+1: You may sacrifice a creature. If you do, add an amount of mana equal to that creature's power in any combination of R and/or B to your mana pool.
-3: Tap target creature you control and untap target creature you don't control. Exchange control of those creatures. The creature you gained control of this way gains haste until end of turn.
-9: Untap all creatures and gain control of them until end of turn. They gain haste and intimidate until end of turn.
+1: Put a +1/+1 counter on each creature you control. Those creatures gain vigilance and intimidate until end of turn.
-2: Return target creature card with power 3 or less from your graveyard to the battlefield.
-9: Search your library for any number of creature cards with power 3 or less and put them onto the battlefield. Those creatures gain haste until end of turn.
[4]
Next: A mono-green walker who's not a Human or an Elf.
+2: Narset, Flame in the Wind deals 3 damage divided as you choose between one, two or three target creatures or players.
-3: You may search your library for a noncreature, nonland card, reveal it and put it into your hand. Then shuffle your library.
-9: You get an emblem with "Whenever you cast an enchantment, instant or sorcery spell, you gain 1 life and draw a card."
+1: Draw a card, or put target permanent card from your graveyard on top of your library.
-3: Target player puts the top six cards of his or her library into his or her graveyard. Then you may pay X. If you do, cast a nonland card from that player's graveyard with converted mana cost X or less.
-8: You gain an emblem with "Spells you cast have delve."
+1: Each opponent loses 2 life. You gain 2 life.
-2: Creatures you control get +1/+1 until end of turn. Creatures your opponents control get -1/-1 until end of turn.
-7: You get an emblem with "At the beginning of your upkeep, you may return target creature card from a graveyard to the battlefield under your control."
-3: Creatures you control get +2/+2 and gain hexproof and trample until end of turn. Then transform Asatya, Warden of the Pond.
[2]
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Abha, Warden of the Peak
Planeswalker -- Abha (color ID: (U/R))
+2: You may reveal a red or blue card from your hand. If you do, Abha, Warden of the Peak deals damage to target creature or player equal to that card's converted mana cost.
-X: Search your library for an instant or sorcery spell with converted mana cost X or less, reveal it and put it into your hand. Then shuffle your library and transform Abha.
Next: A mono-red planeswalker with no damage abilities.
+2: Put a 1/1 blue Spirit enchantment creature token onto the battlefield.
-3: Choose a permanent type other than land. Draw a card for each permanent of the chosen type you control.
-12: Draw a card for each permanent you control.
[5]
Next: A planeswalker inspired by a legendary artifact.
+1: Put a 2/2 white Hound creature token onto the battlefield.
-2: Up to one target creature gets +X/+X and gains vigilance until end of turn, where X is the number of loyalty counters on Konda, Enlightened Daimyo.
-9: Search your library for up to two legendary creature cards and put them onto the battlefield. Those creatures gain indestructible. Then shuffle your library.
+1: Up to one target creature gains protection from creatures until end of turn. If that creature has power 1 or less, it gains protection from all colors until end of turn.
-2: Tap two target untapped creatures with different controllers. Exchange control of those creatures.
-3: Target player sacrifices a creature. You gain life equal to the sacrificed creature's power.
[4]
Flavour: Tronion was a royal tutor who manipulated the prince in order to facilitate his silent takeover of the court.
Next: A planeswalker with an ability that reveals the top card of your library.
+2: Target opponent reveals his or her hand. You may choose a nonland card revealed this way. That player discards that card.
-3: Shwar Kersis deals damage to target player equal to twice the number of nonland cards in his or her graveyard.
-8: You get an emblem with "At the beginning of each opponent's upkeep, reveal cards from the top of that player's library until two nonland cards are revealed. You may cast those cards without paying their mana costs. Put the rest on the bottom of their owner's library."
[3]
Next: A planeswalker with only minus-loyalty abilities.
+1: Up to two target permanents become the colour or colours of your choice. (This effect lasts indefinitely)
-3: Choose a colour. Draw a card for each permanent of the chosen colour you control.
-6: Choose a colour. Return all permanents of the chosen colour to their owner's hand.
+3: Put three black 2/2 Horror creature tokens with intimidate onto the battlefield.
-3: Each opponent discards a card. You draw a card for each card discarded this way.
-13: Destroy all nonblack creatures and all non-Swamp lands.
Leshrac, the Nightwalker can be your commander.
[5]
Next: A three-mana, three-colour planeswalker.
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Planeswalker -- Curtis
+1: You may sacrifice a creature. If you do, add an amount of mana equal to that creature's power in any combination of R and/or B to your mana pool.
-3: Tap target creature you control and untap target creature you don't control. Exchange control of those creatures. The creature you gained control of this way gains haste until end of turn.
-9: Untap all creatures and gain control of them until end of turn. They gain haste and intimidate until end of turn.
[4]
Next: A Kitsune planeswalker.
Planeswalker -- Kyrex (Dragon)
+2: Kyrex, Heir of Bladewing deals 5 damage to target creature or player.
-3: Put a 6/5 red Dragon creature token with flying and haste onto the battlefield.
-15: You may search your library for up to five Dragon creature cards and put them onto the battlefield. Those creatures gain haste until end of turn.
[7]
Next: A planeswalker with only two abilities.
+1: Put a +1/+1 counter on each creature you control. Those creatures gain vigilance and intimidate until end of turn.
-2: Return target creature card with power 3 or less from your graveyard to the battlefield.
-9: Search your library for any number of creature cards with power 3 or less and put them onto the battlefield. Those creatures gain haste until end of turn.
[4]
Next: A mono-green walker who's not a Human or an Elf.
Planeswalker -- Floyd
+1: Creatures you control with power 2 or less get +1/+1 until end of turn and gain protection from all colors until end of turn.
-2: Put two 1/1 white Kithkin creature tokens onto the battlefield.
-5: This turn, each attacking creature gets +1/+1 for each other attacking creature.
[3]
Next: A planeswalker with no ultimate.
Planeswalker -- Narset
+2: Narset, Flame in the Wind deals 3 damage divided as you choose between one, two or three target creatures or players.
-3: You may search your library for a noncreature, nonland card, reveal it and put it into your hand. Then shuffle your library.
-9: You get an emblem with "Whenever you cast an enchantment, instant or sorcery spell, you gain 1 life and draw a card."
[6]
Next: A planeswalker with the mana cost BBBB.
Planeswalker -- Bagara
+1: Draw a card, or put target permanent card from your graveyard on top of your library.
-3: Target player puts the top six cards of his or her library into his or her graveyard. Then you may pay X. If you do, cast a nonland card from that player's graveyard with converted mana cost X or less.
-8: You gain an emblem with "Spells you cast have delve."
[4]
Next: A planeswalker with a static ability.
Planeswalker -- Athreos
+1: Each opponent loses 2 life. You gain 2 life.
-2: Creatures you control get +1/+1 until end of turn. Creatures your opponents control get -1/-1 until end of turn.
-7: You get an emblem with "At the beginning of your upkeep, you may return target creature card from a graveyard to the battlefield under your control."
[3]
Next: A cephalid planeswalker.
Planeswalker -- Asatya
+2: Scry 3, then draw a card.
-3: Creatures you control get +2/+2 and gain hexproof and trample until end of turn. Then transform Asatya, Warden of the Pond.
[2]
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Abha, Warden of the Peak
Planeswalker -- Abha (color ID: (U/R))
+2: You may reveal a red or blue card from your hand. If you do, Abha, Warden of the Peak deals damage to target creature or player equal to that card's converted mana cost.
-X: Search your library for an instant or sorcery spell with converted mana cost X or less, reveal it and put it into your hand. Then shuffle your library and transform Abha.
Next: A mono-red planeswalker with no damage abilities.
Planeswalker -- Norin
+1: Exile target creature you control. Return it to the battlefield at the beginning of the next end step.
-2: You get an emblem with "Whenever a creature enters the battlefield under your control, that creature deals 1 damage to target player."
[1]
Next: A planeswalker inspired by an uncommon creature.
Planeswalker -- Doku
+2: Put a 1/1 blue Spirit enchantment creature token onto the battlefield.
-3: Choose a permanent type other than land. Draw a card for each permanent of the chosen type you control.
-12: Draw a card for each permanent you control.
[5]
Next: A planeswalker inspired by a legendary artifact.
Planeswalker -- Konda
+1: Put a 2/2 white Hound creature token onto the battlefield.
-2: Up to one target creature gets +X/+X and gains vigilance until end of turn, where X is the number of loyalty counters on Konda, Enlightened Daimyo.
-9: Search your library for up to two legendary creature cards and put them onto the battlefield. Those creatures gain indestructible. Then shuffle your library.
[4]
Next: A Nezumi planeswalker.
Planeswalker -- Tronion
+1: Up to one target creature gains protection from creatures until end of turn. If that creature has power 1 or less, it gains protection from all colors until end of turn.
-2: Tap two target untapped creatures with different controllers. Exchange control of those creatures.
-3: Target player sacrifices a creature. You gain life equal to the sacrificed creature's power.
[4]
Flavour: Tronion was a royal tutor who manipulated the prince in order to facilitate his silent takeover of the court.
Next: A planeswalker with an ability that reveals the top card of your library.
Planeswalker -- Shwar
+2: Target opponent reveals his or her hand. You may choose a nonland card revealed this way. That player discards that card.
-3: Shwar Kersis deals damage to target player equal to twice the number of nonland cards in his or her graveyard.
-8: You get an emblem with "At the beginning of each opponent's upkeep, reveal cards from the top of that player's library until two nonland cards are revealed. You may cast those cards without paying their mana costs. Put the rest on the bottom of their owner's library."
[3]
Next: A planeswalker with only minus-loyalty abilities.
Planeswalker -- Zuud
+1: Up to two target permanents become the colour or colours of your choice. (This effect lasts indefinitely)
-3: Choose a colour. Draw a card for each permanent of the chosen colour you control.
-6: Choose a colour. Return all permanents of the chosen colour to their owner's hand.
[2]
Next: A Sarkhan with all the Jund colours.
Planeswalker -- Leshrac
+3: Put three black 2/2 Horror creature tokens with intimidate onto the battlefield.
-3: Each opponent discards a card. You draw a card for each card discarded this way.
-13: Destroy all nonblack creatures and all non-Swamp lands.
Leshrac, the Nightwalker can be your commander.
[5]
Next: A three-mana, three-colour planeswalker.