Mana Proliferation 2G
Enchantment
Whenever you draw a card, you may reveal it. If it's a land card, you may search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.
Defect Virus 2B
Enchantment - Aura
Enchant creature
Enchanted creature has "At the beginning of your upkeep, you lose 1 life." 3B: Put a token that's a copy of Defect Virus onto the battlefield.
Jurlos of the Escape 3WU
Legendary Creature - Human Soldier
Vigilance
Creatures you control have first strike.
Whenever a creature you control deals combat damage, you may exile that creature. If you do, return it to the battlefield at the beginning of the next end step.
2/4
Æther Hurricane 1UU
Instant
Return target nonland permanent to its owner's hand. Until the beginning of your next turn's upkeep, spells that share a name with that card cost 2 more to cast.
Mirror of the Warped Dream 2UB
Artifact
Whenever an opponent discards a card, exile it. 3UB: You may play a card exiled with Mirror of the Warped Dream without paying its mana cost.
Betrayer of the Mire 2GG
Creature - Elemental
Betrayer of the Mire can't be the target of spells or abilities you don't control.
When Betrayer of the Mire is put into a graveyard from anywhere, each player may pay BB. If any player does, each player that doesn't pay loses 3 life.
4/4
Betrayer of the Tides 1GG
Creature - Elemental
Trample
When Betrayer of the Tides is put into a graveyard from anywhere, each player may pay UU. Each player that does may return target permanent of his or her choice to its owner's hand.
4/4
Betrayer of the Library 3RR
Creature - Sphinx
Flying, protection from blue
When Betrayer of the Library is put into a graveyard from the battlefield, each player may pay UU. Each player that does so draws two cards.
3/3
(I think there's a flaw in the cycle; the white one betrays black, the black one betrays white, and thus the cycle can't really be completed unless we make ten cards. The two cards are probably suited as a mirror pair, but not as a 5-card cycle.)
Next: Choose one -
Betrayer of Life (in-cycle);
or
Electric Pyromancer (out of cycle)
Gooey Menace 3BG
Creature - Ooze Horror
When Gooey Menace enters the battlefield, destroy target creature. Put X +1/+1 counters on Gooey Menace, where X is that creature's power.
1/2
Moss_Elemental, it seems you like to break chains and cycles, don't you? I was expecting (maybe) something that costs GGGUUBB for that name.
Lord of the Mountain RRR
Creature - Giant Shaman Mountainfall - Whenever a Mountain land enters the battlefield under your control, you may have it become a 3/3 creature with haste. It's still a land.
3/3
Quest for Inner Peace 2W
Enchantment
At the beginning of your end step, if no creatures you control attacked, you may put a quest counter on Quest for Inner Peace. W, Remove two quest counters from Quest for Inner Peace: Prevent all damage that would be dealt this turn.
Enchantment
Whenever you draw a card, you may reveal it. If it's a land card, you may search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.
Next: Ignore the Law
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Enchantment - Aura
Enchant creature
Enchanted creature has "At the beginning of your upkeep, you lose 1 life."
3B: Put a token that's a copy of Defect Virus onto the battlefield.
Jurlos of the Escape 3WU
Legendary Creature - Human Soldier
Vigilance
Creatures you control have first strike.
Whenever a creature you control deals combat damage, you may exile that creature. If you do, return it to the battlefield at the beginning of the next end step.
2/4
Next: Neverlasting Memories
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Instant
Return target nonland permanent to its owner's hand. Until the beginning of your next turn's upkeep, spells that share a name with that card cost 2 more to cast.
Next: Reality Shift
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Instant
Exile target attacking creature with toughness 3 or less.
Next:
Spike Pillar
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Creature - Spider
Reach
1W: Hedge Spider gains lifelink until end of turn.
2/6
Next:
Crystal Serpent
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Artifact
Whenever an opponent discards a card, exile it.
3UB: You may play a card exiled with Mirror of the Warped Dream without paying its mana cost.
Next:
Rising Lava
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Next: Up // Away
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Creature - Elemental
Betrayer of the Mire can't be the target of spells or abilities you don't control.
When Betrayer of the Mire is put into a graveyard from anywhere, each player may pay BB. If any player does, each player that doesn't pay loses 3 life.
4/4
Next: Betrayer of Chaos (W-against-R)
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Betrayer of the Tides 1GG
Creature - Elemental
Trample
When Betrayer of the Tides is put into a graveyard from anywhere, each player may pay UU. Each player that does may return target permanent of his or her choice to its owner's hand.
4/4
Next:
Betrayer of Law (R-against-W)
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Betrayer of the Library 3RR
Creature - Sphinx
Flying, protection from blue
When Betrayer of the Library is put into a graveyard from the battlefield, each player may pay UU. Each player that does so draws two cards.
3/3
(I think there's a flaw in the cycle; the white one betrays black, the black one betrays white, and thus the cycle can't really be completed unless we make ten cards. The two cards are probably suited as a mirror pair, but not as a 5-card cycle.)
Next: Choose one -
Betrayer of Life (in-cycle);
or
Electric Pyromancer (out of cycle)
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Creature - Ooze Horror
When Gooey Menace enters the battlefield, destroy target creature. Put X +1/+1 counters on Gooey Menace, where X is that creature's power.
1/2
Next:
Journey to Everywhere
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Lord of the Mountain RRR
Creature - Giant Shaman
Mountainfall - Whenever a Mountain land enters the battlefield under your control, you may have it become a 3/3 creature with haste. It's still a land.
3/3
Next: Chaotic Ultimatum
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Artifact
:symtap:: Target creature gets -1/-1 until end of turn.
Next:
Icicle Cavern
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Enchantment
At the beginning of your end step, if no creatures you control attacked, you may put a quest counter on Quest for Inner Peace.
W, Remove two quest counters from Quest for Inner Peace: Prevent all damage that would be dealt this turn.
Next: Bend the Rules
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Instant
Creatures you control get +1/+1 and gain vigilance until end of turn. Untap those creatures.
Next:
Trace the Star
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