avatarz's post came first, so I'll go with that choice.
Timetwist is a block that is being billed as Time Spiral 2, this time the complexity issues are being dealt with along with newer players being included in the storyline. What happens when Elspeth is never rescued from the pits and remains a jaded Pit Fighter, what if the Eldrazi were not bound to Zendikar but beneath the sprawling cities of Ravnica instead. Get ready for alternate timeline Planeswalkers, and throwback references to unexplored characters and parts of the previous stories.
-Hybrid Mana
-Transpose 3R(3R, Discard this card from your hand: Target creature you control becomes a copy of this creature until end of turn.)
-Champion <something>(When this enters the battlefield, sacrifice it unless you exile a <something> you control. When this leaves the battlefield, that card returns to the battlefield.)
Spiky Anurid
Creature - Frog Beast (C)
Discard a card: Exile Spiky Anurid. Return it to the battlefield under its owner's control at the beginning of the next end step. There was a tale about a creature so jumpy that no one can ever catch it while it is still alive.
1/1
Quasi-Komodo(G/U)(G/U)
Creature - Lizard Mutant(C) (G/U): Quasi-Komodo gets +1/-1 or -1/+1 until end of turn.
2/2 It slides up and down the evolutionary ladder as needed.
Aven Shiftrooper2U
Creature — Bird Soldier (C)
Flying
Whenever Aven Shiftrooper deals combat damage to a player, you may exile it. If you do, you draw a card.
2/1
Lightning Nimbus2RR
Creature - Elemental (C)
Haste
Transpose 3R(3R, Discard this card from your hand: Target creature you control becomes a copy of this creature until end of turn.) "We moved immediately the moment the smoke had cleared... but we had tarried too long, and the school was lost." -Minnarin, merrow reejerey
4/1
Unexpected Bloom1G
Enchantment (C)
Champion a forest (When this enters the battlefield, sacrifice it unless you exile a forest you control. When this leaves the battlefield, that card returns to the battlefield.)
When Unexpected Bloom enters the battlefield, search your library for a land card and put that card onto the battlefield. Then shuffle your library.
Grandsteed of Mirrodin2G
Artifact Creature — Horse (C)
When Grandsteed of Mirrodin enters the battlefield, target creature you control gains trample until end of turn. "What a fascinating exemplar! I can't believe that beings born spontanously from crystal can exist." — Arjona, student of the Academy
2/3
Azorius Runebinder2W
Creature - Human Wizard (C)
Whenever an enchantment enters the battlefield under your control, put a +1/+1 counter on ~. Versed by Ugin in the ways of sealing, Azorius mages specialize in restrictive runes.
2/2
Common 8 of 9: (There's a timeshifted card in this pack.)
SpitefulPlague3BB
Sorcery (C)
Target player loses 1 life, then sacrifices a creature, then sacrifices a land. "I am a generous man, and that is why I wish only the most virulent of poxes for you and your kin." —Ennor, lethemancer
Perturb1B
Sorcery (C)
Choose a card type other than land. Target player reveals his or her hand and you choose a card of that type from it. That player discards that card. "Should we follow a tyrant who engages in wholesale slaughter, or listen to a madman who would wipe us all from existence? It is, as they say, a rhino's bargain." -Telim'Tor, Suq'Ata merchant
I like the *Glitch* ability, but I don't quite like it on the Shiftrooper at common; it's giving a player license to produce an army of flyers on consecutive turns.
Timetwist is a block that is being billed as Time Spiral 2, this time the complexity issues are being dealt with along with newer players being included in the storyline. What happens when Elspeth is never rescued from the pits and remains a jaded Pit Fighter, what if the Eldrazi were not bound to Zendikar but beneath the sprawling cities of Ravnica instead. Get ready for alternate timeline Planeswalkers, and throwback references to unexplored characters and parts of the previous stories.
Hybrid Mana
Spiky Anurid
Creature - Frog Beast (C)
Discard a card: Exile Spiky Anurid. Return it to the battlefield under its owner's control at the beginning of the next end step. There was a tale about a creature so jumpy that no one can ever catch it while it is still alive.
1/1
Quasi-Komodo(G/U)(G/U)
Creature - Lizard Mutant(C) (G/U): Quasi-Komodo gets +1/-1 or -1/+1 until end of turn.
2/2 It slides up and down the evolutionary ladder as needed.
Aven Shiftrooper2U
Creature — Bird Soldier (C)
Flying
Whenever Aven Shiftrooper deals combat damage to a player, you may exile it. If you do, you draw a card.
2/1
Common 4 of 9: (There is a timeshifted card in this pack.)
Lightning Nimbus2RR
Creature - Elemental (C)
Haste
Transpose 3R(3R, Discard this card from your hand: Target creature you control becomes a copy of this creature until end of turn.) "We moved immediately the moment the smoke had cleared... but we had tarried too long, and the school was lost." -Minnarin, merrow reejerey
4/1
Scarhide UmbraB
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +2/+1 and can't block.
When Scarhide Umbra is put into a graveyard from the battlefield, you lose 2 life.
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Electroshock4R
Instant (C)
Electroshock deals 5 damage to target creature. "I never saw it coming." -Razzix, sparkmage, last words
The five ruling families of Zastrovoya are gripped with internecine conflict, mostly preoccupied with cutting their own relatives out of huge inheritances or jockeying for favoritism as they are with slaughtering their rivals. This picturesque world of icy cities and boundless tundras, therefore, is stuck in an uneasy ceasefire - but a single marriage could tip the balance to either eternal peace or all-out war.
Affinity for basic lands... So far Dominance - Whenever you cast a spell that targets an opponent or a permanent that an opponent controls
Rebellious Sabotage1R
Sorcery (C)
Destroy target artifact. Put a 1/1 red Serf creature token onto the battlefield. "The peasantry of the Lenswyth family cannot be trusted with anything of value"
Grim TruceBB
Sorcery (C)
Target player discards two cards unless he or she discards a land card. "With such a vast wasted plains, letting an opposing party a slice of territory never really hurt" - Banla, Lord of Hasnov
Braggart's Brawl2RR
Sorcery (C)
Affinity for Swamps (This spell costs 1 less to cast for each Swamp you control.)
Target creature you control gets +2/-1 until end of turn, then fights target creature an opponent controls. "Come, weakling. Earn your scar." - Yhephiem, scion of Hasnov
Contraband Smuggler1B
Creature - Human Rogue (C)
When ~ enters the battlefield, you may pay 2 life. If you do, draw a card. "I can't ever imagine being so rich, yet so bored, that I'd need this stuff, but if those posh idiots are willing to pay for it, more coin for me."
1/2
Arrogant NobleRR
Creature - Human
Arrogant Noble attacks each turn if able.
2/2
Sandim Herder2W
Creature - Human (C)
When ~ enters the battlefield, put two 0/1 white goat creature tokens onto the battlefield. "The going-ons of the nobles is none of my concern, if I wanted drama, I'd buy a book."
1/1
Uncontrolled Beast5G
Creature - Beast (C) Dominance - Whenever you cast a spell that targets an opponent or a permanent that an opponent controls, Uncontrolled Beast gains trample until end of turn. Not all beasts can be tamed, even by the renowned Lenswyth beastmasters.
5/5
Freezing Blowout2UU
Instant (C)
Affinity for Plains (This spell costs 1 less to cast for each Plains you control.)
Counter target spell. Icy winds of Balyava tundra sometimes so violent that it stops any mages from continuing their chants.
Frostbender Adept1UU
Creature - Human Wizard Dominance - Whenever you cast a spell that targets an opponent or a permanent an opponent controls, you may tap target creature. "Hot-blooded fools like you need a prompt dousing."
2/2
Common 10 of 10:
SummercraftG
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +1/+1 and has "1: Add one mana of any color to your mana pool." In her hands she sculpts a dream of a world outside winter.
Radiant BeaconW
Enchantment - Aura (C)
Enchant permanent
When Radiant Beacon enters the battlefield, you gain 3 life. Once used to light pathways, the Zelken have since repurposed the glamour to mark priority targets.
Lay of the LandG
Sorcery (C)
Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library. "The Lenswyth mark safe passage with waystones, my friend, so follow those. Always keep sentries at night in Hasnov territory, and avoid Kuchirov Pass or else you'll find yourself in the Daruvial hunting grounds. You'll be back at Angvorod in three days, by the witch's eye." - Atarud, Sandim merchant
In the illusory worlds of Dexmaal, all things are possible for those who know the secret threads of reality and can reweave the images to their choosing. Outside those tantalizing visions, however, there is very little to be optimistic about - Dexmaal is a corrupt and polluted world of overindustrialization ruled only by a complex system of calculated murders and retribution. A few who have the privilege of escaping into the projection-realm secretly plan and hope to reform the "real" Dexmaal.
- Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
- "Phase out" / "Phase in" abilities. (NOTE: This may or may not mean that Phasing is in the set.)
- Virtual (Prevent all damage that this creature would deal to non-virtual creatures, and vice-versa.)
- -1/-1 counters (Sets with -1/-1 counters don't have +1/+1 counters.)
ThreadjackerU
Creature - Human Scout T: Threadjacker phases out.
At the end of your end step, if Threadjacker is phased out, look at target opponent's hand.
1/2
Vindictive Flame3R
Sorcery (C)
Vindictive Flame deals 3 damage to target creature. If a creature you control died this turn, Vindictive Flame deals 6 damage to that creature instead. The Dragonscar anons do not protect their own, but nevertheless exact payment for any casualties they suffer.
Glitched Atrocity1BB
Creature - Horror Illusion (C)
When ~ enters the battlefield each player sacrifices a non-illusion creature. Sometime even the ideal Unreal becomes corrupted in places. Rather than Risk further descration by fighting them, they are usually expulsed into physical space.
2/2
Discerning Mists1G
Instant (C)
Choose a creature type. Prevent all combat damage that would be dealt this turn by creatures that are not of the chosen type. "Flatfoots scrambled. Bought you five seconds, anon. Whisper out." - Whisper, SYLVN thaumlogger
Breaching Cablestrider4R
Creature - Devil Illusion (C)
Virtual (Prevent all damage that this creature would deal to non-virtual creatures, and vice-versa.) U, Pay 1 life: Breaching Cablestrider gets +1/+0 and loses virtual until end of turn. R: Breaching Cablestrider gets +1/+0 until end of turn.
3/3
Hardlight Shell1W
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +2/+2 as long as it's white. Otherwise it can't attack or block. "These panels make for good shields, but squeeze them down on a perp and they make just as good prisons." - "Golden-Handed" Whek Uri
Supply-Drop Wingjack2W
Creature - Bird Knight (C)
Flying 1W, T: Supply-Drop Wingjack phases out.
At the beginning of your end step, if Supply-Drop Wingjack is phased out, you gain 3 life.
0/4
Digitize1U
Instant (C)
Target creature gains virtual until end of turn. (Until end of turn, prevent all damage that that creature would deal to non-virtual creatures, and vice-versa.)
Draw a card. In Dexmaal, a homeless vagrant. In Xaadlem, an armored champion of justice.
Turret Spider4GG
Creature - Spider (C)
Flash
Reach
When Turret Spider enters the battlefield, it gets +X/+X until end of turn, where X is the number of cards in your hand.
2/6
Permanent Scar2B
Instant (C)
Regenerate target creature, then put a -1/-1 counter on it. "Some scars represent their bearer's nobility, experience, and triumph over adversity. Unfortunately for you, this won't be one of those." -Diggin, alley surgeon
Sparring Effigy1R
Creature - Elemental Illusion (U)
Haste, trample
Virtual (Prevent all damage that this creature would deal to non-virtual creatures, and vice-versa.)
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
3/1
Glitch Grifter3U
Creature - Merfolk Rogue (U)
Glitch Grifter enters the battlefield with a -1/-1 counter on it.
Whenever Glitch Grifter attacks, you may move a counter from target creature onto a second target creature. "The warez are clean; I scrubbed 'em myself. Would I lie to you?" -vedder168
3/3
Thaumcleanse1GG
Instant (U)
Choose one -
Destroy target enchantment.
Remove all -1/-1 counters from creatures you control.
"Booting out of Makarov space? You know what that means, smalljack - ablution time." - Whisper, SYLVN thaumlogger
Rare 1 of 1:
Shimmering Overlay3UU
World Enchantment (R) (Whenever a world permanent enters the battlefield, put all other world permanents into their owners' graveyards.)
All creatures have phasing. (Those permanents phase in or out before you untap during each of your untap steps. While those permanents are phased out, they're treated as though they doesn't exist.)
Termination Protocol4WW
Sorcery (R)
Destroy all creatures. You may put a token onto the battlefield that's a copy of one of those creatures, except it gains virtual. "The Sakar district was once an emerging industrial zone. But now its homes and factories are empty, for reasons that only Makarov knows." -chronicler_seven
Infernal Ambitions2B
Sorcery (R)
Discard your hand. Search your library for a card and put that card into your hand, then shuffle your library. "Weave corruption has increased sevenfold in the last year, and now whole regions of the thaumscape are inaccessible. Makarov has invested significant resources into halting the spread, but a formal solution remains elusive." -Zilaren, Makarov executive
In the illusory worlds of Dexmaal, all things are possible for those who know the secret threads of reality and can reweave the images to their choosing. Outside those tantalizing visions, however, there is very little to be optimistic about - Dexmaal is a corrupt and polluted world of overindustrialization ruled only by a complex system of calculated murders and retribution. A few who have the privilege of escaping into the projection-realm secretly plan and hope to reform the "real" Dexmaal.
- Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
- "Phase out" / "Phase in" abilities. (NOTE: This may or may not mean that Phasing is in the set.)
- Virtual (Prevent all damage that this creature would deal to non-virtual creatures, and vice-versa.)
- -1/-1 counters (Sets with -1/-1 counters don't have +1/+1 counters.)
ThreadjackerU
Creature - Human Scout T: Threadjacker phases out.
At the end of your end step, if Threadjacker is phased out, look at target opponent's hand.
1/2
Vindictive Flame3R
Sorcery (C)
Vindictive Flame deals 3 damage to target creature. If a creature you control died this turn, Vindictive Flame deals 6 damage to that creature instead. The Dragonscar anons do not protect their own, but nevertheless exact payment for any casualties they suffer.
Glitched Atrocity1BB
Creature - Horror Illusion (C)
When ~ enters the battlefield each player sacrifices a non-illusion creature. Sometime even the ideal Unreal becomes corrupted in places. Rather than Risk further descration by fighting them, they are usually expulsed into physical space.
2/2
Discerning Mists1G
Instant (C)
Choose a creature type. Prevent all combat damage that would be dealt this turn by creatures that are not of the chosen type. "Flatfoots scrambled. Bought you five seconds, anon. Whisper out." - Whisper, SYLVN thaumlogger
Breaching Cablestrider4R
Creature - Devil Illusion (C)
Virtual (Prevent all damage that this creature would deal to non-virtual creatures, and vice-versa.) U, Pay 1 life: Breaching Cablestrider gets +1/+0 and loses virtual until end of turn. R: Breaching Cablestrider gets +1/+0 until end of turn.
3/3
Hardlight Shell1W
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +2/+2 as long as it's white. Otherwise it can't attack or block. "These panels make for good shields, but squeeze them down on a perp and they make just as good prisons." - "Golden-Handed" Whek Uri
Supply-Drop Wingjack2W
Creature - Bird Knight (C)
Flying 1W, T: Supply-Drop Wingjack phases out.
At the beginning of your end step, if Supply-Drop Wingjack is phased out, you gain 3 life.
0/4
Digitize1U
Instant (C)
Target creature gains virtual until end of turn. (Until end of turn, prevent all damage that that creature would deal to non-virtual creatures, and vice-versa.)
Draw a card. In Dexmaal, a homeless vagrant. In Xaadlem, an armored champion of justice.
Turret Spider4GG
Creature - Spider (C)
Flash
Reach
When Turret Spider enters the battlefield, it gets +X/+X until end of turn, where X is the number of cards in your hand.
2/6
Permanent Scar2B
Instant (C)
Regenerate target creature, then put a -1/-1 counter on it. "Some scars represent their bearer's nobility, experience, and triumph over adversity. Unfortunately for you, this won't be one of those." -Diggin, alley surgeon
Sparring Effigy1R
Creature - Elemental Illusion (U)
Haste, trample
Virtual (Prevent all damage that this creature would deal to non-virtual creatures, and vice-versa.)
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
3/1
Uncommon 2 of 3:
Glitch Grifter3U
Creature - Merfolk Rogue (U)
Glitch Grifter enters the battlefield with a -1/-1 counter on it.
Whenever Glitch Grifter attacks, you may move a counter from target creature onto a second target creature. "The warez are clean; I scrubbed 'em myself. Would I lie to you?" -vedder168
3/3
Grim Demonstration3B
Sorcery (U)
Target opponent sacrifices a creature. That opponent loses 2 life and you gain 2 life. "Even if you're caught, Makarov doesn't come after you immediately. Instead, they find your family first." -Neven of Dragonscar
In the illusory worlds of Dexmaal, all things are possible for those who know the secret threads of reality and can reweave the images to their choosing. Outside those tantalizing visions, however, there is very little to be optimistic about - Dexmaal is a corrupt and polluted world of overindustrialization ruled only by a complex system of calculated murders and retribution. A few who have the privilege of escaping into the projection-realm secretly plan and hope to reform the "real" Dexmaal.
- "Phase out" / "Phase in" abilities. (NOTE: This may or may not mean that Phasing is in the set.)
- Virtual (Prevent all damage that this creature would deal to non-virtual creatures, and vice-versa.)
ThreadjackerU
Creature - Human Scout T: Threadjacker phases out.
At the end of your end step, if Threadjacker is phased out, look at target opponent's hand.
1/2
Vindictive Flame3R
Sorcery (C)
Vindictive Flame deals 3 damage to target creature. If a creature you control died this turn, Vindictive Flame deals 6 damage to that creature instead. The Dragonscar anons do not protect their own, but nevertheless exact payment for any casualties they suffer.
Glitched Atrocity1BB
Creature - Horror Illusion (C)
When ~ enters the battlefield each player sacrifices a non-illusion creature. Sometime even the ideal Unreal becomes corrupted in places. Rather than Risk further descration by fighting them, they are usually expulsed into physical space.
2/2
Discerning Mists1G
Instant (C)
Choose a creature type. Prevent all combat damage that would be dealt this turn by creatures that are not of the chosen type. "Flatfoots scrambled. Bought you five seconds, anon. Whisper out." - Whisper, SYLVN thaumlogger
Breaching Cablestrider4R
Creature - Devil Illusion (C)
Virtual (Prevent all damage that this creature would deal to non-virtual creatures, and vice-versa.) U, Pay 1 life: Breaching Cablestrider gets +1/+0 and loses virtual until end of turn. R: Breaching Cablestrider gets +1/+0 until end of turn.
3/3
Hardlight Shell1W
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +2/+2 as long as it's white. Otherwise it can't attack or block. "These panels make for good shields, but squeeze them down on a perp and they make just as good prisons." - "Golden-Handed" Whek Uri
Supply-Drop Wingjack2W
Creature - Bird Knight (C)
Flying 1W, T: Supply-Drop Wingjack phases out.
At the beginning of your end step, if Supply-Drop Wingjack is phased out, you gain 3 life.
0/4
Digitize1U
Instant (C)
Target creature gains virtual until end of turn. (Until end of turn, prevent all damage that that creature would deal to non-virtual creatures, and vice-versa.)
Draw a card. In Dexmaal, a homeless vagrant. In Xaadlem, an armored champion of justice.
Turret Spider4GG
Creature - Spider (C)
Flash
Reach
When Turret Spider enters the battlefield, it gets +X/+X until end of turn, where X is the number of cards in your hand.
2/6
Common 10 of 10:
Essence Drain4B
Sorcery (C)
Essence Drain deals 3 damage to target creature or player and you gain 3 life. "In certain situations, a gestalt would be capable of serving as an alternate fuel source. However, the transfer would occur at a minimum net loss of about 66.67 percent." -Paradigm, artificial intelligence
Permanent Scar2B
Instant (C)
Regenerate target creature, then put a -1/-1 counter on it. "Some scars represent their bearer's nobility, experience, and triumph over adversity. Unfortunately for you, this won't be one of those." -Diggin, alley surgeon
Induced Migraine4B
Sorcery (C)
Target player discards two cards.
Draw a card. "We shall no longer be retaining your services, Mr. Wyer. As per the terms of your contract, Makarov holds all rights to the memory of your tenure with us. Our repossession protocols will begin shortly." -Gevesse, Makarov recruiter
In the illusory worlds of Dexmaal, all things are possible for those who know the secret threads of reality and can reweave the images to their choosing. Outside those tantalizing visions, however, there is very little to be optimistic about - Dexmaal is a corrupt and polluted world of overindustrialization ruled only by a complex system of calculated murders and retribution. A few who have the privilege of escaping into the projection-realm secretly plan and hope to reform the "real" Dexmaal.
- "Phase out" / "Phase in" abilities. (NOTE: This may or may not mean that Phasing is in the set.)
- Virtual (Prevent all damage that this creature would deal to non-virtual creatures, and vice-versa.)
ThreadjackerU
Creature - Human Scout T: Threadjacker phases out.
At the end of your end step, if Threadjacker is phased out, look at target opponent's hand.
1/2
Vindictive Flame3R
Sorcery (C)
Vindictive Flame deals 3 damage to target creature. If a creature you control died this turn, Vindictive Flame deals 6 damage to that creature instead. The Dragonscar anons do not protect their own, but nevertheless exact payment for any casualties they suffer.
Glitched Atrocity1BB
Creature - Horror Illusion (C)
When ~ enters the battlefield each player sacrifices a non-illusion creature. Sometime even the ideal Unreal becomes corrupted in places. Rather than Risk further descration by fighting them, they are usually expulsed into physical space.
2/2
Discerning Mists1G
Instant (C)
Choose a creature type. Prevent all combat damage that would be dealt this turn by creatures that are not of the chosen type. "Flatfoots scrambled. Bought you five seconds, anon. Whisper out." —Whisper, SYLVN thaumlogger
Breaching Cablestrider4R
Creature - Devil Illusion (C)
Virtual (Prevent all damage that this creature would deal to non-virtual creatures, and vice-versa.) U, Pay 1 life: Breaching Cablestrider gets +1/+0 and loses virtual until end of turn. R: Breaching Cablestrider gets +1/+0 until end of turn.
3/3
Hardlight Shell1W
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +2/+2 as long as it's white. Otherwise it can't attack or block. "These panels make for good shields, but squeeze them down on a perp and they make just as good prisons." - "Golden-Handed" Whek Uri
Supply-Drop Wingjack2W
Creature - Bird Knight (C)
Flying 1W, T: Supply-Drop Wingjack phases out.
At the beginning of your end step, if Supply-Drop Wingjack is phased out, you gain 3 life.
0/4
Common 8 of 10:
Digitize1U
Instant (C)
Target creature gains virtual until end of turn. (Until end of turn, prevent all damage that that creature would deal to non-virtual creatures, and vice-versa.)
Draw a card. In Dexmaal, a homeless vagrant. In Xaadlem, an armored champion of justice.
Augmented MightG
Instant (C)
Choose one:
• Target creature without virtual gets +3/+3 until end of turn.
• Put a +1/+1 counter on target creature with virtual. SYLVN crafters are often asked to perform customization tasks for existing gestalts. The resulting upgrades are made instantaneously.
Demented Feast2B
Sorcery (C)
Target opponent loses X life and you gain X life, where X is the number of cards in your hand. "You must understand... these gestalts are critical to Makarov's operations, and were coded to survive at all costs. I apologize if your form just happened to be the closest in terms of proximity." —Zilaren, Makarov executive
In the illusory worlds of Dexmaal, all things are possible for those who know the secret threads of reality and can reweave the images to their choosing. Outside those tantalizing visions, however, there is very little to be optimistic about - Dexmaal is a corrupt and polluted world of overindustrialization ruled only by a complex system of calculated murders and retribution. A few who have the privilege of escaping into the projection-realm secretly plan and hope to reform the "real" Dexmaal.
- "Phase out" / "Phase in" abilities. (NOTE: This may or may not mean that Phasing is in the set.)
ThreadjackerU
Creature - Human Scout T: Threadjacker phases out.
At the end of your end step, if Threadjacker is phased out, look at target opponent's hand.
1/2
Vindictive Flame3R
Sorcery (C)
Vindictive Flame deals 3 damage to target creature. If a creature you control died this turn, Vindictive Flame deals 6 damage to that creature instead. The Dragonscar anons do not protect their own, but nevertheless exact payment for any casualties they suffer.
Glitched Atrocity1BB
Creature - Horror Illusion (C)
When ~ enters the battlefield each player sacrifices a non-illusion creature. Sometime even the ideal Unreal becomes corrupted in places. Rather than Risk further descration by fighting them, they are usually expulsed into physical space.
2/2
Common 4 of 10:
Silicosaur Watchhound4G
Creature - Lizard (C)
Spells that target Silicosaur cost 1 less to cast. "Yes, I am aware that her hide is worth more than a few bits to the right thaumscribe, but the added security is worth far more." —Zilaren, Makarov executive
5/5
Codetalon Griffin1WW
Creature - Griffin Illusion (C)
Flying
Virtual (Prevent all damage that virtual creatures would deal to non-virtual creatures, and vice-versa.) "That's the way I like my strikes: Preemptive." —Oren, Solar Order lieutenant
2/2
Discerning Mists1G
Instant (C)
Choose a creature type. Prevent all combat damage that would be dealt this turn by creatures that are not of the chosen type. "Flatfoots scrambled. Bought you five seconds, anon. Whisper out." —Whisper, SYLVN thaumlogger
In the illusory worlds of Dexmaal, all things are possible for those who know the secret threads of reality and can reweave the images to their choosing. Outside those tantalizing visions, however, there is very little to be optimistic about - Dexmaal is a corrupt and polluted world of overindustrialization ruled only by a complex system of calculated murders and retribution. A few who have the privilege of escaping into the projection-realm secretly plan and hope to reform the "real" Dexmaal.
- "Phase out" / "Phase in" abilities. (NOTE: This may or may not mean that Phasing is in the set.)
ThreadjackerU
Creature - Human Scout T: Threadjacker phases out.
At the end of your end step, if Threadjacker is phased out, look at target opponent's hand.
1/2
Praetorian Vessel3W
Creature - Human Soldier Illusion (C)
Virtual (Whenever this creature would deal combat damage to a player, that player exiles that many cards from the top of his or her library instead.)
Prevent all damage that would be dealt to Praetorian Vessel by nonvirtual creatures. "I liked it better when the flatfoots around here could bleed." —Ciek, Shade Crow deviant
3/3
Rescript1W
Instant (C)
Exile target creature that entered the battlefield this turn. "Your gestalt is obviously defective. I sentence your consciousness to the prime aether for six years, to await your new form." —Jorenal, high court arbiter
Vindictive Flame3R
Sorcery (C)
Vindictive Flame deals 3 damage to target creature. If a creature you control died this turn, Vindictive Flame deals 6 damage to that creature instead. The Dragonscar anons do not protect their own, but nevertheless exact payment for any casualties they suffer.
Note: The two "Innistrad" sequel expansions are separate and are not in the same block as each other. The two Homelands expansions are separate as well, and take place in alternate timelines.
Iacta is a realm of gamblers, games and wild bets. The richest beings of a hundred planes are invited by the demon-dons to gamble their life's earnings, and even their lives, on games of chance and arena brawls between armies and titanic beings.
Parley — Each player reveals the top card of his or her library. For each nonland card revealed this way, [DO X]. Then each player draws a card.
Bet (To bet, exile the top three cards of your library and name a card type, then choose a card exiled this way at random. You win the bet if the chosen card is of the named type. Then return the exiled cards to the bottom of your library in a random order.)
Creature roulette (When this spell is cast but before it is revealed, target opponent chooses a target creature.)
Suit card supertype
Actuarial Homunculus1U
Creature - Homunculus (C) T: Look at top card of your library. You may exile that card. "Investment trial false 60 percent positive... Ukor imports probability reduction factor four... stocks rising 14 percent... Crucius steeplechase profit immediate..."
1/2
Feral InfluenceG
Instant (C)
Target creature gains trample until end of turn. Parley — Each player reveals the top card of his or her library. For each nonland card revealed this way, that creature gets +2/+2 until end of turn. Then each player draws a card. "You are indeed at an advantage, Lord Vrixmal. But have you considered how your favored ones will manage without the gift of rational thought?" —Hezra, Bagnium madam
Thopter Sentry2
Artifact Creature - Construct (C)
Flying Dealers use them to prevent cheating. Collectors use them to find debtors.
1/2
Blood Downs Stakesman2R
Creature - Human Warrior (C)
When Blood Downs Stakesman enters the battlefield, bet. If you win the bet, Blood Downs Stakesman gains haste until end of turn. (To bet, exile the top three cards of your library and name a card type, then choose a card exiled this way at random. You win the bet if the chosen card is of the named type. Then return the exiled cards to the bottom of your library in a random order.)
3/1
One-Armed BanditR
Creature - Goblin Rogue (C)
Haste
At the beginning of the end step, sacrifice One-Armed Bandit and draw a card.
2/1
Divert Attention3W
Instant (C)
Untap target attacking or blocking creature and remove it from combat.
Draw a card. "All you need to stop that mob outside your gates is a single bag of gold sovereigns." —Mercer
Underdog's GloryW
Instant (C)
Creature roulette (When this spell is cast but before it is revealed, target opponent chooses a target creature.)
Target creature gets +4/+8 until end of turn. "A popular victor is good. A popular and hopelessly outmatched victor is truly great." - Gen-tairei, Lord of the Hedged Wagermark
Ace of SkullB
Suit Instant (C)
Target creature gets -X/-X until end of turn, where X is 1 plus the number of cards named Ace of Skull in each graveyard.
Skull Jacket1B
Enchantment - Aura (U)
Enchant creature
Enchanted creature gets +3/+1 as long as it's black, otherwise it gets -1/-3. "Er... I wouldn't try that one on, it's not your color." -Azzo, Shady-Side Tailor
Incendiary Brawl3RR
Sorcery (U)
Flip a coin. If you win the flip, choose both. Otherwise, choose one at random —
• Incendiary Brawl deals 3 damage to each creature.
• Put four 1/1 red Goblin creature tokens onto the battlefield. "A riot in the Blood Downs often means casualties, collateral damage, or goblins. If you're unlucky, it's all three." —Demacia, Crucius lawbringer
Obiex's Capo3B
Creature - Ogre
When Obiex's Capo enters the battlefield, choose a player. T: Target player discards a card unless he or she pays 2.
4/4
Mindborne Manta3U
Creature - Fish (C - Foil)
Flying
When Mindborne Manta dies, target player puts the top three cards of his or her library into his or her graveyard. After Stocastan biologists proved that the thoughts of onlookers kept it aloft, Crucius enforcers decreed that none were to be hunted within city limits.
2/3
Consolation PrizeU
Creature - Goat Illusion (U - Foil)
Morph U
When Consolation Prize is turned face up or chosen in a bet, return it to its owner's hand. "But wait! Would you be willing to change your mind if I revealed what was behind... this door?" —Hallemont
0/1
Rare 1 of 1:
Territorial Expansion3G
Sorcery (R)
Each player reveals the top card of his or her library. Whenever a player reveals a land card in this way, that player may put that card onto the battlefield tapped. Then, if at least one player revealed a land card in this way, you may repeat this process. Iacta's cities only take up a small portion of its landscape. The rest serve as battlegrounds for beasts left unseen.
Towering Reputation3GG
Sorcery (R)
Until end of turn, target creature gets +3/+3 and gains trample, "When this creature attacks, target creature blocks it this turn if able", and "Whenever this creature deals combat damage to a player, draw that many cards." "You claim that this isn't a fair match," Vrixmal smiled, "and you would be correct. Sometimes my champions just need someone to play with."
Morphic Gyre2G
Enchantment (R)
Sacrifice Morphic Gyre and a creature: Search your library for a creature card with converted mana cost equal to the sacrificed creature. Put that card onto the battlefield tapped, then shuffle your library. The cost is high in terms of body and soul, but there is no better way to escape the attentions of the Obiex collectors.
Removing the Scry ability from the list of mechanics - technically it's not part of the set until someone officially chooses a card with that ability.
Iacta is a realm of gamblers, games and wild bets. The richest beings of a hundred planes are invited by the demon-dons to gamble their life's earnings, and even their lives, on games of chance and arena brawls between armies and titanic beings.
Parley — Each player reveals the top card of his or her library. For each nonland card revealed this way, [DO X]. Then each player draws a card.
Bet (To bet, exile the top three cards of your library and name a card type, then choose a card exiled this way at random. You win the bet if the chosen card is of the named type. Then return the exiled cards to the bottom of your library in a random order.)
Creature roulette (When this spell is cast but before it is revealed, target opponent chooses a target creature.)
Suit card supertype
Actuarial Homunculus1U
Creature - Homunculus (C) T: Look at top card of your library. You may exile that card. "Investment trial false 60 percent positive... Ukor imports probability reduction factor four... stocks rising 14 percent... Crucius steeplechase profit immediate..."
1/2
Feral InfluenceG
Instant (C)
Target creature gains trample until end of turn. Parley — Each player reveals the top card of his or her library. For each nonland card revealed this way, that creature gets +2/+2 until end of turn. Then each player draws a card. "You are indeed at an advantage, Lord Vrixmal. But have you considered how your favored ones will manage without the gift of rational thought?" —Hezra, Bagnium madam
Thopter Sentry2
Artifact Creature - Construct (C)
Flying Dealers use them to prevent cheating. Collectors use them to find debtors.
1/2
Blood Downs Stakesman2R
Creature - Human Warrior (C)
When Blood Downs Stakesman enters the battlefield, bet. If you win the bet, Blood Downs Stakesman gains haste until end of turn. (To bet, exile the top three cards of your library and name a card type, then choose a card exiled this way at random. You win the bet if the chosen card is of the named type. Then return the exiled cards to the bottom of your library in a random order.)
3/1
One-Armed BanditR
Creature - Goblin Rogue (C)
Haste
At the beginning of the end step, sacrifice One-Armed Bandit and draw a card.
2/1
Divert Attention3W
Instant (C)
Untap target attacking or blocking creature and remove it from combat.
Draw a card. "All you need to stop that mob outside your gates is a single bag of gold sovereigns." —Mercer
Underdog's GloryW
Instant (C)
Creature roulette (When this spell is cast but before it is revealed, target opponent chooses a target creature.)
Target creature gets +4/+8 until end of turn. "A popular victor is good. A popular and hopelessly outmatched victor is truly great." - Gen-tairei, Lord of the Hedged Wagermark
Ace of SkullB
Suit Instant (C)
Target creature gets -X/-X until end of turn, where X is 1 plus the number of cards named Ace of Skull in each graveyard.
Skull Jacket1B
Enchantment - Aura (U)
Enchant creature
Enchanted creature gets +3/+1 as long as it's black, otherwise it gets -1/-3. "Er... I wouldn't try that one on, it's not your color." -Azzo, Shady-Side Tailor
Incendiary Brawl3RR
Sorcery (U)
Flip a coin. If you win the flip, choose both. Otherwise, choose one at random —
• Incendiary Brawl deals 3 damage to each creature.
• Put four 1/1 red Goblin creature tokens onto the battlefield. "A riot in the Blood Downs often means casualties, collateral damage, or goblins. If you're unlucky, it's all three." —Demacia, Crucius lawbringer
Obiex's Capo3B
Creature - Ogre
When Obiex's Capo enters the battlefield, choose a player. T: Target player discards a card unless he or she pays 2.
4/4
Foil 1 of 2: (There are two foil cards in this pack - one common, and one of random rarity. This is the common foil card.)
Nutria Orgudon4G
Creature - Fungus Beast (C)
When Nutria Orgudon enters the battlefield, choose one at random:
• Draw a card.
• You gain 4 life. "The Iactan middle class has grown to rely on the Orgudons for food, but the shadier elements of society have grown to appreciate their psychotropic properties." —Creatures of the Realms, Volume IV
4/3
Mindborne Manta3U
Creature - Fish (C)
Flying
When Mindborne Manta dies, target player puts the top three cards of his or her library into his or her graveyard. After Stocastan biologists proved that the thoughts of onlookers kept it aloft, Crucius enforcers decreed that none were to be hunted within city limits.
2/3
Iacta is a realm of gamblers, games and wild bets. The richest beings of a hundred planes are invited by the demon-dons to gamble their life's earnings, and even their lives, on games of chance and arena brawls between armies and titanic beings.
Parley — Each player reveals the top card of his or her library. For each nonland card revealed this way, [DO X]. Then each player draws a card.
Bet (To bet, exile the top three cards of your library and name a card type, then choose a card exiled this way at random. You win the bet if the chosen card is of the named type. Then return the exiled cards to the bottom of your library in a random order.)
Creature roulette (When this spell is cast but before it is revealed, target opponent chooses a target creature.)
Scry X (To scry X, look at the top X cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Suit card supertype
Actuarial Homunculus1U
Creature - Homunculus (C) T: Look at top card of your library. You may exile that card. "Investment trial false 60 percent positive... Ukor imports probability reduction factor four... stocks rising 14 percent... Crucius steeplechase profit immediate..."
1/2
Feral InfluenceG
Instant (C)
Target creature gains trample until end of turn. Parley — Each player reveals the top card of his or her library. For each nonland card revealed this way, that creature gets +2/+2 until end of turn. Then each player draws a card. "You are indeed at an advantage, Lord Vrixmal. But have you considered how your favored ones will manage without the gift of rational thought?" —Hezra, Bagnium madam
Thopter Sentry2
Artifact Creature - Construct (C)
Flying Dealers use them to prevent cheating. Collectors use them to find debtors.
1/2
Blood Downs Stakesman2R
Creature - Human Warrior (C)
When Blood Downs Stakesman enters the battlefield, bet. If you win the bet, Blood Downs Stakesman gains haste until end of turn. (To bet, exile the top three cards of your library and name a card type, then choose a card exiled this way at random. You win the bet if the chosen card is of the named type. Then return the exiled cards to the bottom of your library in a random order.)
3/1
One-Armed BanditR
Creature - Goblin Rogue (C)
Haste
At the beginning of the end step, sacrifice One-Armed Bandit and draw a card.
2/1
Divert Attention3W
Instant (C)
Untap target attacking or blocking creature and remove it from combat.
Draw a card. "All you need to stop that mob outside your gates is a single bag of gold sovereigns." —Mercer
Underdog's GloryW
Instant (C)
Creature roulette (When this spell is cast but before it is revealed, target opponent chooses a target creature.)
Target creature gets +4/+8 until end of turn. "A popular victor is good. A popular and hopelessly outmatched victor is truly great." - Gen-tairei, Lord of the Hedged Wagermark
Ace of SkullB
Suit Instant (C)
Target creature gets -X/-X until end of turn, where X is 1 plus the number of cards named Ace of Skull in each graveyard.
Skull Jacket1B
Enchantment - Aura (U)
Enchant creature
Enchanted creature gets +3/+1 as long as it's black, otherwise it gets -1/-3. "Er... I wouldn't try that one on, it's not your color." -Azzo, Shady-Side Tailor
Uncommon 2 of 3: (There are two foil cards in this pack - one common, and one of random rarity.)
Aqueduct Serpent4U
Creature - Serpent (U)
Defender (This creature can't attack.)
At the beginning of your upkeep, bet. If you win the bet, Aqueduct Serpent loses defender until end of turn. (To bet, exile the top three cards of your library and name a card type, then choose a card exiled this way at random. You win the bet if the chosen card is of the named type. Then return the exiled cards to the bottom of your library in a random order.)
4/5
Restless Orgudon5G
Creature - Fungus Beast (U)
Trample
At the beginning of each player's end step, if that player didn't cast a spell during that turn, put two +1/+1 counters on Restless Orgudon. Where the Vrixmali saw the orgudon as investments, the Crucians saw them as liabilities.
4/4
Incendiary Brawl3RR
Sorcery (U)
Flip a coin. If you win the flip, choose both. Otherwise, choose one at random —
• Incendiary Brawl deals 3 damage to each creature.
• Put four 1/1 red Goblin creature tokens onto the battlefield. "A riot in the Blood Downs often means casualties, collateral damage, or goblins. If you're unlucky, it's all three." —Demacia, Crucius lawbringer
Iacta is a realm of gamblers, games and wild bets. The richest beings of a hundred planes are invited by the demon-dons to gamble their life's earnings, and even their lives, on games of chance and arena brawls between armies and titanic beings.
Parley — Each player reveals the top card of his or her library. For each nonland card revealed this way, [DO X]. Then each player draws a card.
Bet (To bet, exile the top three cards of your library and name a card type, then choose a card exiled this way at random. You win the bet if the chosen card is of the named type. Then return the exiled cards to the bottom of your library in a random order.)
Actuarial Homunculus1U
Creature - Homunculus (C) T: Look at top card of your library. You may exile that card. "Investment trial false 60 percent positive... Ukor imports probability reduction factor four... stocks rising 14 percent... Crucius steeplechase profit immediate..."
1/2
Feral InfluenceG
Instant (C)
Target creature gains trample until end of turn. Parley — Each player reveals the top card of his or her library. For each nonland card revealed this way, that creature gets +2/+2 until end of turn. Then each player draws a card. "You are indeed at an advantage, Lord Vrixmal. But have you considered how your favored ones will manage without the gift of rational thought?" —Hezra, Bagnium madam
Thopter Sentry2
Artifact Creature - Construct (C)
Flying Dealers use them to prevent cheating. Collectors use them to find debtors.
1/2
Blood Downs Stakesman2R
Creature - Human Warrior (C)
When Blood Downs Stakesman enters the battlefield, bet. If you win the bet, Blood Downs Stakesman gains haste until end of turn. (To bet, exile the top three cards of your library and name a card type, then choose a card exiled this way at random. You win the bet if the chosen card is of the named type. Then return the exiled cards to the bottom of your library in a random order.)
3/1
One-Armed BanditR
Creature - Goblin Rogue (C)
Haste
At the beginning of the end step, sacrifice One-Armed Bandit and draw a card.
2/1
Common 6 of 8: (There are two foil cards in this pack - one common, and one of random rarity.)
Precarious Oath2BB
Sorcery (C)
As an additional cost to cast Precarious Oath, pay 4 life.
At the beginning of your next upkeep, target opponent loses 4 life and you gain 4 life. "You disappoint me, Gemeth. I distinctly heard you mention that you would give your left arm to play." —Obiex, Lord of the Scarred Coin
Lumen Shield3W
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +2/+2 and can't be sacrificed.
When enchanted creature dies, put that card on top of its owner's library. After half of the Order's new recruits were injured keeping the peace, the Sunlit Torch developed ways to protect its troops.
Divert Attention3W
Instant (C)
Untap target attacking or blocking creature and remove it from combat.
Draw a card. "All you need to stop that mob outside your gates is a single bag of gold sovereigns." —Mercer
Iacta is a realm of gamblers, games and wild bets. The richest beings of a hundred planes are invited by the demon-dons to gamble their life's earnings, and even their lives, on games of chance and arena brawls between armies and titanic beings.
Common 1 of 8: (There are two foil cards in this pack - one common, and one of random rarity.)
Actuarial Homunculus1U
Creature - Homunculus (C) T: Look at top card of your library. You may exile that card. "Investment trial false 60 percent positive... Ukor imports probability reduction factor four... stocks rising 14 percent... Crucius steeplechase profit immediate..."
1/2
Flaming Deterrent2R
Sorcery (C)
Flaming Deterrent deals 4 damage to target creature. Flip a coin. If you win the flip, another target creature can't block this turn. "One day overdue? I redecorate your home. One week overdue? I break both of your legs. One month overdue? I make an example of you." —Melanthe, Obiex collector
Feral InfluenceG
Instant (C)
Target creature gains trample until end of turn. Parley — Each player reveals the top card of his or her library. For each nonland card revealed this way, that creature gets +2/+2 until end of turn. Then each player draws a card. "You are indeed at an advantage, Lord Vrixmal. But have you considered how your favored ones will manage without the gift of rational thought?" —Hezra, Bagnium madam
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Timetwist is a block that is being billed as Time Spiral 2, this time the complexity issues are being dealt with along with newer players being included in the storyline. What happens when Elspeth is never rescued from the pits and remains a jaded Pit Fighter, what if the Eldrazi were not bound to Zendikar but beneath the sprawling cities of Ravnica instead. Get ready for alternate timeline Planeswalkers, and throwback references to unexplored characters and parts of the previous stories.
-Hybrid Mana
-Transpose 3R (3R, Discard this card from your hand: Target creature you control becomes a copy of this creature until end of turn.)
-Champion <something>(When this enters the battlefield, sacrifice it unless you exile a <something> you control. When this leaves the battlefield, that card returns to the battlefield.)
Spiky Anurid
Creature - Frog Beast (C)
Discard a card: Exile Spiky Anurid. Return it to the battlefield under its owner's control at the beginning of the next end step.
There was a tale about a creature so jumpy that no one can ever catch it while it is still alive.
1/1
Quasi-Komodo (G/U)(G/U)
Creature - Lizard Mutant(C)
(G/U): Quasi-Komodo gets +1/-1 or -1/+1 until end of turn.
2/2
It slides up and down the evolutionary ladder as needed.
Aven Shiftrooper 2U
Creature — Bird Soldier (C)
Flying
Whenever Aven Shiftrooper deals combat damage to a player, you may exile it. If you do, you draw a card.
2/1
Lightning Nimbus 2RR
Creature - Elemental (C)
Haste
Transpose 3R (3R, Discard this card from your hand: Target creature you control becomes a copy of this creature until end of turn.)
"We moved immediately the moment the smoke had cleared... but we had tarried too long, and the school was lost." -Minnarin, merrow reejerey
4/1
Unexpected Bloom 1G
Enchantment (C)
Champion a forest (When this enters the battlefield, sacrifice it unless you exile a forest you control. When this leaves the battlefield, that card returns to the battlefield.)
When Unexpected Bloom enters the battlefield, search your library for a land card and put that card onto the battlefield. Then shuffle your library.
Grandsteed of Mirrodin 2G
Artifact Creature — Horse (C)
When Grandsteed of Mirrodin enters the battlefield, target creature you control gains trample until end of turn.
"What a fascinating exemplar! I can't believe that beings born spontanously from crystal can exist." — Arjona, student of the Academy
2/3
Azorius Runebinder 2W
Creature - Human Wizard (C)
Whenever an enchantment enters the battlefield under your control, put a +1/+1 counter on ~.
Versed by Ugin in the ways of sealing, Azorius mages specialize in restrictive runes.
2/2
Common 8 of 9: (There's a timeshifted card in this pack.)
Spiteful Plague 3BB
Sorcery (C)
Target player loses 1 life, then sacrifices a creature, then sacrifices a land.
"I am a generous man, and that is why I wish only the most virulent of poxes for you and your kin." —Ennor, lethemancer
Perturb 1B
Sorcery (C)
Choose a card type other than land. Target player reveals his or her hand and you choose a card of that type from it. That player discards that card.
"Should we follow a tyrant who engages in wholesale slaughter, or listen to a madman who would wipe us all from existence? It is, as they say, a rhino's bargain." -Telim'Tor, Suq'Ata merchant
Timetwist is a block that is being billed as Time Spiral 2, this time the complexity issues are being dealt with along with newer players being included in the storyline. What happens when Elspeth is never rescued from the pits and remains a jaded Pit Fighter, what if the Eldrazi were not bound to Zendikar but beneath the sprawling cities of Ravnica instead. Get ready for alternate timeline Planeswalkers, and throwback references to unexplored characters and parts of the previous stories.
Spiky Anurid
Creature - Frog Beast (C)
Discard a card: Exile Spiky Anurid. Return it to the battlefield under its owner's control at the beginning of the next end step.
There was a tale about a creature so jumpy that no one can ever catch it while it is still alive.
1/1
Quasi-Komodo (G/U)(G/U)
Creature - Lizard Mutant(C)
(G/U): Quasi-Komodo gets +1/-1 or -1/+1 until end of turn.
2/2
It slides up and down the evolutionary ladder as needed.
Aven Shiftrooper 2U
Creature — Bird Soldier (C)
Flying
Whenever Aven Shiftrooper deals combat damage to a player, you may exile it. If you do, you draw a card.
2/1
Common 4 of 9: (There is a timeshifted card in this pack.)
Lightning Nimbus 2RR
Creature - Elemental (C)
Haste
Transpose 3R (3R, Discard this card from your hand: Target creature you control becomes a copy of this creature until end of turn.)
"We moved immediately the moment the smoke had cleared... but we had tarried too long, and the school was lost." -Minnarin, merrow reejerey
4/1
Scarhide Umbra B
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +2/+1 and can't block.
When Scarhide Umbra is put into a graveyard from the battlefield, you lose 2 life.
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Electroshock 4R
Instant (C)
Electroshock deals 5 damage to target creature.
"I never saw it coming." -Razzix, sparkmage, last words
Affinity for basic lands... So far
Dominance - Whenever you cast a spell that targets an opponent or a permanent that an opponent controls
Rebellious Sabotage 1R
Sorcery (C)
Destroy target artifact. Put a 1/1 red Serf creature token onto the battlefield.
"The peasantry of the Lenswyth family cannot be trusted with anything of value"
Grim Truce BB
Sorcery (C)
Target player discards two cards unless he or she discards a land card.
"With such a vast wasted plains, letting an opposing party a slice of territory never really hurt" - Banla, Lord of Hasnov
Braggart's Brawl 2RR
Sorcery (C)
Affinity for Swamps (This spell costs 1 less to cast for each Swamp you control.)
Target creature you control gets +2/-1 until end of turn, then fights target creature an opponent controls.
"Come, weakling. Earn your scar." - Yhephiem, scion of Hasnov
Contraband Smuggler 1B
Creature - Human Rogue (C)
When ~ enters the battlefield, you may pay 2 life. If you do, draw a card.
"I can't ever imagine being so rich, yet so bored, that I'd need this stuff, but if those posh idiots are willing to pay for it, more coin for me."
1/2
Arrogant Noble RR
Creature - Human
Arrogant Noble attacks each turn if able.
2/2
Sandim Herder 2W
Creature - Human (C)
When ~ enters the battlefield, put two 0/1 white goat creature tokens onto the battlefield.
"The going-ons of the nobles is none of my concern, if I wanted drama, I'd buy a book."
1/1
Uncontrolled Beast 5G
Creature - Beast (C)
Dominance - Whenever you cast a spell that targets an opponent or a permanent that an opponent controls, Uncontrolled Beast gains trample until end of turn.
Not all beasts can be tamed, even by the renowned Lenswyth beastmasters.
5/5
Freezing Blowout 2UU
Instant (C)
Affinity for Plains (This spell costs 1 less to cast for each Plains you control.)
Counter target spell.
Icy winds of Balyava tundra sometimes so violent that it stops any mages from continuing their chants.
Frostbender Adept 1UU
Creature - Human Wizard
Dominance - Whenever you cast a spell that targets an opponent or a permanent an opponent controls, you may tap target creature.
"Hot-blooded fools like you need a prompt dousing."
2/2
Common 10 of 10:
Summercraft G
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +1/+1 and has "1: Add one mana of any color to your mana pool."
In her hands she sculpts a dream of a world outside winter.
Radiant Beacon W
Enchantment - Aura (C)
Enchant permanent
When Radiant Beacon enters the battlefield, you gain 3 life.
Once used to light pathways, the Zelken have since repurposed the glamour to mark priority targets.
Lay of the Land G
Sorcery (C)
Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.
"The Lenswyth mark safe passage with waystones, my friend, so follow those. Always keep sentries at night in Hasnov territory, and avoid Kuchirov Pass or else you'll find yourself in the Daruvial hunting grounds. You'll be back at Angvorod in three days, by the witch's eye." - Atarud, Sandim merchant
- Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
- "Phase out" / "Phase in" abilities. (NOTE: This may or may not mean that Phasing is in the set.)
- Virtual (Prevent all damage that this creature would deal to non-virtual creatures, and vice-versa.)
- -1/-1 counters (Sets with -1/-1 counters don't have +1/+1 counters.)
Creature - Human Scout
T: Threadjacker phases out.
At the end of your end step, if Threadjacker is phased out, look at target opponent's hand.
1/2
Vindictive Flame 3R
Sorcery (C)
Vindictive Flame deals 3 damage to target creature. If a creature you control died this turn, Vindictive Flame deals 6 damage to that creature instead.
The Dragonscar anons do not protect their own, but nevertheless exact payment for any casualties they suffer.
Glitched Atrocity 1BB
Creature - Horror Illusion (C)
When ~ enters the battlefield each player sacrifices a non-illusion creature.
Sometime even the ideal Unreal becomes corrupted in places. Rather than Risk further descration by fighting them, they are usually expulsed into physical space.
2/2
Discerning Mists 1G
Instant (C)
Choose a creature type. Prevent all combat damage that would be dealt this turn by creatures that are not of the chosen type.
"Flatfoots scrambled. Bought you five seconds, anon. Whisper out." - Whisper, SYLVN thaumlogger
Breaching Cablestrider 4R
Creature - Devil Illusion (C)
Virtual (Prevent all damage that this creature would deal to non-virtual creatures, and vice-versa.)
U, Pay 1 life: Breaching Cablestrider gets +1/+0 and loses virtual until end of turn.
R: Breaching Cablestrider gets +1/+0 until end of turn.
3/3
Hardlight Shell 1W
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +2/+2 as long as it's white. Otherwise it can't attack or block.
"These panels make for good shields, but squeeze them down on a perp and they make just as good prisons." - "Golden-Handed" Whek Uri
Supply-Drop Wingjack 2W
Creature - Bird Knight (C)
Flying
1W, T: Supply-Drop Wingjack phases out.
At the beginning of your end step, if Supply-Drop Wingjack is phased out, you gain 3 life.
0/4
Digitize 1U
Instant (C)
Target creature gains virtual until end of turn. (Until end of turn, prevent all damage that that creature would deal to non-virtual creatures, and vice-versa.)
Draw a card.
In Dexmaal, a homeless vagrant. In Xaadlem, an armored champion of justice.
Turret Spider 4GG
Creature - Spider (C)
Flash
Reach
When Turret Spider enters the battlefield, it gets +X/+X until end of turn, where X is the number of cards in your hand.
2/6
Permanent Scar 2B
Instant (C)
Regenerate target creature, then put a -1/-1 counter on it.
"Some scars represent their bearer's nobility, experience, and triumph over adversity. Unfortunately for you, this won't be one of those." -Diggin, alley surgeon
Sparring Effigy 1R
Creature - Elemental Illusion (U)
Haste, trample
Virtual (Prevent all damage that this creature would deal to non-virtual creatures, and vice-versa.)
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
3/1
Glitch Grifter 3U
Creature - Merfolk Rogue (U)
Glitch Grifter enters the battlefield with a -1/-1 counter on it.
Whenever Glitch Grifter attacks, you may move a counter from target creature onto a second target creature.
"The warez are clean; I scrubbed 'em myself. Would I lie to you?" -vedder168
3/3
Thaumcleanse 1GG
Instant (U)
Choose one -
Rare 1 of 1:
Shimmering Overlay 3UU
World Enchantment (R)
(Whenever a world permanent enters the battlefield, put all other world permanents into their owners' graveyards.)
All creatures have phasing. (Those permanents phase in or out before you untap during each of your untap steps. While those permanents are phased out, they're treated as though they doesn't exist.)
Termination Protocol 4WW
Sorcery (R)
Destroy all creatures. You may put a token onto the battlefield that's a copy of one of those creatures, except it gains virtual.
"The Sakar district was once an emerging industrial zone. But now its homes and factories are empty, for reasons that only Makarov knows." -chronicler_seven
Infernal Ambitions 2B
Sorcery (R)
Discard your hand. Search your library for a card and put that card into your hand, then shuffle your library.
"Weave corruption has increased sevenfold in the last year, and now whole regions of the thaumscape are inaccessible. Makarov has invested significant resources into halting the spread, but a formal solution remains elusive." -Zilaren, Makarov executive
- Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
- "Phase out" / "Phase in" abilities. (NOTE: This may or may not mean that Phasing is in the set.)
- Virtual (Prevent all damage that this creature would deal to non-virtual creatures, and vice-versa.)
- -1/-1 counters (Sets with -1/-1 counters don't have +1/+1 counters.)
Creature - Human Scout
T: Threadjacker phases out.
At the end of your end step, if Threadjacker is phased out, look at target opponent's hand.
1/2
Vindictive Flame 3R
Sorcery (C)
Vindictive Flame deals 3 damage to target creature. If a creature you control died this turn, Vindictive Flame deals 6 damage to that creature instead.
The Dragonscar anons do not protect their own, but nevertheless exact payment for any casualties they suffer.
Glitched Atrocity 1BB
Creature - Horror Illusion (C)
When ~ enters the battlefield each player sacrifices a non-illusion creature.
Sometime even the ideal Unreal becomes corrupted in places. Rather than Risk further descration by fighting them, they are usually expulsed into physical space.
2/2
Discerning Mists 1G
Instant (C)
Choose a creature type. Prevent all combat damage that would be dealt this turn by creatures that are not of the chosen type.
"Flatfoots scrambled. Bought you five seconds, anon. Whisper out." - Whisper, SYLVN thaumlogger
Breaching Cablestrider 4R
Creature - Devil Illusion (C)
Virtual (Prevent all damage that this creature would deal to non-virtual creatures, and vice-versa.)
U, Pay 1 life: Breaching Cablestrider gets +1/+0 and loses virtual until end of turn.
R: Breaching Cablestrider gets +1/+0 until end of turn.
3/3
Hardlight Shell 1W
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +2/+2 as long as it's white. Otherwise it can't attack or block.
"These panels make for good shields, but squeeze them down on a perp and they make just as good prisons." - "Golden-Handed" Whek Uri
Supply-Drop Wingjack 2W
Creature - Bird Knight (C)
Flying
1W, T: Supply-Drop Wingjack phases out.
At the beginning of your end step, if Supply-Drop Wingjack is phased out, you gain 3 life.
0/4
Digitize 1U
Instant (C)
Target creature gains virtual until end of turn. (Until end of turn, prevent all damage that that creature would deal to non-virtual creatures, and vice-versa.)
Draw a card.
In Dexmaal, a homeless vagrant. In Xaadlem, an armored champion of justice.
Turret Spider 4GG
Creature - Spider (C)
Flash
Reach
When Turret Spider enters the battlefield, it gets +X/+X until end of turn, where X is the number of cards in your hand.
2/6
Permanent Scar 2B
Instant (C)
Regenerate target creature, then put a -1/-1 counter on it.
"Some scars represent their bearer's nobility, experience, and triumph over adversity. Unfortunately for you, this won't be one of those." -Diggin, alley surgeon
Sparring Effigy 1R
Creature - Elemental Illusion (U)
Haste, trample
Virtual (Prevent all damage that this creature would deal to non-virtual creatures, and vice-versa.)
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
3/1
Uncommon 2 of 3:
Glitch Grifter 3U
Creature - Merfolk Rogue (U)
Glitch Grifter enters the battlefield with a -1/-1 counter on it.
Whenever Glitch Grifter attacks, you may move a counter from target creature onto a second target creature.
"The warez are clean; I scrubbed 'em myself. Would I lie to you?" -vedder168
3/3
Grim Demonstration 3B
Sorcery (U)
Target opponent sacrifices a creature. That opponent loses 2 life and you gain 2 life.
"Even if you're caught, Makarov doesn't come after you immediately. Instead, they find your family first." -Neven of Dragonscar
- Virtual (Prevent all damage that this creature would deal to non-virtual creatures, and vice-versa.)
Creature - Human Scout
T: Threadjacker phases out.
At the end of your end step, if Threadjacker is phased out, look at target opponent's hand.
1/2
Vindictive Flame 3R
Sorcery (C)
Vindictive Flame deals 3 damage to target creature. If a creature you control died this turn, Vindictive Flame deals 6 damage to that creature instead.
The Dragonscar anons do not protect their own, but nevertheless exact payment for any casualties they suffer.
Glitched Atrocity 1BB
Creature - Horror Illusion (C)
When ~ enters the battlefield each player sacrifices a non-illusion creature.
Sometime even the ideal Unreal becomes corrupted in places. Rather than Risk further descration by fighting them, they are usually expulsed into physical space.
2/2
Discerning Mists 1G
Instant (C)
Choose a creature type. Prevent all combat damage that would be dealt this turn by creatures that are not of the chosen type.
"Flatfoots scrambled. Bought you five seconds, anon. Whisper out." - Whisper, SYLVN thaumlogger
Breaching Cablestrider 4R
Creature - Devil Illusion (C)
Virtual (Prevent all damage that this creature would deal to non-virtual creatures, and vice-versa.)
U, Pay 1 life: Breaching Cablestrider gets +1/+0 and loses virtual until end of turn.
R: Breaching Cablestrider gets +1/+0 until end of turn.
3/3
Hardlight Shell 1W
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +2/+2 as long as it's white. Otherwise it can't attack or block.
"These panels make for good shields, but squeeze them down on a perp and they make just as good prisons." - "Golden-Handed" Whek Uri
Supply-Drop Wingjack 2W
Creature - Bird Knight (C)
Flying
1W, T: Supply-Drop Wingjack phases out.
At the beginning of your end step, if Supply-Drop Wingjack is phased out, you gain 3 life.
0/4
Digitize 1U
Instant (C)
Target creature gains virtual until end of turn. (Until end of turn, prevent all damage that that creature would deal to non-virtual creatures, and vice-versa.)
Draw a card.
In Dexmaal, a homeless vagrant. In Xaadlem, an armored champion of justice.
Turret Spider 4GG
Creature - Spider (C)
Flash
Reach
When Turret Spider enters the battlefield, it gets +X/+X until end of turn, where X is the number of cards in your hand.
2/6
Common 10 of 10:
Essence Drain 4B
Sorcery (C)
Essence Drain deals 3 damage to target creature or player and you gain 3 life.
"In certain situations, a gestalt would be capable of serving as an alternate fuel source. However, the transfer would occur at a minimum net loss of about 66.67 percent." -Paradigm, artificial intelligence
Permanent Scar 2B
Instant (C)
Regenerate target creature, then put a -1/-1 counter on it.
"Some scars represent their bearer's nobility, experience, and triumph over adversity. Unfortunately for you, this won't be one of those." -Diggin, alley surgeon
Induced Migraine 4B
Sorcery (C)
Target player discards two cards.
Draw a card.
"We shall no longer be retaining your services, Mr. Wyer. As per the terms of your contract, Makarov holds all rights to the memory of your tenure with us. Our repossession protocols will begin shortly." -Gevesse, Makarov recruiter
- Virtual (Prevent all damage that this creature would deal to non-virtual creatures, and vice-versa.)
Creature - Human Scout
T: Threadjacker phases out.
At the end of your end step, if Threadjacker is phased out, look at target opponent's hand.
1/2
Vindictive Flame 3R
Sorcery (C)
Vindictive Flame deals 3 damage to target creature. If a creature you control died this turn, Vindictive Flame deals 6 damage to that creature instead.
The Dragonscar anons do not protect their own, but nevertheless exact payment for any casualties they suffer.
Glitched Atrocity 1BB
Creature - Horror Illusion (C)
When ~ enters the battlefield each player sacrifices a non-illusion creature.
Sometime even the ideal Unreal becomes corrupted in places. Rather than Risk further descration by fighting them, they are usually expulsed into physical space.
2/2
Discerning Mists 1G
Instant (C)
Choose a creature type. Prevent all combat damage that would be dealt this turn by creatures that are not of the chosen type.
"Flatfoots scrambled. Bought you five seconds, anon. Whisper out." —Whisper, SYLVN thaumlogger
Breaching Cablestrider 4R
Creature - Devil Illusion (C)
Virtual (Prevent all damage that this creature would deal to non-virtual creatures, and vice-versa.)
U, Pay 1 life: Breaching Cablestrider gets +1/+0 and loses virtual until end of turn.
R: Breaching Cablestrider gets +1/+0 until end of turn.
3/3
Hardlight Shell 1W
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +2/+2 as long as it's white. Otherwise it can't attack or block.
"These panels make for good shields, but squeeze them down on a perp and they make just as good prisons." - "Golden-Handed" Whek Uri
Supply-Drop Wingjack 2W
Creature - Bird Knight (C)
Flying
1W, T: Supply-Drop Wingjack phases out.
At the beginning of your end step, if Supply-Drop Wingjack is phased out, you gain 3 life.
0/4
Common 8 of 10:
Digitize 1U
Instant (C)
Target creature gains virtual until end of turn. (Until end of turn, prevent all damage that that creature would deal to non-virtual creatures, and vice-versa.)
Draw a card.
In Dexmaal, a homeless vagrant. In Xaadlem, an armored champion of justice.
Augmented Might G
Instant (C)
Choose one:
• Target creature without virtual gets +3/+3 until end of turn.
• Put a +1/+1 counter on target creature with virtual.
SYLVN crafters are often asked to perform customization tasks for existing gestalts. The resulting upgrades are made instantaneously.
Demented Feast 2B
Sorcery (C)
Target opponent loses X life and you gain X life, where X is the number of cards in your hand.
"You must understand... these gestalts are critical to Makarov's operations, and were coded to survive at all costs. I apologize if your form just happened to be the closest in terms of proximity." —Zilaren, Makarov executive
Creature - Human Scout
T: Threadjacker phases out.
At the end of your end step, if Threadjacker is phased out, look at target opponent's hand.
1/2
Vindictive Flame 3R
Sorcery (C)
Vindictive Flame deals 3 damage to target creature. If a creature you control died this turn, Vindictive Flame deals 6 damage to that creature instead.
The Dragonscar anons do not protect their own, but nevertheless exact payment for any casualties they suffer.
Glitched Atrocity 1BB
Creature - Horror Illusion (C)
When ~ enters the battlefield each player sacrifices a non-illusion creature.
Sometime even the ideal Unreal becomes corrupted in places. Rather than Risk further descration by fighting them, they are usually expulsed into physical space.
2/2
Common 4 of 10:
Silicosaur Watchhound 4G
Creature - Lizard (C)
Spells that target Silicosaur cost 1 less to cast.
"Yes, I am aware that her hide is worth more than a few bits to the right thaumscribe, but the added security is worth far more." —Zilaren, Makarov executive
5/5
Codetalon Griffin 1WW
Creature - Griffin Illusion (C)
Flying
Virtual (Prevent all damage that virtual creatures would deal to non-virtual creatures, and vice-versa.)
"That's the way I like my strikes: Preemptive." —Oren, Solar Order lieutenant
2/2
Discerning Mists 1G
Instant (C)
Choose a creature type. Prevent all combat damage that would be dealt this turn by creatures that are not of the chosen type.
"Flatfoots scrambled. Bought you five seconds, anon. Whisper out." —Whisper, SYLVN thaumlogger
Creature - Human Scout
T: Threadjacker phases out.
At the end of your end step, if Threadjacker is phased out, look at target opponent's hand.
1/2
Praetorian Vessel 3W
Creature - Human Soldier Illusion (C)
Virtual (Whenever this creature would deal combat damage to a player, that player exiles that many cards from the top of his or her library instead.)
Prevent all damage that would be dealt to Praetorian Vessel by nonvirtual creatures.
"I liked it better when the flatfoots around here could bleed." —Ciek, Shade Crow deviant
3/3
Rescript 1W
Instant (C)
Exile target creature that entered the battlefield this turn.
"Your gestalt is obviously defective. I sentence your consciousness to the prime aether for six years, to await your new form." —Jorenal, high court arbiter
Vindictive Flame 3R
Sorcery (C)
Vindictive Flame deals 3 damage to target creature. If a creature you control died this turn, Vindictive Flame deals 6 damage to that creature instead.
The Dragonscar anons do not protect their own, but nevertheless exact payment for any casualties they suffer.
Arnath
Dreamvale
Primeriad
Ahrox / Riot World
Raoim
Azshanir
Rachweir
Innistrad Returned (an alternate return to Innistrad)
Haibar
Scydeon
Rammburg / Emergence
Tornaly / Tornaly at War
Return to Dominaria
Windspawn / Rooted Revenge
Airanimod
Lornadruina / Cataclysm
Solfluss
Paranis
Krunt
The Wayward Spark
Dintrel
Scilur
Arabian Paradise
Reisia
Kovzee
Innistrad: Civil War (an alternate return to Innistrad)
Guldium
Niobe
Tahrax, World of Prisms
Ekhovha
Clegohn: Collapse / Uprising / Parallax
Anapathinis
Korundum
Homecoming (a return to Homelands)
Sagrida
Journeys into the Underdark (the Magic / Forgotten Realms crossover)
Return of the Magi
Karanthion
Elor: Discoveries
Darahro
Zonh: Under Siege / Cloudburst
Kebast / Mirage of Alaron
Tuyera / Stars Beyond
Doramia
Factions of Ailon
Outerworld
Hedha
Ignixust
Quon / Looming Light / Crumble
Dhuniimok / Resurrection
Kalagh / Chorus of Roars / Supreme Predators
Gombai
Fenasera
Layvroth
Del-Sula
Spline
Brozinc
Fargreen
Braehann
Staktis
Zenith
Brux
Sparganion / Empyrical Quest
Thelb
Rimewrind and Cabalar
Malphene
Lustra
Henarial
Ul-Khadash / Nergalli War / Deluge
Glem Arkadia / Annihilation
Samhayn / Heirs of Maclyr
Equilor
M50 Core Set
Avinekk
The Non Mainstream (Special Set)
Eragh
Hawthri
Eonas / Coalition / Faceless
Unsound (the third "Un-" expansion)
Shotoki
Ochagon
Elohara
Siel
Zern'Thir
Fiora (the setting for the Conspiracy expansion)
Confluence
Fespinia
Vantrika
Shores of Eternities
Remnants of Regalia
Naroc
Excotar
Warajoroo
Settlers of Trigodora
Inaquehat
Invasion of Kamigawa / Kamigawa Steadfast (a return to Kamigawa)
Bysteole
Grauchenstein / Diamant Immanence
Mahaqua
The Luck of Jylede
The Relic
Velvechia
Homelands alternate
Procella
Taulach
Hive of Caderith
Pendleton
Belantara
Iacta - ongoing
Note: The two "Innistrad" sequel expansions are separate and are not in the same block as each other. The two Homelands expansions are separate as well, and take place in alternate timelines.
Parley — Each player reveals the top card of his or her library. For each nonland card revealed this way, [DO X]. Then each player draws a card.
Bet (To bet, exile the top three cards of your library and name a card type, then choose a card exiled this way at random. You win the bet if the chosen card is of the named type. Then return the exiled cards to the bottom of your library in a random order.)
Creature roulette (When this spell is cast but before it is revealed, target opponent chooses a target creature.)
Suit card supertype
Creature - Homunculus (C)
T: Look at top card of your library. You may exile that card.
"Investment trial false 60 percent positive... Ukor imports probability reduction factor four... stocks rising 14 percent... Crucius steeplechase profit immediate..."
1/2
Feral Influence G
Instant (C)
Target creature gains trample until end of turn.
Parley — Each player reveals the top card of his or her library. For each nonland card revealed this way, that creature gets +2/+2 until end of turn. Then each player draws a card.
"You are indeed at an advantage, Lord Vrixmal. But have you considered how your favored ones will manage without the gift of rational thought?" —Hezra, Bagnium madam
Thopter Sentry 2
Artifact Creature - Construct (C)
Flying
Dealers use them to prevent cheating. Collectors use them to find debtors.
1/2
Blood Downs Stakesman 2R
Creature - Human Warrior (C)
When Blood Downs Stakesman enters the battlefield, bet. If you win the bet, Blood Downs Stakesman gains haste until end of turn. (To bet, exile the top three cards of your library and name a card type, then choose a card exiled this way at random. You win the bet if the chosen card is of the named type. Then return the exiled cards to the bottom of your library in a random order.)
3/1
One-Armed Bandit R
Creature - Goblin Rogue (C)
Haste
At the beginning of the end step, sacrifice One-Armed Bandit and draw a card.
2/1
Divert Attention 3W
Instant (C)
Untap target attacking or blocking creature and remove it from combat.
Draw a card.
"All you need to stop that mob outside your gates is a single bag of gold sovereigns." —Mercer
Underdog's Glory W
Instant (C)
Creature roulette (When this spell is cast but before it is revealed, target opponent chooses a target creature.)
Target creature gets +4/+8 until end of turn.
"A popular victor is good. A popular and hopelessly outmatched victor is truly great." - Gen-tairei, Lord of the Hedged Wagermark
Ace of Skull B
Suit Instant (C)
Target creature gets -X/-X until end of turn, where X is 1 plus the number of cards named Ace of Skull in each graveyard.
Skull Jacket 1B
Enchantment - Aura (U)
Enchant creature
Enchanted creature gets +3/+1 as long as it's black, otherwise it gets -1/-3.
"Er... I wouldn't try that one on, it's not your color." -Azzo, Shady-Side Tailor
Incendiary Brawl 3RR
Sorcery (U)
Flip a coin. If you win the flip, choose both. Otherwise, choose one at random —
• Incendiary Brawl deals 3 damage to each creature.
• Put four 1/1 red Goblin creature tokens onto the battlefield.
"A riot in the Blood Downs often means casualties, collateral damage, or goblins. If you're unlucky, it's all three." —Demacia, Crucius lawbringer
Obiex's Capo 3B
Creature - Ogre
When Obiex's Capo enters the battlefield, choose a player.
T: Target player discards a card unless he or she pays 2.
4/4
Mindborne Manta 3U
Creature - Fish (C - Foil)
Flying
When Mindborne Manta dies, target player puts the top three cards of his or her library into his or her graveyard.
After Stocastan biologists proved that the thoughts of onlookers kept it aloft, Crucius enforcers decreed that none were to be hunted within city limits.
2/3
Consolation Prize U
Creature - Goat Illusion (U - Foil)
Morph U
When Consolation Prize is turned face up or chosen in a bet, return it to its owner's hand.
"But wait! Would you be willing to change your mind if I revealed what was behind... this door?" —Hallemont
0/1
Rare 1 of 1:
Territorial Expansion 3G
Sorcery (R)
Each player reveals the top card of his or her library. Whenever a player reveals a land card in this way, that player may put that card onto the battlefield tapped. Then, if at least one player revealed a land card in this way, you may repeat this process.
Iacta's cities only take up a small portion of its landscape. The rest serve as battlegrounds for beasts left unseen.
Towering Reputation 3GG
Sorcery (R)
Until end of turn, target creature gets +3/+3 and gains trample, "When this creature attacks, target creature blocks it this turn if able", and "Whenever this creature deals combat damage to a player, draw that many cards."
"You claim that this isn't a fair match," Vrixmal smiled, "and you would be correct. Sometimes my champions just need someone to play with."
Morphic Gyre 2G
Enchantment (R)
Sacrifice Morphic Gyre and a creature: Search your library for a creature card with converted mana cost equal to the sacrificed creature. Put that card onto the battlefield tapped, then shuffle your library.
The cost is high in terms of body and soul, but there is no better way to escape the attentions of the Obiex collectors.
Iacta is a realm of gamblers, games and wild bets. The richest beings of a hundred planes are invited by the demon-dons to gamble their life's earnings, and even their lives, on games of chance and arena brawls between armies and titanic beings.
Parley — Each player reveals the top card of his or her library. For each nonland card revealed this way, [DO X]. Then each player draws a card.
Bet (To bet, exile the top three cards of your library and name a card type, then choose a card exiled this way at random. You win the bet if the chosen card is of the named type. Then return the exiled cards to the bottom of your library in a random order.)
Creature roulette (When this spell is cast but before it is revealed, target opponent chooses a target creature.)
Suit card supertype
Creature - Homunculus (C)
T: Look at top card of your library. You may exile that card.
"Investment trial false 60 percent positive... Ukor imports probability reduction factor four... stocks rising 14 percent... Crucius steeplechase profit immediate..."
1/2
Feral Influence G
Instant (C)
Target creature gains trample until end of turn.
Parley — Each player reveals the top card of his or her library. For each nonland card revealed this way, that creature gets +2/+2 until end of turn. Then each player draws a card.
"You are indeed at an advantage, Lord Vrixmal. But have you considered how your favored ones will manage without the gift of rational thought?" —Hezra, Bagnium madam
Thopter Sentry 2
Artifact Creature - Construct (C)
Flying
Dealers use them to prevent cheating. Collectors use them to find debtors.
1/2
Blood Downs Stakesman 2R
Creature - Human Warrior (C)
When Blood Downs Stakesman enters the battlefield, bet. If you win the bet, Blood Downs Stakesman gains haste until end of turn. (To bet, exile the top three cards of your library and name a card type, then choose a card exiled this way at random. You win the bet if the chosen card is of the named type. Then return the exiled cards to the bottom of your library in a random order.)
3/1
One-Armed Bandit R
Creature - Goblin Rogue (C)
Haste
At the beginning of the end step, sacrifice One-Armed Bandit and draw a card.
2/1
Divert Attention 3W
Instant (C)
Untap target attacking or blocking creature and remove it from combat.
Draw a card.
"All you need to stop that mob outside your gates is a single bag of gold sovereigns." —Mercer
Underdog's Glory W
Instant (C)
Creature roulette (When this spell is cast but before it is revealed, target opponent chooses a target creature.)
Target creature gets +4/+8 until end of turn.
"A popular victor is good. A popular and hopelessly outmatched victor is truly great." - Gen-tairei, Lord of the Hedged Wagermark
Ace of Skull B
Suit Instant (C)
Target creature gets -X/-X until end of turn, where X is 1 plus the number of cards named Ace of Skull in each graveyard.
Skull Jacket 1B
Enchantment - Aura (U)
Enchant creature
Enchanted creature gets +3/+1 as long as it's black, otherwise it gets -1/-3.
"Er... I wouldn't try that one on, it's not your color." -Azzo, Shady-Side Tailor
Incendiary Brawl 3RR
Sorcery (U)
Flip a coin. If you win the flip, choose both. Otherwise, choose one at random —
• Incendiary Brawl deals 3 damage to each creature.
• Put four 1/1 red Goblin creature tokens onto the battlefield.
"A riot in the Blood Downs often means casualties, collateral damage, or goblins. If you're unlucky, it's all three." —Demacia, Crucius lawbringer
Obiex's Capo 3B
Creature - Ogre
When Obiex's Capo enters the battlefield, choose a player.
T: Target player discards a card unless he or she pays 2.
4/4
Foil 1 of 2: (There are two foil cards in this pack - one common, and one of random rarity. This is the common foil card.)
Nutria Orgudon 4G
Creature - Fungus Beast (C)
When Nutria Orgudon enters the battlefield, choose one at random:
• Draw a card.
• You gain 4 life.
"The Iactan middle class has grown to rely on the Orgudons for food, but the shadier elements of society have grown to appreciate their psychotropic properties." —Creatures of the Realms, Volume IV
4/3
Mindborne Manta 3U
Creature - Fish (C)
Flying
When Mindborne Manta dies, target player puts the top three cards of his or her library into his or her graveyard.
After Stocastan biologists proved that the thoughts of onlookers kept it aloft, Crucius enforcers decreed that none were to be hunted within city limits.
2/3
Parley — Each player reveals the top card of his or her library. For each nonland card revealed this way, [DO X]. Then each player draws a card.
Bet (To bet, exile the top three cards of your library and name a card type, then choose a card exiled this way at random. You win the bet if the chosen card is of the named type. Then return the exiled cards to the bottom of your library in a random order.)
Creature roulette (When this spell is cast but before it is revealed, target opponent chooses a target creature.)
Scry X (To scry X, look at the top X cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Suit card supertype
Creature - Homunculus (C)
T: Look at top card of your library. You may exile that card.
"Investment trial false 60 percent positive... Ukor imports probability reduction factor four... stocks rising 14 percent... Crucius steeplechase profit immediate..."
1/2
Feral Influence G
Instant (C)
Target creature gains trample until end of turn.
Parley — Each player reveals the top card of his or her library. For each nonland card revealed this way, that creature gets +2/+2 until end of turn. Then each player draws a card.
"You are indeed at an advantage, Lord Vrixmal. But have you considered how your favored ones will manage without the gift of rational thought?" —Hezra, Bagnium madam
Thopter Sentry 2
Artifact Creature - Construct (C)
Flying
Dealers use them to prevent cheating. Collectors use them to find debtors.
1/2
Blood Downs Stakesman 2R
Creature - Human Warrior (C)
When Blood Downs Stakesman enters the battlefield, bet. If you win the bet, Blood Downs Stakesman gains haste until end of turn. (To bet, exile the top three cards of your library and name a card type, then choose a card exiled this way at random. You win the bet if the chosen card is of the named type. Then return the exiled cards to the bottom of your library in a random order.)
3/1
One-Armed Bandit R
Creature - Goblin Rogue (C)
Haste
At the beginning of the end step, sacrifice One-Armed Bandit and draw a card.
2/1
Divert Attention 3W
Instant (C)
Untap target attacking or blocking creature and remove it from combat.
Draw a card.
"All you need to stop that mob outside your gates is a single bag of gold sovereigns." —Mercer
Underdog's Glory W
Instant (C)
Creature roulette (When this spell is cast but before it is revealed, target opponent chooses a target creature.)
Target creature gets +4/+8 until end of turn.
"A popular victor is good. A popular and hopelessly outmatched victor is truly great." - Gen-tairei, Lord of the Hedged Wagermark
Ace of Skull B
Suit Instant (C)
Target creature gets -X/-X until end of turn, where X is 1 plus the number of cards named Ace of Skull in each graveyard.
Skull Jacket 1B
Enchantment - Aura (U)
Enchant creature
Enchanted creature gets +3/+1 as long as it's black, otherwise it gets -1/-3.
"Er... I wouldn't try that one on, it's not your color." -Azzo, Shady-Side Tailor
Uncommon 2 of 3: (There are two foil cards in this pack - one common, and one of random rarity.)
Aqueduct Serpent 4U
Creature - Serpent (U)
Defender (This creature can't attack.)
At the beginning of your upkeep, bet. If you win the bet, Aqueduct Serpent loses defender until end of turn. (To bet, exile the top three cards of your library and name a card type, then choose a card exiled this way at random. You win the bet if the chosen card is of the named type. Then return the exiled cards to the bottom of your library in a random order.)
4/5
Restless Orgudon 5G
Creature - Fungus Beast (U)
Trample
At the beginning of each player's end step, if that player didn't cast a spell during that turn, put two +1/+1 counters on Restless Orgudon.
Where the Vrixmali saw the orgudon as investments, the Crucians saw them as liabilities.
4/4
Incendiary Brawl 3RR
Sorcery (U)
Flip a coin. If you win the flip, choose both. Otherwise, choose one at random —
• Incendiary Brawl deals 3 damage to each creature.
• Put four 1/1 red Goblin creature tokens onto the battlefield.
"A riot in the Blood Downs often means casualties, collateral damage, or goblins. If you're unlucky, it's all three." —Demacia, Crucius lawbringer
Bet (To bet, exile the top three cards of your library and name a card type, then choose a card exiled this way at random. You win the bet if the chosen card is of the named type. Then return the exiled cards to the bottom of your library in a random order.)
Creature - Homunculus (C)
T: Look at top card of your library. You may exile that card.
"Investment trial false 60 percent positive... Ukor imports probability reduction factor four... stocks rising 14 percent... Crucius steeplechase profit immediate..."
1/2
Feral Influence G
Instant (C)
Target creature gains trample until end of turn.
Parley — Each player reveals the top card of his or her library. For each nonland card revealed this way, that creature gets +2/+2 until end of turn. Then each player draws a card.
"You are indeed at an advantage, Lord Vrixmal. But have you considered how your favored ones will manage without the gift of rational thought?" —Hezra, Bagnium madam
Thopter Sentry 2
Artifact Creature - Construct (C)
Flying
Dealers use them to prevent cheating. Collectors use them to find debtors.
1/2
Blood Downs Stakesman 2R
Creature - Human Warrior (C)
When Blood Downs Stakesman enters the battlefield, bet. If you win the bet, Blood Downs Stakesman gains haste until end of turn. (To bet, exile the top three cards of your library and name a card type, then choose a card exiled this way at random. You win the bet if the chosen card is of the named type. Then return the exiled cards to the bottom of your library in a random order.)
3/1
One-Armed Bandit R
Creature - Goblin Rogue (C)
Haste
At the beginning of the end step, sacrifice One-Armed Bandit and draw a card.
2/1
Common 6 of 8: (There are two foil cards in this pack - one common, and one of random rarity.)
Precarious Oath 2BB
Sorcery (C)
As an additional cost to cast Precarious Oath, pay 4 life.
At the beginning of your next upkeep, target opponent loses 4 life and you gain 4 life.
"You disappoint me, Gemeth. I distinctly heard you mention that you would give your left arm to play." —Obiex, Lord of the Scarred Coin
Lumen Shield 3W
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +2/+2 and can't be sacrificed.
When enchanted creature dies, put that card on top of its owner's library.
After half of the Order's new recruits were injured keeping the peace, the Sunlit Torch developed ways to protect its troops.
Divert Attention 3W
Instant (C)
Untap target attacking or blocking creature and remove it from combat.
Draw a card.
"All you need to stop that mob outside your gates is a single bag of gold sovereigns." —Mercer
Common 1 of 8: (There are two foil cards in this pack - one common, and one of random rarity.)
Actuarial Homunculus 1U
Creature - Homunculus (C)
T: Look at top card of your library. You may exile that card.
"Investment trial false 60 percent positive... Ukor imports probability reduction factor four... stocks rising 14 percent... Crucius steeplechase profit immediate..."
1/2
Flaming Deterrent 2R
Sorcery (C)
Flaming Deterrent deals 4 damage to target creature. Flip a coin. If you win the flip, another target creature can't block this turn.
"One day overdue? I redecorate your home. One week overdue? I break both of your legs. One month overdue? I make an example of you." —Melanthe, Obiex collector
Feral Influence G
Instant (C)
Target creature gains trample until end of turn.
Parley — Each player reveals the top card of his or her library. For each nonland card revealed this way, that creature gets +2/+2 until end of turn. Then each player draws a card.
"You are indeed at an advantage, Lord Vrixmal. But have you considered how your favored ones will manage without the gift of rational thought?" —Hezra, Bagnium madam