The plane of Belantara has seen centuries of rain, broken only by brief periods of sunlight, and as a result the jungles have grown lush, green, and sentient. Far in the north, an ancient emperor struggles to control the city-states under his dominion, and in the deepest of hollows, a young warlord begins to forge his own kingdom in the ashes of the old.
Thrive - Rewards you if you control 3 or more creatures.
Bounty x (When this card enters the battlefield, put X bounty counters on it. You may tap an untapped creature you control to remove a bounty counter from this card at any time you could cast a sorcery.)
Blackbeak Albatross1U
Creature - Bird (C)
Flying
Blackbeak Albatross can only block creatures with flying. Quick learner, loyal, and efficient. Qualities that no other could fulfill to be Raguk’s trusted companions.
2/1
Mud Brute3R
Creature - Elemental (C) U: ~ gets +1/-1 until end of turn.
1/4
Sunlight Skyknight1WW
Creature - Human Knight (C)
Flying Thrive - When sunlight Skynight attacks, if you control at least two other creatures, you gain 2 life. "We must spread our blessing to every corner of the land".
2/2
Lifeberry Keeper4G
Creature - Treefolk (C)
Bounty 2 (When this card enters the battlefield, put two bounty counters on it. You may tap an untapped creature you control to remove a bounty counter from this card at any time you could cast a sorcery.)
When the last bounty counter is removed from Lifeberry Keeper, you gain 5 life. Legends say that the lifeberries the power to cure any ill. Many seek them, only to end up eating them themselves after facing their keepers.
2/5
Twist FleshBB
Instant (C)
Destroy target creature with deathtouch, flying, first strike, double strike, intimidate, haste, reach, and/or vigilance. "Feel your flesh betray you, feel your strength tear you apart from inside." - Anisan, Bloodmage of Nusgar
Common 6/10 Ashland Fire Sage1R
Creature - Human Wizard (C)
Bounty 1 (When this card enters the battlefield, put a bounty counter on it. You may tap an untapped creature you control to remove a bounty counter from this card at any time you could cast a sorcery.)
Whenever a bounty counter is removed from ~, it deals 1 damage to target creature.
2/1
Chained Grannok2G
Creature - Beast
Bounty 2 (When this card enters the battlefield, put two bounty counters on it. You may tap an untapped creature you control to remove a bounty counter from this card at any time you could cast a sorcery.)
~ cannot attack as long as it has a bounty counter on it.
4/3
Mind-Churn2U
Instant (C)
Draw two cards, then shuffle a card from your hand into your library.
The plane of Belantara has seen centuries of rain, broken only by brief periods of sunlight, and as a result the jungles have grown lush, green, and sentient. Far in the north, an ancient emperor struggles to control the city-states under his dominion, and in the deepest of hollows, a young warlord begins to forge his own kingdom in the ashes of the old.
Blackbeak Albatross1U
Creature - Bird (C)
Flying
Blackbeak Albatross can only block creatures with flying. Quick learner, loyal, and efficient. Qualities that no other could fulfill to be Raguk’s trusted companions.
2/1
Common 2/10 Mud Brute3R
Creature - Elemental (C) U: ~ gets +1/-1 until end of turn.
1/4
Deep Hold Roots1G
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +3/+3 and has defender. Were it not for the immense and ancient Browda Trees and their expansive root systems, much of Belantara would have eroded away long ago.
Arcing Charge1RR
Instant (C)
~ deals 3 damage to target creature or player and 1 damage to another target creature or player. Fire is a valued commodity in the drenched land of Belantara, but lightning is in no short supply.
Life is booming in Pendleton. The wine is flowing, the stock market is soaring, and arts and culture are at an all-time high. Everyone's celebrating the benefits of the steady industrialization of the once-rural plane, soaking in the benefits of its modernization. However, not everybody is happy with the growing development, with racial tensions at an all-time high between humans and the other species, and an act of sabotage may take the entire world down at its source. (Roaring 20s and noir-inspired)
- Cards specific to human / nonhuman creatures
- Hybrid colorless mana ((2/W)(2/U)(2/B)(2/R)(2/G))
- Reinforce N - COST (COST, discard this card: Put N +1/+1 counters on target creature.)
Country Priest2W
Creature - Human Cleric t: Prevent the next 2 damage that would be dealt to target non-Human creature. The clergy respected the priest's choice to live with the animals, but that didn't stop them from harvesting his congregation.
2/3
Velsharen Druid (2/G)
Creature - Elf Druid T: Add 1 to your mana pool. The Velsharen care not who they serve, merely that they be afforded their connection to nature.
1/1
Bull-Jockey TonicG
Instant (C)
Regenerate target creature.
Reinforce 1 - 1G (1G, discard this card: Put a +1/+1 counter on target creature.) Most folks know bull-jockey as a supposed cure-all for lumps and bruises, but there's also the "unrecommended" method of downing the juice before a scuffle.
Judiciary’s Hand1(2/B)(2/B)
Creature - Rat Assassin (C)
Deathtouch There are two sides to the judiciary: the light of justice, and the shadow of omnipresent punishment.
2/2
Sift3U
Sorcery (C)
Draw three cards, then discard a card. "Three days before your judge turned up as a corpse, Grey, he was sighted in the company of a Velsharen dame. Can't tell you who she is, though. The long-ears closed ranks the morning after the murder, and you couldn't get a word out of them if you tried." —Trisi Avenard, journalist
Steam Shower2R
Instant
Steam Shower deals 4 damage to target creature. The huge factories of Mt. Joff are powered by water-ant lava. Any cracked pipe can cause the deaths of many people.
Dockside Prowler2(2/U)
Creature - Rat Scout (C)
Dockside Prowler cannot be blocked by Humans. Artificial - When this enters the battlefield, if you spent 4 mana to cast it, put a +1/+1 counter on it. "This racial violence needs to end, Trisi. I've seen too many innocent men bleed out on the docks after throwing a shiphand the wrong glance." -Cassil Grey, P.I.
2/2
Common 8/10
Round of Whiskey1W
Sorcery (C)
You gain 7 life.
Reinforce 2 - 2WW(2WW, discard this card: Put two +1/+1 counters on target creature.) "It's been a looonng day Jackie, gimme a shot of the good stuff." - Cassil Grey, P.I.
Up-Town Aristocrat2B
Creature - Human (C) 1, Sacrifice a creature: You gain 2 life. "You think you can change this Grey? Naw, the stuff that's in motion now, it's bigga' than you, bigga' than me, bigga' than this whole damn town." - Malloy, Grandways Patriarch
2/3
Bureaucratic Deluge1U
Instant (C)
Counter target spell unless its controller pays 2.
You may draw a card, if you do, discard a card. "The system's a shamblin' joke. You want an "official" investigation? Prepare for a wall of paperwork. You want answers? You come see me." - Cassil Grey, P.I.
Life is booming in Pendleton. The wine is flowing, the stock market is soaring, and arts and culture are at an all-time high. Everyone's celebrating the benefits of the steady industrialization of the once-rural plane, soaking in the benefits of its modernization. However, not everybody is happy with the growing development, with racial tensions at an all-time high between humans and the other species, and an act of sabotage may take the entire world down at its source. (Roaring 20s and noir-inspired)
Country Priest2W
Creature - Human Cleric t: Prevent the next 2 damage that would be dealt to target non-human creature. The Clergy respected the Priest's choice to live with the animals, but that didn't stop them from harvesting his congregation
2/3
Velsharen Druid
Creature - Elf Druid T: Add 1 to your mana pool. The Velsharen care not who they serve merely that they be afforded their connection to nature
1/1
Common 3/10 Skulking FaeUU
Creature - Faerie Rogue
Flying (C)
~ can only block, or be blocked by creatures with flying.
2/1 "You little sneaks always got dirt on ev'rybody, wat's so special 'bout this Malloy character?" - Cassil Grey, P.I. to Flickwing Blues
Bull-Jockey TonicG
Instant (C)
Regenerate target creature.
Reinforce 1 - 1G(1G, discard this card: Put a +1/+1 counter on target creature.) Most folks know Bull-Jockey as a supposed cure-all for lumps and bruises, put there's also the "unrecomended" method of downing the juice before a scuffle.
Kamigawa Steadfast - Invasion of Kamigawa by Bolas started to shake both human world and spirit world alike. Thin veil that separates the two world crumbled allowing human to also venture to the spirit world the way spirit enters human. Bolas and his confidants move forward to grab the Sister of Spirit and Flesh in that realm. In such a crisis, the inhabitant of Kamigawa realized that nothing good will come from this event. The balance of the spirit and flesh world will be in a wreck forever if they do nothing. The flesh being and spirit being ended join forces to save the Sister of Flesh and Spirit and fend off Bolas out of the Spirit World.
- Bushido X (Whenever this creature blocks of becomes blocked, it gains +X/+X until end of turn).
- Arcane instants and sorceries
- Cards that trigger off playing Spirit or Arcane spells
- Redeem CARDTYPE (You may exile another CARDTYPE from your hand as you cast this spell. if you do, return it to your hand as it resolves). * For Invasion of Kamigawa, the card type should always be Arcane.)
- Renown X (This creature gets +X/+X for each legendary permanent you control.)
Cards that trigger off playing Spirit or Arcane spells.
- Redeem CARDTYPE (You may exile another CARDTYPE from your hand as you cast this spell. if you do, return it to your hand as it resolves).
Ninjustu
Starlit Steel1W
Instant - Arcane (C)
Target creature gets +2/+0 and gains first strike until end of turn. "The assembled hosts charged, their moonfolk-blessed blades making short work of their enemies. Behind the gates of Shinka, the ritual took a desperate turn; the heretics could not sustain Borasu's presence for long." —Great Battles of Kamigawa
Infused AkkiR
Creature - Goblin Warrior (c)
Whenever you cast a Spirit or Arcane spell, ~ gets +1/+0 until end of turn.
1/1
Kakuriyo's Mouth4U
Sorcery - Arcane (C)
Put target creature on top of its owner's library.
Redeem Arcane (You may exile another Arcane card from your hand as you cast this spell. If you do, return this spell to your hand as it resolves.) "Those who pass through the realm of spirits return forever changed," Master Sadao cautioned. "Would you be willing to take that risk?"
Threads of Treachery1RR
Sorcery - Arcane
Gain control of target creature until end of turn. Untap that creature, and it gets +1/+1 and gains haste until end of turn. "This invader dragon has mastered the magic of the realm in a frightening short time, I fear that his prowess at it may soon surpass our own." - Junkai, 6th Legion Lieutenant
Nightingale Stalker1U
Creature - Human Ninja
Ninjutsu 2U
Whenever ~ deals combat damage to a player, that player puts the top three cards of his or her library into his or her graveyard. Swift and fleeting, the stalkers do not take lives, but thoughts.
1/3
Thrall of Bolas1BB
Creature - Rat Samurai (C)
Bushido 1
Protection from spirits
2/1
Earthgrant3G
Sorcery - Arcane
Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. You gain 2 life.
Redeem Arcane (You may exile another Arcane card from your hand as you cast this spell. If you do, return this spell to your hand as it resolves.) "If the kami are to grant us one wish after this war, it is to find land yet unravaged by pain." - Oume, itako of Jukai
Common 8/10
Fanged Barricades2
Artifact - Fortification (C)
The fortified land has "2,t: Blocking creatures you control get +1/+0 until end of turn."
Fortify - 2
Turned Ogre3B
Creature - Ogre Warrior (C)
At the beginning of your end step, tap ~ unless a creature died this turn.
3/4 "This foreign dragon offers power beyond anything the oni could dream of, and for what? Slaughter? We will gladly oblige."
Unfurling Briarheart2G
Creature - Spirit (C) 1G, discard an arcane card: Put a +1/+1 counter on ~.
2/3 "Even though I know they no longer bear us ill will, my heart cannot help but twinge at the sight of the Kami." - Hinru, Veteran Soldier
Kamigawa Steadfast - Invasion of Kamigawa by Bolas started to shake both human world and spirit world alike. Thin veil that separates the two world crumbled allowing human to also venture to the spirit world the way spirit enters human. Bolas and his confidants move forward to grab the Sister of Spirit and Flesh in that realm. In such a crisis, the inhabitant of Kamigawa realized that nothing good will come from this event. The balance of the spirit and flesh world will be in a wreck forever if they do nothing. The flesh being and spirit being ended join forces to save the Sister of Flesh and Spirit and fend off Bolas out of the Spirit World.
- Bushido X (Whenever this creature blocks of becomes blocked, it gains +X/+X until end of turn).
- Arcane instants and sorceries
- Cards that trigger off playing Spirit or Arcane spells
- Redeem CARDTYPE (You may exile another CARDTYPE from your hand as you cast this spell. if you do, return it to your hand as it resolves). * For Invasion of Kamigawa, the card type should always be Arcane.)
- Renown X (This creature gets +X/+X for each legendary permanent you control.)
Cards that trigger off playing Spirit or Arcane spells.
- Redeem CARDTYPE (You may exile another CARDTYPE from your hand as you cast this spell. if you do, return it to your hand as it resolves).
Ninjustu
Starlit Steel1W
Instant - Arcane (C)
Target creature gets +2/+0 and gains first strike until end of turn. "The assembled hosts charged, their moonfolk-blessed blades making short work of their enemies. Behind the gates of Shinka, the ritual took a desperate turn; the heretics could not sustain Borasu's presence for long." —Great Battles of Kamigawa
Infused AkkiR
Creature - Goblin Warrior (c)
Whenever you cast a spirit or arcane spell, ~ gets +1/+0 until end of turn.
1/1
Kakuriyo's Mouth4U
Sorcery - Arcane (C)
Put target creature on top of its owner's library.
Redeem Arcane (You may exile another Arcane card from your hand as you cast this spell. if you do, return it to your hand as it resolves.) "Those who pass through the realm of spirits return forever changed," Master Sadao cautioned. "Would you be willing to take that risk?"
Threads of Treachery1RR
Sorcery - Arcane
Gain control of target creature until end of turn. Untap that creature, and it gets +1/+1 and gains haste until end of turn. "This invader dragon has mastered the magic of the realm in a frightening short time, I fear that his prowess at it may soon surpass our own." - Junkai, 6th Legion Lieutenant
Nightingale Stalker1U
Creature - Human Ninja
Ninjutsu 2U
Whenever ~ deals combat damage to a player, that player puts the top three cards of his or her library into his or her graveyard. Swift and fleeting, the stalkers do not take lives, but thoughts.
1/3
Common 6/10
Soratami Riddler2U
Creature - Moonfolk Wizard (C)
Flying 2, return a land you control to its owner's hand: Tap target creature.
2/1
Thrall of Bolas1BB
Creature - Rat Samurai (C)
Bushido 1
Protection from spirits
2/1
Kami of the Worn Path3G
Creature - Spirit
As long as you control three or more tapped lands, ~ gets +2/+2.
2/3
Kamigawa Steadfast - Invasion of Kamigawa by Bolas started to shake both human world and spirit world alike. Thin veil that separates the two world crumbled allowing human to also venture to the spirit world the way spirit enters human. Bolas and his confidants move forward to grab the Sister of Spirit and Flesh in that realm. In such a crisis, the inhabitant of Kamigawa realized that nothing good will come from this event. The balance of the spirit and flesh world will be in a wreck forever if they do nothing. The flesh being and spirit being ended join forces to save the Sister of Flesh and Spirit and fend off Bolas out of the Spirit World.
- Bushido X (Whenever this creature blocks of becomes blocked, it gains +X/+X until end of turn).
- Arcane instants and sorceries
- Cards that trigger off playing Spirit or Arcane spells
- Redeem CARDTYPE (You may exile another CARDTYPE from your hand as you cast this spell. if you do, return it to your hand as it resolves). * For Invasion of Kamigawa, the card type should always be Arcane.)
- Renown X (This creature gets +X/+X for each legendary permanent you control.)
Cards that trigger off playing Spirit or Arcane spells.
- Redeem CARDTYPE (You may exile another CARDTYPE from your hand as you cast this spell. if you do, return it to your hand as it resolves).
Starlit Steel1W
Instant - Arcane (C)
Target creature gets +2/+0 and gains first strike until end of turn. "The assembled hosts charged, their moonfolk-blessed blades making short work of their enemies. Behind the gates of Shinka, the ritual took a desperate turn; the heretics could not sustain Borasu's presence for long." —Great Battles of Kamigawa
Infused AkkiR
Creature - Goblin Warrior (c)
Whenever you cast a spirit or arcane spell, ~ gets +1/+0 until end of turn.
1/1
Kakuriyo's Mouth4U
Sorcery - Arcane (C)
Put target creature on top of its owner's library.
Redeem Arcane (You may exile another Arcane card from your hand as you cast this spell. if you do, return it to your hand as it resolves.) "Those who pass through the realm of spirits return forever changed," Master Sadao cautioned. "Would you be willing to take that risk?"
Common 4/10 Kami of Wild Ivy2GG
Creature - Spirit
Whenever you cast a spirit or arcane spell put a +1/+1 counter on target creature.
3/2
Threads of Treachery1RR
Sorcery - Arcane
Gain control of target creature until end of turn. Untap it and it gets +1/+1 and gains haste until end of turn. "This invader dragon has mastered the magic of the realm in a frightening short time, I fear that his prowess at it may soon surpass our own." - Junkai, 6th Legion Lieutenant
Duskborne Tendrils1B
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+1.
As long as the enchanted creature is a spirit, it has intimidate.
Kamigawa Steadfast - Invasion of Kamigawa by Bolas started to shake both human world and spirit world alike. Thin veil that separates the two world crumbled allowing human to also venture to the spirit world the way spirit enters human. Bolas and his confidants move forward to grab the Sister of Spirit and Flesh in that realm. In such a crisis, the inhabitant of Kamigawa realized that nothing good will come from this event. The balance of the spirit and flesh world will be in a wreck forever if they do nothing. The flesh being and spirit being ended join forces to save the Sister of Flesh and Spirit and fend off Bolas out of the Spirit World.
- Bushido X (Whenever this creature blocks of becomes blocked, it gains +X/+X until end of turn).
- Arcane instants and sorceries
- Cards that trigger off playing Spirit or Arcane spells
- Redeem CARDTYPE (You may exile another CARDTYPE from your hand as you cast this spell. if you do, return it to your hand as it resolves). * For Invasion of Kamigawa, the card type should always be Arcane.)
- Renown X (This creature gets +X/+X for each legendary permanent you control.)
None yet.
Starlit Steel1W
Instant - Arcane (C)
Target creature gets +2/+0 and gains first strike until end of turn. "The assembled hosts charged, their moonfolk-blessed blades making short work of their enemies. Behind the gates of Shinka, the ritual took a desperate turn; the heretics could not sustain Borasu's presence for long." —Great Battles of Kamigawa
Common 2/10
Strands of Valor2WW
Instant - Arcane (c)
Creatures you control get +1/+1 until end of turn.
Splice onto Arcane - WW, sacrifice a white permanent
Infused AkkiR
Creature - Goblin Warrior (c)
Whenever you cast a spirit or arcane spell, ~ gets +1/+0 until end of turn.
1/1
Rotcoiler3B
Creature - Spirit Snake
When ~ dies, target creature you don't control gets -2/-2 until end of turn.
3/2
Hive of Caderith is the home plane of the Slivers, they made their way out into the multiverse through freak accidents with planeshifting experiments. It is now time to deal with this menace at its core and thus has been dispatched a group of planeswalkers to take them down and find and take down the Sliver Overmother. No one knows what they will find on the other side of their journey but they haven't much time to determine that before the planar walls will come crashing closed.
- Slivers
- Cards whose effects vary based on the presence of Slivers
- Modal spells with Entwine (cost) (Choose both if you pay the entwine cost.)
Kalmarin Smokechoker1B
Creature - Human Shaman (C) T, Discard a card: Target creature gets -1/-1 until end of turn. The Kalmarin shamans learned a spell effective enough to deal with daily dose of stranded sliver.
1/1
Flashing-Claw2WW
Creature - Sliver (C)
Sliver creatures you control have first strike. They are so fast that the only part you can ever see of them is the claw.
2/3
Sliver Looter3U
Creature - Sliver (C)
Sliver creatures you control have "t: Draw a card then discard a card." Some of the breed persistently show a certain covetous behavior influencing others to follow what it does.
1/2
CloudcloakU
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+0 and has flying. 2U: Attach ~ to target creature you control.
Mottled Gorugar3G
Creature - Lizard (C)
Mottled Gorugar gets +1/+1 and has trample as long as an opponent controls a Sliver creature. After the first thrum had disappeared in the gorugar's presence, the other hivelings began to keep their distance.
3/3
Reckless Sliver1R
Creature - Sliver
Slivers you control must attack each turn if able.
3/1
Solar Flash1W
Instant (C)
Tap target creature. It doesn't untap during its controller next untap step.
Draw a card. Zalovian soldiers polish their silver shield well all the time, things as simple as reflecting sun light at the right time may decide who live and who dies.
Cohesive Growth1G
Instant (C)
Choose one —
• Target creature gets +3/+3 until end of turn.
• Put a +1/+1 counter on target creature.
Entwine 1G(Choose both if you pay the entwine cost.)
Aspect of Avalanche3RR
Enchantment - Aura (C)
Enchant creature
When Aspect of Avalanche enters the battlefield, creatures without flying can't block this turn.
Enchanted creature gets +2/+2. "I don't normally like to use force, but when I do, I make sure it's 'overwhelming'." —Wrydien, bandit queen
Cunning Sidestep1U
Instant
Untap target creature.
Draw a card. The one advantage the humans have in caderith is intellect - and they use it as effectively as possible.
Desolate Echoes4BB
Sorcery (U)
Return up to two target creature cards from your graveyard to the battlefield. "I like my corpses whole. That way, I don't have to bring out the needle and sinew." —Dimas Soulstitcher
Uncommon 2/3
Adamantine Sliver3W
Creature - Sliver (U)
Sliver creatures you control have "2: This creature gains indestructible until end of turn." "What a waste of a perfectly good sword." —Loquon, Paladin of Kalmar
3/3
Deep-Ways Hunter2BB
Creature - Human Warrior (U)
When ~ enters the battlefield destroy target creature you don't control. If that creature was a sliver, draw a card. "Oof, that's a big one, glad that's out of the gene pool." - Sandor, Bounty Clerl
2/2
Spine Shooter2
Artifact - Equipment (U)
Equipped creature gets +2/+0 and has first strike.
Equip - 3
Hive of Caderith is the home plane of the Slivers, they made their way out into the multiverse through freak accidents with planeshifting experiments. It is now time to deal with this menace at its core and thus has been dispatched a group of planeswalkers to take them down and find and take down the Sliver Overmother. No one knows what they will find on the other side of their journey but they haven't much time to determine that before the planar walls will come crashing closed.
Slivers
Kalmarin Smokechoker1B
Creature - Human Shaman (C) T, Discard a card: Target creature gets -1/-1 until end of turn.
The Kalmarin shamans learned a spell effective enough to deal with daily dose of stranded sliver.
1/1
Flashing-Claw2WW
Creature - Sliver (C)
Sliver creatures you control have first strike.
They are so fast that the only part you can ever see of them is the claw.
2/3
Sliver Looter3U
Creature - Sliver (C)
Sliver creatures you control have "t: Draw a card then discard a card." Some of the breed persistently show a certain covetous behavior influencing others to follow what it does.
1/2
Common 4/10 Bloodstoker Sliver1R
Creature - Sliver (C)
Whenever a sliver creature you control attacks it gets +2/+0 until end of turn.
1/1 "This one doesn't look so dang- AEERGGHH! *GURGLE*"
Solar SpearW
Instant
~ deals 3 damage to target attacking or blocking creature. The sun is mostly a source of life, but sometimes also a source of death.
CloudcloakU
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+0 and has flying. 2U: Attach ~ to target creature you control.
Within the storm-beaten valleys and rainless plateaus of Taulach, the misbegotten and malformed plane of extreme geological contrast, three loose-knit factions begin to coalesce out of the scraps of civilization. One wishes to bring prosperity and fertility to the soil, another to explore the boundless possibilities and deep mysteries of the ocean, and the last with soaring hearts to take to the skies. Will land, sea, or air rule the day - or will betrayal doom all of the brave seekers?
- Settle (When this card enters the battlefield, you may settle it to an unsettled land you control. Both this card and the settled land share all of their activated abilities.)
- Vagary - (This card does something) as long as it's untapped and (does something else) as long as it's tapped.
Galemage Visionary2U
Creature - Human Wizard (C)
When Galemage Visionary enters the battlefield, you may look at the top card of your library. If it's a land card, you may reveal it and put it into your hand. "We may be Earthbound, but our hearts and minds live in the skies." - Venshari, Angkasan Skywatcher
2/2
Ulfaez Ripcat3R
Creature - Cat (C)
Trample Though ripcats abhor running water, Tethyd missionaries still hold them up as an example of furious adventurousness.
4/2
Familiar Territory
Land (C) T: Add 1 to your mana pool. 3, T, Sacrifice Familiar Territory: Draw a card. "And when you return from your journey, pathfinder, Harfaez shall be here waiting for you." —Peleg, tavern host
Lightsoil Paladin4W
Creature - Human Knight (C)
Settle (When this card enters the battlefield, you may settle it to an unsettled land you control. Both this card and the settled land share all of their activated abilities.) W, T: You gain 2 life. The defenders of the Blessed Fields carry the grace of the land itself.
2/4
Journey to the UnexploredG
Sorcery (C)
As an additional cost to cast Journey to the Unexplored, tap an untapped creature you control.
Search your library for a land card and put it onto the battlefield tapped. Then shuffle your library. Lands of Taulach are vast, it rewards those who dare to seek beyond what they can see.
Belerid Shorewatch4U
Creature - Homarid (C)
Vagary - Belerid Shorewatch has flying as long as it's untapped and hexproof as long as it's tapped. "Would that we could all be so stoic and react so well to sudden change." - Fandiell, Tethyd philosopher
3/3
Ruinous Stroke3BB
Sorcery (C)
Destroy target creature and all lands it has settled. After the murder of Visag Hofe and his family, his former farmlands refused to yield anything beyond dust and empty dreams.
Bone Talons1B
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +2/-2. If the sudden warping of your phalanges doesn't cause you to scream, the wet sound of your tearing skin will.
Stonesong Fanatic2R
Creature - Goblin Berserker (C)
Settle (When this card enters the battlefield, you may settle it to an unsettled land you control. Both this card and the settled land share all of their activated abilities.) T, Sacrifice Stonesong Fanatic: Destroy target artifact.
2/1
Gracehoof HarvesterG
Creature - Centaur Druid (C)
Settle (When this card enters the battlefield, you may settle it to an unsettled land you control. Both this card and the settled land share all of their activated abilities.) T: Untap target settled land.
1/2
Bluntclub Ogre1R
Creature - Orge (U) Vagary - Bluntclub Ogre gets -1/-1 as long as it's untapped and gets +2/+0 as long as it's tapped. Some said the lowland ogre are good for nothing, until they see them smash boulders into smitherens.
2/2
Uncommon 2/3 Dust City Recruiter2WW
Creature - Kor Soldier
Settle (When this card enters the battlefield, you may settle it to an unsettled land you control. Both this card and the settled land share all of their activated abilities.) 2W,t: Put a 1/1 white kor soldier creature token onto the battlefield.
2/3
Cliffshade Oasis
Land
~ enters the battlefield tapped. t: Add U or R to your mana pool.
Whenever ~ becomes settled you gain 1 life.
Diamant Immanence: The great heist of Grauchenstein, perpetrated by Xochitl, Silgen, and their other planeswalking comrades, was though to be impossible. But now, in the heart of the secure mazeplane, the robbers seem to be on the brink of success, though they still do not yet know what their client truly wants or who has hired them. What dark secrets lay in the Diamant, and what terrible tests yet guard it?
- Artifact creatures (Constructs)
- Cryptogram (Choose "word x", "word y" or "word z" and reveal the top three cards of your library. (Do something) for each instance of the chosen word among the revealed cards' texts. Put the revealed cards on the bottom of your library in any order.)
- Amplify X (As this creature enters the battlefield, put X +1/+1 counters on it for each [type] card you reveal in your hand.) *Constructs are recommended here.
- Alarm - Whenever this card becomes the target of a spell or ability an opponent controls, (do something).
These are the five planeswalkers conducting the heist:
Silgen Quickarrow (Sardonic sense of humor.)
Xochitl of Vatraquaz (Home plane: Mahaqua) Ajani Goldmane(White-aligned, is participating to "regain what he had lost".) Dack Fayden ("The greatest thief in the Multiverse".)
(Unnamed planeswalker)
The nature of their prize remains unknown, as does the identity of their client.
------
Vault Wurm2GG
Creature - Wurm (C)
When Vault Wurm enters the battlefield, sacrifice it unless you sacrifice an artifact. A multitude of questions flooded through Silgen's mind at that point, not the least of which was, "How did they manage to get it inside?".
6/4
Smelting Trap2R
Instant - Trap (C)
If an opponent attacked with an artifact creature this turn, you may pay R rather than pay Smelting Trap's mana cost.
Destroy target artifact. Smelting Trap deals 2 damage to that artifact's controller. "There are few things worse than wasting a perfectly good trap to destroy a perfectly good construct."
-Dack Fayden
Clever Ruse2U
Instant (C)
Creatures opponents control get -1/-0 until end of turn.
Draw a card. "I don't get it. This is a dead end, where'd they go?" - Finge, Senior Security Guard
Stock Edifice4W
Creature - Wall (C)
Defender (This creature can't attack.)
At the beginning of your upkeep, you gain 1 life. "My people called me a heathen, when all I did was appease a goddess who would destroy my world. These people worship numbers and profit... and for that, they are venerated as kings." —Xochitl of Vatraquaz
2/5
Pacifism1W
Enchantment - Aura (C)
Enchant creature
Enchanted creature can't attack or block. "Please do not struggle, authorities will arrive in... 2.3 hours." - Three Thirty-Sixth, construct footsoldier
Windigenfelz Infiltrator5
Artifact Creature - Construct
Protection from Traps
3/3 "Our people have been cast away by those bureaucrats to build those vaults. We are left wandering through our own homelands without a home nor food. What else is there for us but to reclaim the riches in the maze?" - Arthas of the Windigenfelz
Sign in BloodBB
Sorcery (C)
Target player draws two cards and loses 2 life. Somewhere inside the Diamant, there is a single room carpeted in red velvet and furnished in fine mahogany. This room contains infernal contracts from the entire multiverse, and all of these are signed, notarized, and stacked in shelves two hundred feet high.
Thoughts of Defection4R
Sorcery (C)
Untap target creature an opponent owns and gain control of it. It gains haste until end of turn. At end of turn, its owner gains control of it unless you have that player draw three cards. "I don't want your money. My price is only this: I go where you go, I see what you see. I need my chance to know what I've been guarding." - Flusshilde of Oberhass
Hungering Lurker1GG
Creature - Lizard (C) Alarm - Whenever this card becomes the target of a spell or ability an opponent controls, put two +1/+1 counters on it, then gain 2 life. "Nature is driven to a corner in Grauchenstein, and nothing could be more dangerous than a predator fighting for survival." —Ajani Goldmane
2/2
Common 10/10
Drone Alarm3W
Instant (C)
Put two 1/1 artifact Construct creature tokens on the battlefield. Untap all creatures you control. "How many more do I have to kill to stop this mind-wrenching accursed sound?" —Xochitl of Vatraquaz
Working Drudge1B
Creature - Zombie Advisor 2B: Return ~ from your graveyard to your hand. Activate only as a sorcery.
2/1 Many employment contracts last a set number of years, regardless of death.
Razorflail Trap2R
Instant - Trap
If two or more creatures are attacking you you may pay R rather than pay ~'s mana cost.
~'s deals 3 damage divided as you choose amongst up to three target creatures.
Diamant Immanence: The great heist of Grauchenstein, perpetrated by Xochitl, Silgen, and their other planeswalking comrades, was though to be impossible. But now, in the heart of the secure mazeplane, the robbers seem to be on the brink of success, though they still do not yet know what their client truly wants or who has hired them. What dark secrets lay in the Diamant, and what terrible tests yet guard it?
- Artifact creatures (Constructs)
- Cryptogram (Choose "word x", "word y" or "word z" and reveal the top three cards of your library. (Do something) for each instance of the chosen word among the revealed cards' texts. Put the revealed cards on the bottom of your library in any order.)
- Amplify X (As this creature enters the battlefield, put X +1/+1 counters on it for each [type] card you reveal in your hand.) *Constructs are recommended here.
- Alarm - Whenever this card becomes the target of a spell or ability an opponent controls, (do something).
(None yet.)
These are the five planeswalkers conducting the heist:
Silgen Quickarrow (Sardonic sense of humor.)
Xochitl of Vatraquaz (Home plane: Mahaqua)
Ajani Goldmane (White-aligned, is participating to "regain what he had lost".)
(Unnamed planeswalker)
(Unnamed planeswalker)
The nature of their prize remains unknown, as does the identity of their client.
------
Vault Wurm2GG
Creature - Wurm (C)
When Vault Wurm enters the battlefield, sacrifice it unless you sacrifice an artifact. A multitude of questions flooded through Silgen's mind at that point, not the least of which was, "How did they manage to get it inside?".
6/4
Smelting Trap2R
Instant - Trap (C)
If an opponent attacked with an artifact creature this turn, you may pay R rather than pay Smelting Trap's mana cost.
Destroy target artifact. Smelting Trap deals 2 damage to that artifact's controller. "There are few things worse than wasting a perfectly good trap to destroy a perfectly good construct."
-Dack Fayden
Common 3/10
Clever Ruse2U
Instant (C)
Creatures opponents control get -1/-0 until end of turn.
Draw a card. "I don't get it. This is a dead end, where'd they go?" - Finge, Senior Security Guard
Motion Detector Ring1
Artifact - Equipment (C)
Whenever a creature enters the battlefield under an opponent's control, untap the equipped creature.
Equip - 1 "Sshhh, coghead patrol up ahead." - Dack Fayden
Pacifism1W
Enchantment - Aura (C)
Enchant creature
Enchanted creature can't attack or block. "Please do not struggle, authorities will arrive in... 2.3 hours." - Three Thirty-Sixth, Construct Footsoldier
Procella was grown, or perhaps built, untold ages ago as a focusing lens over a gargantuan wellspring of mana. The entities that would use that mana are long gone, leaving titanic beasts and planar castaways to battle the most high-energy fight for survival of all the planes.
Multicolor
Ancient WillpowerRG
Sorcery
Target creature gets +2/+2 and gains trample and haste until end of turn. Procella 'unweeded' environment will always be a challenge to any being trying to harvest its core for mana.
Common 2/10 Wandering Glarekin1W
Creature - Elemental 2W: Tap target creature. Activate thus ability only once per turn.
2/1 Eons of abandonment has weakened Porcella's structure. Excess mana has leaked out giving birth to the glarekin; elementals composed of raw light.
Winged Leech1BB
Creature - Leech
Flying, Lifelink
When ~ enters the battlefield you may remove a +1/+1 counter from target creature, if you do put a +1/+1 counter on ~.
1/2
Unravel the RealUU
Instant
Return target non-land permanent to its owner's hand. Its controller draws a card. "I like the concept of you more than actual you." - Hervon, Æthermage
The Relic - Selfar is a plane where mana is abundant and governed by five different avatars which represent each colors. Most of the people on the plane are not aware about the existence of these avatar. A few who do, bound these avatars to them with various rituals that give them an ability beyond normal mages and/or warriors. Conflict starts to occur when the Vedalken of the plane manage to withdraw the power of one of the avatar and created a relic that gives them power to reverse time. Once the news are out, every warleader and emperor on the plane aiming for it to fulfill their own ambition.
Setting: Ancient Middle Eastern
- Affinity for [things]
- Multicolor
- Lands with subtype "Desert"
- Divergence - As long as you control a permanent of three or more colors, (do something).
Look to the Stars4UU
Instant (C)
Affinity for Islands
Draw three cards, then discard two cards unless you discard a blue card. In Selfar, astronomy and astrology are elevated to fine arts.
Impulsive Brute3RR
Creature - Giant Warrior (C)
Whenever Impulsive Brute attacks alone, it gets +2/+0 and gains trample until end of turn. "My armies are as a dagger in the side of the magavan... but that does not mean that I have no use for hammers." —Gharib, Scourge of the Sands
4/4
Oasis Warden1GU
Creature - Elemental
When ~ dies you may search your library for a basic forest or island card, reveal it, and put it into your hand. Then shuffle your library.
2/3
Garnet Talisman2
Artifact (C)
Garnet Talisman enters the battlefield tapped. T: Add B or R to your mana pool. "This flawless specimen was taken off the corpse of an Alamuti assassin, and for my price I can assure you that it has been cleaned of all blood." —Usaim ibn Madani, gemstone magnate
Despoiled Oasis
Land - Desert
Despoiled Oasis enters the battlefield tapped. T: Add U or B to your mana pool. A favored tactic of the Alkadir is to poison the oases as they pass through an area. That way, none can follow them.
Galiv's MarkB
Instant
Target creature gets -1/-1 until end of turn. If that creature dies this turn, draw a card. Galiv rewards anyone who pointed him to his next sacrifice.
Hunting SalukiRW
Creature - Hound (C)
Haste The caliph's dogs are adept at bringing down various game, whether it be gazelle, rabbit, or the occasional condemned prisoner.
2/2
Garun ApeG
Creature - Ape (C) Divergence - As long as you control a permanent of three or more colors, Garun Ape gets +3/+0 and trample. Angry, relentless and territorial, nothing is more fatal than unknowingly step into the apes of Garun's nesting place.
1/2
Binding of Sharq2R
Enchantment - Aura
Enchant creature
Enchanted creature has first strike.
Enchanted creature gets +1/+1 for each of its colors.
Bulwark Elephant6W
Creature - Elephant (C)
Affinity for Plains (This spell costs 1 less to cast for each Plains you control.) "By day and by night the desert throws itself against the mountain, and yet the mountain still remains." —Ibrahaim, Magavin of Ivory
3/5
Devour in ShadowBB
Instant (U)
Destroy target creature. It can't be regenerated. You lose life equals to that creature's toughness. As the night falls and shadows of the world covers the whole Selfar, none of its residence are save from Galiv.
Virtuous AsceticsGWU
Creature - Human Monk (U)
Hexproof, lifelink One day and one night later, the warlord Gharib returned to his place at the head of his armies. He never spoke of what transpired between him and the three mysterious wanderers, but his forces broke camp the next morning, and they returned in the direction from which they came.
3/3
Unexplored Vistas5G
Sorcery (U)
Affinity for Forests (This spell costs 1 less to cast for each Forest you control.)
You may put up to four non-Forest land cards from your hand onto the battlefield. "Trust your heart and your map equally." - Mukaal, Magavin of Jade
Rare 1 of 1 Mercurial Djinn2URW
Creature - Djinn (R)
Flying, Vigilance, First Strike 2: Target creature gets -1/-0 and gains your choice of first strike, vigilance, or flying until end of turn.
3/4 "A Djinn's Gift" - Figure of speach meaning "something that's more trouble than it's worth."
Cleansing Rain3UU
Instant
Choose target opponent and a nonland permanent type and return all permaments of that type to their owner's hands.
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Thrive - Rewards you if you control 3 or more creatures.
Bounty x (When this card enters the battlefield, put X bounty counters on it. You may tap an untapped creature you control to remove a bounty counter from this card at any time you could cast a sorcery.)
Creature - Bird (C)
Flying
Blackbeak Albatross can only block creatures with flying.
Quick learner, loyal, and efficient. Qualities that no other could fulfill to be Raguk’s trusted companions.
2/1
Mud Brute 3R
Creature - Elemental (C)
U: ~ gets +1/-1 until end of turn.
1/4
Sunlight Skyknight 1WW
Creature - Human Knight (C)
Flying
Thrive - When sunlight Skynight attacks, if you control at least two other creatures, you gain 2 life.
"We must spread our blessing to every corner of the land".
2/2
Lifeberry Keeper 4G
Creature - Treefolk (C)
Bounty 2 (When this card enters the battlefield, put two bounty counters on it. You may tap an untapped creature you control to remove a bounty counter from this card at any time you could cast a sorcery.)
When the last bounty counter is removed from Lifeberry Keeper, you gain 5 life.
Legends say that the lifeberries the power to cure any ill. Many seek them, only to end up eating them themselves after facing their keepers.
2/5
Twist Flesh BB
Instant (C)
Destroy target creature with deathtouch, flying, first strike, double strike, intimidate, haste, reach, and/or vigilance.
"Feel your flesh betray you, feel your strength tear you apart from inside." - Anisan, Bloodmage of Nusgar
Common 6/10
Ashland Fire Sage 1R
Creature - Human Wizard (C)
Bounty 1 (When this card enters the battlefield, put a bounty counter on it. You may tap an untapped creature you control to remove a bounty counter from this card at any time you could cast a sorcery.)
Whenever a bounty counter is removed from ~, it deals 1 damage to target creature.
2/1
Chained Grannok 2G
Creature - Beast
Bounty 2 (When this card enters the battlefield, put two bounty counters on it. You may tap an untapped creature you control to remove a bounty counter from this card at any time you could cast a sorcery.)
~ cannot attack as long as it has a bounty counter on it.
4/3
Mind-Churn 2U
Instant (C)
Draw two cards, then shuffle a card from your hand into your library.
Blackbeak Albatross 1U
Creature - Bird (C)
Flying
Blackbeak Albatross can only block creatures with flying.
Quick learner, loyal, and efficient. Qualities that no other could fulfill to be Raguk’s trusted companions.
2/1
Common 2/10
Mud Brute 3R
Creature - Elemental (C)
U: ~ gets +1/-1 until end of turn.
1/4
Deep Hold Roots 1G
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +3/+3 and has defender.
Were it not for the immense and ancient Browda Trees and their expansive root systems, much of Belantara would have eroded away long ago.
Arcing Charge 1RR
Instant (C)
~ deals 3 damage to target creature or player and 1 damage to another target creature or player.
Fire is a valued commodity in the drenched land of Belantara, but lightning is in no short supply.
- Hybrid colorless mana ((2/W)(2/U)(2/B)(2/R)(2/G))
- Reinforce N - COST (COST, discard this card: Put N +1/+1 counters on target creature.)
Creature - Human Cleric
t: Prevent the next 2 damage that would be dealt to target non-Human creature.
The clergy respected the priest's choice to live with the animals, but that didn't stop them from harvesting his congregation.
2/3
Velsharen Druid (2/G)
Creature - Elf Druid
T: Add 1 to your mana pool.
The Velsharen care not who they serve, merely that they be afforded their connection to nature.
1/1
Bull-Jockey Tonic G
Instant (C)
Regenerate target creature.
Reinforce 1 - 1G (1G, discard this card: Put a +1/+1 counter on target creature.)
Most folks know bull-jockey as a supposed cure-all for lumps and bruises, but there's also the "unrecommended" method of downing the juice before a scuffle.
Judiciary’s Hand 1(2/B)(2/B)
Creature - Rat Assassin (C)
Deathtouch
There are two sides to the judiciary: the light of justice, and the shadow of omnipresent punishment.
2/2
Sift 3U
Sorcery (C)
Draw three cards, then discard a card.
"Three days before your judge turned up as a corpse, Grey, he was sighted in the company of a Velsharen dame. Can't tell you who she is, though. The long-ears closed ranks the morning after the murder, and you couldn't get a word out of them if you tried." —Trisi Avenard, journalist
Steam Shower 2R
Instant
Steam Shower deals 4 damage to target creature.
The huge factories of Mt. Joff are powered by water-ant lava. Any cracked pipe can cause the deaths of many people.
Dockside Prowler 2(2/U)
Creature - Rat Scout (C)
Dockside Prowler cannot be blocked by Humans.
Artificial - When this enters the battlefield, if you spent 4 mana to cast it, put a +1/+1 counter on it.
"This racial violence needs to end, Trisi. I've seen too many innocent men bleed out on the docks after throwing a shiphand the wrong glance." -Cassil Grey, P.I.
2/2
Common 8/10
Round of Whiskey 1W
Sorcery (C)
You gain 7 life.
Reinforce 2 - 2WW (2WW, discard this card: Put two +1/+1 counters on target creature.)
"It's been a looonng day Jackie, gimme a shot of the good stuff." - Cassil Grey, P.I.
Up-Town Aristocrat 2B
Creature - Human (C)
1, Sacrifice a creature: You gain 2 life.
"You think you can change this Grey? Naw, the stuff that's in motion now, it's bigga' than you, bigga' than me, bigga' than this whole damn town." - Malloy, Grandways Patriarch
2/3
Bureaucratic Deluge 1U
Instant (C)
Counter target spell unless its controller pays 2.
You may draw a card, if you do, discard a card.
"The system's a shamblin' joke. You want an "official" investigation? Prepare for a wall of paperwork. You want answers? You come see me." - Cassil Grey, P.I.
Country Priest 2W
Creature - Human Cleric
t: Prevent the next 2 damage that would be dealt to target non-human creature.
The Clergy respected the Priest's choice to live with the animals, but that didn't stop them from harvesting his congregation
2/3
Velsharen Druid
Creature - Elf Druid
T: Add 1 to your mana pool.
The Velsharen care not who they serve merely that they be afforded their connection to nature
1/1
Common 3/10
Skulking Fae UU
Creature - Faerie Rogue
Flying (C)
~ can only block, or be blocked by creatures with flying.
2/1
"You little sneaks always got dirt on ev'rybody, wat's so special 'bout this Malloy character?" - Cassil Grey, P.I. to Flickwing Blues
Bull-Jockey Tonic G
Instant (C)
Regenerate target creature.
Reinforce 1 - 1G (1G, discard this card: Put a +1/+1 counter on target creature.)
Most folks know Bull-Jockey as a supposed cure-all for lumps and bruises, put there's also the "unrecomended" method of downing the juice before a scuffle.
- Bushido X (Whenever this creature blocks of becomes blocked, it gains +X/+X until end of turn).
- Arcane instants and sorceries
- Cards that trigger off playing Spirit or Arcane spells
- Redeem CARDTYPE (You may exile another CARDTYPE from your hand as you cast this spell. if you do, return it to your hand as it resolves). * For Invasion of Kamigawa, the card type should always be Arcane.)
- Renown X (This creature gets +X/+X for each legendary permanent you control.)
Cards that trigger off playing Spirit or Arcane spells.
- Redeem CARDTYPE (You may exile another CARDTYPE from your hand as you cast this spell. if you do, return it to your hand as it resolves).
Ninjustu
Starlit Steel 1W
Instant - Arcane (C)
Target creature gets +2/+0 and gains first strike until end of turn.
"The assembled hosts charged, their moonfolk-blessed blades making short work of their enemies. Behind the gates of Shinka, the ritual took a desperate turn; the heretics could not sustain Borasu's presence for long." —Great Battles of Kamigawa
Infused Akki R
Creature - Goblin Warrior (c)
Whenever you cast a Spirit or Arcane spell, ~ gets +1/+0 until end of turn.
1/1
Kakuriyo's Mouth 4U
Sorcery - Arcane (C)
Put target creature on top of its owner's library.
Redeem Arcane (You may exile another Arcane card from your hand as you cast this spell. If you do, return this spell to your hand as it resolves.)
"Those who pass through the realm of spirits return forever changed," Master Sadao cautioned. "Would you be willing to take that risk?"
Threads of Treachery 1RR
Sorcery - Arcane
Gain control of target creature until end of turn. Untap that creature, and it gets +1/+1 and gains haste until end of turn.
"This invader dragon has mastered the magic of the realm in a frightening short time, I fear that his prowess at it may soon surpass our own." - Junkai, 6th Legion Lieutenant
Nightingale Stalker 1U
Creature - Human Ninja
Ninjutsu 2U
Whenever ~ deals combat damage to a player, that player puts the top three cards of his or her library into his or her graveyard.
Swift and fleeting, the stalkers do not take lives, but thoughts.
1/3
Thrall of Bolas 1BB
Creature - Rat Samurai (C)
Bushido 1
Protection from spirits
2/1
Earthgrant 3G
Sorcery - Arcane
Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. You gain 2 life.
Redeem Arcane (You may exile another Arcane card from your hand as you cast this spell. If you do, return this spell to your hand as it resolves.)
"If the kami are to grant us one wish after this war, it is to find land yet unravaged by pain." - Oume, itako of Jukai
Common 8/10
Fanged Barricades 2
Artifact - Fortification (C)
The fortified land has "2,t: Blocking creatures you control get +1/+0 until end of turn."
Fortify - 2
Turned Ogre 3B
Creature - Ogre Warrior (C)
At the beginning of your end step, tap ~ unless a creature died this turn.
3/4
"This foreign dragon offers power beyond anything the oni could dream of, and for what? Slaughter? We will gladly oblige."
Unfurling Briarheart 2G
Creature - Spirit (C)
1G, discard an arcane card: Put a +1/+1 counter on ~.
2/3
"Even though I know they no longer bear us ill will, my heart cannot help but twinge at the sight of the Kami." - Hinru, Veteran Soldier
- Bushido X (Whenever this creature blocks of becomes blocked, it gains +X/+X until end of turn).
- Arcane instants and sorceries
- Cards that trigger off playing Spirit or Arcane spells
- Redeem CARDTYPE (You may exile another CARDTYPE from your hand as you cast this spell. if you do, return it to your hand as it resolves). * For Invasion of Kamigawa, the card type should always be Arcane.)
- Renown X (This creature gets +X/+X for each legendary permanent you control.)
Cards that trigger off playing Spirit or Arcane spells.
- Redeem CARDTYPE (You may exile another CARDTYPE from your hand as you cast this spell. if you do, return it to your hand as it resolves).
Ninjustu
Starlit Steel 1W
Instant - Arcane (C)
Target creature gets +2/+0 and gains first strike until end of turn.
"The assembled hosts charged, their moonfolk-blessed blades making short work of their enemies. Behind the gates of Shinka, the ritual took a desperate turn; the heretics could not sustain Borasu's presence for long." —Great Battles of Kamigawa
Infused Akki R
Creature - Goblin Warrior (c)
Whenever you cast a spirit or arcane spell, ~ gets +1/+0 until end of turn.
1/1
Kakuriyo's Mouth 4U
Sorcery - Arcane (C)
Put target creature on top of its owner's library.
Redeem Arcane (You may exile another Arcane card from your hand as you cast this spell. if you do, return it to your hand as it resolves.)
"Those who pass through the realm of spirits return forever changed," Master Sadao cautioned. "Would you be willing to take that risk?"
Threads of Treachery 1RR
Sorcery - Arcane
Gain control of target creature until end of turn. Untap that creature, and it gets +1/+1 and gains haste until end of turn.
"This invader dragon has mastered the magic of the realm in a frightening short time, I fear that his prowess at it may soon surpass our own." - Junkai, 6th Legion Lieutenant
Nightingale Stalker 1U
Creature - Human Ninja
Ninjutsu 2U
Whenever ~ deals combat damage to a player, that player puts the top three cards of his or her library into his or her graveyard.
Swift and fleeting, the stalkers do not take lives, but thoughts.
1/3
Common 6/10
Soratami Riddler 2U
Creature - Moonfolk Wizard (C)
Flying
2, return a land you control to its owner's hand: Tap target creature.
2/1
Thrall of Bolas 1BB
Creature - Rat Samurai (C)
Bushido 1
Protection from spirits
2/1
Kami of the Worn Path 3G
Creature - Spirit
As long as you control three or more tapped lands, ~ gets +2/+2.
2/3
- Bushido X (Whenever this creature blocks of becomes blocked, it gains +X/+X until end of turn).
- Arcane instants and sorceries
- Cards that trigger off playing Spirit or Arcane spells
- Redeem CARDTYPE (You may exile another CARDTYPE from your hand as you cast this spell. if you do, return it to your hand as it resolves). * For Invasion of Kamigawa, the card type should always be Arcane.)
- Renown X (This creature gets +X/+X for each legendary permanent you control.)
Cards that trigger off playing Spirit or Arcane spells.
- Redeem CARDTYPE (You may exile another CARDTYPE from your hand as you cast this spell. if you do, return it to your hand as it resolves).
Starlit Steel 1W
Instant - Arcane (C)
Target creature gets +2/+0 and gains first strike until end of turn.
"The assembled hosts charged, their moonfolk-blessed blades making short work of their enemies. Behind the gates of Shinka, the ritual took a desperate turn; the heretics could not sustain Borasu's presence for long." —Great Battles of Kamigawa
Infused Akki R
Creature - Goblin Warrior (c)
Whenever you cast a spirit or arcane spell, ~ gets +1/+0 until end of turn.
1/1
Kakuriyo's Mouth 4U
Sorcery - Arcane (C)
Put target creature on top of its owner's library.
Redeem Arcane (You may exile another Arcane card from your hand as you cast this spell. if you do, return it to your hand as it resolves.)
"Those who pass through the realm of spirits return forever changed," Master Sadao cautioned. "Would you be willing to take that risk?"
Common 4/10
Kami of Wild Ivy 2GG
Creature - Spirit
Whenever you cast a spirit or arcane spell put a +1/+1 counter on target creature.
3/2
Threads of Treachery 1RR
Sorcery - Arcane
Gain control of target creature until end of turn. Untap it and it gets +1/+1 and gains haste until end of turn.
"This invader dragon has mastered the magic of the realm in a frightening short time, I fear that his prowess at it may soon surpass our own." - Junkai, 6th Legion Lieutenant
Duskborne Tendrils 1B
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+1.
As long as the enchanted creature is a spirit, it has intimidate.
- Bushido X (Whenever this creature blocks of becomes blocked, it gains +X/+X until end of turn).
- Arcane instants and sorceries
- Cards that trigger off playing Spirit or Arcane spells
- Redeem CARDTYPE (You may exile another CARDTYPE from your hand as you cast this spell. if you do, return it to your hand as it resolves). * For Invasion of Kamigawa, the card type should always be Arcane.)
- Renown X (This creature gets +X/+X for each legendary permanent you control.)
None yet.
Starlit Steel 1W
Instant - Arcane (C)
Target creature gets +2/+0 and gains first strike until end of turn.
"The assembled hosts charged, their moonfolk-blessed blades making short work of their enemies. Behind the gates of Shinka, the ritual took a desperate turn; the heretics could not sustain Borasu's presence for long." —Great Battles of Kamigawa
Common 2/10
Strands of Valor 2WW
Instant - Arcane (c)
Creatures you control get +1/+1 until end of turn.
Splice onto Arcane - WW, sacrifice a white permanent
Infused Akki R
Creature - Goblin Warrior (c)
Whenever you cast a spirit or arcane spell, ~ gets +1/+0 until end of turn.
1/1
Rotcoiler 3B
Creature - Spirit Snake
When ~ dies, target creature you don't control gets -2/-2 until end of turn.
3/2
- Cards whose effects vary based on the presence of Slivers
- Modal spells with Entwine (cost) (Choose both if you pay the entwine cost.)
Creature - Human Shaman (C)
T, Discard a card: Target creature gets -1/-1 until end of turn.
The Kalmarin shamans learned a spell effective enough to deal with daily dose of stranded sliver.
1/1
Flashing-Claw 2WW
Creature - Sliver (C)
Sliver creatures you control have first strike.
They are so fast that the only part you can ever see of them is the claw.
2/3
Sliver Looter 3U
Creature - Sliver (C)
Sliver creatures you control have "t: Draw a card then discard a card."
Some of the breed persistently show a certain covetous behavior influencing others to follow what it does.
1/2
Cloudcloak U
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+0 and has flying.
2U: Attach ~ to target creature you control.
Mottled Gorugar 3G
Creature - Lizard (C)
Mottled Gorugar gets +1/+1 and has trample as long as an opponent controls a Sliver creature.
After the first thrum had disappeared in the gorugar's presence, the other hivelings began to keep their distance.
3/3
Reckless Sliver 1R
Creature - Sliver
Slivers you control must attack each turn if able.
3/1
Solar Flash 1W
Instant (C)
Tap target creature. It doesn't untap during its controller next untap step.
Draw a card.
Zalovian soldiers polish their silver shield well all the time, things as simple as reflecting sun light at the right time may decide who live and who dies.
Cohesive Growth 1G
Instant (C)
Choose one —
• Target creature gets +3/+3 until end of turn.
• Put a +1/+1 counter on target creature.
Entwine 1G (Choose both if you pay the entwine cost.)
Aspect of Avalanche 3RR
Enchantment - Aura (C)
Enchant creature
When Aspect of Avalanche enters the battlefield, creatures without flying can't block this turn.
Enchanted creature gets +2/+2.
"I don't normally like to use force, but when I do, I make sure it's 'overwhelming'." —Wrydien, bandit queen
Cunning Sidestep 1U
Instant
Untap target creature.
Draw a card.
The one advantage the humans have in caderith is intellect - and they use it as effectively as possible.
Desolate Echoes 4BB
Sorcery (U)
Return up to two target creature cards from your graveyard to the battlefield.
"I like my corpses whole. That way, I don't have to bring out the needle and sinew." —Dimas Soulstitcher
Uncommon 2/3
Adamantine Sliver 3W
Creature - Sliver (U)
Sliver creatures you control have "2: This creature gains indestructible until end of turn."
"What a waste of a perfectly good sword." —Loquon, Paladin of Kalmar
3/3
Deep-Ways Hunter 2BB
Creature - Human Warrior (U)
When ~ enters the battlefield destroy target creature you don't control. If that creature was a sliver, draw a card.
"Oof, that's a big one, glad that's out of the gene pool." - Sandor, Bounty Clerl
2/2
Spine Shooter 2
Artifact - Equipment (U)
Equipped creature gets +2/+0 and has first strike.
Equip - 3
Slivers
Kalmarin Smokechoker 1B
Creature - Human Shaman (C)
T, Discard a card: Target creature gets -1/-1 until end of turn.
The Kalmarin shamans learned a spell effective enough to deal with daily dose of stranded sliver.
1/1
Flashing-Claw 2WW
Creature - Sliver (C)
Sliver creatures you control have first strike.
They are so fast that the only part you can ever see of them is the claw.
2/3
Sliver Looter 3U
Creature - Sliver (C)
Sliver creatures you control have "t: Draw a card then discard a card."
Some of the breed persistently show a certain covetous behavior influencing others to follow what it does.
1/2
Common 4/10
Bloodstoker Sliver 1R
Creature - Sliver (C)
Whenever a sliver creature you control attacks it gets +2/+0 until end of turn.
1/1
"This one doesn't look so dang- AEERGGHH! *GURGLE*"
Solar Spear W
Instant
~ deals 3 damage to target attacking or blocking creature.
The sun is mostly a source of life, but sometimes also a source of death.
Cloudcloak U
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+0 and has flying.
2U: Attach ~ to target creature you control.
- Vagary - (This card does something) as long as it's untapped and (does something else) as long as it's tapped.
Galemage Visionary 2U
Creature - Human Wizard (C)
When Galemage Visionary enters the battlefield, you may look at the top card of your library. If it's a land card, you may reveal it and put it into your hand.
"We may be Earthbound, but our hearts and minds live in the skies." - Venshari, Angkasan Skywatcher
2/2
Ulfaez Ripcat 3R
Creature - Cat (C)
Trample
Though ripcats abhor running water, Tethyd missionaries still hold them up as an example of furious adventurousness.
4/2
Familiar Territory
Land (C)
T: Add 1 to your mana pool.
3, T, Sacrifice Familiar Territory: Draw a card.
"And when you return from your journey, pathfinder, Harfaez shall be here waiting for you." —Peleg, tavern host
Lightsoil Paladin 4W
Creature - Human Knight (C)
Settle (When this card enters the battlefield, you may settle it to an unsettled land you control. Both this card and the settled land share all of their activated abilities.)
W, T: You gain 2 life.
The defenders of the Blessed Fields carry the grace of the land itself.
2/4
Journey to the Unexplored G
Sorcery (C)
As an additional cost to cast Journey to the Unexplored, tap an untapped creature you control.
Search your library for a land card and put it onto the battlefield tapped. Then shuffle your library.
Lands of Taulach are vast, it rewards those who dare to seek beyond what they can see.
Belerid Shorewatch 4U
Creature - Homarid (C)
Vagary - Belerid Shorewatch has flying as long as it's untapped and hexproof as long as it's tapped.
"Would that we could all be so stoic and react so well to sudden change." - Fandiell, Tethyd philosopher
3/3
Ruinous Stroke 3BB
Sorcery (C)
Destroy target creature and all lands it has settled.
After the murder of Visag Hofe and his family, his former farmlands refused to yield anything beyond dust and empty dreams.
Bone Talons 1B
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +2/-2.
If the sudden warping of your phalanges doesn't cause you to scream, the wet sound of your tearing skin will.
Stonesong Fanatic 2R
Creature - Goblin Berserker (C)
Settle (When this card enters the battlefield, you may settle it to an unsettled land you control. Both this card and the settled land share all of their activated abilities.)
T, Sacrifice Stonesong Fanatic: Destroy target artifact.
2/1
Gracehoof Harvester G
Creature - Centaur Druid (C)
Settle (When this card enters the battlefield, you may settle it to an unsettled land you control. Both this card and the settled land share all of their activated abilities.)
T: Untap target settled land.
1/2
Bluntclub Ogre1R
Creature - Orge (U)
Vagary - Bluntclub Ogre gets -1/-1 as long as it's untapped and gets +2/+0 as long as it's tapped.
Some said the lowland ogre are good for nothing, until they see them smash boulders into smitherens.
2/2
Uncommon 2/3
Dust City Recruiter 2WW
Creature - Kor Soldier
Settle (When this card enters the battlefield, you may settle it to an unsettled land you control. Both this card and the settled land share all of their activated abilities.)
2W,t: Put a 1/1 white kor soldier creature token onto the battlefield.
2/3
Cliffshade Oasis
Land
~ enters the battlefield tapped.
t: Add U or R to your mana pool.
Whenever ~ becomes settled you gain 1 life.
- Cryptogram (Choose "word x", "word y" or "word z" and reveal the top three cards of your library. (Do something) for each instance of the chosen word among the revealed cards' texts. Put the revealed cards on the bottom of your library in any order.)
- Amplify X (As this creature enters the battlefield, put X +1/+1 counters on it for each [type] card you reveal in your hand.) *Constructs are recommended here.
- Alarm - Whenever this card becomes the target of a spell or ability an opponent controls, (do something).
Silgen Quickarrow (Sardonic sense of humor.)
Xochitl of Vatraquaz (Home plane: Mahaqua)
Ajani Goldmane (White-aligned, is participating to "regain what he had lost".)
Dack Fayden ("The greatest thief in the Multiverse".)
(Unnamed planeswalker)
The nature of their prize remains unknown, as does the identity of their client.
Vault Wurm 2GG
Creature - Wurm (C)
When Vault Wurm enters the battlefield, sacrifice it unless you sacrifice an artifact.
A multitude of questions flooded through Silgen's mind at that point, not the least of which was, "How did they manage to get it inside?".
6/4
Smelting Trap 2R
Instant - Trap (C)
If an opponent attacked with an artifact creature this turn, you may pay R rather than pay Smelting Trap's mana cost.
Destroy target artifact. Smelting Trap deals 2 damage to that artifact's controller.
"There are few things worse than wasting a perfectly good trap to destroy a perfectly good construct."
-Dack Fayden
Clever Ruse 2U
Instant (C)
Creatures opponents control get -1/-0 until end of turn.
Draw a card.
"I don't get it. This is a dead end, where'd they go?" - Finge, Senior Security Guard
Stock Edifice 4W
Creature - Wall (C)
Defender (This creature can't attack.)
At the beginning of your upkeep, you gain 1 life.
"My people called me a heathen, when all I did was appease a goddess who would destroy my world. These people worship numbers and profit... and for that, they are venerated as kings." —Xochitl of Vatraquaz
2/5
Pacifism 1W
Enchantment - Aura (C)
Enchant creature
Enchanted creature can't attack or block.
"Please do not struggle, authorities will arrive in... 2.3 hours." - Three Thirty-Sixth, construct footsoldier
Windigenfelz Infiltrator 5
Artifact Creature - Construct
Protection from Traps
3/3
"Our people have been cast away by those bureaucrats to build those vaults. We are left wandering through our own homelands without a home nor food. What else is there for us but to reclaim the riches in the maze?" - Arthas of the Windigenfelz
Sign in Blood BB
Sorcery (C)
Target player draws two cards and loses 2 life.
Somewhere inside the Diamant, there is a single room carpeted in red velvet and furnished in fine mahogany. This room contains infernal contracts from the entire multiverse, and all of these are signed, notarized, and stacked in shelves two hundred feet high.
Thoughts of Defection 4R
Sorcery (C)
Untap target creature an opponent owns and gain control of it. It gains haste until end of turn. At end of turn, its owner gains control of it unless you have that player draw three cards.
"I don't want your money. My price is only this: I go where you go, I see what you see. I need my chance to know what I've been guarding." - Flusshilde of Oberhass
Hungering Lurker 1GG
Creature - Lizard (C)
Alarm - Whenever this card becomes the target of a spell or ability an opponent controls, put two +1/+1 counters on it, then gain 2 life.
"Nature is driven to a corner in Grauchenstein, and nothing could be more dangerous than a predator fighting for survival." —Ajani Goldmane
2/2
Drone Alarm 3W
Instant (C)
Put two 1/1 artifact Construct creature tokens on the battlefield. Untap all creatures you control.
"How many more do I have to kill to stop this mind-wrenching accursed sound?" —Xochitl of Vatraquaz
Working Drudge 1B
Creature - Zombie Advisor
2B: Return ~ from your graveyard to your hand. Activate only as a sorcery.
2/1
Many employment contracts last a set number of years, regardless of death.
Razorflail Trap 2R
Instant - Trap
If two or more creatures are attacking you you may pay R rather than pay ~'s mana cost.
~'s deals 3 damage divided as you choose amongst up to three target creatures.
- Cryptogram (Choose "word x", "word y" or "word z" and reveal the top three cards of your library. (Do something) for each instance of the chosen word among the revealed cards' texts. Put the revealed cards on the bottom of your library in any order.)
- Amplify X (As this creature enters the battlefield, put X +1/+1 counters on it for each [type] card you reveal in your hand.) *Constructs are recommended here.
- Alarm - Whenever this card becomes the target of a spell or ability an opponent controls, (do something).
Silgen Quickarrow (Sardonic sense of humor.)
Xochitl of Vatraquaz (Home plane: Mahaqua)
Ajani Goldmane (White-aligned, is participating to "regain what he had lost".)
(Unnamed planeswalker)
(Unnamed planeswalker)
The nature of their prize remains unknown, as does the identity of their client.
Vault Wurm 2GG
Creature - Wurm (C)
When Vault Wurm enters the battlefield, sacrifice it unless you sacrifice an artifact.
A multitude of questions flooded through Silgen's mind at that point, not the least of which was, "How did they manage to get it inside?".
6/4
Smelting Trap 2R
Instant - Trap (C)
If an opponent attacked with an artifact creature this turn, you may pay R rather than pay Smelting Trap's mana cost.
Destroy target artifact. Smelting Trap deals 2 damage to that artifact's controller.
"There are few things worse than wasting a perfectly good trap to destroy a perfectly good construct."
-Dack Fayden
Common 3/10
Clever Ruse 2U
Instant (C)
Creatures opponents control get -1/-0 until end of turn.
Draw a card.
"I don't get it. This is a dead end, where'd they go?" - Finge, Senior Security Guard
Motion Detector Ring 1
Artifact - Equipment (C)
Whenever a creature enters the battlefield under an opponent's control, untap the equipped creature.
Equip - 1
"Sshhh, coghead patrol up ahead." - Dack Fayden
Pacifism 1W
Enchantment - Aura (C)
Enchant creature
Enchanted creature can't attack or block.
"Please do not struggle, authorities will arrive in... 2.3 hours." - Three Thirty-Sixth, Construct Footsoldier
Multicolor
Ancient Willpower RG
Sorcery
Target creature gets +2/+2 and gains trample and haste until end of turn.
Procella 'unweeded' environment will always be a challenge to any being trying to harvest its core for mana.
Common 2/10
Wandering Glarekin 1W
Creature - Elemental
2W: Tap target creature. Activate thus ability only once per turn.
2/1
Eons of abandonment has weakened Porcella's structure. Excess mana has leaked out giving birth to the glarekin; elementals composed of raw light.
Winged Leech 1BB
Creature - Leech
Flying, Lifelink
When ~ enters the battlefield you may remove a +1/+1 counter from target creature, if you do put a +1/+1 counter on ~.
1/2
Unravel the Real UU
Instant
Return target non-land permanent to its owner's hand. Its controller draws a card.
"I like the concept of you more than actual you." - Hervon, Æthermage
Setting: Ancient Middle Eastern
- Multicolor
- Lands with subtype "Desert"
- Divergence - As long as you control a permanent of three or more colors, (do something).
Look to the Stars 4UU
Instant (C)
Affinity for Islands
Draw three cards, then discard two cards unless you discard a blue card.
In Selfar, astronomy and astrology are elevated to fine arts.
Impulsive Brute 3RR
Creature - Giant Warrior (C)
Whenever Impulsive Brute attacks alone, it gets +2/+0 and gains trample until end of turn.
"My armies are as a dagger in the side of the magavan... but that does not mean that I have no use for hammers." —Gharib, Scourge of the Sands
4/4
Oasis Warden 1GU
Creature - Elemental
When ~ dies you may search your library for a basic forest or island card, reveal it, and put it into your hand. Then shuffle your library.
2/3
Garnet Talisman 2
Artifact (C)
Garnet Talisman enters the battlefield tapped.
T: Add B or R to your mana pool.
"This flawless specimen was taken off the corpse of an Alamuti assassin, and for my price I can assure you that it has been cleaned of all blood." —Usaim ibn Madani, gemstone magnate
Despoiled Oasis
Land - Desert
Despoiled Oasis enters the battlefield tapped.
T: Add U or B to your mana pool.
A favored tactic of the Alkadir is to poison the oases as they pass through an area. That way, none can follow them.
Galiv's Mark B
Instant
Target creature gets -1/-1 until end of turn. If that creature dies this turn, draw a card.
Galiv rewards anyone who pointed him to his next sacrifice.
Hunting Saluki RW
Creature - Hound (C)
Haste
The caliph's dogs are adept at bringing down various game, whether it be gazelle, rabbit, or the occasional condemned prisoner.
2/2
Garun ApeG
Creature - Ape (C)
Divergence - As long as you control a permanent of three or more colors, Garun Ape gets +3/+0 and trample.
Angry, relentless and territorial, nothing is more fatal than unknowingly step into the apes of Garun's nesting place.
1/2
Binding of Sharq 2R
Enchantment - Aura
Enchant creature
Enchanted creature has first strike.
Enchanted creature gets +1/+1 for each of its colors.
Bulwark Elephant 6W
Creature - Elephant (C)
Affinity for Plains (This spell costs 1 less to cast for each Plains you control.)
"By day and by night the desert throws itself against the mountain, and yet the mountain still remains." —Ibrahaim, Magavin of Ivory
3/5
Devour in Shadow BB
Instant (U)
Destroy target creature. It can't be regenerated. You lose life equals to that creature's toughness.
As the night falls and shadows of the world covers the whole Selfar, none of its residence are save from Galiv.
Virtuous Ascetics GWU
Creature - Human Monk (U)
Hexproof, lifelink
One day and one night later, the warlord Gharib returned to his place at the head of his armies. He never spoke of what transpired between him and the three mysterious wanderers, but his forces broke camp the next morning, and they returned in the direction from which they came.
3/3
Unexplored Vistas 5G
Sorcery (U)
Affinity for Forests (This spell costs 1 less to cast for each Forest you control.)
You may put up to four non-Forest land cards from your hand onto the battlefield.
"Trust your heart and your map equally." - Mukaal, Magavin of Jade
Rare 1 of 1
Mercurial Djinn 2URW
Creature - Djinn (R)
Flying, Vigilance, First Strike
2: Target creature gets -1/-0 and gains your choice of first strike, vigilance, or flying until end of turn.
3/4
"A Djinn's Gift" - Figure of speach meaning "something that's more trouble than it's worth."
Cleansing Rain 3UU
Instant
Choose target opponent and a nonland permanent type and return all permaments of that type to their owner's hands.