Aspiring Trinketeer2U
Creature - Human Artificer (U)
When ~ enters the battlefield, you may create a token that’s a copy of target noncreature artifact.
1/3
Fervent Following1WU
Sorcery (U)
Choose target creature you control, create three 1/1 creature tokens of the same creature type and color of the target creature.
Warren Dopplemancer1RR
Creature - Goblin Wizard
Whenever a nontoken goblin enters the battlefield under your control create a token copy of it. That copy has haste. Sacrifice it at the beginning of the next end step.
2/2
Patchwork AssisstantUB
Creature - Zombie
Whenever you would return ~ from your graveyard to your hand, you may put it onto the battlefield tapped instead.
2/3
Arrogant Astromancer3U
Creature - Merfolk Wizard
~’s power and toughness are each equal to the number of cards in your hand.
As long as you have more cards in hand than an opponent, ~ has flying.
*/*
Essense Accumulator2(2/W)
Artifact (U)
Whenever a nonspirit creature dies put a charge counter on ~. (2/W), remove two charge counters from ~: Create a 1/1 white spirit token with flying.
Hundred-Palm Sensei1RW
Creature - Human Monk
Double Strike
Whenever you cast a noncreature spell, you may have another target creature gain double strike until end of turn.
2/2
Artifact
t: Add one mana of any color.
t: Add two mana of any one color. Spend this mana only to cast tribal spells.
Creature - Human Artificer (U)
When ~ enters the battlefield, you may create a token that’s a copy of target noncreature artifact.
1/3
Sorcery (U)
Choose target creature you control, create three 1/1 creature tokens of the same creature type and color of the target creature.
Creature - Goblin Wizard
Whenever a nontoken goblin enters the battlefield under your control create a token copy of it. That copy has haste. Sacrifice it at the beginning of the next end step.
2/2
Artifact - Vehicle (U)
Trample
Whenever ~ is crewed, it gets +1/+0 until end of turn for each creature crewing it.
Crew 3
3/5
Creature - Zombie
Whenever you would return ~ from your graveyard to your hand, you may put it onto the battlefield tapped instead.
2/3
Creature - Merfolk Wizard
~’s power and toughness are each equal to the number of cards in your hand.
As long as you have more cards in hand than an opponent, ~ has flying.
*/*
Creature - Dryad
When ~ dies, create X 1/1 green saproling creature tokens, where X is ~’s power.
2/2
Artifact (U)
Whenever a nonspirit creature dies put a charge counter on ~.
(2/W), remove two charge counters from ~: Create a 1/1 white spirit token with flying.
Creature - Elemental (U)
Trample
~ costs 1 less to cast for each land card in your graveyard.
5/3
Creature - Human Wizard (U)
Whenever a creature dies, if it had 0 toughness, create a 1/1 black nightmare creature token.
2/3
Creature - Human Druid (U)
At the beginning of your upkeep, you may put a +1/+1 counter on target multicolored creature.
1/3
Creature - Human Monk
Double Strike
Whenever you cast a noncreature spell, you may have another target creature gain double strike until end of turn.
2/2
Creature - Elemental
Prowess, prowess
(U/R): Switch ~'s power and toughness until end of turn.
0/3
Sprcery (R)
Destroy target creature. You become the monarch.