Mental Block -- 2U
Enchantment -- Aura
Enchant permanent
Activated abilities of enchanted permanent that aren't mana abilities cost an additional 2 to activate.
Temporal Manipulator -- U
Creature -- Human Wizard U,T: Put a token that's a copy of Temporal Manipulator onto the battlefield. If you would begin your next phase, skip that phase instead. (The phases are beginning, precombat main, combat, postcombat main, and end. If you skip your end phase, the turn ends directly after the last completed phase of your turn. You discard down to your maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.) T, Sacrifice five creatures named Temporal Manipulator: Take an extra turn after this one.
0/1
Beast-Tamer Elder -- 5W
Creature -- Beast Cleric
Tap two untapped Clerics you control: Target Beast gains protection from the color of your choice until end of turn.
Tap two untapped Beasts you control: Shuffle target Cleric card in your graveyard into your library.
4/2
Snakehandler -- 5G
Creature -- Snake Druid
Tap two untapped Snakes you control: Snakehandler gets +2/+0 and gains deathtouch until end of turn.
Tap two untapped Druids you control: Scry 2.
3/3
Cropduster Djinn -- 2GG
Creature -- Djinn
At the beginning of each player's upkeep, that player searches his or her library for a land card and puts it onto the battlefield tapped, then shuffles his or her library.
4/4
Paladin of Purity -- 3WW
Creature -- Human Knight
When Paladin of Purity enters the battlefield, choose a color.
Paladin of Purity has protection from the chosen color. 2WW,T, Exile Paladin of Purity: Destroy all permanents of the chosen color.
3/3
Dwarven Instigator -- 1R
Creature -- Dwarf Warrior
Intimidate
Morph 1R
When Dwarven Instigator is turned face up, it deals 2 damage to target creature unless that creature's controler has Dwarven Instigator deal 3 damage to him or her.
2/1
Earthsplitter Giant -- 4RG
Creature -- Giant
Split Second
When Earthsplitter Giant enters the battlefield, it deals 4 damage to each other creature without flying and each player.
You may play an additional land during each of your turns.
5/4
Division of Fortunes -- 3U
Sorcery
Reveal cards from the top of your library until you reveal a land card. An opponent separates those cards into two piles. Put one pile into your hand and the other on the bottom of your library.
Rotherder Troll -- BG
Creature -- Troll
Echo BG 0: Unless another player pays 1 for each time you've activated this ability this turn, regenerate Rotherder Troll. This ability costs an additional 1 to activate for each time you've activated it this turn.
3/2
Beachfront Hideout
Land
Beachfront Hideout enters the battlefield tapped and doesn't untap during your untap step.
Whenever you cast a spell that's white and blue, untap Beachfront Hideout. T: Add WU to your mana pool.
Shadow Puppeteer
(B) Creature -- Spirit
Suspend X -- XXBB. X can't be 0.
Whenever a time counter is removed from Shadow Puppeteer while it's suspended, you may exile target creature card from a graveyard.
When Shadow Puppeteer enters the battlefield, put all creature cards exiled by it while it was suspended onto the battlefield under your control. Those creatures have haste. Exile them at the beginning of the next end step.
2/1
Harbinger of the End of Time
(B) Creature -- Spirit
Suspend 4 -- 2BB
Whenever a time counter is removed from Harbinger of the End of Time while it's suspended, put a -1/-1 counter on each creature.
Harbinger of the End of Time enters the battlefield with a +1/+1 counter on it for each -1/-1 counter on creatures on the battlefield.
0/0
Voices Given Form -- 4GW
Creature -- Elemental
Convoke
Voices Given Form's power and toughness are each equal to the number of creatures you tapped to pay for its cost. (This includes creatures tapped for mana spent to pay for its cost.)
When Voices Given Form is put into a graveyard from the battlefield, you gain life equal to the damage it was dealt this turn.
*/*
Mental Block -- 2U
Enchantment -- Aura
Enchant permanent
Activated abilities of enchanted permanent that aren't mana abilities cost an additional 2 to activate.
Goblin Corpse-Eater -- 2BB
Creature -- Goblin Zombie
Exile three cards from a single graveyard: Regenerate Goblin Corpse-Eater.
3/3
Temporal Manipulator -- U
Creature -- Human Wizard
U,T: Put a token that's a copy of Temporal Manipulator onto the battlefield. If you would begin your next phase, skip that phase instead. (The phases are beginning, precombat main, combat, postcombat main, and end. If you skip your end phase, the turn ends directly after the last completed phase of your turn. You discard down to your maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
T, Sacrifice five creatures named Temporal Manipulator: Take an extra turn after this one.
0/1
Beast-Tamer Elder -- 5W
Creature -- Beast Cleric
Tap two untapped Clerics you control: Target Beast gains protection from the color of your choice until end of turn.
Tap two untapped Beasts you control: Shuffle target Cleric card in your graveyard into your library.
4/2
...Nath'd up: Mulching Bushmaster + Shieldmage Elder:
Snakehandler -- 5G
Creature -- Snake Druid
Tap two untapped Snakes you control: Snakehandler gets +2/+0 and gains deathtouch until end of turn.
Tap two untapped Druids you control: Scry 2.
3/3
Cropduster Djinn -- 2GG
Creature -- Djinn
At the beginning of each player's upkeep, that player searches his or her library for a land card and puts it onto the battlefield tapped, then shuffles his or her library.
4/4
Paladin of Purity -- 3WW
Creature -- Human Knight
When Paladin of Purity enters the battlefield, choose a color.
Paladin of Purity has protection from the chosen color.
2WW,T, Exile Paladin of Purity: Destroy all permanents of the chosen color.
3/3
Dwarven Instigator -- 1R
Creature -- Dwarf Warrior
Intimidate
Morph 1R
When Dwarven Instigator is turned face up, it deals 2 damage to target creature unless that creature's controler has Dwarven Instigator deal 3 damage to him or her.
2/1
Earthsplitter Giant -- 4RG
Creature -- Giant
Split Second
When Earthsplitter Giant enters the battlefield, it deals 4 damage to each other creature without flying and each player.
You may play an additional land during each of your turns.
5/4
Division of Fortunes -- 3U
Sorcery
Reveal cards from the top of your library until you reveal a land card. An opponent separates those cards into two piles. Put one pile into your hand and the other on the bottom of your library.
Rotherder Troll -- BG
Creature -- Troll
Echo BG
0: Unless another player pays 1 for each time you've activated this ability this turn, regenerate Rotherder Troll. This ability costs an additional 1 to activate for each time you've activated it this turn.
3/2
Beachfront Hideout
Land
Beachfront Hideout enters the battlefield tapped and doesn't untap during your untap step.
Whenever you cast a spell that's white and blue, untap Beachfront Hideout.
T: Add WU to your mana pool.
Benalish Bravery -- 2WW
Enchantment -- Aura
Enchant Creature
Whenever enchanted creature attacks, it gets +3/+3 until end of turn.
Shadow Puppeteer
(B) Creature -- Spirit
Suspend X -- XXBB. X can't be 0.
Whenever a time counter is removed from Shadow Puppeteer while it's suspended, you may exile target creature card from a graveyard.
When Shadow Puppeteer enters the battlefield, put all creature cards exiled by it while it was suspended onto the battlefield under your control. Those creatures have haste. Exile them at the beginning of the next end step.
2/1
Harbinger of the End of Time
(B) Creature -- Spirit
Suspend 4 -- 2BB
Whenever a time counter is removed from Harbinger of the End of Time while it's suspended, put a -1/-1 counter on each creature.
Harbinger of the End of Time enters the battlefield with a +1/+1 counter on it for each -1/-1 counter on creatures on the battlefield.
0/0
Voices Given Form -- 4GW
Creature -- Elemental
Convoke
Voices Given Form's power and toughness are each equal to the number of creatures you tapped to pay for its cost. (This includes creatures tapped for mana spent to pay for its cost.)
When Voices Given Form is put into a graveyard from the battlefield, you gain life equal to the damage it was dealt this turn.
*/*