I played Chaos Wand, and a bit later cast Planar Bridge, with enough mana open to activate both. Elenda tries to Anguished Unmaking my Bridge, so I Bridge in Paradox Engine and Chaos Wand Elenda. The Engine trigger untaps enough mana to activate Bridge again, and activating Bridge lets me get a mana rock to give me enough to activate Wand again. I go off, Chaos Wanding both of my opponents over and over, generating stupid amounts of mana (and at one point hitting Imp's Mischief from Elenda to redirect his Anguished Unmaking), gaining life (one of my mana rocks is Pristine Talisman), and getting all my permanents I care to have in play (including more mana rocks so the amount of mana I'm generating per loop increases). Eventually, I permit Elenda to pass the turn to me.
I've got every single one of my creatures in play, all without summoning sickness except Baleful Strix and Solemn Simulacrum (reanimated on my upkeep by Gonti's Rescue from the Underworld). Gonti and Elenda have no creatures, thanks to the various spells I cast while going off on Elenda's turn. Gonti is at 26, Elenda is at 33. I swing at Gonti with Ulamog, the Infinite Gyre, Kozilek, Butcher of Truth, and Oloro for exactly lethal, and I swing at Elenda with everything else to set him to 2. I tap Pristine Talisman to make him go down to 1, drawing Debt to the Deathless. Cast Debt for X=1.
Also 18 lands in my graveyard, which I had sacrificed the previous turn to Squandered Resources, and some number of Plant tokens (from Avenger and Turntimber) and Elemental tokens (from Omnath).
Untap, draw, return 18 lands to play. One of the lands was a fetchland, activate it in response to the Avenger triggers. Two of the lands were Karoos, float 6 mana from City of Traitors and Ancient Tomb (and Regal Behemoth triggers) then bounce them.
Play City of Traitors, float an additional 3 mana, sacrifice to Squandered resources for a 4th. Play Ancient Tomb.
Tap lands for 6 more mana, sacrifice 7 clues (1 floating).
Play Mina and Denn, Wildborn, play 2 Forests. -3 Lord Windgrace to return fetchland and City of Traitors, fetch again.
Finally, cast Pox. At this point I've got a total of 98 creatures, 32 of which are Omnath tokens. I have to sacrifice 33 creatures and 7 lands for 40 permanents total, and I can make all 40 permanents I sacrifice be elementals. For 40 Angry Omnath triggers, after makying each opponent lose 1/3 of their life rounded up. :3
I was playing Mairsil, the Pretender and had Tree of Perdition, Quicksilver Elemental, and Aetherling caged. The mono black player played a boardwipe, so I tap out of blue mana to put the flicker ability of aetherling and tree's ability on the stack. My friend playing an Animar, soul of elements morph deck flipped Jeering Instigator gaining control of my Mairsil, activated the tree ability, setting me to four, and then let the boardwipe resolve, killing me with the mono black player's Blood Artist.
Also, Jeering Instigator's trigger doesn't work on other player's turns...unless the mono-black player somehow flashed in a board wipe on Animar's turn
Uh... what? You can unmorph a creature any time you have priority (and can pay the cost), and the trigger will go off just fine.
The table: Goreclaw (me), Ephara, Zada, and Maelstrom Wanderer
Ephara leads off with some nonbasics and mana rocks; Wanderer does the same. T3, Zada plays Blood Moon, and the two multicolor players are glad they have colored mana rocks out already.
Ephara and Wanderer both had a decent number of basics, but Ephara didn't draw any until the very end of the game, and the only basics Wanderer drew were mountains.
This was also the Ephara player's very first commander game ever, but he had good humor about it and is excited to play more.
Another player and I were chatting while waiting for a spot to open up in a nearby pod (two players were about to leave for the day), and I mentioned a game with my Karn, Silver Golem deck where an opponent kept tapping out to cast creatures, and I kept bouncing them with Erratic Portal. That other player had said at the time that my Karn deck was a scary-powerful control deck (it's not a control deck), and the two of us waiting for the game laughed about it.
Eventually we sit down to play, and I decide to play Karn. I even get Erratic Portal on the table. Late game, the player I was talking to taps out to cast Muldrotha (his commander). Then he casts Lion's Eye Diamond from his graveyard. "In response, Erratic Portal Muldrotha."
He felt especially stupid because he had lands he could play from his graveyard after resolving Muldrotha and before casting LED, which would have completely stopped that from happening.
The only complaint I got was that I didn't kill someone with commander damage using the Eldrazi Conscription I pitched to the Forgotten Creation.
So the following week I played the deck and ended up one-shotting two of my three opponents with commander damage. Helm of the Gods and Auramancer's Guise are nothing to sneeze at in an aura-heavy deck. (The third opponent took two hits, because they were first and Hakim wasn't fully suited up yet.)
Playing Hakim, Loreweaver, with a Caged Sun and Forgotten Creation in play and Hakim equipped with Illusionist's Bracers and 3 mana up. I was planning to EOT Intuition, but I ended up having to cast both Pact of Negation and Arcane Denial during the turn cycle to protect my board.
My upkeep, with Pact and Forgotten Creation triggers on the stack, I Intuition for Pemmin's Aura, Freed from the Real, and Treachery. I hand the cards to the player on my left to pick between, and when he takes a long time agonizing over the choice, I offer to make his choice easier: I'm planning to discard whichever one he gives me to Forgotten Creation anyway (and even without Forgotten Creation, I also had Geier Reach Sanitarium in play). He agrees, that does make his choice easier. He gives me Treachery, I pitch my hand to Forgotten Creation, and activate Hakim targeting Treachery and Pemmin's Aura with Pact trigger still on the stack. I float mana before untapping with Treachery, then activate Hakim's tap ability and Pemmin's untap ability. Repeat for infinite colored mana.
With an arbitrary amount of colored mana in my pool, I activate Hakim's first ability one more time, bringing back Pemmin's Aura and Hermetic Study to machine gun down all my opponents during my upkeep. With the Pact of Negation trigger still on the stack.
Radha animates his lands with Sylvan Awakening and casts Aggravated Assault, ready for infinite combat steps. K&T taxes the AA with Mystic Confluence; Radha has enough mana to keep his enchantment, but not enough to then go infinite afterwards.
The turn cycle passes around, and next turn Radha casts Summoner's Pact to tutor Eternal Witness, to get back Sylvan Awakening, and he does it again. This time he successfully gets his infinite combats going, and he even suits up Radha with Runes of the Deus.
Radha attacks me for a bunch of damage. Teferi's Protection.
Radha attacks Sigarda for a bunch of damage. Comeuppance.
Re-cast Radha, attacks K&T. Cyclonic Rift overloaded. The land-creatures get through, but Radha doesn't have enough mana to re-cast his board and activate Aggravated Assault, and a single punch from the lands isn't lethal on K&T.
We didn't actually finish the game, because the store was closing, but it was absolutely hilarious that when Radha finally got to play his infinite combo, all three opponents had the means to survive it.
I had Wort, two Goblin Warrior tokens, and a couple other creatures along with Chandra, the Firebrand at 4 loyalty. My two opponents each had 2-3 nontokens, and one opponent had a single Soldier token.
Rude Awakening conspired, 20 mana floating after both are done resolving (plus my untapped lands)
Activate the -2 ability on Chandra Parallel Evolution conspired
After letting one of the three Parallel Evolutions resolve to get more tokens, Increasing Vengeance conspired
After another Evolution resolves, flashback IV conspired
After all the Parallel Evolutions resolve, flashback Parallel Evolution conspired.
I started the turn with 2 tokens. I ended the turn with over 2000. My opponent with the Soldier token also had hundreds of 1/1s, but there was no way for them to get through my goblins, and neither opponent had a board-wipe in hand.
Playing my Rasputin Dreamweaver blink deck on Sunday, I got down an early Ephara and was generating tons of card advantage all game. The Animar player was hated off the table, and then I managed to get the ultimate on Venser, the Sojourner. My spells were picking off threats and the Inalla player's blue mana sources, but I had a lot of things to go after, since the 5C player had hit me with Villainous Wealth for 10 the turn before.
A few turns later, the 5C player is at 1, but managed to recur his Villainous Wealth, cast it for 9, and copy it when I had 15 cards left in my library. He also hit my Naru Meha, Master Wizard with the first one, to hit the Inalla player for 9 as well.
I start my turn with an empty library. Ephara trigger on the stack, cast Blue Sun's Zenith for X=0. Draw a card from Ephara, cast USZ for X=0 again. Use up my Karn Liberated to exile my Ephara, -1 Venser (who is still alive, somehow) to make my board unblockable, kill the 5C player and knock the Inalla player down to 9. Inalla reanimates my Stonehorn Dignitary to buy himself a turn. I cast USZ for 0 again, take my turn, +2 Venser to get my Dignitary back, and Inalla scoops after failing to draw an answer.
Used up the mana I would have spent on it to cast the Counterflux. :\ All the counterspells in my deck, and the only one I had in my frickin' 20+ hand was the one that requires R. Go fig...
That sounds like you were cheating then. If you wanted to fork the reforge you would have to do it before passing priority, before anyone could negate the reforge.
Appreciate that comment.
I passed priority(unwittingly) on my Reforge, BECAUSE I was waiting for responses. IIRC, that's the time that counters can be used, which was done with Negate. I respond(after he waits for my response) with Counterflux. The Fork was a non-issue, only mentioned in passing later when it wasn't to be.
Where did I cheat?
If you wanted to fork your reforge you would have first cast reforge then hold priority and then target it with fork. Only after this you would pass priority. This is the only legal line of play if you wanted to for the reforge. Instead what you did was cast reforge then baited people into showing their potential answers before completing your play. If you had played mtg within the rules your "crazy play" would look completely different. Whether this was done on purpose or accidentally is anyone's guess. I have an izzet player who quite frequently does this and it is somewhat annoying.
It's not an illegal play, it's just a play that doesn't work if nobody responds.
In response to the trigger, cast Wear Away to destroy some artifact, putting Command Beacon into play with Loam Dweller's tigger. Activate Deserted Temple to untap Command Beacon, and then sacrifice Command Beacon to put Iname as One into my hand.
Resolve Power Without Equal, casting Iname as one of my free spells.
Ramses animated Calcutron with Ensoul Artifact, and Akiri/Silas stole Calcutron and suited it up with equipment, swinging at Ol' Buzzbark. Very nearly got the commander damage kill, but Ramses dropped Decree of Pain the turn before lethal and followed it up with reanimating Thoughtrender Lamia and Gray Merchant of Asphodel while Akiri/Silas was at 3 life.
Treva the Renewer life gain/suicide Bant (me) vs. Nemata, Grove Guardian token swarm, Thada Adel, Acquisitor theft, and Zur the Enchanter Astral Slide.
I managed to get Delaying Shield down T3, preventing Thada from coming at me.
Mid-game, Thada lands Quicksilver Fountain, and for the rest of the game I keep feeding non-islands into the fountain to keep Mikokoro, Center of the Sea available. (Not that the flood counters were ever going away, thanks to Nemata's ramp.)
The table decides to deny Zur either of his draws per turn for the lulz, whittling down his hand size. For the most part, people don't draw anything but lands any more, but I've got Magus so I don't care. The next turn, I cast Words of Worship, and I'm able to gain absurd amounts of life.
While all this is happening, Nemata quietly sits in the corner, making saproling tokens.
Eventually, Thada casts Hive Mind. I cast Archangel of Thune, and then on his turn Nemata throws Beast Within into the Hive Mind, and the rest of the table target my Archive, Weirding, and Well. I target Thada's copy of my Archive, and my Beast Within resolves first. After his Archive is gone and before I love my Archive or Well, I spend the rest of my mana to skip 4 draws and gain 40 life (and put 4 +1/+1 counters on Archangel and Magus).
On my turn, I swing at Nemata with Archangel, who has a huge pile of Forests and 24 saprolings sitting around, waiting to swarm. At the end, the top card of my library is Cyclonic Rift, but I only have 2 mana open.
Nemata makes 9 more saprolings on his turn, and sacrifices them to buff his existing 24 up to 10/10s. He swings 120 power at me, lethal at Thada (so I can't overload Cyclonic Rift into Hive Mind on my upkeep to bounce my Delaying Shield which was still in play), and almost lethal at Zur (two Drake Haven tokens block to leave Zur at 6 life). I don't block anything (I have 3 Beast tokens from the Beast Withins, each with a single +1/+1 counter, a Magus with 5 +1/+1 counters, and a tapped Archangel with 5 +1/+1 counters), putting 120 counters on Delaying Shield.
Zur draws two cards, discards a card, makes a Drake token, and drains 2 life with Faith of the Devoted. He swings with Zur, pulling out Steel of the Godhead to gain 3 more life attacking Nemata, and passes.
My upkeep, I've got a pile of islands thanks to the Quicksilver Fountain, Hallowed Fountain, Prairie Stream, and Talisman of Progress for colored mana sources. Which is plenty of colored mana to cast the Fracturing Gust that had been in my hand from turn 1, and had been revealed to my opponents for several turn cycles thanks to my Zur's Weirding. As I tap my mana, Nemata says something to the effect of "he's going for a Hail Mary!", focusing on the Rift on top of my library and completely forgetting the card he knows is in my hand.
After Gust resolves (putting me at 107 life), I also Rift to blow out all of Nemata's tokens, and both Nemata and Zur scoop in the face of 29 power; Nemata's at 29 and Zur's at 9, so I couldn't kill them both that turn, but neither had much chance to rebuild anywhere close to what they needed to survive two turns (especially not with me at 115 life after attacking).
Narset pillowfort (me) vs. Marchesa 1.0 theft and Mairsil combo.
For most of the game I'd been unable to connect with Narset, but thanks to Reconnaissance I didn't actually need to. I'd built up a respectable fort (10+ mana per creature to attack me, plus exile a card from your graveyard with Web of Inertia, and not many cards were hitting graveyards that game), but I was just waiting for Mairsil to blow me out with Cyclonic Rift.
The Marchesa player started chipping away at my life total with Hellhole Flailer each turn, and then a Narset trigger flipped both Delaying Shield and Solemnity, effectively taking Marchesa out of the game. (Also Rest in Peace, making the Propaganda effects redundant in the face of Web of Inertia.)
Mairsil caged his 10th card (Ephemeron) and passed the turn. I attack with Narset and flip both Lunar Force and Decree of Silence. Mairsil is 1 mana short of both giving himself haste (Crimson Mage) and activating the ability stolen from Ertai, Wizard Adept. I cast Lunar Force, and Mairsil gives himself haste, then draws three cards with Arcanis the Omnipotent's ability, digging for a counterspell. Lunar Force resolves, Decree resolves. Marchesa scoops.
With the return-from-exile trigger on the stack, I sacrifice Aura of Silence to destroy Oblivion Stone before he can use it against me.
Mairsil returns, and with his infinite mana and infinite untaps, he cages all the creatures and artifacts in his huge hand, including Memnarch. He steals my 4 mana rocks and all my lands (Greater Auramancy plus Copy Enchantment copying Auramancy means he can't steal my enchantments), and passes the turn.
My turn, I sacrifice Narset on my upkeep (Pendrell Mists and all my mana was stolen), skip my draw for the turn (Island Sanctuary), and pass.
Mairsil has ~7 cards in library.
One of Mairsil's caged cards was Elixir of Immortality, but thanks to Rest In Peace, at best that just gives him one more draw without losing the game (shuffling Mairsil into the deck), and then he can't resolve Mairsil again.
I played Chaos Wand, and a bit later cast Planar Bridge, with enough mana open to activate both. Elenda tries to Anguished Unmaking my Bridge, so I Bridge in Paradox Engine and Chaos Wand Elenda. The Engine trigger untaps enough mana to activate Bridge again, and activating Bridge lets me get a mana rock to give me enough to activate Wand again. I go off, Chaos Wanding both of my opponents over and over, generating stupid amounts of mana (and at one point hitting Imp's Mischief from Elenda to redirect his Anguished Unmaking), gaining life (one of my mana rocks is Pristine Talisman), and getting all my permanents I care to have in play (including more mana rocks so the amount of mana I'm generating per loop increases). Eventually, I permit Elenda to pass the turn to me.
I've got every single one of my creatures in play, all without summoning sickness except Baleful Strix and Solemn Simulacrum (reanimated on my upkeep by Gonti's Rescue from the Underworld). Gonti and Elenda have no creatures, thanks to the various spells I cast while going off on Elenda's turn. Gonti is at 26, Elenda is at 33. I swing at Gonti with Ulamog, the Infinite Gyre, Kozilek, Butcher of Truth, and Oloro for exactly lethal, and I swing at Elenda with everything else to set him to 2. I tap Pristine Talisman to make him go down to 1, drawing Debt to the Deathless. Cast Debt for X=1.
Two Score, Minus Two or: A Stargate Tail
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- The Mending of Dominaria (2 lore counters)
- Omnath, Locus of Rage
- Avenger of Zendikar
- Tireless Tracker
- Turntimber Sower
- Azusa, Lost but Seeking
- Lord Windgrace (4 loyalty)
- Regal Behemoth (with Monarch)
Also 18 lands in my graveyard, which I had sacrificed the previous turn to Squandered Resources, and some number of Plant tokens (from Avenger and Turntimber) and Elemental tokens (from Omnath).Untap, draw, return 18 lands to play. One of the lands was a fetchland, activate it in response to the Avenger triggers. Two of the lands were Karoos, float 6 mana from City of Traitors and Ancient Tomb (and Regal Behemoth triggers) then bounce them.
Play City of Traitors, float an additional 3 mana, sacrifice to Squandered resources for a 4th. Play Ancient Tomb.
Tap lands for 6 more mana, sacrifice 7 clues (1 floating).
Play Mina and Denn, Wildborn, play 2 Forests. -3 Lord Windgrace to return fetchland and City of Traitors, fetch again.
Cast Sylvan Awakening to turn all my lands into elementals.
Finally, cast Pox. At this point I've got a total of 98 creatures, 32 of which are Omnath tokens. I have to sacrifice 33 creatures and 7 lands for 40 permanents total, and I can make all 40 permanents I sacrifice be elementals. For 40 Angry Omnath triggers, after makying each opponent lose 1/3 of their life rounded up. :3
Two Score, Minus Two or: A Stargate Tail
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Two Score, Minus Two or: A Stargate Tail
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Ephara leads off with some nonbasics and mana rocks; Wanderer does the same. T3, Zada plays Blood Moon, and the two multicolor players are glad they have colored mana rocks out already.
T4, I play Titania's Song...
Ephara and Wanderer both had a decent number of basics, but Ephara didn't draw any until the very end of the game, and the only basics Wanderer drew were mountains.
This was also the Ephara player's very first commander game ever, but he had good humor about it and is excited to play more.
Two Score, Minus Two or: A Stargate Tail
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Eventually we sit down to play, and I decide to play Karn. I even get Erratic Portal on the table. Late game, the player I was talking to taps out to cast Muldrotha (his commander). Then he casts Lion's Eye Diamond from his graveyard. "In response, Erratic Portal Muldrotha."
He felt especially stupid because he had lands he could play from his graveyard after resolving Muldrotha and before casting LED, which would have completely stopped that from happening.
Two Score, Minus Two or: A Stargate Tail
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So the following week I played the deck and ended up one-shotting two of my three opponents with commander damage. Helm of the Gods and Auramancer's Guise are nothing to sneeze at in an aura-heavy deck. (The third opponent took two hits, because they were first and Hakim wasn't fully suited up yet.)
Two Score, Minus Two or: A Stargate Tail
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My upkeep, with Pact and Forgotten Creation triggers on the stack, I Intuition for Pemmin's Aura, Freed from the Real, and Treachery. I hand the cards to the player on my left to pick between, and when he takes a long time agonizing over the choice, I offer to make his choice easier: I'm planning to discard whichever one he gives me to Forgotten Creation anyway (and even without Forgotten Creation, I also had Geier Reach Sanitarium in play). He agrees, that does make his choice easier. He gives me Treachery, I pitch my hand to Forgotten Creation, and activate Hakim targeting Treachery and Pemmin's Aura with Pact trigger still on the stack. I float mana before untapping with Treachery, then activate Hakim's tap ability and Pemmin's untap ability. Repeat for infinite colored mana.
With an arbitrary amount of colored mana in my pool, I activate Hakim's first ability one more time, bringing back Pemmin's Aura and Hermetic Study to machine gun down all my opponents during my upkeep. With the Pact of Negation trigger still on the stack.
Two Score, Minus Two or: A Stargate Tail
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Radha animates his lands with Sylvan Awakening and casts Aggravated Assault, ready for infinite combat steps. K&T taxes the AA with Mystic Confluence; Radha has enough mana to keep his enchantment, but not enough to then go infinite afterwards.
The turn cycle passes around, and next turn Radha casts Summoner's Pact to tutor Eternal Witness, to get back Sylvan Awakening, and he does it again. This time he successfully gets his infinite combats going, and he even suits up Radha with Runes of the Deus.
Radha attacks me for a bunch of damage. Teferi's Protection.
Radha attacks Sigarda for a bunch of damage. Comeuppance.
Re-cast Radha, attacks K&T. Cyclonic Rift overloaded. The land-creatures get through, but Radha doesn't have enough mana to re-cast his board and activate Aggravated Assault, and a single punch from the lands isn't lethal on K&T.
We didn't actually finish the game, because the store was closing, but it was absolutely hilarious that when Radha finally got to play his infinite combo, all three opponents had the means to survive it.
Two Score, Minus Two or: A Stargate Tail
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I had Wort, two Goblin Warrior tokens, and a couple other creatures along with Chandra, the Firebrand at 4 loyalty. My two opponents each had 2-3 nontokens, and one opponent had a single Soldier token.
Rude Awakening conspired, 20 mana floating after both are done resolving (plus my untapped lands)
Activate the -2 ability on Chandra
Parallel Evolution conspired
After letting one of the three Parallel Evolutions resolve to get more tokens, Increasing Vengeance conspired
After another Evolution resolves, flashback IV conspired
After all the Parallel Evolutions resolve, flashback Parallel Evolution conspired.
I started the turn with 2 tokens. I ended the turn with over 2000. My opponent with the Soldier token also had hundreds of 1/1s, but there was no way for them to get through my goblins, and neither opponent had a board-wipe in hand.
Playing my Rasputin Dreamweaver blink deck on Sunday, I got down an early Ephara and was generating tons of card advantage all game. The Animar player was hated off the table, and then I managed to get the ultimate on Venser, the Sojourner. My spells were picking off threats and the Inalla player's blue mana sources, but I had a lot of things to go after, since the 5C player had hit me with Villainous Wealth for 10 the turn before.
A few turns later, the 5C player is at 1, but managed to recur his Villainous Wealth, cast it for 9, and copy it when I had 15 cards left in my library. He also hit my Naru Meha, Master Wizard with the first one, to hit the Inalla player for 9 as well.
I start my turn with an empty library. Ephara trigger on the stack, cast Blue Sun's Zenith for X=0. Draw a card from Ephara, cast USZ for X=0 again. Use up my Karn Liberated to exile my Ephara, -1 Venser (who is still alive, somehow) to make my board unblockable, kill the 5C player and knock the Inalla player down to 9. Inalla reanimates my Stonehorn Dignitary to buy himself a turn. I cast USZ for 0 again, take my turn, +2 Venser to get my Dignitary back, and Inalla scoops after failing to draw an answer.
Two Score, Minus Two or: A Stargate Tail
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T2: Swamp, Clock of Omens, tap Clock and Trinisphere to untap Clock (shutting off Trinisphere). Mox Opal, Sol Ring, Winter Orb, tap Winter Orb and Clock to untap Trinisphere (shutting off Orb and turning Sphere back on)
T3: Lightning Greaves, Guardian Beast
Opponents scoop...
I felt a little bad.
Two Score, Minus Two or: A Stargate Tail
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Two Score, Minus Two or: A Stargate Tail
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Relevant board state: Loam Dweller, Deserted Temple, a bunch of lands.
Draw Command Beacon, set Power Without Equal in motion.
In response to the trigger, cast Wear Away to destroy some artifact, putting Command Beacon into play with Loam Dweller's tigger. Activate Deserted Temple to untap Command Beacon, and then sacrifice Command Beacon to put Iname as One into my hand.
Resolve Power Without Equal, casting Iname as one of my free spells.
Two Score, Minus Two or: A Stargate Tail
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Ramses animated Calcutron with Ensoul Artifact, and Akiri/Silas stole Calcutron and suited it up with equipment, swinging at Ol' Buzzbark. Very nearly got the commander damage kill, but Ramses dropped Decree of Pain the turn before lethal and followed it up with reanimating Thoughtrender Lamia and Gray Merchant of Asphodel while Akiri/Silas was at 3 life.
Later in that game, Calcutron played Stocking Tiger, putting an Unhinged pack in the stocking. Next turn, Ramses enchanted Stocking Tiger with Eldrazi Conscription, played Rootwater Matriarch to steal it (Thousand-Year Elixir for pseudo-haste), equipped the tiger with Swiftfoot Boots, and swung at Ol' Buzzbark for lethal, opening the Unhinged pack. The pack contained, among other things, Rare-B-Gone, Magical Hacker, and Duh.
Two Score, Minus Two or: A Stargate Tail
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I managed to get Delaying Shield down T3, preventing Thada from coming at me.
When Thada points Acquire at me, I respond with Enlightened Tutor for Alhammarret's Archive followed by tapping Selvala, Explorer Returned. Thada takes Vedalken Orrery.
Mid-game, Thada lands Quicksilver Fountain, and for the rest of the game I keep feeding non-islands into the fountain to keep Mikokoro, Center of the Sea available. (Not that the flood counters were ever going away, thanks to Nemata's ramp.)
Eventually, Thada copies my Archive and a turn or two later steals a Staff of Nin from Nemata. Zur follows that by playing Monastery Siege (Khans). On my turn, I play Magus of the Future and Zur's Weirding, revealing a hand with (among other things) Fracturing Gust and Words of Worship. I had also cast Well of Lost Dreams a couple turns earlier.
The table decides to deny Zur either of his draws per turn for the lulz, whittling down his hand size. For the most part, people don't draw anything but lands any more, but I've got Magus so I don't care. The next turn, I cast Words of Worship, and I'm able to gain absurd amounts of life.
While all this is happening, Nemata quietly sits in the corner, making saproling tokens.
Eventually, Thada casts Hive Mind. I cast Archangel of Thune, and then on his turn Nemata throws Beast Within into the Hive Mind, and the rest of the table target my Archive, Weirding, and Well. I target Thada's copy of my Archive, and my Beast Within resolves first. After his Archive is gone and before I love my Archive or Well, I spend the rest of my mana to skip 4 draws and gain 40 life (and put 4 +1/+1 counters on Archangel and Magus).
On my turn, I swing at Nemata with Archangel, who has a huge pile of Forests and 24 saprolings sitting around, waiting to swarm. At the end, the top card of my library is Cyclonic Rift, but I only have 2 mana open.
Nemata makes 9 more saprolings on his turn, and sacrifices them to buff his existing 24 up to 10/10s. He swings 120 power at me, lethal at Thada (so I can't overload Cyclonic Rift into Hive Mind on my upkeep to bounce my Delaying Shield which was still in play), and almost lethal at Zur (two Drake Haven tokens block to leave Zur at 6 life). I don't block anything (I have 3 Beast tokens from the Beast Withins, each with a single +1/+1 counter, a Magus with 5 +1/+1 counters, and a tapped Archangel with 5 +1/+1 counters), putting 120 counters on Delaying Shield.
Zur draws two cards, discards a card, makes a Drake token, and drains 2 life with Faith of the Devoted. He swings with Zur, pulling out Steel of the Godhead to gain 3 more life attacking Nemata, and passes.
My upkeep, I've got a pile of islands thanks to the Quicksilver Fountain, Hallowed Fountain, Prairie Stream, and Talisman of Progress for colored mana sources. Which is plenty of colored mana to cast the Fracturing Gust that had been in my hand from turn 1, and had been revealed to my opponents for several turn cycles thanks to my Zur's Weirding. As I tap my mana, Nemata says something to the effect of "he's going for a Hail Mary!", focusing on the Rift on top of my library and completely forgetting the card he knows is in my hand.
After Gust resolves (putting me at 107 life), I also Rift to blow out all of Nemata's tokens, and both Nemata and Zur scoop in the face of 29 power; Nemata's at 29 and Zur's at 9, so I couldn't kill them both that turn, but neither had much chance to rebuild anywhere close to what they needed to survive two turns (especially not with me at 115 life after attacking).
Two Score, Minus Two or: A Stargate Tail
(Image by totallynotabrony)
For most of the game I'd been unable to connect with Narset, but thanks to Reconnaissance I didn't actually need to. I'd built up a respectable fort (10+ mana per creature to attack me, plus exile a card from your graveyard with Web of Inertia, and not many cards were hitting graveyards that game), but I was just waiting for Mairsil to blow me out with Cyclonic Rift.
The Marchesa player started chipping away at my life total with Hellhole Flailer each turn, and then a Narset trigger flipped both Delaying Shield and Solemnity, effectively taking Marchesa out of the game. (Also Rest in Peace, making the Propaganda effects redundant in the face of Web of Inertia.)
Mairsil caged his 10th card (Ephemeron) and passed the turn. I attack with Narset and flip both Lunar Force and Decree of Silence. Mairsil is 1 mana short of both giving himself haste (Crimson Mage) and activating the ability stolen from Ertai, Wizard Adept. I cast Lunar Force, and Mairsil gives himself haste, then draws three cards with Arcanis the Omnipotent's ability, digging for a counterspell. Lunar Force resolves, Decree resolves. Marchesa scoops.
On Mairsil's next turn, he's got infinite mana (caged Basalt Monolith, Pili-Pala, Quicksilver Elemental). He draws a bunch of cards (Staff of Domination) and flickers Mairsil, so that he can cage Mirage Mirror, copy my Oblivion Stone, and destroy my fort.
With the return-from-exile trigger on the stack, I sacrifice Aura of Silence to destroy Oblivion Stone before he can use it against me.
Mairsil returns, and with his infinite mana and infinite untaps, he cages all the creatures and artifacts in his huge hand, including Memnarch. He steals my 4 mana rocks and all my lands (Greater Auramancy plus Copy Enchantment copying Auramancy means he can't steal my enchantments), and passes the turn.
My turn, I sacrifice Narset on my upkeep (Pendrell Mists and all my mana was stolen), skip my draw for the turn (Island Sanctuary), and pass.
Mairsil has ~7 cards in library.
One of Mairsil's caged cards was Elixir of Immortality, but thanks to Rest In Peace, at best that just gives him one more draw without losing the game (shuffling Mairsil into the deck), and then he can't resolve Mairsil again.
Two Score, Minus Two or: A Stargate Tail
(Image by totallynotabrony)