Siel is a plane of jungle and forest, that civilization had only started to spoil. There are many strange and rare kinds of fauna and flora. But civilization is spreading fast ant wide, and the wilds have to fight or face doom...
Eager Industrialist2B
Creature - Human Artificer (C)
When Eager Industrialist enters the battlefield, Develop (You may put a land from your hand on to the battlefield with a industry counter on it. Lands with industry counters are nonbasic land with no basic land types and have " , add 1 to your mana pool.) )
2/2 "You see those trees? They all have to go."
Snarljaw Pirahna2U
Creature - Fish
As long as you control two or more mountains ~ has first strike.
2/3 "These waters look safe enou-" - last words of Grenth, Amateur Adventurer
Gleaming FinU
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+0 and has Islandwalk. Technology reached a peak where even a huge armoddon are on par with the sharks.
Gaea's Spite3G
Sorcery
Destroy target artifact, enchantment, or non-basic land. "You think nature needs defending? We can help but the land's greatest defense is itself." - Umanara, Slyvan Druid
Siel Forest
Land - Forest
~ comes into play tapped. t: add G to your mana pool.
Pay one colored mana, t: add one mana of any color to your mana pool. Play this ability only if ~ doesn't have an industry counter on it.
Common 6/10 Bleakstrand Weaver2GG
Creature - Spider
Reach
As long as you control two or swamps ~ has deathtouch
2/4
Savannah Ambusher2W
Creature - Cat
As long as you control two or more forests you may cast ~ as though it had flash.
2/3
Siel is a plane of jungle and forest, that civilization had only started to spoil. There are many strange and rare kinds of fauna and flora. But civilization is spreading fast ant wide, and the wilds have to fight or face doom...
Eager Industrialist2B
Creature - Human Artificer (C)
When Eager Industrialist enters the battlefield, Develop (You may put a land from your hand on to the battlefield with a industry counter on it. Lands with industry counters are nonbasic land with no basic land types and have " , add 1 to your mana pool.) )
2/2 "You see those trees? They all have to go."
Snarljaw Pirahna2U
Creature - Fish
As long as you control two or more mountains ~ has first strike.
2/3 "These waters look safe enou-" - last words of Grenth, Amateur Adventurer
Gleaming FinU
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+0 and has Islandwalk. Technology reached a peak where even a huge armoddon are on par with the sharks.
Common 4/10
Fen Bonecruncher2BB
Creature - Crocodile
Swamp Habitat (You may pair this creature with an unpaired swamp when either enters the battlefield under your control. They remain paired for as long as you control both.)
As long as ~ is paired with a swamp it has deathtouch.
3/3
Habitat is basically soulbond with lands. At common I imagine it only buffs the creature, but at higher rarities the land might get some powers too.
Gaea's Spite3G
Sorcery
Destroy target artifact, enchantment, or non-basic land. "You think nature needs defending? We can help but the land's greatest defense is itself." - Umanara, Slyvan Druid
Artifice's Surge1BB
Sorcery
Search your library for a basic swamp, reveal it, and put it into your hand. Then shuffle your library. Then you may Develop. (To Develop put a land from your hand on to the battlefield with a industry counter on it. Lands with industry counters are nonbasic land with no basic land types and have " , add 1 to your mana pool.) ) "Look at this place, once it was a bog serving civilation no purpose. Now it is a factory producing valuable goods for society." - Elgar Smit, Industrialist
Siel is a plane of jungle and forest, that civilization had only started to spoil. There are many strange and rare kinds of fauna and flora. But civilization is spreading fast ant wide, and the wilds have to fight or face doom...
Eager Industrialist2B
Creature - Human Artificer (C)
When Eager Industrialist enters the battlefield, Develop (You may put a land from your hand on to the battlefield with a industry counter on it. Lands with industry counters are nonbasic land with no basic land types and have " , add 1 to your mana pool.) )
2/2 "You see those trees? They all have to go."
Common 2/10
Long Fang Krawd2G
Creature - Beast 1R: ~ gains first strike until end of turn.
3/2
Snarljaw Pirahna2U
Creature - Fish
As long as you control two or more mountains ~ has first strike.
2/3 "These waters look safe enou-" - last words of Grenth, Amateur Adventurer
Elohara is a place of mystery, both new and ancient. Dominated by a single, large city run by the Magistrate, strange ruins sleep beneath the sprawling cityscape. What are these ruins, and why are the Magistrate suppressing all knowledge of them
Nocturne Cutpurse1BB
Creature - Rat Rogue (C)
~ cannot block or be blocked.
2/1 Most people ignore the rat-folk of the city and that's just what they want.
Depth Dweller Fungi2G
Creature - Fungus (C)
When Depth Dweller Fungi enters the battlefield, Excavate 2 (look at the top 2 cards of your library. You may put them into your graveyard.
1/2 The fungi of the ruins are peaceful folk, never daring to venture to the surface.
Illegal Excavator2B
Creature - Rat Rouge t : Excavate 1 (look at the top card of your library. you may put it into your graveyard.)
1/1 The different Magistrates had tried for decades to root the black market that thrived on antiquities from the under-ruins. That was a fruitless mission.
Casual Destruction4R
Sorcery (C)
Delve
Destroy target artifact. Draw a card. Despite living in a plane obsessed with conspiracy and mystery, many citizens still manage to find time for random acts of destruction.
Risky DiggingR
Sorcery
As an additional cost to play ~, sacrifice a creature.
Excavate 4 (Look at the top four cards of your library. You may put them into your graveyard.) Curiosity killed the cat.
Ruin Geist2W
Creature - Spirit
Defender t : target creature gets +0/+2 until end of turn.
0/5 Numberless souls remained trapped in the under-ruins, mouthing silent warnings to turn back, but sadly the sight of ghosts only seem to encourage excavators.
Undeciphered Glyph2
Artifact - Glyph t : add 1 to your mana pool 3, t , Sacrifice ~: Draw a card. On every street corner there is a merchant who claims to sell a fregment of the lost city.
Pilferer of Antiquities1UU
Creature - Human Rogue
When Pilferer of Antiquities enters the battlefield, search your graveyard for an artifact card and put it into your hand, then sacrifice an aritfact. "This trinket can be very useful in the under - ruins, but first give me this nice little gem over there..."
Deep Temple Slobberer3W
Creature - Horror (C)
Depth Dweller - As long as you have a plains in your graveyard, Deep Temple Slobberer gets +1/+1 and Vigilance.
2/3 "Strange things lie bellow the city, faceless, terrible things." - Seral, Former Explorer
Ancient Strength5G
Enchantment - Aura
Delve (Each card you exile from your graveyard while casting this spell pays for 1.)
Enchanted creature gets +3/+3
MurinizeBB
Instant
Destroy target creature, it cannot be regenerated. Its controller puts a 1/1 Rat Rogue creature token with "Whenever you excavate, this creature can't be blocked and cannot block this turn" onto the battlefield. "You lack the capability to discover anything useful. I'll be fixing that"
Relic Prodigy1U
Creature - Human Artificer Depth Dweller - As long as you have three or more artifact cards in your graveyard, Relic Prodigy gains "1U, t: Put target artifact card from your graveyard on top of your library." If you try to understand about our ancestor deeper, you will be amazed by how much more you could achieve with their seemingly useless technology.
1/3
Ancient Hyroglyph2
Artifact - Glyph t, sacrifice ~: draw a card for each other glyph you control. "... The kingdom fell and the great beast slept again...", Reading from a lost tablet
Rare 1/1
Myco-HydraxG
Creature - Fungus Hydra
~ enters the battlefield with X +1/+1 counters on it.
Whenever ~ would be dealt damage prevent that damage and remove that many +1/+1 counters from ~. For each +1/+1 counter removed from ~ this way put a 1/1 green fungus snake creature token onto tgw battlefield.
0/0
Tunneler Wurm5GG
Creature - Wurm
Trample
Whenever ~ attacks creatures with power less than ~'s power cannot block creatures you control this turn.
5/5 "Just follow the wurm, nothing's stupid enough to get in its way." - Hork, Goblin Miner
Elohara is a place of mystery, both new and ancient. Dominated by a single, large city run by the Magistrate, strange ruins sleep beneath the sprawling cityscape. What are these ruins, and why are the Magistrate suppressing all knowledge of them.
Nocturne Cutpurse1BB
Creature - Rat Rogue (C)
~ cannot block or be blocked.
2/1 Most people ignore the rat-folk of the city and that's just what they want.
Depth Dweller Fungi2G
Creature - Fungus (C)
When Depth Dweller Fungi enters the battlefield, Excavate 2 (look at the top 2 cards of your library. You may put them into your graveyard.
1/2 The fungi of the ruins are peaceful folk, never daring to venture to the surface.
Illegal Excavator2B
Creature - Rat Rouge
: Excavate 1 (look at the top card of your library. you may put it into your graveyard.)
1/1 The different Magistrates had tried for decades to root the black market that thrived on antiquities from the under-ruins. That was a fruitless mission.
Casual Destruction4R
Sorcery (C)
Delve
Destroy target artifact. Draw a card. Despite living in a plane obsessed with conspiracy and mystery, many citizens still manage to find time for random acts of destruction.
Risky DiggingR
Sorcery
As an additional cost to play ~, sacrifice a creature.
Excavate 4 (look at the top four cards of your library. You may put them into your graveyard.) Curiosity killed the cat.
Ok guys excavate seems neat but what happens if you don't put the cards into your graveyard? There's no reveal clause so rearranging the cards as you put then back on top is a real possibility for cheaters.
Additionally Curiosity is already a card so I renamed it, sorry.
Common 6/10
Relic Diver2UU
Creature - Merfolk Rogue
Islandwalk
When ~ enters the battlefield you may return target instant or sorcery from your graveyard to your hand.
2/3 The merfolk of the docks district are invaluable to excavaters being one of few ways to deal with flooded sections of the under-ruin.
Ruin Gheist2W
Creature - Spirit
Defender t: target creature gets +0/+2 until end of turn.
0/5 Numberless souls remained trapped in the under-ruins, mouthing silent warnings to turn back, but sadly the sight of ghosts only seem to encourage excavaters.
Elohara is a place of mystery, both new and ancient. Dominated by a single, large city run by the Magistrate, strange ruins sleep beneath the sprawling cityscape. What are these ruins, and why are the Magistrate suppressing all knowledge of them.
Firestarter Hooligan1R
Creature - Goblin Wizard
Whenever ~ or another red creature enters the battlefield under your control you may have ~ deal 1 damagevto target creature and 1 damage to you.
1/1 To him fire is a gift best shared.
Nocturne Cutpurse1BB
Creature - Rat Rogue
~ cannot block or be blocked.
2/1 Most people ignore the rat-folk of the city and that's just what they want.
Veldun Druid1G
Creature - Elf Druid 1,t: add GG to your mana pool.
1/1
In Ochagon magic is present but strictly available to only a small subset lucky enough to be born mages. At least that's how it used to be. An alchemist named Kald the Wise has devised a tonic that can grant anyone the ability to wield magic and now the number of mages is skyrocketing! But this is upsetting the ruling class of old mages who seek to stop this surge in wizardry before they lose their political power.
Pyroclast Initiate1R
Creature - Human Wizard (C) Enlighten - When Pyroclast Initiate enters the battlefield, if you cast an instant or sorcery spell this turn, Pyroclast Initiate deals 1 damage to target creature or player.
2/1
Valsharen Druid(2/G)
Creature - Elf Druid T: Add 1 to your mana pool. The Valsharen were quick to share their new found gifts.
1/1
Necromantic Initiate1B
Creature - Human Wizard (c) Enlighten - When Necromantic Initiate enters the battlefield, if you cast an instant or sorcery spell this turn, target opponent discards a card.
1/1
Isolated Merfolk2(G/U)
Creature - Merfolk Their secrecy and isolation have let the merfolk survive many disasters, but when new mages came from the west teaching all they could find, the merfolk were left powerless.
2/3
Tonic's SightU
Instant (C)
Choose one - Look at the top four cards of your library, then put them back in any order; or draw a card.
Entwine (2/U) "Before I was blind, but since I drank Kald's tonic, I see limitless possibilities!" Vanthal, First to Taste
Excoriate3W
Sorcery (C)
Destroy target tapped creature. "My justice will no longer be denied." —Novar, justicar initiate
Common 8/10
Frantic Bureaucrat3W
Creature - Human Advisor
When ~ enters the battlefield or attacks you may tap target creature.
2/2 "Kald's tonic has caused such a muck for us at the bureau; all these unregistered mages, all this unauthorized magic!" - Elber Frim, Head of Sorcerous Regulations
SnapfireR
Instant
Choose one - ~ Deals 2 damage to target creature; or ~ deals 1 damage to each creature.
Entwine - (2/R) "It may not look like much, but after years of having to stoke my forge by hand this is a miracle." - Hendir, Enlightened Smith
In Ochagon magic is present but strictly availabe to only a small subset lucky enough to be born mages. At least that's how it used to be. An alchemist named Kald the Wise has divised a tonic that can grant anyone the ability to wield magic and now the number of mages is skyrocketing! But this is upsetting the ruling class of old mages who seek to stop this surge in wizardy before they lose their political power.
Pyroclast Initiate1R
Creature - Human Wizard (C) Enlighten - If you played an instant or sorcery spell this turn, Pyroclast Initiate deals 1 damage to target creature or player when it enters the battlefield.
2/1
Valsharen Druid
Creature - Elf Druid T: Add 1 to your mana pool. The Valsharen were quick to share their new found gifts
1/1
Common 3/10 Bleaksun Initiate1B
Creature - Viashino Wizard Enlighten - If you played an instant or sorcery spell this turn, when ~ enters the battlefield put a 2/2 black zombie creature token onto the battlefield.
1/1
Glimmer of Strength(2/W)
Instant
Target creature gets +2/+2 until end of turn. "One doesn't need to look strong to win a fight, sonetimes the appearence of weakness can ve a strength." - Akor, Guard Captain
Shotoki is a peaceful plane run by a mysterious dictator and her advisers. The dictator has been in complete power of the plane for the past many thousands of years, but that begins to change with the plane abuzz with talk of a revolution and anarchy...
Goblin Weapon-Runner2R
Creature - Goblin Rebel (C)
Armed 1 ([i]As long as this creature is equipped, it gets +1/+1[/i])
2/2
[i]Well, he is running... and he has weapons...[/i]
Royal Research2U
Sorcery (C)
Draw three cards, then discard two cards.
[i]Diplomacy[/i] - If you didn't declare any attackers during your last combat step, instead draw three cards, then discard a card.
Peasant-Beater Knight2B
Creature - Human Knight (C)
When Peasant-Beater Knight enters the battlefield, destroy target creature with a power of 2 or less.
2/2
Camouflaged Hunter1G
Creature - Elf Archer
Hexproof, Reach
[i]"Like an elven arrow" - Phrase meaning "unexpected"[/i]
1/2
Break Morale2U
Instant (C)
Creature's with a power of 2 or less cannot attack this turn.
Load the MortarsRR
Instant
~ deals 2 damage to target creature or player.
[i]Diplomacy[/i] - If you didn't declare any attackers during your last combat step, instead ~ deals 2 damage to each of up three target creatures and/or players.
Rebel Quickcutter1WW
Creature - Human Rebel
Flash
When ~ enters the battlefield, you may attach target Equipment you control to it.
2/2
Thornsteel Bracers4
Artifact - Equipment (C)
Equipped creature gets +2/+2. T: Equipped creature gets +3/+3. At the beginning of your next end step, sacrifice Thornsteel Bracers.
Equip 2 [i](2: Attach to target creature you control. Equip only as a sorcery.)[/i]
[i]"While it is indeed true that we have been left to our own governance, I do not recall any restrictions against the sale of arms." —Saet Dyr, elvish merchant[/i]
Rouse the Rabble3R
Instant
Creatures with power 2 or less get +2/+0 until end of turn.
[i]"we will never submit to the oppresion of those called "knights" or to the propaganda of the empire." -- redflag, rebel leader[/i]
Kremir Apes1G
Creature - Ape
Armed 2
[i]"Didn't you know that those are not a mere branch they're holding? Didn't you realize that you're surrounded by bow wielding chimpanzees?" - Reynore, City Night Watch[/i]
1/1
Skull-Guard Rot Mage3BB
Creature - Human Wizard (U)
[i]Oppress[/i] - BB, Sacrifice a creature with a power of 2 or less: Target creature gets -2/-2 until end of turn.
2/2
[i]Known as the most malicious members of the royal guards, the Skulls are known to quell rebellion through sickness and filth.[/i]
Everdawn Spectre2WW
Creature - Spirit Knight
Vigilance
~ can block an additional creature each combat.
3/4
[i]Not even death will sway the devotion of an Everdawn Knight.
Executioner's Podium3
Artifact (U)
Oppress - Sacrifice a creature with power 2 or less: target creature an opponent controls gets -2/-2 until end of turn.
Rebel Recruiter1R
Creature - Human Rebel (R)
When Rebel Recruiter enters the battlefield you may search your library for a creature card with power 2 or less and reveal it that card. Shuffle your library, then put that card on top of it.
[i]"Are you tired of getting trotted on by those tyrants from the top of the hill. If so, stand up and take arms for the cause!"[/i]
Prow'Lan is a plane much like any other, with only towering sigiled monoliths dotting the landscapes to mark it as an artificial creation. But whoever made this world has either perished or simply forgotten about it and the Blind Eternities are starting to bleed into the plane, mutating local life and unleashing its own unreal horrors.
In Ochagon magic is present but strictly availabe to only a small subset lucky enough to be born mages. At least that's how it used to be. An alchemist named Kald the Wise has divised a tonic that can grant anyone the ability to wield magic and now the number of mages is skyrocketing! But this is upsetting the ruling class of old mages who seek to stop this surge in wizardy before they lose their political power.
Shotoki is a peaceful plane run by a mysterious dictator and her advisers. The dictator has been in complete power of the plane for the past many thousands of years, but that begins to change with the plane abuzz with talk of a revolution and anarchy...
Goblin Weapon-Runner2R
Creature - Goblin Rebel (C)
Armed 1 (As long as this creature is equipped, it gets +1/+1)
2/2 Well, he is running... and he has weapons...
Royal Research2U
Sorcery (C)
Draw three cards, then discard two cards. Diplomacy - If you didn't declare any attackers during your last combat step, instead draw three cards, then discard a card.
Peasant-Beater Knight2B
Creature - Human Knight (C)
When Peasant-Beater Knight enters the battlefield, destroy target creature with a power of 2 or less.
2/2
Camouflaged Hunter1G
Creature - Elf Archer
Hexproof, Reach "Like an elven arrow" - Phrase meaning "unexpected"
1/2
Break Morale2U
Instant (C)
Creature's with a power of 2 or less cannot attack this turn.
Load the MortarsRR
Instant
~ deals 2 damage to target creature or player. Diplomacy - If you didn't declare any attackers during your last combat step, instead ~ deals 2 damage to each of up three target creatures and/or players.
Rebel Quickcutter1WW
Creature - Human Rebel
Flash
When ~ enters the battlefield, you may attach target Equipment you control to it.
2/2
Thornsteel Bracers4
Artifact - Equipment (C)
Equipped creature gets +2/+2. T: Equipped creature gets +3/+3. At the beginning of your next end step, sacrifice Thornsteel Bracers.
Equip 2(2: Attach to target creature you control. Equip only as a sorcery.) "While it is indeed true that we have been left to our own governance, I do not recall any restrictions against the sale of arms." —Saet Dyr, elvish merchant
Rouse the Rabble3R
Instant
Creatures with power 2 or less get +2/+0 until end of turn. "we will never submit to the oppresion of those called "knights" or to the propaganda of the empire." -- redflag, rebel leader
Kremir Apes1G
Creature - Ape
Armed 2 "Didn't you know that those are not a mere branch they're holding? Didn't you realize that you're surrounded by bow wielding chimpanzees?" - Reynore, City Night Watch
1/1
Skull-Guard Rot Mage3BB
Creature - Human Wizard (U) Oppress - BB, Sacrifice a creature with a power of 2 or less: Target creature gets -2/-2 until end of turn.
2/2 Known as the most malicious members of the royal guards, the Skulls are known to quell rebellion through sickness and filth.
Uncommon 2/3
Everdawn Spectre2WW
Creature - Spirit Knight
Vigilance
~ can block an additional creature each combat.
3/4 Not even death will sway the devotion of an Everdawn Knight.
Snarlhide Brambleboar3GG
Creature - Boar
Trample
Whenever a forest enters the battlefield under your control ~ gets +2/+1 until end of turn.
4/4 As big as they are territorial, Brambleboars are equally hunted and feared.
Shotoki is a peaceful plane run by a mysterious dictator and her advisers. The dictator has been in complete power of the plane for the past many thousands of years, but that begins to change with the plane abuzz with talk of a revolution and anarchy...
Goblin Weapon-Runner2R
Creature - Goblin Rebel (C)
Armed 1 (As long as this creature is equipped, it gets +1/+1)
2/2 Well, he is running... and he has weapons...
Royal Research2U
Sorcery (C)
Draw three cards, then discard two cards. Diplomacy - If you didn't declare any attackers during your last combat step, instead draw three cards, then discard a card.
Peasant-Beater Knight2B
Creature - Human Knight (C)
When Peasant-Beater Knight enters the battlefield, destroy target creature with a power of 2 or less.
2/2
Camoflouged Hunter1G
Creature - Elf Archer
Hexproof, Reach "Like an elven arrow" - Phrase meaning "unexpected"
1/2
Break Moral2U
Instant (C)
Creature's with a power of 2 or less cannot attack this turn.
Common 6/10
Concealed Shiv2
Artifact - Equipment
Flash
When ~ enters the battlefield you may attach it to target creature you control.
Equipped creature gets +1/+0 and has first strike.
Equip - 2
Load the MortarsRR
Instant
~ deals 2 damage to target creature or player. Diplomacy - If you didn't declare any attackers during your last combat step, instead ~ deals 2 damage to each of up three target creatures and/or players.
Shotoki is a peaceful plane run by a mysterious dictator and her advisers. The dictator has been in complete power of the plane for the past many thousands of years, but that begins to change with the plane abuzz with talk of a revolution and anarchy...
Goblin Weapon-Runner2R
Creature - Goblin Rebel (C)
Armed 1 (As long as this creature is equipped, it gets +1/+1)
2/2 Well, he is running... and he has weapons...
Royal Research2U
Sorcery (C)
Draw three cards, then discard two cards. Diplomacy - If you didn't declare any attackers during your last combat step, instead draw three cards, then discard a card.
Peasant-Beater Knight2B
Creature - Human Knight (C)
When Peasant-Beater Knight enters the battlefield, destroy target creature with a power of 2 or less.
2/2
Common 4/10 Camoflouged Hunter1G
Creature - Elf Archer
Hexproof, Reach "Like an elven arrow" - Phrase meaning "unexpected"
1/2
Mark of the Guard1W
Enchantment - Aura
Enchant Creature
Enchanted creature gets +1/+2 and has vigilance.
Unsound - Third installment of Unset after Unglued & Unhinged
You're an Ass 1U
Instant (C)
Target creature that dealt damage to you this turn becomes a 1/1 Ass creature with no abilities. (This effect doesn't end at end of turn.)
Mogg Blockhead 1R
Creature — Goblin Warrior (C)
Mogg Blockhead can't attack or block unless you verbally command it to. "Get them, you insolent fools!"
3/3
Cheap Earrings 0
Artifact — Equipment (C)
Equipped creature counts as a female.
Equipped creature has: "T: Add 1 to your mana pool."
Equip 1
Something Completely Different 1UU
Instant (C)
Choose one — Change the name of target permanent until end of turn; or exchange the power and thoughness of two target creatures until end of turn; or target creature's type and color become the one of your choice until end of turn.
Entwine — Say "... and now for something completely different" in much the way Monty Python would have.
Scrumfutter Bumptyboo 3G
Creature - ??? (C)
Scrumfutter Bumptyboo gets +2/+2 for each other creature on the battlefield with a made-up word in its name. (Proper nouns don’t count.)
2/2 “Dude, ‘Hyalopterous’ is totally a word. Look it up!”
Lace with Armoddon Poop 1BB
Instant (C)
Target finger a player control gains finger of death. (The next time this player touch a creature on the battlefield, destroy that creature.)
Something worse than pointy finger of doom.
Head Shot 1R
Instant (C)
Until end of turn, target player gains "The next time this player's head touches a creature on the battlefield, it does 2 damage to that creature."
You can see where this is heading.
Alpha Male GG
Male Creature — Human Warrior (C)
When Alpha Male becomes a female, sacrifice it. "Baby, I rather die than lose my biceps." — Timmy, Power Player
3/2
Suspicious Forest
Land - Forest (C)
Whenever your opponent isn't looking at Suspicious Forest, transform it.
///
Angry Treefolk
Creature - Treefolk (C)
Whenever your opponent is looking at Angry Treefolk, transform it.
3/4
"That does it! I'm going back to hunting falcons!" -Rhirhok, goblin lumberjack
John Doe 3
Creature - Average Human Worker (C) DoB: 18 April 1974
Sex: Male
Occupation: Administrative Official in Azorius Head Office
Likes: Cats
Dislikes: Vanilla Ice Cream
Feminism1W
Enchantment
All females lose defender and gain "this creature cannot be sacrificed" and "If another female is in play, this creature gains protection from non-females"
2/2
Old-bordered SpiritBBB
Summon Spirit
If Old-Bordered Sprit is in your graveyard with three of more interrupts above it, you may return it to play during your upkeep.
During your upkeep, pay 1 mana black mana or bury Old-bordered Spirit.
2/2
Sleeping Agent1G
Creature - Human Agent
At the beginning of your first main phase, if Sleeping Agent is untapped, tap it.
At the beginning of your opponents end turn, untap Sleeping Agent. He sometimes wake up to get some water and return to his slumber.
5/5
Luck Master2R
Creature - Goblin Wizard (R)
At the beginning of your upkeep, roll a die.
Whenever you roll a die, flip a coin. If you win the flip, roll another die.
At the end of each turn, choose a creature at random. Then flip a coin. If you win the flip, you gain life equal to the average die-roll this turn. If you lose the flip, ~ deals damage equal to the average die-roll this turn to that creature.
1/2
King's Hill
(this card is an oversized 9x12 card)
Land
Creatures on top of King's Hill gain +1/+1. (They must be fully visible and within the boundaries of this card.)
Creatures on King's Hill and under another creature gain +1/+1.
(1): Place target creature on top of King's Hill. Any player may pay this cost.
(T): Add (1) to your mana pool.
Prow'Lan is a plane much like any other, with only towering sigiled monoliths dotting the landscapes to mark it as an artificial creation. But whoever made this world has either perished or simply forgotten about it and the Blind Eternities are starting to bleed into the plane, mutating local life and unleashing its own unreal horrors.
In Ochagon magic is present but strictly availabe to only a small subset lucky enough to be born mages. At least that's how it used to be. An alchemist named Kald the Wise has divised a tonic that can grant anyone the ability to wield magic and now the number of mages is skyrocketing! But this is upsetting the ruling class of old mages who seek to stop this surge in wizardy before they loss their political power.
Eonas has remained a lush landscape for billions of years. As a result, evolution has created wonders beyond the science of any other plane: elves that share their life cycle with majestic symbio-steeds, goblins of all shapes and sizes that serve as hands (or tools!) for mute, immobile giants, and clonal shapeshifting organisms that span continents.
Evermoss Confidante2G
Creature - Elf Warrior (C)
Evermoss Confidante gets +1/+1 as long as it's paired with a creature. There is no treasure more valuable than the most trustworthy of companions. —Evermoss adage
2/2
Pearlaceous Koi1U
Creature — Fish (C)
Oath with Merfolks 2U(2U: Choose an unpaired Merfolk creature you control. This creature becomes paired to that creature. They remain paired for as long as you control both of them or this creature becomes paired with another creature. Activate this only as a sorcery.)
Whenever Pearlaceous Koi or a creature paired with it deals combat damage to a creature, tap that creature. It doesn't untap during its controller next untap step.
1/3
Infected Mongrel2B
Creature - Hound
When Infected Mongrel enters the battlefield, each player loses 1 life. In a lively plane such as Eonas, ancient and alien shadow is creeping out from it's darkest depth.
3/1
Spiremind Lobotomist2BB
Creature — Human Wizard (C)
When Spiremind Lobotomist enters the battlefield, each player discards a card at random.
2/2
"Oath to" seems better to me, but "Oath with" is equally okay.
Titanguide Stabber2R
Creature - Goblin Scout
Oath with Giants 2R(2R: Choose an unpaired Giant creature you control. This creature becomes paired to that creature. They remain paired for as long as you control both of them or this creature becomes paired with another creature. Activate this only as a sorcery.)
Whenever ~ or a creature paired with deals damage to a player you may have that creature deal 2 damage to target creature that player controls.
2/2
Massive Ooze Mat3GG
Creature - Ooze
~ enters the battlefield with two +1/+1 counters on it. 2G: put a +1/+1 counter on ~.
When ~ dies put a 1/1 green saproling creature token onto the battlefied for each +1/+1 counter on ~.
2/2
Razoreye HawkWW
Creature - Bird
Flying
Oath with Kor 2W(2W: Choose an unpaired Kor creature you control. This creature becomes paired to that creature. They remain paired for as long as you control both of them or this creature becomes paired with another creature. Activate this only as a sorcery.)
As long as ~ is paired with another creature both get +1/+1 and have vigilance. "It's a little disorienting at first, being on the ground but viewing the world from above, but it makes it near impossible for anything to sneak up on you." - Salla, Kor Hunter
1/1
Hawthri is a world of opposites. On one side we have the Orinir who value order to a religious and often stiffling degree, on the other sits the Valakii who believe in personal freedoms, but to a hedonistic and barbaric degree. Amid the chaos between the two factions Palim Zuur ,a planeswalker, returns seeking to create a paradise that values both structure and change. But is the power she has gathered from her travels enough to see her vision made real?
Order of the StarsW
Creature - Human Cleric (C)
Defender
As Order of the Stars enters the battlefield, choose a color.
Order of the Stars has protection from the chosen color.
0/1
Lash Arc4R
Instant C
Reckless 1R(You may cast this spell for its reckless cost. If you do, its target is chosen at random among all legal targets.)
Lash Arc deals 5 damage to target creature. "The beauty of unleashing your spells at an Orinir battalion is that you're bound to hit something!" —Kolen, mad flarecaster
Mind Retreat1U
Sorcery
Put a card from your hand on the bottom of your library, draw two cards. "Our mind need that small little quiet time to refresh every once in a while..." - Rafu the Smiling Mage.
Venomous Imp1B
Creature - Imp C
Flying, deathtouch "Even if your plans aren't disrupted by religious law or random destruction, there's always the imps." —Ophelia, freelance artificer
1/1
Palim's Flash 1W
Instant
Remove up to two target attacking or blocking creatures from combat. "Not now!!!" - Palim Zuur
Common 6/10 Glencover ArcherGG
Creature - Elf Archer
Reach, Hexproof "I'll have niether of your murder-parties, or your legal dronings! Get out, or be a pincushion!"
1/3
Palim's FollowerRW
Creature - Cat Cleric RW,t: target creature gets +1/+1 until end of turn. "Without order nothing lasts, without chaos nothing changes, only in the balance of the two is perfection found." - Arko, Wandering Cleric
2/2
Not sure if Palim herself should be RW or RWU... Hm...
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Eager Industrialist 2B
Creature - Human Artificer (C)
When Eager Industrialist enters the battlefield, Develop (You may put a land from your hand on to the battlefield with a industry counter on it. Lands with industry counters are nonbasic land with no basic land types and have " , add 1 to your mana pool.) )
2/2
"You see those trees? They all have to go."
Snarljaw Pirahna 2U
Creature - Fish
As long as you control two or more mountains ~ has first strike.
2/3
"These waters look safe enou-" - last words of Grenth, Amateur Adventurer
Gleaming FinU
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+0 and has Islandwalk.
Technology reached a peak where even a huge armoddon are on par with the sharks.
Gaea's Spite 3G
Sorcery
Destroy target artifact, enchantment, or non-basic land.
"You think nature needs defending? We can help but the land's greatest defense is itself." - Umanara, Slyvan Druid
Siel Forest
Land - Forest
~ comes into play tapped.
t: add G to your mana pool.
Pay one colored mana, t: add one mana of any color to your mana pool. Play this ability only if ~ doesn't have an industry counter on it.
Common 6/10
Bleakstrand Weaver 2GG
Creature - Spider
Reach
As long as you control two or swamps ~ has deathtouch
2/4
Savannah Ambusher 2W
Creature - Cat
As long as you control two or more forests you may cast ~ as though it had flash.
2/3
Eager Industrialist 2B
Creature - Human Artificer (C)
When Eager Industrialist enters the battlefield, Develop (You may put a land from your hand on to the battlefield with a industry counter on it. Lands with industry counters are nonbasic land with no basic land types and have " , add 1 to your mana pool.) )
2/2
"You see those trees? They all have to go."
Snarljaw Pirahna 2U
Creature - Fish
As long as you control two or more mountains ~ has first strike.
2/3
"These waters look safe enou-" - last words of Grenth, Amateur Adventurer
Gleaming FinU
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+0 and has Islandwalk.
Technology reached a peak where even a huge armoddon are on par with the sharks.
Common 4/10
Fen Bonecruncher 2BB
Creature - Crocodile
Swamp Habitat (You may pair this creature with an unpaired swamp when either enters the battlefield under your control. They remain paired for as long as you control both.)
As long as ~ is paired with a swamp it has deathtouch.
3/3
Habitat is basically soulbond with lands. At common I imagine it only buffs the creature, but at higher rarities the land might get some powers too.
Gaea's Spite 3G
Sorcery
Destroy target artifact, enchantment, or non-basic land.
"You think nature needs defending? We can help but the land's greatest defense is itself." - Umanara, Slyvan Druid
Artifice's Surge 1BB
Sorcery
Search your library for a basic swamp, reveal it, and put it into your hand. Then shuffle your library. Then you may Develop. (To Develop put a land from your hand on to the battlefield with a industry counter on it. Lands with industry counters are nonbasic land with no basic land types and have " , add 1 to your mana pool.) )
"Look at this place, once it was a bog serving civilation no purpose. Now it is a factory producing valuable goods for society." - Elgar Smit, Industrialist
Eager Industrialist 2B
Creature - Human Artificer (C)
When Eager Industrialist enters the battlefield, Develop (You may put a land from your hand on to the battlefield with a industry counter on it. Lands with industry counters are nonbasic land with no basic land types and have " , add 1 to your mana pool.) )
2/2
"You see those trees? They all have to go."
Common 2/10
Long Fang Krawd 2G
Creature - Beast
1R: ~ gains first strike until end of turn.
3/2
Snarljaw Pirahna 2U
Creature - Fish
As long as you control two or more mountains ~ has first strike.
2/3
"These waters look safe enou-" - last words of Grenth, Amateur Adventurer
Creature - Rat Rogue (C)
~ cannot block or be blocked.
2/1
Most people ignore the rat-folk of the city and that's just what they want.
Depth Dweller Fungi 2G
Creature - Fungus (C)
When Depth Dweller Fungi enters the battlefield, Excavate 2 (look at the top 2 cards of your library. You may put them into your graveyard.
1/2
The fungi of the ruins are peaceful folk, never daring to venture to the surface.
Illegal Excavator 2B
Creature - Rat Rouge
t : Excavate 1 (look at the top card of your library. you may put it into your graveyard.)
1/1
The different Magistrates had tried for decades to root the black market that thrived on antiquities from the under-ruins. That was a fruitless mission.
Casual Destruction 4R
Sorcery (C)
Delve
Destroy target artifact. Draw a card.
Despite living in a plane obsessed with conspiracy and mystery, many citizens still manage to find time for random acts of destruction.
Risky Digging R
Sorcery
As an additional cost to play ~, sacrifice a creature.
Excavate 4 (Look at the top four cards of your library. You may put them into your graveyard.)
Curiosity killed the cat.
Ruin Geist 2W
Creature - Spirit
Defender
t : target creature gets +0/+2 until end of turn.
0/5
Numberless souls remained trapped in the under-ruins, mouthing silent warnings to turn back, but sadly the sight of ghosts only seem to encourage excavators.
Undeciphered Glyph 2
Artifact - Glyph
t : add 1 to your mana pool
3, t , Sacrifice ~: Draw a card.
On every street corner there is a merchant who claims to sell a fregment of the lost city.
Pilferer of Antiquities 1UU
Creature - Human Rogue
When Pilferer of Antiquities enters the battlefield, search your graveyard for an artifact card and put it into your hand, then sacrifice an aritfact.
"This trinket can be very useful in the under - ruins, but first give me this nice little gem over there..."
Deep Temple Slobberer 3W
Creature - Horror (C)
Depth Dweller - As long as you have a plains in your graveyard, Deep Temple Slobberer gets +1/+1 and Vigilance.
2/3
"Strange things lie bellow the city, faceless, terrible things." - Seral, Former Explorer
Ancient Strength 5G
Enchantment - Aura
Delve (Each card you exile from your graveyard while casting this spell pays for 1.)
Enchanted creature gets +3/+3
Murinize BB
Instant
Destroy target creature, it cannot be regenerated. Its controller puts a 1/1 Rat Rogue creature token with "Whenever you excavate, this creature can't be blocked and cannot block this turn" onto the battlefield.
"You lack the capability to discover anything useful. I'll be fixing that"
Relic Prodigy1U
Creature - Human Artificer
Depth Dweller - As long as you have three or more artifact cards in your graveyard, Relic Prodigy gains "1U, t: Put target artifact card from your graveyard on top of your library."
If you try to understand about our ancestor deeper, you will be amazed by how much more you could achieve with their seemingly useless technology.
1/3
Ancient Hyroglyph 2
Artifact - Glyph
t, sacrifice ~: draw a card for each other glyph you control.
"... The kingdom fell and the great beast slept again...", Reading from a lost tablet
Rare 1/1
Myco-Hydra xG
Creature - Fungus Hydra
~ enters the battlefield with X +1/+1 counters on it.
Whenever ~ would be dealt damage prevent that damage and remove that many +1/+1 counters from ~. For each +1/+1 counter removed from ~ this way put a 1/1 green fungus snake creature token onto tgw battlefield.
0/0
Tunneler Wurm 5GG
Creature - Wurm
Trample
Whenever ~ attacks creatures with power less than ~'s power cannot block creatures you control this turn.
5/5
"Just follow the wurm, nothing's stupid enough to get in its way." - Hork, Goblin Miner
Nocturne Cutpurse 1BB
Creature - Rat Rogue (C)
~ cannot block or be blocked.
2/1
Most people ignore the rat-folk of the city and that's just what they want.
Depth Dweller Fungi 2G
Creature - Fungus (C)
When Depth Dweller Fungi enters the battlefield, Excavate 2 (look at the top 2 cards of your library. You may put them into your graveyard.
1/2
The fungi of the ruins are peaceful folk, never daring to venture to the surface.
Illegal Excavator 2B
Creature - Rat Rouge
: Excavate 1 (look at the top card of your library. you may put it into your graveyard.)
1/1
The different Magistrates had tried for decades to root the black market that thrived on antiquities from the under-ruins. That was a fruitless mission.
Casual Destruction 4R
Sorcery (C)
Delve
Destroy target artifact. Draw a card.
Despite living in a plane obsessed with conspiracy and mystery, many citizens still manage to find time for random acts of destruction.
Risky Digging R
Sorcery
As an additional cost to play ~, sacrifice a creature.
Excavate 4 (look at the top four cards of your library. You may put them into your graveyard.)
Curiosity killed the cat.
Ok guys excavate seems neat but what happens if you don't put the cards into your graveyard? There's no reveal clause so rearranging the cards as you put then back on top is a real possibility for cheaters.
Additionally Curiosity is already a card so I renamed it, sorry.
Common 6/10
Relic Diver 2UU
Creature - Merfolk Rogue
Islandwalk
When ~ enters the battlefield you may return target instant or sorcery from your graveyard to your hand.
2/3
The merfolk of the docks district are invaluable to excavaters being one of few ways to deal with flooded sections of the under-ruin.
Ruin Gheist 2W
Creature - Spirit
Defender
t: target creature gets +0/+2 until end of turn.
0/5
Numberless souls remained trapped in the under-ruins, mouthing silent warnings to turn back, but sadly the sight of ghosts only seem to encourage excavaters.
Firestarter Hooligan 1R
Creature - Goblin Wizard
Whenever ~ or another red creature enters the battlefield under your control you may have ~ deal 1 damagevto target creature and 1 damage to you.
1/1
To him fire is a gift best shared.
Nocturne Cutpurse 1BB
Creature - Rat Rogue
~ cannot block or be blocked.
2/1
Most people ignore the rat-folk of the city and that's just what they want.
Veldun Druid 1G
Creature - Elf Druid
1,t: add GG to your mana pool.
1/1
Creature - Human Wizard (C)
Enlighten - When Pyroclast Initiate enters the battlefield, if you cast an instant or sorcery spell this turn, Pyroclast Initiate deals 1 damage to target creature or player.
2/1
Valsharen Druid (2/G)
Creature - Elf Druid
T: Add 1 to your mana pool.
The Valsharen were quick to share their new found gifts.
1/1
Coastline Scrabbler (2/U)(2/U)
Creature - Crab
1(2/U): Untap Coastline Scrabbler.
1/3
Necromantic Initiate 1B
Creature - Human Wizard (c)
Enlighten - When Necromantic Initiate enters the battlefield, if you cast an instant or sorcery spell this turn, target opponent discards a card.
1/1
Isolated Merfolk 2(G/U)
Creature - Merfolk
Their secrecy and isolation have let the merfolk survive many disasters, but when new mages came from the west teaching all they could find, the merfolk were left powerless.
2/3
Tonic's Sight U
Instant (C)
Choose one - Look at the top four cards of your library, then put them back in any order; or draw a card.
Entwine (2/U)
"Before I was blind, but since I drank Kald's tonic, I see limitless possibilities!" Vanthal, First to Taste
Excoriate 3W
Sorcery (C)
Destroy target tapped creature.
"My justice will no longer be denied." —Novar, justicar initiate
Common 8/10
Frantic Bureaucrat 3W
Creature - Human Advisor
When ~ enters the battlefield or attacks you may tap target creature.
2/2
"Kald's tonic has caused such a muck for us at the bureau; all these unregistered mages, all this unauthorized magic!" - Elber Frim, Head of Sorcerous Regulations
Snapfire R
Instant
Choose one - ~ Deals 2 damage to target creature; or ~ deals 1 damage to each creature.
Entwine - (2/R)
"It may not look like much, but after years of having to stoke my forge by hand this is a miracle." - Hendir, Enlightened Smith
Pyroclast Initiate 1R
Creature - Human Wizard (C)
Enlighten - If you played an instant or sorcery spell this turn, Pyroclast Initiate deals 1 damage to target creature or player when it enters the battlefield.
2/1
Valsharen Druid
Creature - Elf Druid
T: Add 1 to your mana pool.
The Valsharen were quick to share their new found gifts
1/1
Common 3/10
Bleaksun Initiate 1B
Creature - Viashino Wizard
Enlighten - If you played an instant or sorcery spell this turn, when ~ enters the battlefield put a 2/2 black zombie creature token onto the battlefield.
1/1
Glimmer of Strength (2/W)
Instant
Target creature gets +2/+2 until end of turn.
"One doesn't need to look strong to win a fight, sonetimes the appearence of weakness can ve a strength." - Akor, Guard Captain
Coastline Scrabbler (2/U)(2/U)
Creature - Crab
1(2/U): untap ~.
1/3
Goblin Weapon-Runner 2R
Creature - Goblin Rebel (C)
Armed 1 ([i]As long as this creature is equipped, it gets +1/+1[/i])
2/2
[i]Well, he is running... and he has weapons...[/i]
Royal Research 2U
Sorcery (C)
Draw three cards, then discard two cards.
[i]Diplomacy[/i] - If you didn't declare any attackers during your last combat step, instead draw three cards, then discard a card.
Peasant-Beater Knight 2B
Creature - Human Knight (C)
When Peasant-Beater Knight enters the battlefield, destroy target creature with a power of 2 or less.
2/2
Camouflaged Hunter 1G
Creature - Elf Archer
Hexproof, Reach
[i]"Like an elven arrow" - Phrase meaning "unexpected"[/i]
1/2
Break Morale 2U
Instant (C)
Creature's with a power of 2 or less cannot attack this turn.
Load the Mortars RR
Instant
~ deals 2 damage to target creature or player.
[i]Diplomacy[/i] - If you didn't declare any attackers during your last combat step, instead ~ deals 2 damage to each of up three target creatures and/or players.
Rebel Quickcutter 1WW
Creature - Human Rebel
Flash
When ~ enters the battlefield, you may attach target Equipment you control to it.
2/2
Thornsteel Bracers 4
Artifact - Equipment (C)
Equipped creature gets +2/+2.
T: Equipped creature gets +3/+3. At the beginning of your next end step, sacrifice Thornsteel Bracers.
Equip 2 [i](2: Attach to target creature you control. Equip only as a sorcery.)[/i]
[i]"While it is indeed true that we have been left to our own governance, I do not recall any restrictions against the sale of arms." —Saet Dyr, elvish merchant[/i]
Rouse the Rabble 3R
Instant
Creatures with power 2 or less get +2/+0 until end of turn.
[i]"we will never submit to the oppresion of those called "knights" or to the propaganda of the empire." -- redflag, rebel leader[/i]
Kremir Apes1G
Creature - Ape
Armed 2
[i]"Didn't you know that those are not a mere branch they're holding? Didn't you realize that you're surrounded by bow wielding chimpanzees?" - Reynore, City Night Watch[/i]
1/1
Skull-Guard Rot Mage 3BB
Creature - Human Wizard (U)
[i]Oppress[/i] - BB, Sacrifice a creature with a power of 2 or less: Target creature gets -2/-2 until end of turn.
2/2
[i]Known as the most malicious members of the royal guards, the Skulls are known to quell rebellion through sickness and filth.[/i]
Everdawn Spectre 2WW
Creature - Spirit Knight
Vigilance
~ can block an additional creature each combat.
3/4
[i]Not even death will sway the devotion of an Everdawn Knight.
Executioner's Podium 3
Artifact (U)
Oppress - Sacrifice a creature with power 2 or less: target creature an opponent controls gets -2/-2 until end of turn.
Rebel Recruiter 1R
Creature - Human Rebel (R)
When Rebel Recruiter enters the battlefield you may search your library for a creature card with power 2 or less and reveal it that card. Shuffle your library, then put that card on top of it.
[i]"Are you tired of getting trotted on by those tyrants from the top of the hill. If so, stand up and take arms for the cause!"[/i]
Prow'Lan is a plane much like any other, with only towering sigiled monoliths dotting the landscapes to mark it as an artificial creation. But whoever made this world has either perished or simply forgotten about it and the Blind Eternities are starting to bleed into the plane, mutating local life and unleashing its own unreal horrors.
In Ochagon magic is present but strictly availabe to only a small subset lucky enough to be born mages. At least that's how it used to be. An alchemist named Kald the Wise has divised a tonic that can grant anyone the ability to wield magic and now the number of mages is skyrocketing! But this is upsetting the ruling class of old mages who seek to stop this surge in wizardy before they lose their political power.
Goblin Weapon-Runner 2R
Creature - Goblin Rebel (C)
Armed 1 (As long as this creature is equipped, it gets +1/+1)
2/2
Well, he is running... and he has weapons...
Royal Research 2U
Sorcery (C)
Draw three cards, then discard two cards.
Diplomacy - If you didn't declare any attackers during your last combat step, instead draw three cards, then discard a card.
Peasant-Beater Knight 2B
Creature - Human Knight (C)
When Peasant-Beater Knight enters the battlefield, destroy target creature with a power of 2 or less.
2/2
Camouflaged Hunter 1G
Creature - Elf Archer
Hexproof, Reach
"Like an elven arrow" - Phrase meaning "unexpected"
1/2
Break Morale 2U
Instant (C)
Creature's with a power of 2 or less cannot attack this turn.
Load the Mortars RR
Instant
~ deals 2 damage to target creature or player.
Diplomacy - If you didn't declare any attackers during your last combat step, instead ~ deals 2 damage to each of up three target creatures and/or players.
Rebel Quickcutter 1WW
Creature - Human Rebel
Flash
When ~ enters the battlefield, you may attach target Equipment you control to it.
2/2
Thornsteel Bracers 4
Artifact - Equipment (C)
Equipped creature gets +2/+2.
T: Equipped creature gets +3/+3. At the beginning of your next end step, sacrifice Thornsteel Bracers.
Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)
"While it is indeed true that we have been left to our own governance, I do not recall any restrictions against the sale of arms." —Saet Dyr, elvish merchant
Rouse the Rabble 3R
Instant
Creatures with power 2 or less get +2/+0 until end of turn.
"we will never submit to the oppresion of those called "knights" or to the propaganda of the empire." -- redflag, rebel leader
Kremir Apes1G
Creature - Ape
Armed 2
"Didn't you know that those are not a mere branch they're holding? Didn't you realize that you're surrounded by bow wielding chimpanzees?" - Reynore, City Night Watch
1/1
Skull-Guard Rot Mage 3BB
Creature - Human Wizard (U)
Oppress - BB, Sacrifice a creature with a power of 2 or less: Target creature gets -2/-2 until end of turn.
2/2
Known as the most malicious members of the royal guards, the Skulls are known to quell rebellion through sickness and filth.
Uncommon 2/3
Everdawn Spectre 2WW
Creature - Spirit Knight
Vigilance
~ can block an additional creature each combat.
3/4
Not even death will sway the devotion of an Everdawn Knight.
Snarlhide Brambleboar 3GG
Creature - Boar
Trample
Whenever a forest enters the battlefield under your control ~ gets +2/+1 until end of turn.
4/4
As big as they are territorial, Brambleboars are equally hunted and feared.
Goblin Weapon-Runner 2R
Creature - Goblin Rebel (C)
Armed 1 (As long as this creature is equipped, it gets +1/+1)
2/2
Well, he is running... and he has weapons...
Royal Research 2U
Sorcery (C)
Draw three cards, then discard two cards.
Diplomacy - If you didn't declare any attackers during your last combat step, instead draw three cards, then discard a card.
Peasant-Beater Knight 2B
Creature - Human Knight (C)
When Peasant-Beater Knight enters the battlefield, destroy target creature with a power of 2 or less.
2/2
Camoflouged Hunter 1G
Creature - Elf Archer
Hexproof, Reach
"Like an elven arrow" - Phrase meaning "unexpected"
1/2
Break Moral 2U
Instant (C)
Creature's with a power of 2 or less cannot attack this turn.
Common 6/10
Concealed Shiv 2
Artifact - Equipment
Flash
When ~ enters the battlefield you may attach it to target creature you control.
Equipped creature gets +1/+0 and has first strike.
Equip - 2
Load the Mortars RR
Instant
~ deals 2 damage to target creature or player.
Diplomacy - If you didn't declare any attackers during your last combat step, instead ~ deals 2 damage to each of up three target creatures and/or players.
Goblin Weapon-Runner 2R
Creature - Goblin Rebel (C)
Armed 1 (As long as this creature is equipped, it gets +1/+1)
2/2
Well, he is running... and he has weapons...
Royal Research 2U
Sorcery (C)
Draw three cards, then discard two cards.
Diplomacy - If you didn't declare any attackers during your last combat step, instead draw three cards, then discard a card.
Peasant-Beater Knight 2B
Creature - Human Knight (C)
When Peasant-Beater Knight enters the battlefield, destroy target creature with a power of 2 or less.
2/2
Common 4/10
Camoflouged Hunter 1G
Creature - Elf Archer
Hexproof, Reach
"Like an elven arrow" - Phrase meaning "unexpected"
1/2
Mark of the Guard 1W
Enchantment - Aura
Enchant Creature
Enchanted creature gets +1/+2 and has vigilance.
Instant (C)
Target creature that dealt damage to you this turn becomes a 1/1 Ass creature with no abilities. (This effect doesn't end at end of turn.)
Mogg Blockhead 1R
Creature — Goblin Warrior (C)
Mogg Blockhead can't attack or block unless you verbally command it to.
"Get them, you insolent fools!"
3/3
Cheap Earrings 0
Artifact — Equipment (C)
Equipped creature counts as a female.
Equipped creature has: "T: Add 1 to your mana pool."
Equip 1
Something Completely Different 1UU
Instant (C)
Choose one — Change the name of target permanent until end of turn; or exchange the power and thoughness of two target creatures until end of turn; or target creature's type and color become the one of your choice until end of turn.
Entwine — Say "... and now for something completely different" in much the way Monty Python would have.
Scrumfutter Bumptyboo 3G
Creature - ??? (C)
Scrumfutter Bumptyboo gets +2/+2 for each other creature on the battlefield with a made-up word in its name. (Proper nouns don’t count.)
2/2
“Dude, ‘Hyalopterous’ is totally a word. Look it up!”
Lace with Armoddon Poop 1BB
Instant (C)
Target finger a player control gains finger of death. (The next time this player touch a creature on the battlefield, destroy that creature.)
Something worse than pointy finger of doom.
Head Shot 1R
Instant (C)
Until end of turn, target player gains "The next time this player's head touches a creature on the battlefield, it does 2 damage to that creature."
You can see where this is heading.
Alpha Male GG
Male Creature — Human Warrior (C)
When Alpha Male becomes a female, sacrifice it.
"Baby, I rather die than lose my biceps." — Timmy, Power Player
3/2
Suspicious Forest
Land - Forest (C)
Whenever your opponent isn't looking at Suspicious Forest, transform it.
///
Angry Treefolk
Creature - Treefolk (C)
Whenever your opponent is looking at Angry Treefolk, transform it.
3/4
"That does it! I'm going back to hunting falcons!" -Rhirhok, goblin lumberjack
John Doe 3
Creature - Average Human Worker (C)
DoB: 18 April 1974
Sex: Male
Occupation: Administrative Official in Azorius Head Office
Likes: Cats
Dislikes: Vanilla Ice Cream
Feminism 1W
Enchantment
All females lose defender and gain "this creature cannot be sacrificed" and "If another female is in play, this creature gains protection from non-females"
2/2
Old-bordered SpiritBBB
Summon Spirit
If Old-Bordered Sprit is in your graveyard with three of more interrupts above it, you may return it to play during your upkeep.
During your upkeep, pay 1 mana black mana or bury Old-bordered Spirit.
2/2
Sleeping Agent1G
Creature - Human Agent
At the beginning of your first main phase, if Sleeping Agent is untapped, tap it.
At the beginning of your opponents end turn, untap Sleeping Agent.
He sometimes wake up to get some water and return to his slumber.
5/5
Luck Master 2R
Creature - Goblin Wizard (R)
At the beginning of your upkeep, roll a die.
Whenever you roll a die, flip a coin. If you win the flip, roll another die.
At the end of each turn, choose a creature at random. Then flip a coin. If you win the flip, you gain life equal to the average die-roll this turn. If you lose the flip, ~ deals damage equal to the average die-roll this turn to that creature.
1/2
King's Hill
(this card is an oversized 9x12 card)
Land
Creatures on top of King's Hill gain +1/+1. (They must be fully visible and within the boundaries of this card.)
Creatures on King's Hill and under another creature gain +1/+1.
(1): Place target creature on top of King's Hill. Any player may pay this cost.
(T): Add (1) to your mana pool.
Prow'Lan is a plane much like any other, with only towering sigiled monoliths dotting the landscapes to mark it as an artificial creation. But whoever made this world has either perished or simply forgotten about it and the Blind Eternities are starting to bleed into the plane, mutating local life and unleashing its own unreal horrors.
In Ochagon magic is present but strictly availabe to only a small subset lucky enough to be born mages. At least that's how it used to be. An alchemist named Kald the Wise has divised a tonic that can grant anyone the ability to wield magic and now the number of mages is skyrocketing! But this is upsetting the ruling class of old mages who seek to stop this surge in wizardy before they loss their political power.
Creature - Elf Warrior (C)
Evermoss Confidante gets +1/+1 as long as it's paired with a creature.
There is no treasure more valuable than the most trustworthy of companions. —Evermoss adage
2/2
Pearlaceous Koi 1U
Creature — Fish (C)
Oath with Merfolks 2U (2U: Choose an unpaired Merfolk creature you control. This creature becomes paired to that creature. They remain paired for as long as you control both of them or this creature becomes paired with another creature. Activate this only as a sorcery.)
Whenever Pearlaceous Koi or a creature paired with it deals combat damage to a creature, tap that creature. It doesn't untap during its controller next untap step.
1/3
Infected Mongrel2B
Creature - Hound
When Infected Mongrel enters the battlefield, each player loses 1 life.
In a lively plane such as Eonas, ancient and alien shadow is creeping out from it's darkest depth.
3/1
Spiremind Lobotomist 2BB
Creature — Human Wizard (C)
When Spiremind Lobotomist enters the battlefield, each player discards a card at random.
2/2
"Oath to" seems better to me, but "Oath with" is equally okay.
Titanguide Stabber 2R
Creature - Goblin Scout
Oath with Giants 2R (2R: Choose an unpaired Giant creature you control. This creature becomes paired to that creature. They remain paired for as long as you control both of them or this creature becomes paired with another creature. Activate this only as a sorcery.)
Whenever ~ or a creature paired with deals damage to a player you may have that creature deal 2 damage to target creature that player controls.
2/2
Massive Ooze Mat 3GG
Creature - Ooze
~ enters the battlefield with two +1/+1 counters on it.
2G: put a +1/+1 counter on ~.
When ~ dies put a 1/1 green saproling creature token onto the battlefied for each +1/+1 counter on ~.
2/2
Razoreye Hawk WW
Creature - Bird
Flying
Oath with Kor 2W (2W: Choose an unpaired Kor creature you control. This creature becomes paired to that creature. They remain paired for as long as you control both of them or this creature becomes paired with another creature. Activate this only as a sorcery.)
As long as ~ is paired with another creature both get +1/+1 and have vigilance.
"It's a little disorienting at first, being on the ground but viewing the world from above, but it makes it near impossible for anything to sneak up on you." - Salla, Kor Hunter
1/1
Order of the Stars W
Creature - Human Cleric (C)
Defender
As Order of the Stars enters the battlefield, choose a color.
Order of the Stars has protection from the chosen color.
0/1
Lash Arc 4R
Instant C
Reckless 1R (You may cast this spell for its reckless cost. If you do, its target is chosen at random among all legal targets.)
Lash Arc deals 5 damage to target creature.
"The beauty of unleashing your spells at an Orinir battalion is that you're bound to hit something!" —Kolen, mad flarecaster
Mind Retreat1U
Sorcery
Put a card from your hand on the bottom of your library, draw two cards.
"Our mind need that small little quiet time to refresh every once in a while..." - Rafu the Smiling Mage.
Venomous Imp 1B
Creature - Imp C
Flying, deathtouch
"Even if your plans aren't disrupted by religious law or random destruction, there's always the imps." —Ophelia, freelance artificer
1/1
Palim's Flash 1W
Instant
Remove up to two target attacking or blocking creatures from combat.
"Not now!!!" - Palim Zuur
Common 6/10
Glencover Archer GG
Creature - Elf Archer
Reach, Hexproof
"I'll have niether of your murder-parties, or your legal dronings! Get out, or be a pincushion!"
1/3
Palim's Follower RW
Creature - Cat Cleric
RW,t: target creature gets +1/+1 until end of turn.
"Without order nothing lasts, without chaos nothing changes, only in the balance of the two is perfection found." - Arko, Wandering Cleric
2/2
Not sure if Palim herself should be RW or RWU... Hm...