wolf half are sharing one mind among two bodies, that's why lifetime of hermits is longer than lifetime of average humans - sometimes one of them replaces the other.
1/1
Jungle's Victim 1B
Sorcery (C)
Destroy target nongreen creature.
"Nargal the Proud rode into the jungle on his great cat. A week later, the cat returned."
Silent Hunter 2U
Creature - Merfolk Rogue (C)
Silent Hunter can't be blocked unless a player cast a spell this turn.
The near-undetectable calls of shark and narwhal guide her.
2/3
Song of the Sea U
Instant (C)
Each Fish and Whale creature you control gets +0/+1 and gains hexproof until end of turn.
Affiliate 1 (1: Change the text of this spell by replacing each creature type word with another. Activate this ability only while this spell is on the stack.)
A beautiful song that can be performed even without lungs or vocal cords.
Utter Uselessness G
Enchantment - Aura (C)
Enchant artifact
Enchanted artifact loses all abilities. If it's a creature, it's 1/1.
"Such trinkets have little reason to even be on Gadagar - except perhaps as goo fodder." - Morosi, Nature's Favored
Dolphin Riders 2UU
Creature - Merfolk (C)
Defy 1 (This creature enters the battlefield with a +1/+1 counter on it if you control fewer creatures than an opponent.)
~ can't be blocked.
"High tide brings me headache. And bad memories." - Vorolo, Kamain coast sentry
2/2
Solsen Mastiff 1W
Creature - Hound (C)
Defy 2 (This creature enters the battlefield with two +1/+1 counters on it if you control fewer creatures than an opponent.)
"You know what to do when you see someone you don't know, yes, Mottleback? That's right, boy! Maul!"
1/1
Rugged Kennel-Master 2R
Creature- Human Shaman (U)
Wolf and Hound creatures you control have menace.
Affiliate 1R
"I once saw a giant run screaming from a pup. It's all about the snarl."
2/2
Sivaki Shapeshifter 2G
Creature- Human Shapeshifter (U)
G: Sivaki Shapeshifter gets -1/-1, and becomes a Lizard until end of turn.
1G: Target Lizard creature gets your choice of deathtouch, hexproof, or forestwalk until end of turn.
2/3
Revesion of Form B
Instant (U)
Target creature gets -X/-X until end of turn, where X is the number of creature types that creature has.
"What are you? That's right. You're nothing."
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Token Creature - Aurochs (S)
Trample
3/3
Brainwashed Deinosuchus 4B
Creature- Crocodile
Defender, Lifelink
Used by all the Sivaki tribes, wild Deinosuchus no longer exist.
4/4
Venom Acolyte 3G
Creature - Human Druid (C)
When Venom Acolyte enters the battlefield, create a 1/1 green Snake creature token.
Whenever Venom Acolyte attacks or blocks, it gets +0/+1 and gains deathtouch until end of turn if a Snake you control is attacking or blocking.
2/2
Snarling Wolverine 1R
Creature- Wolverineb(C)
First strike
Snarling Woverine attacks each turn if able unless you control a Druid or Shaman.
"Snarling beast? I see a poor, hungry little wretch, who's far from home."
2/2
Wolfsoul Hermit 1R
Creature - Human Rogue (C)
When ~ dies, create a 2/2 green Wolf creature token.
Human half and wolf half are sharing one mind among two bodies, that's why lifetime of hermits is longer than lifetime of average humans - sometimes one of them replaces the other.
1/1
Common 5 of 10
Wildbond Ranger 2G
Creature- Human Shaman(C)
Soulbond
As long as Wildbond Ranger is paired with a creature, that creature gets +1/+1. If that creature is a Wolf, Bear, or Beast, that creature gains trample.
2/3
Jungle's Victim 1B
Sorcery (C)
Destroy target nongreen creature.
"Nargal the Proud rode into the jungle on his great cat. A week later, the cat returned."
Sarria's Song 3U
Instant (C)
Choose one, then choose one again. (You may choose the same mode twice):
- Draw a card.
- Create a 1/1 blue bird creature token with flying.
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Token Creature - Aurochs (S)
Trample
3/3
Brainwashed Deinosuchus 4B
Creature- Crocodile
Defender, Lifelink
Used by all the Sivaki tribes, wild Deinosuchus no longer exist.
4/4
Venom Acolyte 3G
Creature - Human Druid (C)
When Venom Acolyte enters the battlefield, create a 1/1 green Snake creature token.
Whenever Venom Acolyte attacks or blocks, it gets +0/+1 and gains deathtouch until end of turn if a Snake you control is attacking or blocking.
2/2
Summoner's Assistant 2U
Creature- Human Wizard (C)
When Summoner's Assistant enters the battlefield, populate.
"You're fired until you can bring me something bigger."
2/2
Snarling Wolverine 1R
Creature- Wolverineb(C)
First strike
Snarling Woverine attacks each turn if able unless you control a Druid or Shaman.
"Snarling beast? I see a poor, hungry little wretch, who's far from home."
2/2
Morosi's Priest 1W
Creature- Human Cleric (C)
1, T: Tap target non-Human creature.
"The beasts of the world will bow to me." - Morosi, Nature's Favored
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Gadagar is a wild world of bonds between humanoid and animal. Therianthropic magic, familiars, and mounted monsters are fixtures of daily life, and the hunt and the chase are matters of survival for nearly everyone. And yet, even on such a plane, artifice has begun to bloom, threatening the delicate balance of all things...
Token Creature - Aurochs (S)
Trample
3/3
Common 1 of 10
Call the Herd 2GG
Tribal Sorcery- Aurochs (C)
Create a 3/3 green Aurochs creature token with trample.
Whenever you cast an Aurochs spell, you may pay G. If you do, return Call the Herd from your graveyard to your
hand.
"It's not alone, trust me." - Purrin, Yugala Poacher
Pigeon Trainer 2U
Creature- Human Rogue
When Pigeon Trainer enters the battlefield, create a 1/1 blue bird creature token with flying.
T, Tap a bird creature you control: Draw a card, then discard a card.
"Lucky here distracts 'em, an' I takes their fruit and runs. Issa perfect strategy."
1/2
Brainwashed Deinosuchus 4B
Creature- Crocodile
Defender, Lifelink
Used by all the Sivaki tribes, wild Deinosuchus no longer exist.
4/4
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.