Hey, I'm the person who made the primer. First of all, welcome to Stompy!
I think the list in the primer is pretty up to date: Rhonas the Indomitable can be left out or replaced with a Hooting Mandrills if you want to play with fetches, and with a fetchless list you generally don't want to play Narnam Renegade but instead play more Experiment One or Pelt Collector. Which one of them is 'better' is both vague and undecided, so I think it depends on both your meta and what you personally like/value more.
Take a look at the card choices section, I hope that will clear up some questions you might have (both in strategic and financial sense)
If someone else has something to add to what is not up to date in the primer, please let Break84 and me know! (For slightly different reasons)
I would say look at the decklist and card choices (including suboptimal cards) in the primer, that might help. I see you are trying to get the synergy of putting the -1/-1 counters on your 1-drops, how does that work out? Isn't it a bit slow in comparison to other decklists?
Also, I would really suggest adding Dryad Militant to your deck; it disrupts so many popular decks that you can't really afford not to play her.
Lastly, I'd say that for a Stompy deck, which wants to win as fast as possible, 6 lands that come into play tapped is too much of a hindrance for our gameplan.
Have you played with your decklist already, and if so, what are your opinions/findings?
First of all, congratulations on the results!
How did playing Pelt Collector and Experiment One go? Does it feel good to play both in a non-fetch list? Do you prefer one over the other?
How are the sideboard cards? You used a lot of singletons, are there some you were disappointed in/surprised with? Cards that you feel were better than others (Life Goes On vs Feed the Clan, Relic of Progenitus vs Grafdigger's Cage)?
Other general comments about specific matchups/cards you'd like to share?
I would have to disagree with you on using Aether Vial (and Dryad Arbor) in Stompy.
Playing Vial means playing either less creatures or less utility spells, it doesn't do damage by itself, and the boost it gives takes away from cards in your hand that actually do damage, and we really need as many creatures/pump as possible in our opening hand.
It also doesn't add any devotion, and Vial being destroyed means a significant tempo loss. Dryad Arbor also doesn't add any devotion, you can't tap it when it comes into play (which is a big tempo loss if you don't play her with Vial), and both Vial and Dryad are absolutely awful topdecks, of which we want as little as possible since we want to apply pressure as much as possible. Topdecking Experiment One/Pelt Collector (but mostly E-One) already is as bad as it can get, and I personally wouldn't want to have 8 more cards I don't want to draw into.
@richaworth
Why don't you use a single Stomping Ground instead? Is it budget reasons?
I also have no idea whether Thrash // Threat is the card we need, but to determine that we need people to test it. So please, try it out and let us know how it goes!
@jokerstyle00
Isn't 2 Temple Garden enough when you have 10 fetches and 2 Horizon Canopy? I think 4 Temples will make you lose unnecessary amounts of life. (Is it because of the 2 Flooded Strand?)
Secondly, why no 4th Dryad Militant? You're talking about adding extra grave hate, so why not add the last Dryad?
And lastly, I would advise against Ripjaw Raptor because of his cmc of 4, which is just too high for what he does. Also because of the mana cost, I would also put Heroic Intervention in the side instead of the main, but if you have a meta with a lot of board wipes then I understand your choice.
Oh whoops, I misremembered Mutant's Prey's cost being 2 mana.. My bad!
Yeah, I completely forgot that we don't use that card because of reasons I won't list now. Titanic Brawl is still a bit better because of versatility, but we'll have to test this and see if it's any good.
1G
Instant
Costs 1 less if it targets a creature you control with a +1/+1 counter on it
Target creature you control fights target creature you don't control.
This card is exactly what we have been looking for!!
I've played a number of times against a friend who used to play a lot of UW control (before they played Terminus), and what I learned is that you basically always have to hold back a little bit, just apply pressure bit by bit until they find it too much and wipe you, and then you play more creatures.
I don't know how much of this applies to the current UW decks, especially since it doesn't cost 4 mana like most wipes, but I thought I'd share it anyway. Maybe Evolutionary Leap will help? Also works well with Strangleroot Geist.
I haven't tested it myself, but I think it would be better to run more Vines of Vastwood/Blossoming Defense/Heroic Intervention or something like Shapers' Sanctuary. Defense Grid also makes the cost of our Vines/Blossoming Defense in response to their removal cost 3 more if they cast removal during their own turn, which is pretty bad for us.
I know it also forces them to Opt during their own turn, but I think it's not worth it.
A 3/3 split between Pelt Collector and Experiment One sounds like a good thing to try, if you have Dryad Militant alongside it. Kalonian Tusker would be the first card I'd cut, but that's personal preference. Vines of Vastwood is a better card than Blossoming Defense against Infect. Deathtouch creatures are good against Eldrazi decks and big Merfolk, and more removal like Prey Upon/Hunt the Hunter might be good against Cord decks. I would personally bring in Natural State (and in your case the Back to Nature) against Merfolk to get rid of the Spreading Seas, but I haven't played much against them. The Fluff, how do you feel about this? I also completely agree on Thrun, the Last Troll against Control, I always have 1 in the side.
Also mainline11, how is Firespout working out for you? It's a card that I haven't even put in the sideboard section of the primer, so I'd love to get some info on it!
I found a player called Drake Sasser play with a Stompy list on stream.
The list is not optimal (he got it from someone else and he even said that some things could be better), and it feels as though he hasn't played with the deck much, but I wanted to share this with you guys either way!
I'm surprised at the Kalonian Tuskers and the lack of Horizon Canopy. Lifegain is in the sb in the shape of Blessed Alliance. The sb in general looks pretty good, even though I have no info on whether Brandon knew about the meta and how much he adapted to that. I would've put some Path to Exile in the main, but then again I don't know if he expected a lot of decks where it'd be a dead card. I'm still in favor of Pelt Collector, but that's just a personal preference I think.
I've been trying to do that, but since they are in a [.deck] [./deck] format, it doesn't work the way it normally does. I've tried adding the second card behind the first by typing it like "Experiment One [/Pelt Collector]", but that makes the Pelt Collector normal text and not a second link.
I've tried looking it up, but to no avail. Anyone knows how to fix this?
I think the list in the primer is pretty up to date: Rhonas the Indomitable can be left out or replaced with a Hooting Mandrills if you want to play with fetches, and with a fetchless list you generally don't want to play Narnam Renegade but instead play more Experiment One or Pelt Collector. Which one of them is 'better' is both vague and undecided, so I think it depends on both your meta and what you personally like/value more.
Take a look at the card choices section, I hope that will clear up some questions you might have (both in strategic and financial sense)
If someone else has something to add to what is not up to date in the primer, please let Break84 and me know! (For slightly different reasons)
Also, I would really suggest adding Dryad Militant to your deck; it disrupts so many popular decks that you can't really afford not to play her.
Lastly, I'd say that for a Stompy deck, which wants to win as fast as possible, 6 lands that come into play tapped is too much of a hindrance for our gameplan.
Have you played with your decklist already, and if so, what are your opinions/findings?
How did playing Pelt Collector and Experiment One go? Does it feel good to play both in a non-fetch list? Do you prefer one over the other?
How are the sideboard cards? You used a lot of singletons, are there some you were disappointed in/surprised with? Cards that you feel were better than others (Life Goes On vs Feed the Clan, Relic of Progenitus vs Grafdigger's Cage)?
Other general comments about specific matchups/cards you'd like to share?
Playing Vial means playing either less creatures or less utility spells, it doesn't do damage by itself, and the boost it gives takes away from cards in your hand that actually do damage, and we really need as many creatures/pump as possible in our opening hand.
It also doesn't add any devotion, and Vial being destroyed means a significant tempo loss.
Dryad Arbor also doesn't add any devotion, you can't tap it when it comes into play (which is a big tempo loss if you don't play her with Vial), and both Vial and Dryad are absolutely awful topdecks, of which we want as little as possible since we want to apply pressure as much as possible. Topdecking Experiment One/Pelt Collector (but mostly E-One) already is as bad as it can get, and I personally wouldn't want to have 8 more cards I don't want to draw into.
Why don't you use a single Stomping Ground instead? Is it budget reasons?
I also have no idea whether Thrash // Threat is the card we need, but to determine that we need people to test it. So please, try it out and let us know how it goes!
@jokerstyle00
Isn't 2 Temple Garden enough when you have 10 fetches and 2 Horizon Canopy? I think 4 Temples will make you lose unnecessary amounts of life. (Is it because of the 2 Flooded Strand?)
Secondly, why no 4th Dryad Militant? You're talking about adding extra grave hate, so why not add the last Dryad?
And lastly, I would advise against Ripjaw Raptor because of his cmc of 4, which is just too high for what he does. Also because of the mana cost, I would also put Heroic Intervention in the side instead of the main, but if you have a meta with a lot of board wipes then I understand your choice.
Yeah, I completely forgot that we don't use that card because of reasons I won't list now. Titanic Brawl is still a bit better because of versatility, but we'll have to test this and see if it's any good.
1G
Instant
Costs 1 less if it targets a creature you control with a +1/+1 counter on it
Target creature you control fights target creature you don't control.
This card is exactly what we have been looking for!!
What does your deck look like, and are you able to give a report on the tournaments?
I don't know how much of this applies to the current UW decks, especially since it doesn't cost 4 mana like most wipes, but I thought I'd share it anyway. Maybe Evolutionary Leap will help? Also works well with Strangleroot Geist.
I know it also forces them to Opt during their own turn, but I think it's not worth it.
Vines of Vastwood is a better card than Blossoming Defense against Infect. Deathtouch creatures are good against Eldrazi decks and big Merfolk, and more removal like Prey Upon/Hunt the Hunter might be good against Cord decks. I would personally bring in Natural State (and in your case the Back to Nature) against Merfolk to get rid of the Spreading Seas, but I haven't played much against them. The Fluff, how do you feel about this? I also completely agree on Thrun, the Last Troll against Control, I always have 1 in the side.
Also mainline11, how is Firespout working out for you? It's a card that I haven't even put in the sideboard section of the primer, so I'd love to get some info on it!
The list is not optimal (he got it from someone else and he even said that some things could be better), and it feels as though he hasn't played with the deck much, but I wanted to share this with you guys either way!
I've tried looking it up, but to no avail. Anyone knows how to fix this?