Today's review. If it seems broken in a browser, please tell me.
I changed 'Balance' for 'Fit'. A balanced card could exist in many levels of powers, so 'Fit' encompasses problems with balance, color pie, rules, or gameplay.
User
Card
New
Fun
Flavor
Simple
Fit
Final
Thoughts
Sir Karn
Mana-Charged Trinket
8
8
8
8
8
36.8
Solid
fooligan
Glory's Guide
7.5
8
8
7.5
7
35.25
Searching a library is cumberstone, this is too cheap, and it being uncommon, would take valuable time out of many games.
BlackBull
Charmmaw
8
8
7
7
7
34.5
Not a fan of the concept
Rudyard
Solitary Soldier
8
7
8
8
7
35.1
White? Opposite mechanicaly, though I guess it could be explained by flavor. I think exalted is a better implementation.
ohmusama
The Gift of Death
8
8
7
8
7
35.2
I think it's too good. It's not too hard to get +1 card each turn.
bobby2055
Creeping Gangreen
8
8
8
8.5
8
37.15
Cool
Koopa
Pathfinder
8
7
8
8
6.5
34.8
Your creatures are unblockable. Insanely good.
CrazyMatt
Risky Dice
8
7
8
8
7
35.1
I think 1d6 could be done, but it'd require like a whole set for it to be introduced.
Draco9
False Salvation
8.5
8
7.5
8
7.5
36.6
I love it. "Each player may tap or untap each creature he or she controls" would read better.
Lapson2
Magic Girl
0
0
0
0
0
0
My card. This could have been a single abilty. Sigh.
Cardz5000
Dimir Cryptographer
8.5
8.5
8
8
8
37.95
Also solid. "You may cast a copy of a card encoded on a creature you control." would read better.
coolgriff14
Extinguish the Spark
7
7
8
8
6.5
33.6
Narrow.
Ink-Treader
Settler's Claim
8
7
8
7
6.5
34.1
Also very narrow. I don't want to feel bad about playing white over green.
Marco
Demonic Negotiation
7.5
7
8
8
6
33.9
Too good. Would bee too good for turn 3 wins in combo.
MDenham
Telelith
7.5
8
7
7.5
7
34.25
I think it's too good, extremely versatile. The repeated fateseal would make me livid.
Maokun
Contrarian Counsellor
7.5
8
8
8
7
35.6
This also seems too good. At least Venser only did it once.
Icarael
Athenaeum Teratologist
8
8
7
7
8
35.1
A delayed Stealer of Secrets than can stay put. I like it.
arbitraryarmor
Sinister Strike
8
8
8
8
8.5
37.1
Very solid
void_nothing
Mangrove Familiar
8.5
8
7
8.5
8
36.75
Great
Coyote King
Gemhide Strix
8
8
7.5
8
8
36.3
Like it, mana or safe evasion, great.
Noatz
Cacian Painlasher
7
8
7.5
8
7
34.5
A 3/3 for 1BB should only have a marginal ability in rare, not a very powerful one.
LnGrrrR
Xenophobia
7.5
8
8.5
8.5
7
36.45
Great. Maybe a tad too strong, easy one-sided sweepers are scary
swishh
Mindstorm Surrakar
7.5
8
8
7.5
8
35.85
This would be very strong with auras and pump nowadays, everything is very efficient. But we haven't had this in constructed in a while, so I'm increasing fit from 7 to 8.
This time it only took me 30 minutes :D. I've decided to put rules problems into 'balance'. (Maokun's card has problems again: I don't think you can target as cost.)
With so many cards, I couldn't keep track of all of them, and I like to be fair. So I made a Spreadsheet. I thought I'd share. 'Overall' uses weights, so Innovation > Fun > Flavor > Complexity > Balance.
Oh, and when I didn't like something obscure, it penalized the category I thought most fitting. (like Maokun's card: a creature spell can't target... so -1 in complexity I guess?)
User
Card
Innovation
Fun
Flavor
Complexity
Balance
Overall
MDenham
Inversion Ray
7
7
7
0
-1
22,5
Noatz
Infinity Void
7
6
8
0
-2
21,8
coolgriff14
Fblthp
8
7
8
0
0
25,3
Koopa
Spontaneous Infrastructure
7
7
8
0
0
24,1
swishh
Temporal Loop
8
6
8
0
0
24,2
Sir Karn
Rustling Banishment
7
5
7
0
-1
20,3
CrazyMatt
Mind Renewal
8
8
8
0
0
26,4
LnGrrrR
Ruthless Pit Fighter
9
8
8
0
0
27,6
bobby2055
Shaking in Your Boots
8
8
7
-2
0
24
arbitraryarmor
Stillmoon Lancer
8
7
8
1
1
26,6
ohmusama
Wandering Guardian
8
8
8
0
0
26,4
Draco9
Scour for Secrets
9
8
9
0
0
28,6
Cardz5000
Shadowy Deception
8
7
7
-1
0
23,6
Marco
Righteous Penitent
8
7
6
0
0
23,3
avatarz
Lost Crypt
7
6
8
0
-1
22,4
Ink-Treader
Souleater Mire
8
8
8
0
0
26,4
Rudyard
Aftergrowth
8
8
8
1
1
27,7
Lapson2
Clearwater Spring
10
10
10
0
0
33
void_nothing
Pumice Elemental
8
7
6
-1
0
22,6
Maokun
Corrupt Infiltrate
8
9
8
-1
0
26,8
Jaxck
Memory Implant
8
8
8
0
0
26,4
Icarael
Dolmen Hierarch
8
7
7
-1
-2
22,4
KarmicNoose
Street Brawl
8
7
9
0
-1
25,7
Ryoma Echizen
Remove Ingenuity
8
8
8
0
-1
25,8
Phew, and it only took me 2 hours. But hey, I learned how to do it using xpath, excel, bbcode, so it could be faster next time.
Walk the Plank1B Instant (c)
Destroy target non-blue creature.
While awesomely flavorful, there is something that doesn't work here. I mean Go for the Throat is an action that I can see powered by black mana. For Walk the Plank, it's like these pirates caught some Merfolk and they go "Haha! we're gonna make you walk the... Wait a minute... it's a Merfolk! We can't kill him. Damn our luck!" and they let him go.
Stone Rain also exists, it is admittedly fair for its cost, but it would never be printed nowadays. Same reason: it has a perverse effect on the game, it is unfun to play against, it goes against what a game of Magic should be about. Teferi's Moat is a more current example (timeshifted)... and it actually required 2 colors, and had 2 escape clauses. And many of the timeshifted were cards with a "things we don't do nowadays" theme, like prodigal sorcerer and squire.
Enchantments shouldn't outright win the game against creature-oriented decks without removal for them, with 0 escape clauses.
Now, the ability "creatures can't attack" may exist in a creature, as removal for creatures can be expected from an interactive deck, but I still feel it would need to be printed at cmc 7 or more, depending on escape clauses.
I want to make everybody into a card, but some of the usernames makes it difficult to do.
How about making one in that person's style? Mmm, kinda hard with some people too, actually. I actively try to do what I've been doing the least.
Mmmm, well, I'm just leaving this here:
My favorite color combo is (one never forgets his first deck building), and I love innovation and simplicity above all. I also play fast and loose with with the rules. Like:
Draco9 :9mana::symu::symu::symu:
Creature - Dragon
Flying
Draco9 costs less for each different name in Dragon cards you revealed as you first searched your library this turn.
9/9
I mean that it'd be kind of normal in multiplayer, but when you think it in 1v1, it doesn't work. An enchantment that erases combat forever could not be printed in a modern set (not even Un), not even costing :5mana::symw::symw::symw:.
This is why I couldn't vote for it, even if I rate it above all DCC* cards I remember.¨
*(ehem, non-mine... tbth)
Homogenizate4WW
Enchantment - Aura (M)
Enchant opponent
You and enchanted player share turns. (A player can't be attacked during his or her turn.)
Maybe it's because I've been on a parallel game binge lately, but I love this card. Too bad its unprintable (the old "cause of 1v1" conundrum). I see the offending clause is a reminder (so its your interpretation of how the rules would adapt to this), but I don't see why attacking couldn't happen.
Here is my suggestion of a reminder that also smooths the important timing issue: (Determine the active player order clockwise. Declaration of attackers and blockers is done in that order).
And since this card now does nothing (except being AWESOME) I suggest you cost it :1mana::symw: and make it a cantrip. AW YEAH!
Wedge theme, I suppose? Though it already makes sense as straight Boros.
@Lapson2
:2mana::symg::symg:
Enchantment
(R)
If Leyline of Diversity is in your opening hand, you may begin the game with it on the battlefield.
Whenever a creature enters the battlefield under your control, add its creature types to a list attached to Leyline of Diversity. If none were in the list, draw a card. Otherwise discard a card.
I like the general concept of your card, fantastic effect for a Leyline, but the list thing is mechanically too cumbersome. Just do a battlefield check like:
"Whenever an creature enters the battlefield under your control, if it doesn't share any creature types with other creatures you control, draw a card. Otherwise, discard a card".
(Also the discard is a bit too much of a stick. Playing with a "diverse" deck is a tough restriction as is.)
Thanks!. I thought many ways to do it without the list, but checking just the battlefield would have made it broken with sacrifice effects, it'd be a Skullclamp-like enabler. There are some close variants (exile graveyard, check graveyard+battlefield), but they are just not as tightly what I want (that one still works with sacrifice+tokens, and other leylines reset your first).
The discard part is also very important: if it was just an upside 'most of the time', it wouldn't really restrict deck construction, just about any green deck with some variety would run it.
Actually, I don't really like Leylines, as I feel they are too much of a coin flip. For Diversity, I wanted one that you'd wanna hold on to sometimes, that you'd maybe feel better playing for its cost. In a deck with cheap mana elves, you may use ramp first and just be diverse in midrange and beyond.
Sorry Lapson2, in fact this is perhaps the worst card you have created in a while. For making the cost just slightly easier to cast -if less flexible- you made a sorcery speed rare version of Unmake that eventually will return the creature to the battlefield. Or, you may sacrifice it immediately to obtain a suuuuperbad Dismember that gave the creature's controller a free ETB trigger.
No, no, it doesn't say 'under its owner's control' like Oblivion Ring does. You get the card, that's why its worse than Unmake (on casting)... you are Indoctrinating the creature, brainwashing it by removing its 'Sins', maybe quickly... but painfully. That it is awesome against the mighty Thragtusk is the cherry in the cake.
It's basically Coiling Oracle for your first draw every turn. I guess no one got the reference.
I wouldn't call it that. Coiling Oracle was blue because it gave you the card if it wasn't a land. On your card, if it is a land, you get free* ramp (then draw a card), but if it isn't, you get nothing more than revealing your every future move to your opponents (blue would be most upset about that).
About that... I get the 'reveal each' card is there to prevent cheating, but Miracles showed us that players can be expected to remember a step between grabbing the card and putting into your hand in which you look at it.
If your card said 'You may reveal...', it would create just such a step... and if it didn't, I think it would imply it just a well by having 'the first card you draw' later.
*If (4 mana + 40% conditional + revealing your draws) could be called free. This takes an awful lot of time to beat Farseek in advantage, I'd almost always just play that.
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I changed 'Balance' for 'Fit'. A balanced card could exist in many levels of powers, so 'Fit' encompasses problems with balance, color pie, rules, or gameplay.
Review:
It's the decimal point. It represents I'm in Chile :D.
Oh, and when I didn't like something obscure, it penalized the category I thought most fitting. (like Maokun's card: a creature spell can't target... so -1 in complexity I guess?)
Phew, and it only took me 2 hours. But hey, I learned how to do it using xpath, excel, bbcode, so it could be faster next time.
While awesomely flavorful, there is something that doesn't work here. I mean Go for the Throat is an action that I can see powered by black mana. For Walk the Plank, it's like these pirates caught some Merfolk and they go "Haha! we're gonna make you walk the... Wait a minute... it's a Merfolk! We can't kill him. Damn our luck!" and they let him go.
EDIT : Huh? Now I can vote? That was weird.
Stone Rain also exists, it is admittedly fair for its cost, but it would never be printed nowadays. Same reason: it has a perverse effect on the game, it is unfun to play against, it goes against what a game of Magic should be about.
Teferi's Moat is a more current example (timeshifted)... and it actually required 2 colors, and had 2 escape clauses. And many of the timeshifted were cards with a "things we don't do nowadays" theme, like prodigal sorcerer and squire.
Enchantments shouldn't outright win the game against creature-oriented decks without removal for them, with 0 escape clauses.
Now, the ability "creatures can't attack" may exist in a creature, as removal for creatures can be expected from an interactive deck, but I still feel it would need to be printed at cmc 7 or more, depending on escape clauses.
How about making one in that person's style? Mmm, kinda hard with some people too, actually. I actively try to do what I've been doing the least.
Mmmm, well, I'm just leaving this here:
My favorite color combo is (one never forgets his first deck building), and I love innovation and simplicity above all. I also play fast and loose with with the rules. Like:
Creature - Dragon
Flying
Draco9 costs less for each different name in Dragon cards you revealed as you first searched your library this turn.
9/9
I mean that it'd be kind of normal in multiplayer, but when you think it in 1v1, it doesn't work. An enchantment that erases combat forever could not be printed in a modern set (not even Un), not even costing :5mana::symw::symw::symw:.
This is why I couldn't vote for it, even if I rate it above all DCC* cards I remember.¨
*(ehem, non-mine... tbth)
Maybe it's because I've been on a parallel game binge lately, but I love this card. Too bad its unprintable (the old "cause of 1v1" conundrum). I see the offending clause is a reminder (so its your interpretation of how the rules would adapt to this), but I don't see why attacking couldn't happen.
Here is my suggestion of a reminder that also smooths the important timing issue: (Determine the active player order clockwise. Declaration of attackers and blockers is done in that order).
And since this card now does nothing (except being AWESOME) I suggest you cost it :1mana::symw: and make it a cantrip. AW YEAH!
Thanks!. I thought many ways to do it without the list, but checking just the battlefield would have made it broken with sacrifice effects, it'd be a Skullclamp-like enabler. There are some close variants (exile graveyard, check graveyard+battlefield), but they are just not as tightly what I want (that one still works with sacrifice+tokens, and other leylines reset your first).
The discard part is also very important: if it was just an upside 'most of the time', it wouldn't really restrict deck construction, just about any green deck with some variety would run it.
Actually, I don't really like Leylines, as I feel they are too much of a coin flip. For Diversity, I wanted one that you'd wanna hold on to sometimes, that you'd maybe feel better playing for its cost. In a deck with cheap mana elves, you may use ramp first and just be diverse in midrange and beyond.
No, no, it doesn't say 'under its owner's control' like Oblivion Ring does. You get the card, that's why its worse than Unmake (on casting)... you are Indoctrinating the creature, brainwashing it by removing its 'Sins', maybe quickly... but painfully. That it is awesome against the mighty Thragtusk is the cherry in the cake.
I wouldn't call it that. Coiling Oracle was blue because it gave you the card if it wasn't a land. On your card, if it is a land, you get free* ramp (then draw a card), but if it isn't, you get nothing more than revealing your every future move to your opponents (blue would be most upset about that).
About that... I get the 'reveal each' card is there to prevent cheating, but Miracles showed us that players can be expected to remember a step between grabbing the card and putting into your hand in which you look at it.
If your card said 'You may reveal...', it would create just such a step... and if it didn't, I think it would imply it just a well by having 'the first card you draw' later.
*If (4 mana + 40% conditional + revealing your draws) could be called free. This takes an awful lot of time to beat Farseek in advantage, I'd almost always just play that.