The token archetype is were it really shines, but its also useful if you just have one 1/1, were youre mass pump is crap.
I mean 2 people who are playing this card are telling you its fine and you still rate it as bad ^^ Everytime I check your list I notice very good cards in your bad or terrible section. Its nice to have them sorted, but your ratings are nonsense quite often. So in the end it doesnt help new cubers, but they might miss a lot of good cards.
Dude, you rated almost all commons and still dont know the cards? There are tons of token producing spells oO Raid Bombardement + Icatian Crier are a decent synergy already. You got the Eldrazi-Spawns, you got Cenns Enlistment and Sprout Swarm and infinite playables more. I run ~15 in my Tier2, let alone all the power < 3 creatures
Guile cost 1 and can work as a combat trick, while lifegain is often pretty useless. I already tried Wrap in Vigor and its awful. You almost always want a Giant Growth instead
Sheltering Word/Wrap in Vigor are really bad cards. While Word is an overcosted Rangers Guile, Wrap is awful. Of course in 1 of 1000 games it saves you 3 creatures but most of the time its a terrible combat trick.
Raid Bombardment is decent in a token deck with Eldrazi Spawns.
But well, I still think this project needs a huge rework, maybe we can do a skype session one day Al.
actually i have no clue how the wedge creatures end up in a paupercube environment, so I wouldn´t finally rate them yet.
their bodies are on or above the curve and their manacosts are horrible. They got some unique effects for commons, but there are lots of "danger of cool things"-cards around
I would not rate any blue sorcery speed draw better than borderline, except its extremly well costed. And Train is a worse one compared to the others. I agree with Al.
I run it in 360 and im happy with it. In a DeepG Deck, its usually a 5/5. Mid to Lategame its a bomb, which demands removal asap or closes the game real quick.
Its like a green shade, which pumps itself for free on attacks.
Yeah I run both at 360 and do not think that is anywhere near too many. I'd run a 3rd cycle of duals if it was avaialble, but it's not right now.
I agree, although im unsure about the 3rd cycle. You could already run Bounces/Gates + Borderposts/Signets
On topic: Timbermaw Larva is much better than "bad" and very much cubable. Even in 2colored decks its big enough. Especially when you run sth like Cultivate
Yeah im often browsing your lists, so Ill give some inputs for the section im currently in
Seal of Fire drop to borderline. 2 dmg is pretty unimpressive when you have access to real bolts Shard Volley drop to bad. this card sucks Flame Jab up to cubable, its much better than Lavadart and (borderline) Deathspark Skred Staple in Snowcubes Burst Lightning drop to cubable. Kicker is pretty expensive and not as flexible as X-spells
I mean 2 people who are playing this card are telling you its fine and you still rate it as bad ^^ Everytime I check your list I notice very good cards in your bad or terrible section. Its nice to have them sorted, but your ratings are nonsense quite often. So in the end it doesnt help new cubers, but they might miss a lot of good cards.
T2 powpercube Value https://cubecobra.com/cube/list/37t
Guile cost 1 and can work as a combat trick, while lifegain is often pretty useless. I already tried Wrap in Vigor and its awful. You almost always want a Giant Growth instead
T2 powpercube Value https://cubecobra.com/cube/list/37t
Raid Bombardment is decent in a token deck with Eldrazi Spawns.
But well, I still think this project needs a huge rework, maybe we can do a skype session one day Al.
T2 powpercube Value https://cubecobra.com/cube/list/37t
their bodies are on or above the curve and their manacosts are horrible. They got some unique effects for commons, but there are lots of "danger of cool things"-cards around
T2 powpercube Value https://cubecobra.com/cube/list/37t
T2 powpercube Value https://cubecobra.com/cube/list/37t
T2 powpercube Value https://cubecobra.com/cube/list/37t
T2 powpercube Value https://cubecobra.com/cube/list/37t
Its like a green shade, which pumps itself for free on attacks.
I very much prefer it over higher CC creatures.
T2 powpercube Value https://cubecobra.com/cube/list/37t
I agree, although im unsure about the 3rd cycle. You could already run Bounces/Gates + Borderposts/Signets
On topic: Timbermaw Larva is much better than "bad" and very much cubable. Even in 2colored decks its big enough. Especially when you run sth like Cultivate
T2 powpercube Value https://cubecobra.com/cube/list/37t
Seal of Fire drop to borderline. 2 dmg is pretty unimpressive when you have access to real bolts
Shard Volley drop to bad. this card sucks
Flame Jab up to cubable, its much better than Lavadart and (borderline) Deathspark
Skred Staple in Snowcubes
Burst Lightning drop to cubable. Kicker is pretty expensive and not as flexible as X-spells
T2 powpercube Value https://cubecobra.com/cube/list/37t
Btw Fathom Seer is awesome and Tortured Existence is basically a Survival of the Fittest in the right deck. (With some dredge guys its nuts)
T2 powpercube Value https://cubecobra.com/cube/list/37t