Bird1U
Creature — Bird {U}
Flying
Whenever Bird attacks, if you have more cards in hand than each opponent, switch Bird's power and toughness until end of turn.
1/3
Vampire Baby1B
Creature — Bat {U}
Flying
At the beginning of your end step, if an opponent lost life this turn, put a +1/+1 counter on Vampire Baby.
0/1
IIW: Your MAGIC ORIGIN
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Chandra Ablaze1RR
Planeswalker - Chandra (M)
+1: Chandra Ablaze deals 2 damage to each player.
-2: Discard a card, then draw two cards.
-6: You get an emblem with "Whenever you cast an instant or sorcery spell, draw a card, then add RRR to your mana pool."
(3)
IIW: RDW/mono r devotion
Fairly impressive damage output on this thing (reminds me of Sulfuric Vortex minus the good part of that card). The -2 scares me a bit; I think you want an "if you do" there. The emblem is pretty great, as far as these things go.
Chandra Ablaze was the worst so you get a good score on part 2 of the evaluation.
Does the card we're replacing need to retain the same collector number & rarity?
Konda's Loreweaver2WW
Creature - Human Cleric (U)
Whenever Konda's Loreweaver attacks, target legendary permanent you control gains indestructible for as long as you control Konda's Loreweaver. He channels Konda's divine light to empower his champions for the battles ahead.
2/2
EDIT: Changed "until end of turn" to "as long as you control" - probably too strong, but up to you.
IIW: Light and airy
Replacing Konda's Hatamoto. I really wanted to replace Kitsune Healer, because that card is terrible, but it is a) a common, b) has no flavor justification for granting indestructible.
No, that would be too much work. I'm certainly not checking.
Why is this an attack trigger? Aegis Angel does this effect but better and more elegant.
You could have picked basically any card from Kamigawa block and it would be a legitimate replace.
Cemetery Grime 2G
Creature - Ooze (rare)
Whenever a creature you control dies, put X +1/+1 counters on Cemetery Grime, where X is that creature's toughness.
Sacrifice a creature: Regenerate Cemetery Grime.
1/1 "It reached out from the emptied grave and rose up in a putrid mass, engulfing poor Henrik completely. I don't think I slept for 3 days after seeing that horrible creature." - Hindrek, recalling the disappearance of his brother Henrik.
Yo dude.
This card feels like it grows too big, too fast. Given the regen/sac ability, I'd be happy if it got one counter.
I liked gutter grime. It was really strong. Not for every deck but if you were in the blocking mood it was great.
Citrine Leech2WW
Creature - Leech (R)
White spells you play cost W more to play.
Flying
When Citrine Leech deals damage, you gain that much life.
4/4
IIW: blue tokens
This is certainly an upgrade over the actual leech, which was garbage. All of the other leeches you could at least pretend are good, but not this one.
That's both part of the evaluations in one sentence. Actually two.
Telemin Duplicant1UU
Creature — Shapeshifter [M]
When Telemin Duplicant enters the battlefield, an opponent reveals cards from the top of his or her library until he or she reveals a creature card. That player puts all noncreature cards revealed this way into his or her graveyard, then puts that creature onto the battlefield under his or her control.
4/6
IIW: Defensive magic
... Are you replacing Telemin Performance?
Why?
This card doesn't really appeal to me. 4/6 for 3 is a really weird card to get for this drawback. In blue.
Replacing Arcane Melee because why was that even a thing.
Panty Raid1U
Enchantment (R)
Whenever a creature you control deals combat damage to a player, you may draw a card. If you do, return that creature to its owner’s hand.
IIW: A legendary creature card that represents yourself.
Let me tell you a story. Back when I was a young pup, in Scars of Mirrodin, I was in a draft. I always drafted blue in that format, mostly because it was extremely underdrafted and I could wheel things like Sky-Eel School and just kill people with a bunch of flying monsters. I also had an unhealthy love for Turn Aside, which is the most tilting card in the world to maindeck. Anyway, one time I drafted Dissipation Field. I thought it would be a good card. It would slow my opponent's development down. I would never lose a match. In reality, I played it in one game and my opponent just laughed. I was sure I would be fine, but what happened was that he would attack, I would let some guys through, and then he would just replay his guys. "Thanks for giving my team vigilance!" was the taunt. The moral of the story is that your card gives your team vigilance, lets you rebuy ETB abilities, and even draws you cards along the way (so you can hit land drops and keep developing even with having to replay guys). Very powerful. Probably too good at 2 CMC.
why arcane melee? because muh maro
Royal Surveyor1W
Creature — Human Wizard {R}
Mana abilities of nonland permanents can't be activated.
Activated abilities of lands can't be activated unless they're mana abilities.
2/2
IIW: A card from a set you like. Replace an existing card.
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Temple Raid3BB
Enchantment {R}
Whenever a creature you control deals combat damage to a player, that player exiles a card from his or her graveyard.
You play play one card exiled with Temple Raid each turn.
IIW: Assassin
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Firemind's Influence3UR
Enchantment — Aura {U}
Enchant creature
Enchanted creature gets +2/+2 and has flying and haste.
When Firemind's Influence enters the battlefield, untap enchanted creature and gain control of it until end of turn.
IIW: big strong manly dudes
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Creature — Spirit {U}
Flying
2/1
IIW: couples naked race down by its quiet side
Creature — Bird {U}
Flying
Whenever Bird attacks, if you have more cards in hand than each opponent, switch Bird's power and toughness until end of turn.
1/3
IIW: fly me to the moon
Creature — Elemental {C}
Flying
When Sporky Dorky deals combat damage to a player, sacrifice it.
4/1
IIW: do something new, but actually good for once.
Creature — Insect {U}
Flying, deathtouch
1/1
IIW: flip flip flipadelphia
Creature — Bat {U}
Flying
At the beginning of your end step, if an opponent lost life this turn, put a +1/+1 counter on Vampire Baby.
0/1
IIW: Your MAGIC ORIGIN
And by we I mean me.
1. Your card, is good?
2. Did the card you pick to replace need replacing?
Fairly impressive damage output on this thing (reminds me of Sulfuric Vortex minus the good part of that card). The -2 scares me a bit; I think you want an "if you do" there. The emblem is pretty great, as far as these things go.
Chandra Ablaze was the worst so you get a good score on part 2 of the evaluation.
No, that would be too much work. I'm certainly not checking.
Why is this an attack trigger? Aegis Angel does this effect but better and more elegant.
You could have picked basically any card from Kamigawa block and it would be a legitimate replace.
Yo dude.
This card feels like it grows too big, too fast. Given the regen/sac ability, I'd be happy if it got one counter.
I liked gutter grime. It was really strong. Not for every deck but if you were in the blocking mood it was great.
This is certainly an upgrade over the actual leech, which was garbage. All of the other leeches you could at least pretend are good, but not this one.
That's both part of the evaluations in one sentence. Actually two.
... Are you replacing Telemin Performance?
Why?
This card doesn't really appeal to me. 4/6 for 3 is a really weird card to get for this drawback. In blue.
Why is this rare?
I kind of liked Augury Adept.
Let me tell you a story. Back when I was a young pup, in Scars of Mirrodin, I was in a draft. I always drafted blue in that format, mostly because it was extremely underdrafted and I could wheel things like Sky-Eel School and just kill people with a bunch of flying monsters. I also had an unhealthy love for Turn Aside, which is the most tilting card in the world to maindeck. Anyway, one time I drafted Dissipation Field. I thought it would be a good card. It would slow my opponent's development down. I would never lose a match. In reality, I played it in one game and my opponent just laughed. I was sure I would be fine, but what happened was that he would attack, I would let some guys through, and then he would just replay his guys. "Thanks for giving my team vigilance!" was the taunt. The moral of the story is that your card gives your team vigilance, lets you rebuy ETB abilities, and even draws you cards along the way (so you can hit land drops and keep developing even with having to replay guys). Very powerful. Probably too good at 2 CMC.
why arcane melee? because muh maro
This is actually kind of cute.
Eye of Ugin was cool I guess.
Winner: Scarbo
Next: RDW/mono r devotion
Creature — Human Wizard {R}
Mana abilities of nonland permanents can't be activated.
Activated abilities of lands can't be activated unless they're mana abilities.
2/2
IIW: A card from a set you like. Replace an existing card.
Enchantment {R}
Whenever a creature you control deals combat damage to a player, that player exiles a card from his or her graveyard.
You play play one card exiled with Temple Raid each turn.
IIW: Assassin
Legendary Creature — Dragon {M}
Flying, trample
R: Dragonlord Kargan gets +1/+0 until end of turn.
8/8
IIW: exploit me like one of your proletarians
Enchantment — Aura {U}
Enchant creature
Enchanted creature gets +2/+2 and has flying and haste.
When Firemind's Influence enters the battlefield, untap enchanted creature and gain control of it until end of turn.
IIW: big strong manly dudes