Yixlid Familiar2B
Creature - Imp
Flying 2U, exile ~ from your graveyard: Counter target spell cast from a graveyard, or ability of a card in a graceyard.
2/1
Young NightkinBB
Creature - Vampire
Lifelink, haste "He's scarsely a 100, ah to be so fresh and innocent again." - Olivia Voldaren
3/2
Whispers of the LostXBB
Instant
As an additional cost to cast ~, exile X creature cards from your graveyard.
Target player draws X cards and loses X life
Winding Way Wretch2B
Creature - Wraith
Defender
As long as you control two or more nonbasic lands with different names ~ can attack as though it didn't have defender and cannot be blocked.
3/3
Warped Memories1B
Enchantment
Whenever an opponent casts a spell, exile the top card of that player's library.
Warlost DrudgesB
Creature - Zombie Soldier
~ cannot block. 1W: ~ gains first strike until end of turn.
2/1
Lingering DoubtsBB
Sorcery (U)
Rebound
Target player discards a card.
Leadblighted Wretch2B
Artifact Creature - Zombie
~ deals damage to nonartifact creatures in the form of -1/-1 counters.
2/3
Loremaster's AssistentB
Creature - Zombie Advisor 2UU,t,sacrifice ~: Draw two cards. Activate only if there are five or more cards in your graveyard.
0/3
Lament of the Forgotten5BB
Instant
Exile all graveyards. Creatures get -X/-X until end of turn, where X is the number of creature cards exiled this way.
Justice Corrupted2B
Sorcery (U)
Return target white creature card from a graveyard to the battlefield under your control. Except it is a black zombie in adddition to its other colors and creature types.
Jaded Paladin1BB
Creature - Human Knight (U)
First strike
Prevent all damage white sources would deal to ~. "Your niavete is pitiful. Once, I too worked for the people and the ideals of justice, I was repaid with betrayal and exile. Open your eyes to the truth." - Halin, the turncoat
2/3
Bloodfueled ArchiveBB
Enchantment BB,pay 1 life: Draw a card. This ability costs an additional 2 life to activate for each other time its been activated this turn.
Boneshambler1BB
Creature - Skeleton Horror
Menace 2B, sacrifice another creature: Return ~ fron your graveyard to the battlefield. Activate only if ~ died this turn.
3/2
BanespikeB
Instant
Exile target creature with power 1 or less.
Draw a card.
Quiet the MindU
Instant
Search your library for up to five cards and exile them. Then shuffle your library.
Draw a card.
Quickwit Doxie2U
Creature - Faerie
Flash
Flying
When ~ enters the battlefield, you may change the target of target spell with a single target unless its controller pays 2.
1/2
Nightsworn Spy2U
Creature - Human Rogue
Whenever ~ deals combat damage to a player, you may draw a card. 2B: ~ cannot be blocked by creatures with power 3 or greater this turn.
2/3
Nueral Web4UU
Sorcery
Tap each creature you control. For each creature tapped this way, you may draw card.
Nascent SchemesU
Enchantment
Whenever you cast a blue spell with converted mana cost greater than the number of dream counters on ~, draw a card and put a dream counter on ~.
Lost in Thought1UU
Instant
Attacking creatures get -X/-0 until end of turn, where X is the number of cards in your hand.
Lunar Architect2U
Creature - Human Wizard Landfall - Whenever a land enters the battlefield under your control, may tap or untap target nonland permanent.
2/2
Zealotry's RewardWW
Instant (U)
Put a +1/+1 counter on each attacking creature you control. Those creature gain first strike until end of turn.
Flashback 2RR
Zen Grace2W
Enchantment (R)
At the beginning of combat on your turn, up to one target creature you control gains indestructible until end of turn.
Zephyr AcolyteW
Creature - Bird Cleric (U)
Flying 2U: Target creature gains flying until end of turn.
1/2
Creature - Imp
Flying
2U, exile ~ from your graveyard: Counter target spell cast from a graveyard, or ability of a card in a graceyard.
2/1
Young Nightkin BB
Creature - Vampire
Lifelink, haste
"He's scarsely a 100, ah to be so fresh and innocent again." - Olivia Voldaren
3/2
Instant
As an additional cost to cast ~, exile X creature cards from your graveyard.
Target player draws X cards and loses X life
Winding Way Wretch 2B
Creature - Wraith
Defender
As long as you control two or more nonbasic lands with different names ~ can attack as though it didn't have defender and cannot be blocked.
3/3
Warped Memories 1B
Enchantment
Whenever an opponent casts a spell, exile the top card of that player's library.
Warlost Drudges B
Creature - Zombie Soldier
~ cannot block.
1W: ~ gains first strike until end of turn.
2/1
Sorcery (U)
Rebound
Target player discards a card.
Leadblighted Wretch 2B
Artifact Creature - Zombie
~ deals damage to nonartifact creatures in the form of -1/-1 counters.
2/3
Loremaster's Assistent B
Creature - Zombie Advisor
2UU,t,sacrifice ~: Draw two cards. Activate only if there are five or more cards in your graveyard.
0/3
Lament of the Forgotten 5BB
Instant
Exile all graveyards. Creatures get -X/-X until end of turn, where X is the number of creature cards exiled this way.
Sorcery (U)
Return target white creature card from a graveyard to the battlefield under your control. Except it is a black zombie in adddition to its other colors and creature types.
Jaded Paladin 1BB
Creature - Human Knight (U)
First strike
Prevent all damage white sources would deal to ~.
"Your niavete is pitiful. Once, I too worked for the people and the ideals of justice, I was repaid with betrayal and exile. Open your eyes to the truth." - Halin, the turncoat
2/3
Enchantment
BB,pay 1 life: Draw a card. This ability costs an additional 2 life to activate for each other time its been activated this turn.
Boneshambler 1BB
Creature - Skeleton Horror
Menace
2B, sacrifice another creature: Return ~ fron your graveyard to the battlefield. Activate only if ~ died this turn.
3/2
Banespike B
Instant
Exile target creature with power 1 or less.
Draw a card.
Creature - Zombie Wizard
Instants and sorceries cannot be cast from graveyards.
2/1
Instant
Return all permanents attached to target permanent to their owners' hands.
Urchin Lobber 1U
Creature - Merfolk Warrior
R,t: ~ deals 1 damage to target creature.
2/1
Instant
Look at the top five cards of your library, put one into your hand and exile the rest.
Flashback 4U
Shimmering Servent U
Creature - Illusion
Flash
W,t: Return ~ to its owner's hand.
0/2
Synthetic Scales UU
Enchantment - Aura
Flash
Enchant creature
Enchanted creature gets +0/+2 and has hexproof.
Instant
Search your library for up to five cards and exile them. Then shuffle your library.
Draw a card.
Quickwit Doxie 2U
Creature - Faerie
Flash
Flying
When ~ enters the battlefield, you may change the target of target spell with a single target unless its controller pays 2.
1/2
Creature - Human Rogue
Whenever ~ deals combat damage to a player, you may draw a card.
2B: ~ cannot be blocked by creatures with power 3 or greater this turn.
2/3
Nueral Web 4UU
Sorcery
Tap each creature you control. For each creature tapped this way, you may draw card.
Nascent Schemes U
Enchantment
Whenever you cast a blue spell with converted mana cost greater than the number of dream counters on ~, draw a card and put a dream counter on ~.
Instant
Attacking creatures get -X/-0 until end of turn, where X is the number of cards in your hand.
Lunar Architect 2U
Creature - Human Wizard
Landfall - Whenever a land enters the battlefield under your control, may tap or untap target nonland permanent.
2/2
Creature - Faerie Rogue
Flying
When ~ enters the battlefield, you may untap target permanent.
2/1
Jumble Thoughts 1UU
Sorcery
Target player puts two cards from their hand on the bottom of their library, and draws two cards.
Instant
Change the target of target ability with a single target.
Deep Salvage 1U
Instant
Put any number of noncreature cards from your graveyard, on the bottom of your library in any order.
Draw a card.
Dream Trawler 2UU
Creature - Illusion
Flying
~ gets +1/+1 for each tapped creature your opponents control.
2/2
Dazing Fog 2U
Enchantment
Creatures attacking you or a planeswalker you control get -1/-0.
2B: Attacking creatures get -1/-1 until end of turn.
Instant (U)
Put a +1/+1 counter on each attacking creature you control. Those creature gain first strike until end of turn.
Flashback 2RR
Zen Grace 2W
Enchantment (R)
At the beginning of combat on your turn, up to one target creature you control gains indestructible until end of turn.
Zephyr Acolyte W
Creature - Bird Cleric (U)
Flying
2U: Target creature gains flying until end of turn.
1/2
Next BLUE skies and deep seas.
Enchantment - Aura
Enchant creature
The enchanted creature doesn't untap during its controller's untap step.