Im liking the progress so far. Ive tested against grixis ctrl and twin , tron, affinity, burn, jund, merfolk.. all with good results, only losing a few here and there (curse you spreading seas)
this deck reminds me of tarmo twin somehow.. good beats, potential to combo, has SOME interaction, flexible.
let's hope the meta gods are good to zoo in the following weeks
as ive said, scooze can probably be 2 depending on the time of the day for me. the 1 ghost quarter on the side could very well be in the MD as well. that 15th spot is a flex for me right now. spellskite could very well take up that space and maybe 1 of the firewalker's spots as well if infect proves to be our achilles' heel.
Great post lantern! The naya list ive been brewing is pretty much the same as yours except i cut the 1 of smiter in place of a dromokas command, running 2 ooze to squeeze in a 4th path.
Was really having a heavy heart cutting the lightning bolts. Reach just too good!
What would you cut g2 when siding in the counters? Also i noticed, goodbye bloodmoon?
Would.probably cut the denial and negates to put in my usual 2 magus 1 bloodmoon. It hoses our islands but t2 geist into t3 moon is too good to pass up IMO
Looks like lists are stabilizing now.. gonna throw this out there, what matchups will this deck struggle against? Do we blood moon them? Are we hosed if we get mooned? We wanna tune our 15sb to the bad MUs...
3x coco has been sufficient for me.. i run an extra dromokas command for removal. There are lots.of small critters that pose problems when resolved and 4 p2e is not enough removal for such... 8 fetches has been okay for you guys so far? Im thinking.of going.to 10 with a 3/3 split between misty and strand..
Also why loam lion over steppe lynx?
Am i the only one testing.out rancor? Its awesome on courser, lynx, kotr and warmonk.
I think that the aggro shell is the best shell for this combo. My current deck being Bant CoCo so I do have some experience with this archetype. From my experience the more value creatures you put in the deck that don't put up a fast clock and die to lightning bolt(ewit, flickerwisp, finks(good for staling bad for punching through goyfs)) the less likely you will be able to race other decks. This deck wants as many threats as possible to beat down while threatening combo if CoCo mana is up or there is a knight on the field. When you slow this deck down to add value, cantrips, or tutors without going full control, you will find yourself losing to the unfair decks alot because you don't put up a clock fast enough and you don't have the tools to stop them. The problem with going full control is while it is better than going value bant, why whould you play control in bant colors when you could play twin in u/r/b and have much better tools for dealing with combo and aggro. Also if you put dorks in bant control you dilute your deck to much and make it liable to dork removal but without them your deck is so slow, so its not hard to disrupt a 2 turn combo. Also if you want to ramp to 6 mana turn 3 just play bloom titan much more reliable.
This deck does best when we have a turn one dork to ramp into a 3 drop plus it gets us to our combo 1 turn faster.
Plan A: Beatdown with lighting bolt prof creature (rhox, smiter, geist, knight) with support of anti combo cards that don't hurt the beatdown plan (path, dromoka's, voice, qasali)
Plan B: Draw into combo and play when it is safe. If we have a knight that is a 4/4 or higher we have immense pressure on our opponent.
Side Board Plan: Slow down combo so we can get the beats in or protect our combo.
Collected Company: Helps the deck recover from board wipes or seals the deal when we are ahead. Also allows combo you to get Knight in at the end of you opponents turn.
Rhox vs Finks: I like rhox better than finks because of the 4 butt. A 2/1 is not hard for decks to handle after finks gets bolted and while it can chump it does not help with putting up a fast clock.
Dromoka's Command: Can be a blow out in some match ups. Acts as removal, gets rid of indestructible enchantments, stops twin, use the fight mode on an attacking rhox gain 10+ life. I would run 2 but I could only fit one in the deck.
3 vs 4 Retreats: This deck's chances of winning all depends on not having a slow hand. We want action in our opening hand and if we get to many retreats or CoCo in our opener we have a higher chance of losing. Remember combo is plan B. Also the deck is on the upper limit of spells it can support.
Was thinking something along these lines as well but i would probably try to squeeze in goyf and scooze in place of 2 dorks and a couple voices. Will also try to put in x amount of bant charms in there.
The chord of calling shell is also intriguing, however i think bant does not have enough tools to achieve what we are trying to do here. Cant wait for BFZ!!
this deck reminds me of tarmo twin somehow.. good beats, potential to combo, has SOME interaction, flexible.
let's hope the meta gods are good to zoo in the following weeks
4 Wild Nacatl
3 Geist of Saint Traft
4 Tarmogoyf
4 Noble Hierarch
2 Qasali Pridemage
3 Scavenging Ooze
4 Knight of the Reliquary
Spells:
4 Path to Exile
4 Lightning Bolt
3 Collected Company
3 Retreat to Coralhelm
Lands:
1 Hallowed Fountain
2 Stomping Ground
1 Sacred Foundry
1 Temple Garden
1 Breeding Pool
3 Arid Mesa
1 Horizon Canopy
4 Windswept Heath
4 Wooded Foothills
1 Plains
1 Forest
1 Kessig Wolf Run
1 Sejiri Steppe
3 Kor Firewalker
2 Thalia, Guardian of Thraben
1 Rending Volley
1 Kataki, War's Wage
2 Stony Silence
1 Bonfire of the Damned
1 Collected Company
1 Dromoka's Command
1 Magus of the Moon
1 Blood Moon
1 Ghost Quarter
as ive said, scooze can probably be 2 depending on the time of the day for me. the 1 ghost quarter on the side could very well be in the MD as well. that 15th spot is a flex for me right now. spellskite could very well take up that space and maybe 1 of the firewalker's spots as well if infect proves to be our achilles' heel.
just a random thought, how do we hose ad nauseum?
EDIT: changed my mind on MB dromoka's.
Was really having a heavy heart cutting the lightning bolts. Reach just too good!
What would you cut g2 when siding in the counters? Also i noticed, goodbye bloodmoon?
Would.probably cut the denial and negates to put in my usual 2 magus 1 bloodmoon. It hoses our islands but t2 geist into t3 moon is too good to pass up IMO
Also why loam lion over steppe lynx?
Am i the only one testing.out rancor? Its awesome on courser, lynx, kotr and warmonk.
Thoughts on eternal witness?
Was thinking something along these lines as well but i would probably try to squeeze in goyf and scooze in place of 2 dorks and a couple voices. Will also try to put in x amount of bant charms in there.
The chord of calling shell is also intriguing, however i think bant does not have enough tools to achieve what we are trying to do here. Cant wait for BFZ!!