The plane of Belantara has seen centuries of rain, broken only by brief periods of sunlight, and as a result the jungles have grown lush, green, and sentient. Far in the north, an ancient emperor struggles to control the city-states under his dominion, and in the deepest of hollows, a young warlord begins to forge his own kingdom in the ashes of the old.
Thrive - Rewards you if you control 3 or more creatures.
Bounty X (This card enters the battlefield with X bounty counters on it. You may tap an untapped creature you control to remove a bounty counter from this card at any time you could cast a sorcery.)
Flanking (Whenever a creature without flanking blocks this creature the blocking creature gets -1/-1 until end of turn.)
Blackbeak Albatross1U
Creature - Bird (C)
Flying
Blackbeak Albatross can only block creatures with flying. Quick learner, loyal, and efficient. Qualities that no other could fulfill to be Raguk’s trusted companions.
2/1
Mud Brute3R
Creature - Elemental (C) U: ~ gets +1/-1 until end of turn.
1/4
Sunlight Skyknight1WW
Creature - Human Knight (C)
Flying Thrive - When sunlight Skynight attacks, if you control at least two other creatures, you gain 2 life. "We must spread our blessing to every corner of the land".
2/2
Lifeberry Keeper4G
Creature - Treefolk (C)
Bounty 2 (This card enters the battlefield with two bounty counters on it. You may tap an untapped creature you control to remove a bounty counter from this card at any time you could cast a sorcery.)
When the last bounty counter is removed from Lifeberry Keeper, you gain 5 life. Legends say that the lifeberries have the power to cure any ill. Many seek them, only to end up eating them themselves after facing their keepers.
2/5
Twist FleshBB
Instant (C)
Destroy target creature with deathtouch, flying, first strike, double strike, intimidate, haste, reach, and/or vigilance. "Feel your flesh betray you, feel your strength tear you apart from inside." - Anisan, Bloodmage of Nusgar
Ashland Fire Sage1R
Creature - Human Wizard (C)
Bounty 1 (This card enters the battlefield with a bounty counter on it. You may tap an untapped creature you control to remove a bounty counter from this card at any time you could cast a sorcery.)
Whenever a bounty counter is removed from ~, it deals 1 damage to target creature.
2/1
Enrich2UU
Sorcery (C)
Draw 2 cards.
If you have more cards in hand than each opponent, draw 3 cards instead. The advise of the drift-stream fearies is highly sought after - and for good reason.
Ravian Scout3G
Creature - Human Scout (C)
When Ravian Scout enters the battlefield, you may search your library for a basic land card, reveal it, and put it into your hand. If you do, shuffle your library.
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) "You want to get past Paranem Forest in one piece? Go to Ravia, hire a scout. At the very least, there will someone left to tell the tale."
2/2
Solar Lance2WW
Instant (C)
Destroy target attacking or blocking creature.
Thrive - If you control three or more creatures, exile that creature instead. The sun may be a rare thing in Belantara, but that only makes the shadows more fearful of it.
Caustic Lesion2B
Enchantment - Aura (C)
Enchant creature
When Caustic Lesion enters the battlefield, remove all counters from enchanted creature.
Enchanted creature gets -1/-1. A bloodmage's gift is never seen for what it is.
Sunscorch Militia2RR
Creature - Elemental
Trample
As long as an opponent controls more creature than you, Sunscorch Militia gets -3/-3. They are both fearsome and fearful.
5/5
Ashborn Wanderer2B
Creature - Skeleton Warrior
Ashborn Wanderer enters the battlefield tapped.
Flanking
When Ashborn Wanderer dies, you may put a creature card with converted mana cost 2 or less in your graveyard to your battlefield tapped. "Flames, long extinguished. Rain, eternal and cold. Ashes, ancient and everlasting." - Old Nusgar chant
3/1
Uncommon 3 of 3:
Wash Away4UU
Sorcery (U)
Return target creature to its owner's hand, then put another target creature on top of its owner's library. "I paid good money for those slaves. You'd have thought that they knew how to swim." —Widhono, merchant prince
Spectral VisitationW
Instant (U)
Choose one —
Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Put a 1/1 white Spirit creature token with flying onto the battlefield under your control.
Annara's Providence2G
Enchantment - Aura (U)
Enchant creature
Enchanted creature gets +2/+2.
When enchanted creature dies, you may exile Annara's Providence. If you do, you may return target card from your graveyard to your hand. "My goddess does not let her servants go to waste." —Miathi, High Priestess of Annara
The plane of Belantara has seen centuries of rain, broken only by brief periods of sunlight, and as a result the jungles have grown lush, green, and sentient. Far in the north, an ancient emperor struggles to control the city-states under his dominion, and in the deepest of hollows, a young warlord begins to forge his own kingdom in the ashes of the old.
Thrive - Rewards you if you control 3 or more creatures.
Bounty X (This card enters the battlefield with X bounty counters on it. You may tap an untapped creature you control to remove a bounty counter from this card at any time you could cast a sorcery.)
Flanking - Whenever a creature without flanking blocks this creature the blocking creature gets -1/-1 until end of turn.
Blackbeak Albatross1U
Creature - Bird (C)
Flying
Blackbeak Albatross can only block creatures with flying. Quick learner, loyal, and efficient. Qualities that no other could fulfill to be Raguk’s trusted companions.
2/1
Mud Brute3R
Creature - Elemental (C) U: ~ gets +1/-1 until end of turn.
1/4
Sunlight Skyknight1WW
Creature - Human Knight (C)
Flying Thrive - When sunlight Skynight attacks, if you control at least two other creatures, you gain 2 life. "We must spread our blessing to every corner of the land".
2/2
Lifeberry Keeper4G
Creature - Treefolk (C)
Bounty 2 (This card enters the battlefield with two bounty counters on it. You may tap an untapped creature you control to remove a bounty counter from this card at any time you could cast a sorcery.)
When the last bounty counter is removed from Lifeberry Keeper, you gain 5 life. Legends say that the lifeberries have the power to cure any ill. Many seek them, only to end up eating them themselves after facing their keepers.
2/5
Twist FleshBB
Instant (C)
Destroy target creature with deathtouch, flying, first strike, double strike, intimidate, haste, reach, and/or vigilance. "Feel your flesh betray you, feel your strength tear you apart from inside." - Anisan, Bloodmage of Nusgar
Ashland Fire Sage1R
Creature - Human Wizard (C)
Bounty 1 (This card enters the battlefield with a bounty counter on it. You may tap an untapped creature you control to remove a bounty counter from this card at any time you could cast a sorcery.)
Whenever a bounty counter is removed from ~, it deals 1 damage to target creature.
2/1
Enrich2UU
Sorcery (C)
Draw 2 cards.
If you have more cards in hand than each opponent, draw 3 cards instead. The advise of the drift-stream fearies is highly sought after - and for good reason.
Ravian Scout3G
Creature - Human Scout (C)
When Ravian Scout enters the battlefield, you may search your library for a basic land card, reveal it, and put it into your hand. If you do, shuffle your library.
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) "You want to get past Paranem Forest in one piece? Go to Ravia, hire a scout. At the very least, there will someone left to tell the tale."
2/2
Solar Lance2WW
Instant (C)
Destroy target attacking or blocking creature. Thrive - If you control three or more creatures, exile that creature instead. The sun may be a rare thing in Belantara, but that only makes the shadows more fearful of it.
Common 10 of 10:
Caustic Lesion2B
Enchantment - Aura (C)
Enchant creature
When Caustic Aura enters the battlefield, remove all counters from enchanted creature.
Enchanted creature gets -1/-1. A bloodmage's gift is never seen for what it is.
Thrall's MarkB
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +1/+1 and has "Sacrifice this creature: Regenerate target creature." Whenever a Belantaran is sold into slavery, he is branded with a simple tattoo of shadow. The mark serves as a convenient means of identification, cannot be removed by ordinary means, and makes its bearer more receptive to spoken commands.
Exorbitant Tribute1B
Enchantment - Aura (C)
Enchant nonland permanent
Enchanted permanent has "At the beginning of your end step, discard a card or sacrifice this permanent." "You will bow before the Emperor and pay him the respect he deserves... whether you like it or not." —Baskoro, tax collector
Life is booming in Pendleton. The wine is flowing, the stock market is soaring, and arts and culture are at an all-time high. Everyone's celebrating the benefits of the steady industrialization of the once-rural plane, soaking in the benefits of its modernization. However, not everybody is happy with the growing development, with racial tensions at an all-time high between humans and the other species, and an act of sabotage may take the entire world down at its source. (Roaring 20s and noir-inspired)
- Cards specific to human / nonhuman creatures
- Hybrid colorless mana ((2/W)(2/U)(2/B)(2/R)(2/G))
- Reinforce N - COST (COST, discard this card: Put N +1/+1 counters on target creature.)
- Maximize - If you spent exactly N mana to cast this... (NOTE: Appears only on twobrid cards, where N is its CMC. For example, a card with cost 1(2/U)(2/U) would have N = 5.)
Country Priest2W
Creature - Human Cleric t: Prevent the next 2 damage that would be dealt to target non-Human creature. The clergy respected the priest's choice to live with the animals, but that didn't stop them from harvesting his congregation.
2/3
Velsharen Druid (2/G)
Creature - Elf Druid T: Add 1 to your mana pool. The Velsharen care not who they serve, merely that they be afforded their connection to nature.
1/1
Bull-Jockey TonicG
Instant (C)
Regenerate target creature.
Reinforce 1 - 1G (1G, discard this card: Put a +1/+1 counter on target creature.) Most folks know bull-jockey as a supposed cure-all for lumps and bruises, but there's also the "unrecommended" method of downing the juice before a scuffle.
Judiciary’s Hand1(2/B)(2/B)
Creature - Rat Assassin (C)
Deathtouch There are two sides to the judiciary: the light of justice, and the shadow of omnipresent punishment.
2/2
Sift3U
Sorcery (C)
Draw three cards, then discard a card. "Three days before your judge turned up as a corpse, Grey, he was sighted in the company of a Velsharen dame. Can't tell you who she is, though. The long-ears closed ranks the morning after the murder, and you couldn't get a word out of them if you tried." —Trisi Avenard, journalist
Steam Shower2R
Instant
Steam Shower deals 4 damage to target creature. The huge factories of Mt. Joff are powered by water-ant lava. Any cracked pipe can cause the deaths of many people.
Dockside Prowler2(2/U)
Creature - Rat Scout (C)
Dockside Prowler cannot be blocked by Humans. Maximize - When Dockside Prowler enters the battlefield, if you spent exactly 4 mana to cast it, put a +1/+1 counter on it. "This racial violence needs to end, Trisi. I've seen too many innocent men bleed out on the docks after throwing a shiphand the wrong glance." -Cassil Grey, P.I.
2/2
Uptown Aristocrat2B
Creature - Human (C) 1, Sacrifice a creature: You gain 2 life. "You think you can change this Grey? Naw, the stuff that's in motion now, it's bigga' than you, bigga' than me, bigga' than this whole damn town." - Malloy, Grandways Patriarch
2/3
Groundshock1R
Instant (C)
Up to two target creatures can't block this turn. The steam pipes underneath the rocky terrain of Gallione often shake the ground, as the hot gas violently passes through them.
Overpower1(2/G)
Instant (C)
Target creature gets +3/+3 until end of turn. Maximize - If you spent exactly 3 mana to cast this, that creature gains trample until end of turn. The Velsharen elves reject the sprawling industrialization of Pendleton. Some do it with less subtlety than others.
Deadly Fall1B
Instant (U)
Destroy target creature if its power is less than its toughness. "Big body with weak hand, gravity works best in eliminating them." - Jerom, Shadow Merchant
Beguiling Charlatan1(2/R)(2/R)
Creature - Human Rogue
Whenever Beguiling Charlatan attacks, tap up to two target lands defending player controls. She'll have you looking one way, take your wallet and have you thank her for her time.
3/2
Mean Streets
Land (U) T: Add 1 to your mana pool. 1, T: Mean Streets deals 1 damage to target blocking creature. "In here, she is safe. Out there, she is alone." —Keyser, Velsharen elder
Cadaverous Pollution2BB
Sorcery (R)
Exile all creature cards from all graveyards. All creatures get -1/-1 for each creature card exiled this way. "Deaths will feed more deaths..." - Grandway Patriarch
Next:
Geharos was once a realm of demons, devils and damnation, but no longer. A revolution has turned the plane on its ear, spurred by a loose faction of former infernals who have begun to believe in the concept of redemption. But Geharos's journey from darkness into light will not be an easy one, especially when chaos and hostility are all that it has known.
The plane of Belantara has seen centuries of rain, broken only by brief periods of sunlight, and as a result the jungles have grown lush, green, and sentient. Far in the north, an ancient emperor struggles to control the city-states under his dominion, and in the deepest of hollows, a young warlord begins to forge his own kingdom in the ashes of the old.
Life is booming in Pendleton. The wine is flowing, the stock market is soaring, and arts and culture are at an all-time high. Everyone's celebrating the benefits of the steady industrialization of the once-rural plane, soaking in the benefits of its modernization. However, not everybody is happy with the growing development, with racial tensions at an all-time high between humans and the other species, and an act of sabotage may take the entire world down at its source. (Roaring 20s and noir-inspired)
- Cards specific to human / nonhuman creatures
- Hybrid colorless mana ((2/W)(2/U)(2/B)(2/R)(2/G))
- Reinforce N - COST (COST, discard this card: Put N +1/+1 counters on target creature.)
- Maximize - If you spent exactly N mana to cast this... (NOTE: Appears only on twobrid cards, where N is its CMC. For example, a card with cost 1(2/U)(2/U) would have N = 5.)
Country Priest2W
Creature - Human Cleric t: Prevent the next 2 damage that would be dealt to target non-Human creature. The clergy respected the priest's choice to live with the animals, but that didn't stop them from harvesting his congregation.
2/3
Velsharen Druid (2/G)
Creature - Elf Druid T: Add 1 to your mana pool. The Velsharen care not who they serve, merely that they be afforded their connection to nature.
1/1
Bull-Jockey TonicG
Instant (C)
Regenerate target creature.
Reinforce 1 - 1G (1G, discard this card: Put a +1/+1 counter on target creature.) Most folks know bull-jockey as a supposed cure-all for lumps and bruises, but there's also the "unrecommended" method of downing the juice before a scuffle.
Judiciary’s Hand1(2/B)(2/B)
Creature - Rat Assassin (C)
Deathtouch There are two sides to the judiciary: the light of justice, and the shadow of omnipresent punishment.
2/2
Sift3U
Sorcery (C)
Draw three cards, then discard a card. "Three days before your judge turned up as a corpse, Grey, he was sighted in the company of a Velsharen dame. Can't tell you who she is, though. The long-ears closed ranks the morning after the murder, and you couldn't get a word out of them if you tried." —Trisi Avenard, journalist
Steam Shower2R
Instant
Steam Shower deals 4 damage to target creature. The huge factories of Mt. Joff are powered by water-ant lava. Any cracked pipe can cause the deaths of many people.
Dockside Prowler2(2/U)
Creature - Rat Scout (C)
Dockside Prowler cannot be blocked by Humans. Maximize - When Dockside Prowler enters the battlefield, if you spent exactly 4 mana to cast it, put a +1/+1 counter on it. "This racial violence needs to end, Trisi. I've seen too many innocent men bleed out on the docks after throwing a shiphand the wrong glance." -Cassil Grey, P.I.
2/2
Uptown Aristocrat2B
Creature - Human (C) 1, Sacrifice a creature: You gain 2 life. "You think you can change this Grey? Naw, the stuff that's in motion now, it's bigga' than you, bigga' than me, bigga' than this whole damn town." - Malloy, Grandways Patriarch
2/3
Groundshock1R
Instant (C)
Up to two target creatures can't block this turn. The steam pipes underneath the rocky terrain of Gallione often shake the ground, as the hot gas violently passes through them.
Overpower1(2/G)
Instant (C)
Target creature gets +3/+3 until end of turn. Maximize - If you spent exactly 3 mana to cast this, that creature gains trample until end of turn. The Velsharen elves reject the sprawling industrialization of Pendleton. Some do it with less subtlety than others.
Deadly Fall1B
Instant (U)
Destroy target creature if its power is less than its toughness. "Big body with weak hand, gravity works best in eliminating them." - Jerom, Shadow Merchant
Beguiling Charlatan1(2/R)(2/R)
Creature - Human Rogue
Whenever ~ attacks, tap up to two target lands defending player controls. She'll have you looking one way, take your wallet and have you thank her for her time.
3/2
Uncommon 3 of 3:
Mean Streets
Land (U) T: Add 1 to your mana pool. 1, T: Mean Streets deals 1 damage to target blocking creature. "In here, she is safe. Out there, she is alone." —Keyser, Velsharen elder
Flatfoot Badge2
Artifact - Equipment (U)
Equipped creature loses hexproof and shroud.
Equipped creature can't be blocked by creatures with lower power.
Equip 2 "One of the more vile gang initiations involves killing a patrolman and taking their badge, and I understand that this so-called 'King of the Streets' has built up a significant collection." —Venice Darrow, district councilor
Silent Defiance2W
Enchantment - Aura (U)
Enchant creature
Enchanted creature has indestructible as long as you control another creature. "People here have good and decent souls. You can't blame them if their hearts have hardened enough that you don't notice." —Siam, Velsharen witness
Life is booming in Pendleton. The wine is flowing, the stock market is soaring, and arts and culture are at an all-time high. Everyone's celebrating the benefits of the steady industrialization of the once-rural plane, soaking in the benefits of its modernization. However, not everybody is happy with the growing development, with racial tensions at an all-time high between humans and the other species, and an act of sabotage may take the entire world down at its source. (Roaring 20s and noir-inspired)
- Cards specific to human / nonhuman creatures
- Hybrid colorless mana ((2/W)(2/U)(2/B)(2/R)(2/G))
- Reinforce N - COST (COST, discard this card: Put N +1/+1 counters on target creature.)
Country Priest2W
Creature - Human Cleric t: Prevent the next 2 damage that would be dealt to target non-Human creature. The clergy respected the priest's choice to live with the animals, but that didn't stop them from harvesting his congregation
2/3
Velsharen Druid(2/G)
Creature - Elf Druid T: Add 1 to your mana pool. The Velsharen care not who they serve, merely that they be afforded their connection to nature.
1/1
Bull-Jockey TonicG
Instant (C)
Regenerate target creature.
Reinforce 1 - 1G(1G, discard this card: Put a +1/+1 counter on target creature.) Most folks know bull-jockey as a supposed cure-all for lumps and bruises, but there's also the "unrecommended" method of downing the juice before a scuffle.
Judiciary’s Hand1(2/B)(2/B)
Creature - Rat Assassin (C)
Deathtouch
2/2 There are two sides to the judiciary: the light of justice, and the shadow of omnipresent punishment.
Common 5 of 10:
Violent Salvo1R
Instant (C)
Violent Salvo deals 3 damage to target creature and 1 damage to another creature or player chosen at random. "The suppression of sorcerous practices — informally known as 'Interdiction' — was meant to stabilize racial relations in Pendleton. Instead, it has resulted in hoodlums like Boom-Boom Barton and the Cat Scratch Gang terrorizing the public." —Venice Darrow, district councilor
Sift3U
Sorcery (C)
Draw three cards, then discard a card. "Three days before your judge turned up as a corpse, Grey, he was sighted in the company of a Velsharen dame. Can't tell you who she is, though. The long-ears closed ranks the morning after the murder, and you couldn't get a word out of them if you tried." —Trisi Avenard, journalist
Bolthammer Sidearm2
Artifact - Equipment (C)
Equipped creature gets +1/+1 and has "T: Bolthammer Sidearm deals 1 damage to target attacking or blocking creature."
Equip 2 (2: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) "I named her Red, after the last woman I ever loved. She could make a man's heart bleed from a single whisper; mine just happened to be the first." —Cassil Grey, private investigator
Kamigawa Steadfast - Invasion of Kamigawa by Bolas started to shake both human world and spirit world alike. Thin veil that separates the two world crumbled allowing human to also venture to the spirit world the way spirit enters human. Bolas and his confidants move forward to grab the Sister of Spirit and Flesh in that realm. In such a crisis, the inhabitant of Kamigawa realized that nothing good will come from this event. The balance of the spirit and flesh world will be in a wreck forever if they do nothing. The flesh being and spirit being ended join forces to save the Sister of Flesh and Spirit and fend off Bolas out of the Spirit World.
- Bushido X (Whenever this creature blocks of becomes blocked, it gains +X/+X until end of turn).
- Arcane instants and sorceries
- Cards that trigger off playing Spirit or Arcane spells
- Redeem CARDTYPE (You may exile another CARDTYPE from your hand as you cast this spell. if you do, return it to your hand as it resolves). * For Invasion of Kamigawa, the card type should always be Arcane.)
- Renown X (This creature gets +X/+X for each legendary permanent you control.)
- Bushido X (Whenever this creature blocks of becomes blocked, it gains +X/+X until end of turn).
- Arcane instants and sorceries
- Cards that trigger off playing Spirit or Arcane spells.
- Redeem CARDTYPE (You may exile another CARDTYPE from your hand as you cast this spell. If you do, return it to your hand as it resolves.)
- Ninjutsu COST (COST, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Starlit Steel1W
Instant - Arcane (C)
Target creature gets +2/+0 and gains first strike until end of turn. "The assembled hosts charged, their moonfolk-blessed blades making short work of their enemies. Behind the gates of Shinka, the ritual took a desperate turn; the heretics could not sustain Bolas' presence for long." —Great Battles of Kamigawa
Infused AkkiR
Creature - Goblin Warrior (c)
Whenever you cast a Spirit or Arcane spell, ~ gets +1/+0 until end of turn.
1/1
Kakuriyo's Mouth4U
Sorcery - Arcane (C)
Put target creature on top of its owner's library.
Redeem Arcane (You may exile another Arcane card from your hand as you cast this spell. If you do, return this spell to your hand as it resolves.) "Those who pass through the realm of spirits return forever changed," Master Sadao cautioned. "Would you be willing to take that risk?"
Threads of Treachery1RR
Sorcery - Arcane (C)
Gain control of target creature until end of turn. Untap that creature, and it gets +1/+1 and gains haste until end of turn. "This invader dragon has mastered the magic of the realm in a frightening short time, I fear that his prowess at it may soon surpass our own." - Junkai, 6th Legion Lieutenant
Nightingale Stalker1U
Creature - Human Ninja (C)
Ninjutsu 2U
Whenever ~ deals combat damage to a player, that player puts the top three cards of his or her library into his or her graveyard. Swift and fleeting, the stalkers do not take lives, but thoughts.
1/3
Thrall of Bolas1BB
Creature - Rat Samurai (C)
Bushido 1
Protection from spirits
2/1
Earthgrant3G
Sorcery - Arcane (C)
Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. You gain 2 life.
Redeem Arcane (You may exile another Arcane card from your hand as you cast this spell. If you do, return this spell to your hand as it resolves.) "If the kami are to grant us one wish after this war, it is to find land yet unravaged by pain." - Oume, itako of Jukai
Turned Ogre3B
Creature - Ogre Warrior (C)
At the beginning of your end step, tap ~ unless a creature died this turn.
3/4 "This foreign dragon offers power beyond anything the oni could dream of, and for what? Slaughter? We will gladly oblige."
Weight of Ages3G
Sorcery (C)
Destroy target artifact, enchantment, or nonbasic land. "There once was an man with a heart so black that the kami forced him to wander the earth until his soul could be cleansed. In time, his family died and the world he knew was lost... yet still he continued to live with his burden of regret. Perhaps that man still lives now. Perhaps he speaks to you at this very moment." — Dosan the Ancient
Kami of Fireflies4WW
Creature - Spirit (C)
Flying Some say that fireflies are the servants of the star kami, tracing out their heavenly dances on the earth below.
3/5
Dark Hunger3B
Instant (U)
Destroy target creature. It can't be regenerated. If you do, you may put two +1/+1 counters on another target creature you control. "In my hands, Kyodai, you are merely a morsel. One that carries the divinity of a god, but a morsel to be consumed nonetheless." — Nicol Bolas
Hatchling Ambush4G
Instant (U)
Cast ~ only during combat on an opponent's turn.
Prevent all combat damage that would be dealt this turn. Put a 1/1 green Snake creature token onto the battlefield tapped for each attacking creature. The crunching of leaves underfoot is alert enough for the keenest of hunters.
Book of Ages3
Artifact
Whenever a legendary creature leaves play, put a fable counter on ~. 2R: if ~ has three or more fable counters on it, search your library for a legendary card, reveal it, and put it into your hand. Then shuffle your library.
Rare 1 of 1:
Shingen, Minamo Prodigy3UUU
Legendary Creature - Human Wizard (R)
When Shingen, Minamo Prodigy enters the battlefield, search your library and graveyard for an Arcane instant or sorcery card and reveal it, then shuffle your library. You may cast that card without paying its mana cost. Otherwise, put that card into your hand. "Igashira-san's patron believes that we are a people divided and weak. What he does not know is that our union yields strength." —Sensei Sharp-Ear
1/2
Tiku-Iku, Akki FiretongueR
Legendary Creature - Goblin Warrior (R)
Whenever Tiku-Iku, Akki Firetongue deals damage to an opponent, it deals an equal amount of damage to you. 1: Tiku-Iku, Akki Firetongue gets +1/+0 until end of turn. Any player may activate this ability. Many of the younger kami choose to bestow their blessings on select mortals. Those that choose the akki soon realize the folly of their decision.
2/2
Voluminous PurgeXWW
Sorcery (R)
Destroy all creatures with power X or less. "Eigan's samurai performed their duty with honor: hundreds of men held the ogres to a standstill, long enough for the power of the kami to sweep them away in a single breath." —Great Battles of Kamigawa
Kamigawa Steadfast - Invasion of Kamigawa by Bolas started to shake both human world and spirit world alike. Thin veil that separates the two world crumbled allowing human to also venture to the spirit world the way spirit enters human. Bolas and his confidants move forward to grab the Sister of Spirit and Flesh in that realm. In such a crisis, the inhabitant of Kamigawa realized that nothing good will come from this event. The balance of the spirit and flesh world will be in a wreck forever if they do nothing. The flesh being and spirit being ended join forces to save the Sister of Flesh and Spirit and fend off Bolas out of the Spirit World.
- Bushido X (Whenever this creature blocks of becomes blocked, it gains +X/+X until end of turn).
- Arcane instants and sorceries
- Cards that trigger off playing Spirit or Arcane spells
- Redeem CARDTYPE (You may exile another CARDTYPE from your hand as you cast this spell. if you do, return it to your hand as it resolves). * For Invasion of Kamigawa, the card type should always be Arcane.)
- Renown X (This creature gets +X/+X for each legendary permanent you control.)
- Bushido X (Whenever this creature blocks of becomes blocked, it gains +X/+X until end of turn).
- Arcane instants and sorceries
- Cards that trigger off playing Spirit or Arcane spells.
- Redeem CARDTYPE (You may exile another CARDTYPE from your hand as you cast this spell. If you do, return it to your hand as it resolves.)
- Ninjutsu COST (COST, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Starlit Steel1W
Instant - Arcane (C)
Target creature gets +2/+0 and gains first strike until end of turn. "The assembled hosts charged, their moonfolk-blessed blades making short work of their enemies. Behind the gates of Shinka, the ritual took a desperate turn; the heretics could not sustain Bolas' presence for long." —Great Battles of Kamigawa
Infused AkkiR
Creature - Goblin Warrior (c)
Whenever you cast a Spirit or Arcane spell, ~ gets +1/+0 until end of turn.
1/1
Kakuriyo's Mouth4U
Sorcery - Arcane (C)
Put target creature on top of its owner's library.
Redeem Arcane (You may exile another Arcane card from your hand as you cast this spell. If you do, return this spell to your hand as it resolves.) "Those who pass through the realm of spirits return forever changed," Master Sadao cautioned. "Would you be willing to take that risk?"
Threads of Treachery1RR
Sorcery - Arcane (C)
Gain control of target creature until end of turn. Untap that creature, and it gets +1/+1 and gains haste until end of turn. "This invader dragon has mastered the magic of the realm in a frightening short time, I fear that his prowess at it may soon surpass our own." - Junkai, 6th Legion Lieutenant
Nightingale Stalker1U
Creature - Human Ninja (C)
Ninjutsu 2U
Whenever ~ deals combat damage to a player, that player puts the top three cards of his or her library into his or her graveyard. Swift and fleeting, the stalkers do not take lives, but thoughts.
1/3
Thrall of Bolas1BB
Creature - Rat Samurai (C)
Bushido 1
Protection from spirits
2/1
Earthgrant3G
Sorcery - Arcane (C)
Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. You gain 2 life.
Redeem Arcane (You may exile another Arcane card from your hand as you cast this spell. If you do, return this spell to your hand as it resolves.) "If the kami are to grant us one wish after this war, it is to find land yet unravaged by pain." - Oume, itako of Jukai
Turned Ogre3B
Creature - Ogre Warrior (C)
At the beginning of your end step, tap ~ unless a creature died this turn.
3/4 "This foreign dragon offers power beyond anything the oni could dream of, and for what? Slaughter? We will gladly oblige."
Weight of Ages3G
Sorcery (C)
Destroy target artifact, enchantment, or nonbasic land. "There once was an man with a heart so black that the kami forced him to wander the earth until his soul could be cleansed. In time, his family died and the world he knew was lost... yet still he continued to live with his burden of regret. Perhaps that man still lives now. Perhaps he speaks to you at this very moment." — Dosan the Ancient
Kami of Fireflies4WW
Creature - Spirit (C)
Flying Some say that fireflies are the servants of the star kami, tracing out their heavenly dances on the earth below.
3/5
Uncommon 1 of 3:
Soratami Fallen2B
Creature - Moonfolk Wizard (U)
Flying 2, Return two lands you control to their owner's hand: Target opponent discards a card. "Borasu's touch brings a terrible enlightenment to those who would receive it." —Norie, Minamo ambassador
2/1
Dark Hunger3B
Instant (U)
Destroy target creature. It can't be regenerated. If you do, you may put two +1/+1 counters on another target creature you control. "In my hands, Kyodai, you are merely a morsel. One that carries the divinity of a god, but a morsel to be consumed nonetheless." —Nicol Bolas
Kamigawa Steadfast - Invasion of Kamigawa by Bolas started to shake both human world and spirit world alike. Thin veil that separates the two world crumbled allowing human to also venture to the spirit world the way spirit enters human. Bolas and his confidants move forward to grab the Sister of Spirit and Flesh in that realm. In such a crisis, the inhabitant of Kamigawa realized that nothing good will come from this event. The balance of the spirit and flesh world will be in a wreck forever if they do nothing. The flesh being and spirit being ended join forces to save the Sister of Flesh and Spirit and fend off Bolas out of the Spirit World.
- Bushido X (Whenever this creature blocks of becomes blocked, it gains +X/+X until end of turn).
- Arcane instants and sorceries
- Cards that trigger off playing Spirit or Arcane spells
- Redeem CARDTYPE (You may exile another CARDTYPE from your hand as you cast this spell. if you do, return it to your hand as it resolves). * For Invasion of Kamigawa, the card type should always be Arcane.)
- Renown X (This creature gets +X/+X for each legendary permanent you control.)
- Bushido X (Whenever this creature blocks of becomes blocked, it gains +X/+X until end of turn).
- Arcane instants and sorceries
- Cards that trigger off playing Spirit or Arcane spells.
- Redeem CARDTYPE (You may exile another CARDTYPE from your hand as you cast this spell. If you do, return it to your hand as it resolves.)
- Ninjutsu COST (COST, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Starlit Steel1W
Instant - Arcane (C)
Target creature gets +2/+0 and gains first strike until end of turn. "The assembled hosts charged, their moonfolk-blessed blades making short work of their enemies. Behind the gates of Shinka, the ritual took a desperate turn; the heretics could not sustain Borasu's presence for long." —Great Battles of Kamigawa
Infused AkkiR
Creature - Goblin Warrior (c)
Whenever you cast a Spirit or Arcane spell, ~ gets +1/+0 until end of turn.
1/1
Kakuriyo's Mouth4U
Sorcery - Arcane (C)
Put target creature on top of its owner's library.
Redeem Arcane (You may exile another Arcane card from your hand as you cast this spell. If you do, return this spell to your hand as it resolves.) "Those who pass through the realm of spirits return forever changed," Master Sadao cautioned. "Would you be willing to take that risk?"
Threads of Treachery1RR
Sorcery - Arcane
Gain control of target creature until end of turn. Untap that creature, and it gets +1/+1 and gains haste until end of turn. "This invader dragon has mastered the magic of the realm in a frightening short time, I fear that his prowess at it may soon surpass our own." - Junkai, 6th Legion Lieutenant
Nightingale Stalker1U
Creature - Human Ninja
Ninjutsu 2U
Whenever ~ deals combat damage to a player, that player puts the top three cards of his or her library into his or her graveyard. Swift and fleeting, the stalkers do not take lives, but thoughts.
1/3
Thrall of Bolas1BB
Creature - Rat Samurai (C)
Bushido 1
Protection from spirits
2/1
Earthgrant3G
Sorcery - Arcane
Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. You gain 2 life.
Redeem Arcane (You may exile another Arcane card from your hand as you cast this spell. If you do, return this spell to your hand as it resolves.) "If the kami are to grant us one wish after this war, it is to find land yet unravaged by pain." - Oume, itako of Jukai
Turned Ogre3B
Creature - Ogre Warrior (C)
At the beginning of your end step, tap ~ unless a creature died this turn.
3/4 "This foreign dragon offers power beyond anything the oni could dream of, and for what? Slaughter? We will gladly oblige."
Sharp-Ear's Lesson2W
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +2/+2, gains Bushido 1, and is a Samurai in addition to its other types. "In all of us lies the potential for greatness, would it not be for our own hubris." —Sensei Sharp-Ear
Weight of Ages3G
Sorcery (C)
Destroy target artifact, enchantment, or nonbasic land. "There once was an man with a heart so black that the kami forced him to wander the earth until his soul could be cleansed. In time, his family died and the world he knew was lost... yet still he continued to live with his burden of regret. Perhaps that man still lives now. Perhaps he speaks to you at this very moment." —Dosan the Ancient
Kamigawa Steadfast - Invasion of Kamigawa by Bolas started to shake both human world and spirit world alike. Thin veil that separates the two world crumbled allowing human to also venture to the spirit world the way spirit enters human. Bolas and his confidants move forward to grab the Sister of Spirit and Flesh in that realm. In such a crisis, the inhabitant of Kamigawa realized that nothing good will come from this event. The balance of the spirit and flesh world will be in a wreck forever if they do nothing. The flesh being and spirit being ended join forces to save the Sister of Flesh and Spirit and fend off Bolas out of the Spirit World.
- Bushido X (Whenever this creature blocks of becomes blocked, it gains +X/+X until end of turn).
- Arcane instants and sorceries
- Cards that trigger off playing Spirit or Arcane spells
- Redeem CARDTYPE (You may exile another CARDTYPE from your hand as you cast this spell. if you do, return it to your hand as it resolves). * For Invasion of Kamigawa, the card type should always be Arcane.)
- Renown X (This creature gets +X/+X for each legendary permanent you control.)
None yet.
Starlit Steel1W
Instant - Arcane (C)
Target creature gets +2/+0 and gains first strike until end of turn. "The assembled hosts charged, their moonfolk-blessed blades making short work of their enemies. Behind the gates of Shinka, the ritual took a desperate turn; the heretics could not sustain Borasu's presence for long." —Great Battles of Kamigawa
Infused AkkiR
Creature - Goblin Warrior (c)
Whenever you cast a spirit or arcane spell, ~ gets +1/+0 until end of turn.
1/1
Common 3 of 10:
Kakuriyo's Mouth4U
Sorcery - Arcane (C)
Put target creature on top of its owner's library.
Redeem Arcane (You may exile another Arcane card from your hand as you cast this spell. if you do, return it to your hand as it resolves.) "Those who pass through the realm of spirits return forever changed," Master Sadao cautioned. "Would you be willing to take that risk?"
Sakura-Tribe TenderG
Creature - Snake Shaman (C) T: Add G to your mana pool. If you control a legendary permanent, add GG to your mana pool instead. "It is an honor to work for the Shogun. It is an even greater honor to die in his name."
0/1
Kami of Deviant Thought3B
Creature - Spirit (C)
Flying
When Kami of Deviant Thought enters the battlefield, target opponent discards a card. "May your nightmares grow wings to torment you." —Numai curse
2/2
Kamigawa Steadfast - Invasion of Kamigawa by Bolas started to shake both human world and spirit world alike. Thin veil that separates the two world crumbled allowing human to also venture to the spirit world the way spirit enters human. Bolas and his confidants move forward to grab the Sister of Spirit and Flesh in that realm. In such a crisis, the inhabitant of Kamigawa realized that nothing good will come from this event. The balance of the spirit and flesh world will be in a wreck forever if they do nothing. The flesh being and spirit being ended join forces to save the Sister of Flesh and Spirit and fend off Bolas out of the Spirit World.
- Bushido X (Whenever this creature blocks of becomes blocked, it gains +X/+X until end of turn).
- Arcane instants and sorceries
- Cards that trigger off playing Spirit or Arcane spells
- Redeem CARDTYPE (You may exile another CARDTYPE from your hand as you cast this spell. if you do, return it to your hand as it resolves). * For Invasion of Kamigawa, the card type should always be Arcane.)
- Renown X (This creature gets +X/+X for each legendary permanent you control.)
None yet.
Common 1 of 10:
Shinka Brute3R
Creature - Ogre Warrior (C)
When Shinka Brute deals combat damage to an opponent, you may transform it. "Cleanse the fields in the name of your master, and Borasu shall reward you!" —Igashira Umya
2/2
// Zoshu, Breaker of Steel
Legendary Creature - Ogre Warrior (C)
Trample "Borasu's rewards are a lifetime of blood and battle, and it is something that the ogres gladly accept." —Shogun Takewara
5/5
Starlit Steel1W
Instant - Arcane (C)
Target creature gets +2/+0 and gains first strike until end of turn. "The assembled hosts charged, their moonfolk-blessed blades making short work of their enemies. Behind the gates of Shinka, the ritual took a desperate turn; the heretics could not sustain Borasu's presence for long." —Great Battles of Kamigawa
Hive of Caderith is the home plane of the Slivers, they made their way out into the multiverse through freak accidents with planeshifting experiments. It is now time to deal with this menace at its core and thus has been dispatched a group of planeswalkers to take them down and find and take down the Sliver Overmother. No one knows what they will find on the other side of their journey but they haven't much time to determine that before the planar walls will come crashing closed.
- Slivers
- Cards whose effects vary based on the presence of Slivers
- Modal spells with Entwine (cost) (Choose both if you pay the entwine cost.)
Kalmarin Smokechoker1B
Creature - Human Shaman (C) T, Discard a card: Target creature gets -1/-1 until end of turn. The Kalmarin shamans learned a spell effective enough to deal with daily dose of stranded sliver.
1/1
Flashing-Claw2WW
Creature - Sliver (C)
Sliver creatures you control have first strike. They are so fast that the only part you can ever see of them is the claw.
2/3
Sliver Looter3U
Creature - Sliver (C)
Sliver creatures you control have "t: Draw a card then discard a card." Some of the breed persistently show a certain covetous behavior influencing others to follow what it does.
1/2
CloudcloakU
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+0 and has flying. 2U: Attach ~ to target creature you control.
Mottled Gorugar3G
Creature - Lizard (C)
Mottled Gorugar gets +1/+1 and has trample as long as an opponent controls a Sliver creature. After the first thrum had disappeared in the gorugar's presence, the other hivelings began to keep their distance.
3/3
Reckless Sliver1R
Creature - Sliver
Slivers you control must attack each turn if able.
3/1
Solar Flash1W
Instant (C)
Tap target creature. It doesn't untap during its controller next untap step.
Draw a card. Zalovian soldiers polish their silver shield well all the time, things as simple as reflecting sun light at the right time may decide who live and who dies.
Cohesive Growth1G
Instant (C)
Choose one —
• Target creature gets +3/+3 until end of turn.
• Put a +1/+1 counter on target creature.
Entwine 1G(Choose both if you pay the entwine cost.)
Aspect of Avalanche3RR
Enchantment - Aura (C)
Enchant creature
When Aspect of Avalanche enters the battlefield, creatures without flying can't block this turn.
Enchanted creature gets +2/+2. "I don't normally like to use force, but when I do, I make sure it's 'overwhelming'." —Wrydien, bandit queen
Cunning Sidestep1U
Instant
Untap target creature.
Draw a card. The one advantage the humans have in caderith is intellect - and they use it as effectively as possible.
Uncommon 1 of 3:
Hiveculler Squad3W
Creature - Human Soldier (U)
When Hiveculler Squad enters the battlefield, you may destroy target Sliver creature. "They're little more than pests. And when you have a pest problem, you call for an exterminator." —Viceroy Relzin
2/3
Desolate Echoes4BB
Sorcery (U)
Return up to two target creature cards from your graveyard to the battlefield. "I like my corpses whole. That way, I don't have to bring out the needle and sinew." —Dimas Soulstitcher
Adamantine Sliver3W
Creature - Sliver (U)
Sliver creatures you control have "2: This creature gains indestructible until end of turn." "What a waste of a perfectly good sword." —Loquon, Paladin of Kalmar
3/3
Hive of Caderith is the home plane of the Slivers, they made their way out into the multiverse through freak accidents with planeshifting experiments. It is now time to deal with this menace at its core and thus has been dispatched a group of planeswalkers to take them down and find and take down the Sliver Overmother. No one knows what they will find on the other side of their journey but they haven't much time to determine that before the planar walls will come crashing closed.
- Slivers
- Cards whose effects vary based on the presence of Slivers
- Modal spells with Entwine (cost) (Choose both if you pay the entwine cost.)
Kalmarin Smokechoker1B
Creature - Human Shaman (C) T, Discard a card: Target creature gets -1/-1 until end of turn. The Kalmarin shamans learned a spell effective enough to deal with daily dose of stranded sliver.
1/1
Flashing-Claw2WW
Creature - Sliver (C)
Sliver creatures you control have first strike. They are so fast that the only part you can ever see of them is the claw.
2/3
Sliver Looter3U
Creature - Sliver (C)
Sliver creatures you control have "t: Draw a card then discard a card." Some of the breed persistently show a certain covetous behavior influencing others to follow what it does.
1/2
CloudcloakU
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+0 and has flying. 2U: Attach ~ to target creature you control.
Mottled Gorugar3G
Creature - Lizard (C)
Mottled Gorugar gets +1/+1 and has trample as long as an opponent controls a Sliver creature. After the first thrum had disappeared in the gorugar's presence, the other hivelings began to keep their distance.
3/3
Reckless Sliver1R
Creature - Sliver
Slivers you control must attack each turn if able.
3/1
Solar Flash1W
Instant (C)
Tap target creature. It doesn't untap during its controller next untap step.
Draw a card. Zalovian soldier polish their silver shield well all the time, things as simple as reflecting sun light at the right time may decide who live and who dies.
Cohesive Growth1G
Instant (C)
Choose one —
• Target creature gets +3/+3 until end of turn.
• Put a +1/+1 counter on target creature.
Entwine 1G(Choose both if you pay the entwine cost.)
Common 9 of 10:
Aspect of Avalanche3RR
Enchantment - Aura (C)
Enchant creature
When Aspect of Avalanche enters the battlefield, creatures without flying can't block this turn.
Enchanted creature gets +2/+2. "I don't normally like to use force, but when I do, I make sure it's 'overwhelming'." —Wrydien, bandit queen
Disturb the Nest4R
Sorcery (C)
Put three 1/1 colorless Sliver creature tokens onto the battlefield. Sacrifice those tokens at the beginning of the next end step.
Sliver creatures you control gain haste until end of turn. "Always check your surroundings for thrums, and make sure the sentries have all been flushed out before reaching in." —Vitor, sliver hunter
Mist Torrent3UU
Instant (C)
Counter target spell. Tap target nonland permanent that spell's controller controls. That permanent doesn't untap during its controller's next untap step. "The Azurites know of many ways to defuse a volatile situation, and gods help you if they decide to use more than one." —Giotta, Zalovian scout
Hive of Caderith is the home plane of the Slivers, they made their way out into the multiverse through freak accidents with planeshifting experiments. It is now time to deal with this menace at its core and thus has been dispatched a group of planeswalkers to take them down and find and take down the Sliver Overmother. No one knows what they will find on the other side of their journey but they haven't much time to determine that before the planar walls will come crashing closed.
Slivers
Kalmarin Smokechoker1B
Creature - Human Shaman (C) T, Discard a card: Target creature gets -1/-1 until end of turn. The Kalmarin shamans learned a spell effective enough to deal with daily dose of stranded sliver.
1/1
Flashing-Claw2WW
Creature - Sliver (C)
Sliver creatures you control have first strike. They are so fast that the only part you can ever see of them is the claw.
2/3
Sliver Looter3U
Creature - Sliver (C)
Sliver creatures you control have "t: Draw a card then discard a card." Some of the breed persistently show a certain covetous behavior influencing others to follow what it does.
1/2
CloudcloakU
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+0 and has flying. 2U: Attach ~ to target creature you control.
Common 5 of 10:
Cohesive Growth1G
Instant (C)
Choose one —
• Target creature gets +3/+3 until end of turn.
• Put a +1/+1 counter on target creature.
Entwine 1G(Choose both if you pay the entwine cost.)
Organic Growth1G
Instant (C)
Choose one —
• Target creature gets +3/+3 until end of turn.
• Put a +1/+1 counter on target creature. "These creatures indeed have the ability for spontaneous evolution," Ming Qi mused, "but I see no evidence of an insatiable drive for consumption."
Monstrous Spinosaur4GG
Creature - Lizard (C) "I never thought I would be witness to a world where the slivers would not be akin to a swarm of locusts, but rather a mere footnote in the cycle of life." —Jyx Qentar
6/5
Mottled Gorugar3G
Creature - Lizard (C)
Mottled Gorugar gets +1/+1 and has trample as long as an opponent controls a Sliver creature. After the first thrum had disappeared in the gorugar's presence, the other hivelings began to keep their distance.
3/3
Updating the archive: Hive of Caderith is our 129th expansion set. Eonas becomes our fifth completed three-set block, joining Quon, Clegohn, Kalagh, and Ul-Khadash. Homelands gets an alternate version that is separate from the Homelands sequel that was made through this thread.
Sets are given in the order in which they appeared, unless they're the second or third set in a block.
Note: The two "Innistrad" sequel expansions are separate and are not in the same block as each other. The two Homelands expansions are separate as well, and take place in alternate timelines.
The Faceless march, and Eonas succumbs further with every step. Heroes and monsters alike have fallen to the minions of shadow, and now only a fraction remains of the plane's symbiotic populace. The last members of the Coalition must now make a fateful choice: Fall to an eternal landscape of faceless husks, or exterminate every living being on Eonas.
- Oath with <creature type> <cost> (<cost>: Choose an unpaired <creature type> creature you control. This creature becomes paired to that creature. They remain paired for as long as you control both of them or this creature becomes paired with another creature. Activate this only as a sorcery.)
- Parasitic (When this creature enters the battlefield or the creature paired with it dies, you may pair this creature with an unpaired creature.)
- Cards that work with paired creatures
- Creature type matters
- Channel (<cost>, Discard this card: <effect>.)
- -1/-1 counters (Sets can't have both +1/+1 and -1/-1 counters.)
- Unity — Choose a creature type. [DO X] for each creature you control with that type.
- Parasitic (When this creature enters the battlefield or the creature paired with it dies, you may pair this creature with an unpaired creature.)
- Oath with <creature type> <cost> (<cost>: Choose an unpaired <creature type> creature you control. This creature becomes paired to that creature. They remain paired for as long as you control both of them or this creature becomes paired with another creature. Activate this only as a sorcery.)
- Attract to (creature type) (number) (This card costs (number) less if at least one of its targets is a (creature type).)
Invigorating Cry1G
Instant Unity - Choose a creature type. Target creature gets +1/+1 until end of turn for each creature you control with that type. "You'll see what 'faceless' means when I'll rip their heads off!"
Unyielding Horror1W
Creature
Faceless (This creature can't have creature types.)
When Unyielding Horror blocks a creature, it gets +1/+1 for each of that creature's types until end of turn. It wears no face, yet it seems to fight with a purpose.
0/2
Nesting Veil3U
Creature - Illusion (C)
Parasitic (When this creature enters the battlefield or the creature paired with it dies, you may pair this creature with an unpaired creature.)
As long as Nesting Veil is paired with a creature an opponent controls, both creatures can't be blocked. In the end, without the scrutiny of scholars or the blessing of biomancers, Eonas's more exotic species were left to their own devices.
3/3
Plague's Touch3B
Instant (C)
Attract to Zombies 1 (This card costs 1 less if at least one of its targets is a Zombie.)
Target creature gets deathtouch until end of turn and you lose 2 life.
Draw a card. Death brings the undead. The undead brings plague. Plague brings death.
Fearless Torch-Bearer1R
Creature - Human Warrior (C)
Oath with Warriors R(R: Choose an unpaired Warrior creature you control. This creature becomes paired to that creature. They remain paired for as long as you control both of them or this creature becomes paired with another creature. Activate this only as a sorcery.)
Creatures paired with Fearless Torch-Bearer get +2/+0. "My light will reveal our path and scour our enemies."
1/1
Symbiotic Mass3GG
Faceless (This creature can't have creature types.) G: Symbiotic Mass loses Faceless and gains the creature type of your choice until end of turn. "In its screams I hear the voices of a thousand thousand lost." —Zifael, High Scion of Evermoss
4/5
Alliance of the Skythrone2W
Instant (C)
Choose white Human, green Elf or blue Merfolk. Put 2 1/1 creature tokens of the chosen type on the battlefield.
Grave AwakeningB
Sorcery (C)
Choose one —
• Return target creature card from your graveyard to your hand.
• Return two target creature cards without creature types from your graveyard to your hand. "Yundarok and his retinue were fools. A wise man never summons more than he knows to control." —Rothe, necromancer recluse
Rujei MindmageU
Creature - Merfolk Wizard (C)
When Rujei Mindmage or a creature paired with it dies, target player puts the top three cards of his or her library to the graveyard. "Evolution blessed us Rujei with eyes that can see the flowing thoughts inside your mind. Years of study blessed us Rujei with a way to shape them as we see fit."
1/2
Foil 1 of 1:
Explusion Decree5W
Sorcery (C - Foil)
Exile target creature. You gain life equal to that creature's converted mana cost. Iadri slumped, blood running down her chin. "So much effort now," she whispered, "for so little gain."
Gluttonous Dark4B
Sorcery (C - Foil)
Exile all cards from target player's graveyard. That player loses 1 life for each card exiled in this way. "Lady Amatienne has been taken, and the Skythrone no longer exists. I may not have seen you defeated, Gauxone... but I have seen your greatest ambitions wrenched from your grasp, and that is enough." —Zifael, High Scion of Evermoss
Involuntary SeizureR
Instant (C - Foil)
Involuntary Seizure deals 1 damage to target creature. That creature loses all creature types until end of turn. "I have already died with Pendra. I beg of you, do not let me die with Eonas." —Talor, Pendran scout
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Bounty X (This card enters the battlefield with X bounty counters on it. You may tap an untapped creature you control to remove a bounty counter from this card at any time you could cast a sorcery.)
Flanking (Whenever a creature without flanking blocks this creature the blocking creature gets -1/-1 until end of turn.)
Creature - Bird (C)
Flying
Blackbeak Albatross can only block creatures with flying.
Quick learner, loyal, and efficient. Qualities that no other could fulfill to be Raguk’s trusted companions.
2/1
Mud Brute 3R
Creature - Elemental (C)
U: ~ gets +1/-1 until end of turn.
1/4
Sunlight Skyknight 1WW
Creature - Human Knight (C)
Flying
Thrive - When sunlight Skynight attacks, if you control at least two other creatures, you gain 2 life.
"We must spread our blessing to every corner of the land".
2/2
Lifeberry Keeper 4G
Creature - Treefolk (C)
Bounty 2 (This card enters the battlefield with two bounty counters on it. You may tap an untapped creature you control to remove a bounty counter from this card at any time you could cast a sorcery.)
When the last bounty counter is removed from Lifeberry Keeper, you gain 5 life.
Legends say that the lifeberries have the power to cure any ill. Many seek them, only to end up eating them themselves after facing their keepers.
2/5
Twist Flesh BB
Instant (C)
Destroy target creature with deathtouch, flying, first strike, double strike, intimidate, haste, reach, and/or vigilance.
"Feel your flesh betray you, feel your strength tear you apart from inside." - Anisan, Bloodmage of Nusgar
Ashland Fire Sage 1R
Creature - Human Wizard (C)
Bounty 1 (This card enters the battlefield with a bounty counter on it. You may tap an untapped creature you control to remove a bounty counter from this card at any time you could cast a sorcery.)
Whenever a bounty counter is removed from ~, it deals 1 damage to target creature.
2/1
Enrich 2UU
Sorcery (C)
Draw 2 cards.
If you have more cards in hand than each opponent, draw 3 cards instead.
The advise of the drift-stream fearies is highly sought after - and for good reason.
Ravian Scout 3G
Creature - Human Scout (C)
When Ravian Scout enters the battlefield, you may search your library for a basic land card, reveal it, and put it into your hand. If you do, shuffle your library.
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
"You want to get past Paranem Forest in one piece? Go to Ravia, hire a scout. At the very least, there will someone left to tell the tale."
2/2
Solar Lance 2WW
Instant (C)
Destroy target attacking or blocking creature.
Thrive - If you control three or more creatures, exile that creature instead.
The sun may be a rare thing in Belantara, but that only makes the shadows more fearful of it.
Caustic Lesion 2B
Enchantment - Aura (C)
Enchant creature
When Caustic Lesion enters the battlefield, remove all counters from enchanted creature.
Enchanted creature gets -1/-1.
A bloodmage's gift is never seen for what it is.
Sunscorch Militia 2RR
Creature - Elemental
Trample
As long as an opponent controls more creature than you, Sunscorch Militia gets -3/-3.
They are both fearsome and fearful.
5/5
Ashborn Wanderer 2B
Creature - Skeleton Warrior
Ashborn Wanderer enters the battlefield tapped.
Flanking
When Ashborn Wanderer dies, you may put a creature card with converted mana cost 2 or less in your graveyard to your battlefield tapped.
"Flames, long extinguished. Rain, eternal and cold. Ashes, ancient and everlasting." - Old Nusgar chant
3/1
Uncommon 3 of 3:
Wash Away 4UU
Sorcery (U)
Return target creature to its owner's hand, then put another target creature on top of its owner's library.
"I paid good money for those slaves. You'd have thought that they knew how to swim." —Widhono, merchant prince
Spectral Visitation W
Instant (U)
Choose one —
Enchantment - Aura (U)
Enchant creature
Enchanted creature gets +2/+2.
When enchanted creature dies, you may exile Annara's Providence. If you do, you may return target card from your graveyard to your hand.
"My goddess does not let her servants go to waste." —Miathi, High Priestess of Annara
Thrive - Rewards you if you control 3 or more creatures.
Bounty X (This card enters the battlefield with X bounty counters on it. You may tap an untapped creature you control to remove a bounty counter from this card at any time you could cast a sorcery.)
Flanking - Whenever a creature without flanking blocks this creature the blocking creature gets -1/-1 until end of turn.
Creature - Bird (C)
Flying
Blackbeak Albatross can only block creatures with flying.
Quick learner, loyal, and efficient. Qualities that no other could fulfill to be Raguk’s trusted companions.
2/1
Mud Brute 3R
Creature - Elemental (C)
U: ~ gets +1/-1 until end of turn.
1/4
Sunlight Skyknight 1WW
Creature - Human Knight (C)
Flying
Thrive - When sunlight Skynight attacks, if you control at least two other creatures, you gain 2 life.
"We must spread our blessing to every corner of the land".
2/2
Lifeberry Keeper 4G
Creature - Treefolk (C)
Bounty 2 (This card enters the battlefield with two bounty counters on it. You may tap an untapped creature you control to remove a bounty counter from this card at any time you could cast a sorcery.)
When the last bounty counter is removed from Lifeberry Keeper, you gain 5 life.
Legends say that the lifeberries have the power to cure any ill. Many seek them, only to end up eating them themselves after facing their keepers.
2/5
Twist Flesh BB
Instant (C)
Destroy target creature with deathtouch, flying, first strike, double strike, intimidate, haste, reach, and/or vigilance.
"Feel your flesh betray you, feel your strength tear you apart from inside." - Anisan, Bloodmage of Nusgar
Ashland Fire Sage 1R
Creature - Human Wizard (C)
Bounty 1 (This card enters the battlefield with a bounty counter on it. You may tap an untapped creature you control to remove a bounty counter from this card at any time you could cast a sorcery.)
Whenever a bounty counter is removed from ~, it deals 1 damage to target creature.
2/1
Enrich 2UU
Sorcery (C)
Draw 2 cards.
If you have more cards in hand than each opponent, draw 3 cards instead.
The advise of the drift-stream fearies is highly sought after - and for good reason.
Ravian Scout 3G
Creature - Human Scout (C)
When Ravian Scout enters the battlefield, you may search your library for a basic land card, reveal it, and put it into your hand. If you do, shuffle your library.
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
"You want to get past Paranem Forest in one piece? Go to Ravia, hire a scout. At the very least, there will someone left to tell the tale."
2/2
Solar Lance 2WW
Instant (C)
Destroy target attacking or blocking creature.
Thrive - If you control three or more creatures, exile that creature instead.
The sun may be a rare thing in Belantara, but that only makes the shadows more fearful of it.
Common 10 of 10:
Caustic Lesion 2B
Enchantment - Aura (C)
Enchant creature
When Caustic Aura enters the battlefield, remove all counters from enchanted creature.
Enchanted creature gets -1/-1.
A bloodmage's gift is never seen for what it is.
Thrall's Mark B
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +1/+1 and has "Sacrifice this creature: Regenerate target creature."
Whenever a Belantaran is sold into slavery, he is branded with a simple tattoo of shadow. The mark serves as a convenient means of identification, cannot be removed by ordinary means, and makes its bearer more receptive to spoken commands.
Exorbitant Tribute 1B
Enchantment - Aura (C)
Enchant nonland permanent
Enchanted permanent has "At the beginning of your end step, discard a card or sacrifice this permanent."
"You will bow before the Emperor and pay him the respect he deserves... whether you like it or not." —Baskoro, tax collector
- Hybrid colorless mana ((2/W)(2/U)(2/B)(2/R)(2/G))
- Reinforce N - COST (COST, discard this card: Put N +1/+1 counters on target creature.)
- Maximize - If you spent exactly N mana to cast this... (NOTE: Appears only on twobrid cards, where N is its CMC. For example, a card with cost 1(2/U)(2/U) would have N = 5.)
Creature - Human Cleric
t: Prevent the next 2 damage that would be dealt to target non-Human creature.
The clergy respected the priest's choice to live with the animals, but that didn't stop them from harvesting his congregation.
2/3
Velsharen Druid (2/G)
Creature - Elf Druid
T: Add 1 to your mana pool.
The Velsharen care not who they serve, merely that they be afforded their connection to nature.
1/1
Bull-Jockey Tonic G
Instant (C)
Regenerate target creature.
Reinforce 1 - 1G (1G, discard this card: Put a +1/+1 counter on target creature.)
Most folks know bull-jockey as a supposed cure-all for lumps and bruises, but there's also the "unrecommended" method of downing the juice before a scuffle.
Judiciary’s Hand 1(2/B)(2/B)
Creature - Rat Assassin (C)
Deathtouch
There are two sides to the judiciary: the light of justice, and the shadow of omnipresent punishment.
2/2
Sift 3U
Sorcery (C)
Draw three cards, then discard a card.
"Three days before your judge turned up as a corpse, Grey, he was sighted in the company of a Velsharen dame. Can't tell you who she is, though. The long-ears closed ranks the morning after the murder, and you couldn't get a word out of them if you tried." —Trisi Avenard, journalist
Steam Shower 2R
Instant
Steam Shower deals 4 damage to target creature.
The huge factories of Mt. Joff are powered by water-ant lava. Any cracked pipe can cause the deaths of many people.
Dockside Prowler 2(2/U)
Creature - Rat Scout (C)
Dockside Prowler cannot be blocked by Humans.
Maximize - When Dockside Prowler enters the battlefield, if you spent exactly 4 mana to cast it, put a +1/+1 counter on it.
"This racial violence needs to end, Trisi. I've seen too many innocent men bleed out on the docks after throwing a shiphand the wrong glance." -Cassil Grey, P.I.
2/2
Uptown Aristocrat 2B
Creature - Human (C)
1, Sacrifice a creature: You gain 2 life.
"You think you can change this Grey? Naw, the stuff that's in motion now, it's bigga' than you, bigga' than me, bigga' than this whole damn town." - Malloy, Grandways Patriarch
2/3
Groundshock 1R
Instant (C)
Up to two target creatures can't block this turn.
The steam pipes underneath the rocky terrain of Gallione often shake the ground, as the hot gas violently passes through them.
Overpower 1(2/G)
Instant (C)
Target creature gets +3/+3 until end of turn.
Maximize - If you spent exactly 3 mana to cast this, that creature gains trample until end of turn.
The Velsharen elves reject the sprawling industrialization of Pendleton. Some do it with less subtlety than others.
Deadly Fall 1B
Instant (U)
Destroy target creature if its power is less than its toughness.
"Big body with weak hand, gravity works best in eliminating them." - Jerom, Shadow Merchant
Beguiling Charlatan 1(2/R)(2/R)
Creature - Human Rogue
Whenever Beguiling Charlatan attacks, tap up to two target lands defending player controls.
She'll have you looking one way, take your wallet and have you thank her for her time.
3/2
Mean Streets
Land (U)
T: Add 1 to your mana pool.
1, T: Mean Streets deals 1 damage to target blocking creature.
"In here, she is safe. Out there, she is alone." —Keyser, Velsharen elder
Cadaverous Pollution 2BB
Sorcery (R)
Exile all creature cards from all graveyards. All creatures get -1/-1 for each creature card exiled this way.
"Deaths will feed more deaths..." - Grandway Patriarch
Next:
Geharos was once a realm of demons, devils and damnation, but no longer. A revolution has turned the plane on its ear, spurred by a loose faction of former infernals who have begun to believe in the concept of redemption. But Geharos's journey from darkness into light will not be an easy one, especially when chaos and hostility are all that it has known.
The plane of Belantara has seen centuries of rain, broken only by brief periods of sunlight, and as a result the jungles have grown lush, green, and sentient. Far in the north, an ancient emperor struggles to control the city-states under his dominion, and in the deepest of hollows, a young warlord begins to forge his own kingdom in the ashes of the old.
- Hybrid colorless mana ((2/W)(2/U)(2/B)(2/R)(2/G))
- Reinforce N - COST (COST, discard this card: Put N +1/+1 counters on target creature.)
- Maximize - If you spent exactly N mana to cast this... (NOTE: Appears only on twobrid cards, where N is its CMC. For example, a card with cost 1(2/U)(2/U) would have N = 5.)
Creature - Human Cleric
t: Prevent the next 2 damage that would be dealt to target non-Human creature.
The clergy respected the priest's choice to live with the animals, but that didn't stop them from harvesting his congregation.
2/3
Velsharen Druid (2/G)
Creature - Elf Druid
T: Add 1 to your mana pool.
The Velsharen care not who they serve, merely that they be afforded their connection to nature.
1/1
Bull-Jockey Tonic G
Instant (C)
Regenerate target creature.
Reinforce 1 - 1G (1G, discard this card: Put a +1/+1 counter on target creature.)
Most folks know bull-jockey as a supposed cure-all for lumps and bruises, but there's also the "unrecommended" method of downing the juice before a scuffle.
Judiciary’s Hand 1(2/B)(2/B)
Creature - Rat Assassin (C)
Deathtouch
There are two sides to the judiciary: the light of justice, and the shadow of omnipresent punishment.
2/2
Sift 3U
Sorcery (C)
Draw three cards, then discard a card.
"Three days before your judge turned up as a corpse, Grey, he was sighted in the company of a Velsharen dame. Can't tell you who she is, though. The long-ears closed ranks the morning after the murder, and you couldn't get a word out of them if you tried." —Trisi Avenard, journalist
Steam Shower 2R
Instant
Steam Shower deals 4 damage to target creature.
The huge factories of Mt. Joff are powered by water-ant lava. Any cracked pipe can cause the deaths of many people.
Dockside Prowler 2(2/U)
Creature - Rat Scout (C)
Dockside Prowler cannot be blocked by Humans.
Maximize - When Dockside Prowler enters the battlefield, if you spent exactly 4 mana to cast it, put a +1/+1 counter on it.
"This racial violence needs to end, Trisi. I've seen too many innocent men bleed out on the docks after throwing a shiphand the wrong glance." -Cassil Grey, P.I.
2/2
Uptown Aristocrat 2B
Creature - Human (C)
1, Sacrifice a creature: You gain 2 life.
"You think you can change this Grey? Naw, the stuff that's in motion now, it's bigga' than you, bigga' than me, bigga' than this whole damn town." - Malloy, Grandways Patriarch
2/3
Groundshock 1R
Instant (C)
Up to two target creatures can't block this turn.
The steam pipes underneath the rocky terrain of Gallione often shake the ground, as the hot gas violently passes through them.
Overpower 1(2/G)
Instant (C)
Target creature gets +3/+3 until end of turn.
Maximize - If you spent exactly 3 mana to cast this, that creature gains trample until end of turn.
The Velsharen elves reject the sprawling industrialization of Pendleton. Some do it with less subtlety than others.
Deadly Fall 1B
Instant (U)
Destroy target creature if its power is less than its toughness.
"Big body with weak hand, gravity works best in eliminating them." - Jerom, Shadow Merchant
Beguiling Charlatan 1(2/R)(2/R)
Creature - Human Rogue
Whenever ~ attacks, tap up to two target lands defending player controls.
She'll have you looking one way, take your wallet and have you thank her for her time.
3/2
Uncommon 3 of 3:
Mean Streets
Land (U)
T: Add 1 to your mana pool.
1, T: Mean Streets deals 1 damage to target blocking creature.
"In here, she is safe. Out there, she is alone." —Keyser, Velsharen elder
Flatfoot Badge 2
Artifact - Equipment (U)
Equipped creature loses hexproof and shroud.
Equipped creature can't be blocked by creatures with lower power.
Equip 2
"One of the more vile gang initiations involves killing a patrolman and taking their badge, and I understand that this so-called 'King of the Streets' has built up a significant collection." —Venice Darrow, district councilor
Silent Defiance 2W
Enchantment - Aura (U)
Enchant creature
Enchanted creature has indestructible as long as you control another creature.
"People here have good and decent souls. You can't blame them if their hearts have hardened enough that you don't notice." —Siam, Velsharen witness
- Hybrid colorless mana ((2/W)(2/U)(2/B)(2/R)(2/G))
- Reinforce N - COST (COST, discard this card: Put N +1/+1 counters on target creature.)
Country Priest 2W
Creature - Human Cleric
t: Prevent the next 2 damage that would be dealt to target non-Human creature.
The clergy respected the priest's choice to live with the animals, but that didn't stop them from harvesting his congregation
2/3
Velsharen Druid (2/G)
Creature - Elf Druid
T: Add 1 to your mana pool.
The Velsharen care not who they serve, merely that they be afforded their connection to nature.
1/1
Bull-Jockey Tonic G
Instant (C)
Regenerate target creature.
Reinforce 1 - 1G (1G, discard this card: Put a +1/+1 counter on target creature.)
Most folks know bull-jockey as a supposed cure-all for lumps and bruises, but there's also the "unrecommended" method of downing the juice before a scuffle.
Judiciary’s Hand 1(2/B)(2/B)
Creature - Rat Assassin (C)
Deathtouch
2/2
There are two sides to the judiciary: the light of justice, and the shadow of omnipresent punishment.
Common 5 of 10:
Violent Salvo 1R
Instant (C)
Violent Salvo deals 3 damage to target creature and 1 damage to another creature or player chosen at random.
"The suppression of sorcerous practices — informally known as 'Interdiction' — was meant to stabilize racial relations in Pendleton. Instead, it has resulted in hoodlums like Boom-Boom Barton and the Cat Scratch Gang terrorizing the public." —Venice Darrow, district councilor
Sift 3U
Sorcery (C)
Draw three cards, then discard a card.
"Three days before your judge turned up as a corpse, Grey, he was sighted in the company of a Velsharen dame. Can't tell you who she is, though. The long-ears closed ranks the morning after the murder, and you couldn't get a word out of them if you tried." —Trisi Avenard, journalist
Bolthammer Sidearm 2
Artifact - Equipment (C)
Equipped creature gets +1/+1 and has "T: Bolthammer Sidearm deals 1 damage to target attacking or blocking creature."
Equip 2 (2: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
"I named her Red, after the last woman I ever loved. She could make a man's heart bleed from a single whisper; mine just happened to be the first." —Cassil Grey, private investigator
- Bushido X (Whenever this creature blocks of becomes blocked, it gains +X/+X until end of turn).
- Arcane instants and sorceries
- Cards that trigger off playing Spirit or Arcane spells
- Redeem CARDTYPE (You may exile another CARDTYPE from your hand as you cast this spell. if you do, return it to your hand as it resolves). * For Invasion of Kamigawa, the card type should always be Arcane.)
- Renown X (This creature gets +X/+X for each legendary permanent you control.)
- Bushido X (Whenever this creature blocks of becomes blocked, it gains +X/+X until end of turn).
- Arcane instants and sorceries
- Cards that trigger off playing Spirit or Arcane spells.
- Redeem CARDTYPE (You may exile another CARDTYPE from your hand as you cast this spell. If you do, return it to your hand as it resolves.)
- Ninjutsu COST (COST, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Starlit Steel 1W
Instant - Arcane (C)
Target creature gets +2/+0 and gains first strike until end of turn.
"The assembled hosts charged, their moonfolk-blessed blades making short work of their enemies. Behind the gates of Shinka, the ritual took a desperate turn; the heretics could not sustain Bolas' presence for long." —Great Battles of Kamigawa
Infused Akki R
Creature - Goblin Warrior (c)
Whenever you cast a Spirit or Arcane spell, ~ gets +1/+0 until end of turn.
1/1
Kakuriyo's Mouth 4U
Sorcery - Arcane (C)
Put target creature on top of its owner's library.
Redeem Arcane (You may exile another Arcane card from your hand as you cast this spell. If you do, return this spell to your hand as it resolves.)
"Those who pass through the realm of spirits return forever changed," Master Sadao cautioned. "Would you be willing to take that risk?"
Threads of Treachery 1RR
Sorcery - Arcane (C)
Gain control of target creature until end of turn. Untap that creature, and it gets +1/+1 and gains haste until end of turn.
"This invader dragon has mastered the magic of the realm in a frightening short time, I fear that his prowess at it may soon surpass our own." - Junkai, 6th Legion Lieutenant
Nightingale Stalker 1U
Creature - Human Ninja (C)
Ninjutsu 2U
Whenever ~ deals combat damage to a player, that player puts the top three cards of his or her library into his or her graveyard.
Swift and fleeting, the stalkers do not take lives, but thoughts.
1/3
Thrall of Bolas 1BB
Creature - Rat Samurai (C)
Bushido 1
Protection from spirits
2/1
Earthgrant 3G
Sorcery - Arcane (C)
Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. You gain 2 life.
Redeem Arcane (You may exile another Arcane card from your hand as you cast this spell. If you do, return this spell to your hand as it resolves.)
"If the kami are to grant us one wish after this war, it is to find land yet unravaged by pain." - Oume, itako of Jukai
Turned Ogre 3B
Creature - Ogre Warrior (C)
At the beginning of your end step, tap ~ unless a creature died this turn.
3/4
"This foreign dragon offers power beyond anything the oni could dream of, and for what? Slaughter? We will gladly oblige."
Weight of Ages 3G
Sorcery (C)
Destroy target artifact, enchantment, or nonbasic land.
"There once was an man with a heart so black that the kami forced him to wander the earth until his soul could be cleansed. In time, his family died and the world he knew was lost... yet still he continued to live with his burden of regret. Perhaps that man still lives now. Perhaps he speaks to you at this very moment." — Dosan the Ancient
Kami of Fireflies 4WW
Creature - Spirit (C)
Flying
Some say that fireflies are the servants of the star kami, tracing out their heavenly dances on the earth below.
3/5
Dark Hunger 3B
Instant (U)
Destroy target creature. It can't be regenerated. If you do, you may put two +1/+1 counters on another target creature you control.
"In my hands, Kyodai, you are merely a morsel. One that carries the divinity of a god, but a morsel to be consumed nonetheless." — Nicol Bolas
Hatchling Ambush 4G
Instant (U)
Cast ~ only during combat on an opponent's turn.
Prevent all combat damage that would be dealt this turn. Put a 1/1 green Snake creature token onto the battlefield tapped for each attacking creature.
The crunching of leaves underfoot is alert enough for the keenest of hunters.
Book of Ages 3
Artifact
Whenever a legendary creature leaves play, put a fable counter on ~.
2R: if ~ has three or more fable counters on it, search your library for a legendary card, reveal it, and put it into your hand. Then shuffle your library.
Rare 1 of 1:
Shingen, Minamo Prodigy 3UUU
Legendary Creature - Human Wizard (R)
When Shingen, Minamo Prodigy enters the battlefield, search your library and graveyard for an Arcane instant or sorcery card and reveal it, then shuffle your library. You may cast that card without paying its mana cost. Otherwise, put that card into your hand.
"Igashira-san's patron believes that we are a people divided and weak. What he does not know is that our union yields strength." —Sensei Sharp-Ear
1/2
Tiku-Iku, Akki Firetongue R
Legendary Creature - Goblin Warrior (R)
Whenever Tiku-Iku, Akki Firetongue deals damage to an opponent, it deals an equal amount of damage to you.
1: Tiku-Iku, Akki Firetongue gets +1/+0 until end of turn. Any player may activate this ability.
Many of the younger kami choose to bestow their blessings on select mortals. Those that choose the akki soon realize the folly of their decision.
2/2
Voluminous Purge XWW
Sorcery (R)
Destroy all creatures with power X or less.
"Eigan's samurai performed their duty with honor: hundreds of men held the ogres to a standstill, long enough for the power of the kami to sweep them away in a single breath." —Great Battles of Kamigawa
- Bushido X (Whenever this creature blocks of becomes blocked, it gains +X/+X until end of turn).
- Arcane instants and sorceries
- Cards that trigger off playing Spirit or Arcane spells
- Redeem CARDTYPE (You may exile another CARDTYPE from your hand as you cast this spell. if you do, return it to your hand as it resolves). * For Invasion of Kamigawa, the card type should always be Arcane.)
- Renown X (This creature gets +X/+X for each legendary permanent you control.)
- Bushido X (Whenever this creature blocks of becomes blocked, it gains +X/+X until end of turn).
- Arcane instants and sorceries
- Cards that trigger off playing Spirit or Arcane spells.
- Redeem CARDTYPE (You may exile another CARDTYPE from your hand as you cast this spell. If you do, return it to your hand as it resolves.)
- Ninjutsu COST (COST, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Starlit Steel 1W
Instant - Arcane (C)
Target creature gets +2/+0 and gains first strike until end of turn.
"The assembled hosts charged, their moonfolk-blessed blades making short work of their enemies. Behind the gates of Shinka, the ritual took a desperate turn; the heretics could not sustain Bolas' presence for long." —Great Battles of Kamigawa
Infused Akki R
Creature - Goblin Warrior (c)
Whenever you cast a Spirit or Arcane spell, ~ gets +1/+0 until end of turn.
1/1
Kakuriyo's Mouth 4U
Sorcery - Arcane (C)
Put target creature on top of its owner's library.
Redeem Arcane (You may exile another Arcane card from your hand as you cast this spell. If you do, return this spell to your hand as it resolves.)
"Those who pass through the realm of spirits return forever changed," Master Sadao cautioned. "Would you be willing to take that risk?"
Threads of Treachery 1RR
Sorcery - Arcane (C)
Gain control of target creature until end of turn. Untap that creature, and it gets +1/+1 and gains haste until end of turn.
"This invader dragon has mastered the magic of the realm in a frightening short time, I fear that his prowess at it may soon surpass our own." - Junkai, 6th Legion Lieutenant
Nightingale Stalker 1U
Creature - Human Ninja (C)
Ninjutsu 2U
Whenever ~ deals combat damage to a player, that player puts the top three cards of his or her library into his or her graveyard.
Swift and fleeting, the stalkers do not take lives, but thoughts.
1/3
Thrall of Bolas 1BB
Creature - Rat Samurai (C)
Bushido 1
Protection from spirits
2/1
Earthgrant 3G
Sorcery - Arcane (C)
Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. You gain 2 life.
Redeem Arcane (You may exile another Arcane card from your hand as you cast this spell. If you do, return this spell to your hand as it resolves.)
"If the kami are to grant us one wish after this war, it is to find land yet unravaged by pain." - Oume, itako of Jukai
Turned Ogre 3B
Creature - Ogre Warrior (C)
At the beginning of your end step, tap ~ unless a creature died this turn.
3/4
"This foreign dragon offers power beyond anything the oni could dream of, and for what? Slaughter? We will gladly oblige."
Weight of Ages 3G
Sorcery (C)
Destroy target artifact, enchantment, or nonbasic land.
"There once was an man with a heart so black that the kami forced him to wander the earth until his soul could be cleansed. In time, his family died and the world he knew was lost... yet still he continued to live with his burden of regret. Perhaps that man still lives now. Perhaps he speaks to you at this very moment." — Dosan the Ancient
Kami of Fireflies 4WW
Creature - Spirit (C)
Flying
Some say that fireflies are the servants of the star kami, tracing out their heavenly dances on the earth below.
3/5
Uncommon 1 of 3:
Soratami Fallen 2B
Creature - Moonfolk Wizard (U)
Flying
2, Return two lands you control to their owner's hand: Target opponent discards a card.
"Borasu's touch brings a terrible enlightenment to those who would receive it." —Norie, Minamo ambassador
2/1
Dark Hunger 3B
Instant (U)
Destroy target creature. It can't be regenerated. If you do, you may put two +1/+1 counters on another target creature you control.
"In my hands, Kyodai, you are merely a morsel. One that carries the divinity of a god, but a morsel to be consumed nonetheless." —Nicol Bolas
- Bushido X (Whenever this creature blocks of becomes blocked, it gains +X/+X until end of turn).
- Arcane instants and sorceries
- Cards that trigger off playing Spirit or Arcane spells
- Redeem CARDTYPE (You may exile another CARDTYPE from your hand as you cast this spell. if you do, return it to your hand as it resolves). * For Invasion of Kamigawa, the card type should always be Arcane.)
- Renown X (This creature gets +X/+X for each legendary permanent you control.)
- Bushido X (Whenever this creature blocks of becomes blocked, it gains +X/+X until end of turn).
- Arcane instants and sorceries
- Cards that trigger off playing Spirit or Arcane spells.
- Redeem CARDTYPE (You may exile another CARDTYPE from your hand as you cast this spell. If you do, return it to your hand as it resolves.)
- Ninjutsu COST (COST, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Starlit Steel 1W
Instant - Arcane (C)
Target creature gets +2/+0 and gains first strike until end of turn.
"The assembled hosts charged, their moonfolk-blessed blades making short work of their enemies. Behind the gates of Shinka, the ritual took a desperate turn; the heretics could not sustain Borasu's presence for long." —Great Battles of Kamigawa
Infused Akki R
Creature - Goblin Warrior (c)
Whenever you cast a Spirit or Arcane spell, ~ gets +1/+0 until end of turn.
1/1
Kakuriyo's Mouth 4U
Sorcery - Arcane (C)
Put target creature on top of its owner's library.
Redeem Arcane (You may exile another Arcane card from your hand as you cast this spell. If you do, return this spell to your hand as it resolves.)
"Those who pass through the realm of spirits return forever changed," Master Sadao cautioned. "Would you be willing to take that risk?"
Threads of Treachery 1RR
Sorcery - Arcane
Gain control of target creature until end of turn. Untap that creature, and it gets +1/+1 and gains haste until end of turn.
"This invader dragon has mastered the magic of the realm in a frightening short time, I fear that his prowess at it may soon surpass our own." - Junkai, 6th Legion Lieutenant
Nightingale Stalker 1U
Creature - Human Ninja
Ninjutsu 2U
Whenever ~ deals combat damage to a player, that player puts the top three cards of his or her library into his or her graveyard.
Swift and fleeting, the stalkers do not take lives, but thoughts.
1/3
Thrall of Bolas 1BB
Creature - Rat Samurai (C)
Bushido 1
Protection from spirits
2/1
Earthgrant 3G
Sorcery - Arcane
Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. You gain 2 life.
Redeem Arcane (You may exile another Arcane card from your hand as you cast this spell. If you do, return this spell to your hand as it resolves.)
"If the kami are to grant us one wish after this war, it is to find land yet unravaged by pain." - Oume, itako of Jukai
Turned Ogre 3B
Creature - Ogre Warrior (C)
At the beginning of your end step, tap ~ unless a creature died this turn.
3/4
"This foreign dragon offers power beyond anything the oni could dream of, and for what? Slaughter? We will gladly oblige."
Sharp-Ear's Lesson 2W
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +2/+2, gains Bushido 1, and is a Samurai in addition to its other types.
"In all of us lies the potential for greatness, would it not be for our own hubris." —Sensei Sharp-Ear
Weight of Ages 3G
Sorcery (C)
Destroy target artifact, enchantment, or nonbasic land.
"There once was an man with a heart so black that the kami forced him to wander the earth until his soul could be cleansed. In time, his family died and the world he knew was lost... yet still he continued to live with his burden of regret. Perhaps that man still lives now. Perhaps he speaks to you at this very moment." —Dosan the Ancient
- Bushido X (Whenever this creature blocks of becomes blocked, it gains +X/+X until end of turn).
- Arcane instants and sorceries
- Cards that trigger off playing Spirit or Arcane spells
- Redeem CARDTYPE (You may exile another CARDTYPE from your hand as you cast this spell. if you do, return it to your hand as it resolves). * For Invasion of Kamigawa, the card type should always be Arcane.)
- Renown X (This creature gets +X/+X for each legendary permanent you control.)
None yet.
Starlit Steel 1W
Instant - Arcane (C)
Target creature gets +2/+0 and gains first strike until end of turn.
"The assembled hosts charged, their moonfolk-blessed blades making short work of their enemies. Behind the gates of Shinka, the ritual took a desperate turn; the heretics could not sustain Borasu's presence for long." —Great Battles of Kamigawa
Infused Akki R
Creature - Goblin Warrior (c)
Whenever you cast a spirit or arcane spell, ~ gets +1/+0 until end of turn.
1/1
Common 3 of 10:
Kakuriyo's Mouth 4U
Sorcery - Arcane (C)
Put target creature on top of its owner's library.
Redeem Arcane (You may exile another Arcane card from your hand as you cast this spell. if you do, return it to your hand as it resolves.)
"Those who pass through the realm of spirits return forever changed," Master Sadao cautioned. "Would you be willing to take that risk?"
Sakura-Tribe Tender G
Creature - Snake Shaman (C)
T: Add G to your mana pool. If you control a legendary permanent, add GG to your mana pool instead.
"It is an honor to work for the Shogun. It is an even greater honor to die in his name."
0/1
Kami of Deviant Thought 3B
Creature - Spirit (C)
Flying
When Kami of Deviant Thought enters the battlefield, target opponent discards a card.
"May your nightmares grow wings to torment you." —Numai curse
2/2
- Bushido X (Whenever this creature blocks of becomes blocked, it gains +X/+X until end of turn).
- Arcane instants and sorceries
- Cards that trigger off playing Spirit or Arcane spells
- Redeem CARDTYPE (You may exile another CARDTYPE from your hand as you cast this spell. if you do, return it to your hand as it resolves). * For Invasion of Kamigawa, the card type should always be Arcane.)
- Renown X (This creature gets +X/+X for each legendary permanent you control.)
None yet.
Common 1 of 10:
Shinka Brute 3R
Creature - Ogre Warrior (C)
When Shinka Brute deals combat damage to an opponent, you may transform it.
"Cleanse the fields in the name of your master, and Borasu shall reward you!" —Igashira Umya
2/2
//
Zoshu, Breaker of Steel
Legendary Creature - Ogre Warrior (C)
Trample
"Borasu's rewards are a lifetime of blood and battle, and it is something that the ogres gladly accept." —Shogun Takewara
5/5
Starlit Steel 1W
Instant - Arcane (C)
Target creature gets +2/+0 and gains first strike until end of turn.
"The assembled hosts charged, their moonfolk-blessed blades making short work of their enemies. Behind the gates of Shinka, the ritual took a desperate turn; the heretics could not sustain Borasu's presence for long." —Great Battles of Kamigawa
- Cards whose effects vary based on the presence of Slivers
- Modal spells with Entwine (cost) (Choose both if you pay the entwine cost.)
Creature - Human Shaman (C)
T, Discard a card: Target creature gets -1/-1 until end of turn.
The Kalmarin shamans learned a spell effective enough to deal with daily dose of stranded sliver.
1/1
Flashing-Claw 2WW
Creature - Sliver (C)
Sliver creatures you control have first strike.
They are so fast that the only part you can ever see of them is the claw.
2/3
Sliver Looter 3U
Creature - Sliver (C)
Sliver creatures you control have "t: Draw a card then discard a card."
Some of the breed persistently show a certain covetous behavior influencing others to follow what it does.
1/2
Cloudcloak U
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+0 and has flying.
2U: Attach ~ to target creature you control.
Mottled Gorugar 3G
Creature - Lizard (C)
Mottled Gorugar gets +1/+1 and has trample as long as an opponent controls a Sliver creature.
After the first thrum had disappeared in the gorugar's presence, the other hivelings began to keep their distance.
3/3
Reckless Sliver 1R
Creature - Sliver
Slivers you control must attack each turn if able.
3/1
Solar Flash 1W
Instant (C)
Tap target creature. It doesn't untap during its controller next untap step.
Draw a card.
Zalovian soldiers polish their silver shield well all the time, things as simple as reflecting sun light at the right time may decide who live and who dies.
Cohesive Growth 1G
Instant (C)
Choose one —
• Target creature gets +3/+3 until end of turn.
• Put a +1/+1 counter on target creature.
Entwine 1G (Choose both if you pay the entwine cost.)
Aspect of Avalanche 3RR
Enchantment - Aura (C)
Enchant creature
When Aspect of Avalanche enters the battlefield, creatures without flying can't block this turn.
Enchanted creature gets +2/+2.
"I don't normally like to use force, but when I do, I make sure it's 'overwhelming'." —Wrydien, bandit queen
Cunning Sidestep 1U
Instant
Untap target creature.
Draw a card.
The one advantage the humans have in caderith is intellect - and they use it as effectively as possible.
Uncommon 1 of 3:
Hiveculler Squad 3W
Creature - Human Soldier (U)
When Hiveculler Squad enters the battlefield, you may destroy target Sliver creature.
"They're little more than pests. And when you have a pest problem, you call for an exterminator." —Viceroy Relzin
2/3
Desolate Echoes 4BB
Sorcery (U)
Return up to two target creature cards from your graveyard to the battlefield.
"I like my corpses whole. That way, I don't have to bring out the needle and sinew." —Dimas Soulstitcher
Adamantine Sliver 3W
Creature - Sliver (U)
Sliver creatures you control have "2: This creature gains indestructible until end of turn."
"What a waste of a perfectly good sword." —Loquon, Paladin of Kalmar
3/3
- Slivers
- Cards whose effects vary based on the presence of Slivers
- Modal spells with Entwine (cost) (Choose both if you pay the entwine cost.)
Kalmarin Smokechoker 1B
Creature - Human Shaman (C)
T, Discard a card: Target creature gets -1/-1 until end of turn.
The Kalmarin shamans learned a spell effective enough to deal with daily dose of stranded sliver.
1/1
Flashing-Claw 2WW
Creature - Sliver (C)
Sliver creatures you control have first strike.
They are so fast that the only part you can ever see of them is the claw.
2/3
Sliver Looter 3U
Creature - Sliver (C)
Sliver creatures you control have "t: Draw a card then discard a card."
Some of the breed persistently show a certain covetous behavior influencing others to follow what it does.
1/2
Cloudcloak U
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+0 and has flying.
2U: Attach ~ to target creature you control.
Mottled Gorugar 3G
Creature - Lizard (C)
Mottled Gorugar gets +1/+1 and has trample as long as an opponent controls a Sliver creature.
After the first thrum had disappeared in the gorugar's presence, the other hivelings began to keep their distance.
3/3
Reckless Sliver 1R
Creature - Sliver
Slivers you control must attack each turn if able.
3/1
Solar Flash 1W
Instant (C)
Tap target creature. It doesn't untap during its controller next untap step.
Draw a card.
Zalovian soldier polish their silver shield well all the time, things as simple as reflecting sun light at the right time may decide who live and who dies.
Cohesive Growth 1G
Instant (C)
Choose one —
• Target creature gets +3/+3 until end of turn.
• Put a +1/+1 counter on target creature.
Entwine 1G (Choose both if you pay the entwine cost.)
Common 9 of 10:
Aspect of Avalanche 3RR
Enchantment - Aura (C)
Enchant creature
When Aspect of Avalanche enters the battlefield, creatures without flying can't block this turn.
Enchanted creature gets +2/+2.
"I don't normally like to use force, but when I do, I make sure it's 'overwhelming'." —Wrydien, bandit queen
Disturb the Nest 4R
Sorcery (C)
Put three 1/1 colorless Sliver creature tokens onto the battlefield. Sacrifice those tokens at the beginning of the next end step.
Sliver creatures you control gain haste until end of turn.
"Always check your surroundings for thrums, and make sure the sentries have all been flushed out before reaching in." —Vitor, sliver hunter
Mist Torrent 3UU
Instant (C)
Counter target spell. Tap target nonland permanent that spell's controller controls. That permanent doesn't untap during its controller's next untap step.
"The Azurites know of many ways to defuse a volatile situation, and gods help you if they decide to use more than one." —Giotta, Zalovian scout
Slivers
Kalmarin Smokechoker 1B
Creature - Human Shaman (C)
T, Discard a card: Target creature gets -1/-1 until end of turn.
The Kalmarin shamans learned a spell effective enough to deal with daily dose of stranded sliver.
1/1
Flashing-Claw 2WW
Creature - Sliver (C)
Sliver creatures you control have first strike.
They are so fast that the only part you can ever see of them is the claw.
2/3
Sliver Looter 3U
Creature - Sliver (C)
Sliver creatures you control have "t: Draw a card then discard a card."
Some of the breed persistently show a certain covetous behavior influencing others to follow what it does.
1/2
Cloudcloak U
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+0 and has flying.
2U: Attach ~ to target creature you control.
Common 5 of 10:
Cohesive Growth 1G
Instant (C)
Choose one —
• Target creature gets +3/+3 until end of turn.
• Put a +1/+1 counter on target creature.
Entwine 1G (Choose both if you pay the entwine cost.)
Organic Growth 1G
Instant (C)
Choose one —
• Target creature gets +3/+3 until end of turn.
• Put a +1/+1 counter on target creature.
"These creatures indeed have the ability for spontaneous evolution," Ming Qi mused, "but I see no evidence of an insatiable drive for consumption."
Monstrous Spinosaur 4GG
Creature - Lizard (C)
"I never thought I would be witness to a world where the slivers would not be akin to a swarm of locusts, but rather a mere footnote in the cycle of life." —Jyx Qentar
6/5
Mottled Gorugar 3G
Creature - Lizard (C)
Mottled Gorugar gets +1/+1 and has trample as long as an opponent controls a Sliver creature.
After the first thrum had disappeared in the gorugar's presence, the other hivelings began to keep their distance.
3/3
Arnath
Dreamvale
Primeriad
Ahrox / Riot World
Raoim
Azshanir
Rachweir
Innistrad Returned (an alternate return to Innistrad)
Haibar
Scydeon
Rammburg / Emergence
Tornaly / Tornaly at War
Return to Dominaria
Windspawn / Rooted Revenge
Airanimod
Lornadruina / Cataclysm
Solfluss
Paranis
Krunt
The Wayward Spark
Dintrel
Scilur
Arabian Paradise
Reisia
Kovzee
Innistrad: Civil War (an alternate return to Innistrad)
Guldium
Niobe
Tahrax, World of Prisms
Ekhovha
Clegohn: Collapse / Uprising / Parallax
Anapathinis
Korundum
Homecoming (a return to Homelands)
Sagrida
Journeys into the Underdark (the Magic / Forgotten Realms crossover)
Return of the Magi
Karanthion
Elor: Discoveries
Darahro
Zonh: Under Siege / Cloudburst
Kebast / Mirage of Alaron
Tuyera / Stars Beyond
Doramia
Factions of Ailon
Outerworld
Hedha
Ignixust
Quon / Looming Light / Crumble
Dhuniimok / Resurrection
Kalagh / Chorus of Roars / Supreme Predators
Gombai
Fenasera
Layvroth
Del-Sula
Spline
Brozinc
Fargreen
Braehann
Staktis
Zenith
Brux
Sparganion / Empyrical Quest
Thelb
Rimewrind and Cabalar
Malphene
Lustra
Henarial
Ul-Khadash / Nergalli War / Deluge
Glem Arkadia / Annihilation
Samhayn / Heirs of Maclyr
Equilor
M50 Core Set
Avinekk
The Non Mainstream (Special Set)
Eragh
Hawthri
Eonas / Coalition / Faceless
Unsound (the third "Un-" expansion)
Shotoki
Ochagon
Elohara
Siel
Zern'Thir
Fiora (the setting for the Conspiracy expansion)
Confluence
Fespinia
Vantrika
Shores of Eternities
Remnants of Regalia
Naroc
Excotar
Warajoroo
Settlers of Trigodora
Inaquehat
Invasion of Kamigawa (a return to Kamigawa)
Bysteole
Grauchenstein / Diamant Immanence
Mahaqua
The Luck of Jylede
The Relic
Velvechia
Homelands alternate
Procella
Taulach
Hive of Caderith - ongoing
Note: The two "Innistrad" sequel expansions are separate and are not in the same block as each other. The two Homelands expansions are separate as well, and take place in alternate timelines.
- Parasitic (When this creature enters the battlefield or the creature paired with it dies, you may pair this creature with an unpaired creature.)
- Cards that work with paired creatures
- Creature type matters
- Channel (<cost>, Discard this card: <effect>.)
- -1/-1 counters (Sets can't have both +1/+1 and -1/-1 counters.)
- Unity — Choose a creature type. [DO X] for each creature you control with that type.
- Parasitic (When this creature enters the battlefield or the creature paired with it dies, you may pair this creature with an unpaired creature.)
- Oath with <creature type> <cost> (<cost>: Choose an unpaired <creature type> creature you control. This creature becomes paired to that creature. They remain paired for as long as you control both of them or this creature becomes paired with another creature. Activate this only as a sorcery.)
- Attract to (creature type) (number) (This card costs (number) less if at least one of its targets is a (creature type).)
Invigorating Cry 1G
Instant
Unity - Choose a creature type. Target creature gets +1/+1 until end of turn for each creature you control with that type.
"You'll see what 'faceless' means when I'll rip their heads off!"
Unyielding Horror 1W
Creature
Faceless (This creature can't have creature types.)
When Unyielding Horror blocks a creature, it gets +1/+1 for each of that creature's types until end of turn.
It wears no face, yet it seems to fight with a purpose.
0/2
Nesting Veil 3U
Creature - Illusion (C)
Parasitic (When this creature enters the battlefield or the creature paired with it dies, you may pair this creature with an unpaired creature.)
As long as Nesting Veil is paired with a creature an opponent controls, both creatures can't be blocked.
In the end, without the scrutiny of scholars or the blessing of biomancers, Eonas's more exotic species were left to their own devices.
3/3
Plague's Touch 3B
Instant (C)
Attract to Zombies 1 (This card costs 1 less if at least one of its targets is a Zombie.)
Target creature gets deathtouch until end of turn and you lose 2 life.
Draw a card.
Death brings the undead. The undead brings plague. Plague brings death.
Fearless Torch-Bearer 1R
Creature - Human Warrior (C)
Oath with Warriors R (R: Choose an unpaired Warrior creature you control. This creature becomes paired to that creature. They remain paired for as long as you control both of them or this creature becomes paired with another creature. Activate this only as a sorcery.)
Creatures paired with Fearless Torch-Bearer get +2/+0.
"My light will reveal our path and scour our enemies."
1/1
Symbiotic Mass 3GG
Faceless (This creature can't have creature types.)
G: Symbiotic Mass loses Faceless and gains the creature type of your choice until end of turn.
"In its screams I hear the voices of a thousand thousand lost." —Zifael, High Scion of Evermoss
4/5
Alliance of the Skythrone 2W
Instant (C)
Choose white Human, green Elf or blue Merfolk. Put 2 1/1 creature tokens of the chosen type on the battlefield.
Grave Awakening B
Sorcery (C)
Choose one —
• Return target creature card from your graveyard to your hand.
• Return two target creature cards without creature types from your graveyard to your hand.
"Yundarok and his retinue were fools. A wise man never summons more than he knows to control." —Rothe, necromancer recluse
Rujei Mindmage U
Creature - Merfolk Wizard (C)
When Rujei Mindmage or a creature paired with it dies, target player puts the top three cards of his or her library to the graveyard.
"Evolution blessed us Rujei with eyes that can see the flowing thoughts inside your mind. Years of study blessed us Rujei with a way to shape them as we see fit."
1/2
Foil 1 of 1:
Explusion Decree 5W
Sorcery (C - Foil)
Exile target creature. You gain life equal to that creature's converted mana cost.
Iadri slumped, blood running down her chin. "So much effort now," she whispered, "for so little gain."
Gluttonous Dark 4B
Sorcery (C - Foil)
Exile all cards from target player's graveyard. That player loses 1 life for each card exiled in this way.
"Lady Amatienne has been taken, and the Skythrone no longer exists. I may not have seen you defeated, Gauxone... but I have seen your greatest ambitions wrenched from your grasp, and that is enough." —Zifael, High Scion of Evermoss
Involuntary Seizure R
Instant (C - Foil)
Involuntary Seizure deals 1 damage to target creature. That creature loses all creature types until end of turn.
"I have already died with Pendra. I beg of you, do not let me die with Eonas." —Talor, Pendran scout