t: The next instant or sorcery spell you cast this turn costs 1 less to cast for each card you've drawn this turn.
At the beginning of each end step, if you drew four or more cards this turn, exile Zaru, Storm Conduit, then return it to the battlefield transformed under its owner's control.
2/2
///
Zaru, Tempest Shaper
Planeswalker -- Zaru (Color ID: (U/R))
+1: Reveal the top card of your library. If an instant or sorcery card is revealed this way, draw a card.
-2: Target instant or sorcery card in your graveyard gains flashback until end of turn. Its flashback cost is equal to its mana cost.
-8: You get an emblem with "Whenever you cast an instant or sorcery spell, draw a card." and "You have no maximum hand size."
+1: Put a -1/-1 counter on up to one target creature.
0: Put a black Aura token named Kanji with "When enchanted creature dies, draw a card" onto the battlefield attached to target creature an opponent controls.
-7: Each opponent discards X cards at random, where X is the number of cards in your hand.
+1: Up to two target creatures can't attack until your next turn. If you control a Mountain, those creatures can't block until your next turn.
+1: Put a 2/2 white Cat creature token onto the battlefield. If you control a Forest, put two of those tokens onto the battlefield instead.
-6: Creatures you control get +X/+X and gain protection from everything until end of turn, where X is the number of basic land types among lands you control.
[4]
Next: Wort ascended (before or after the Aurora...or maybe somehow mixed together)
+1: Each opponent puts the top five cards from his or her library into his or her graveyard.
-3: You may cast target instant or sorcery card from an opponent's graveyard without paying its mana cost. If that card would be put into a graveyard this turn, exile it instead.
-7: Search your opponents' graveyards for up to seven nonland cards and cast those cards without paying their mana costs.
+1: Put a 1/1 white Kithkin Soldier creature token onto the battlefield.
-2: Choose a color. Kithkin creatures you control gain protection from the chosen color until your next turn.
-5: You get an emblem with "Each attacking or blocking Kithkin creature you control gets +1/+1 for each other Kithkin you control."
+1: Up to one target creature you control gains first strike and haste until end of turn.
-2: Ashling, Questing Elemental deals 1 damage to each creature.
-4: Search your library a red Elemental card, reveal it, and put it into your hand. Then shuffle your library and transform Ashling.
[3]
///
Ashling, Aurora's Herald
Planeswalker -- Ashling (color id: (B/R))
+1: Choose a creature type. Creatures you control of the chosen type get +1/+1 and gain first strike and deathtouch until end of turn.
-2: Target player sacrifices a creature.
-4: Each player discards his or her hand, then draws a card.
+1: Put a 1/1 red and green Druid creature token with "t: Add G to your mana pool. This creature deals 1 damage to target player" onto the battlefield.
-X: Search your library for a creature card with converted mana cost X or less, reveal it, and put it into your hand. Then shuffle your library.
-8: Untap all lands you control. Then Domri, Elder Druid deals 3 damage to each opponent for each untapped land you control.
[5]
Next: A planeswalker with at least two -X abilities.
+1: Tsabo, Phyrexian Lietenant deals 3 damage to each opponent.
-3: Destroy target creature. If that creature was legendary, draw a card.
-X: Untap target nontoken creature with converted mana cost X or less and gain control of it until end of turn. It gets +1/+0 and gains haste and double strike until end of turn.
+2: Each player puts the top six cards of his or her library into his or her graveyard.
-3: Return up to two cards at random from your graveyard to your hand. Then each player puts the top three cards of his or her library into his or her graveyard.
-12: You get an emblem with "You may cast nonland cards from other players' graveyards. You may spend mana as though it were mana of any color to cast those cards."
[5]
Next: A planeswalker who's over a thousand years old.
Planeswalker -- Kanodia
+1: Look at the bottom card of your library. You may put it on top of your library.
0: Scry X, where X is the number of loyalty counters on Kanodia, Omenreader.
-2: You may put a card from your hand on the bottom of your library. If you do, draw a card.
[2]
Next: A WUB planeswalker with CMC 6 or more
Planeswalker -- Boset
+2: Put a 4/4 colorless Spirit Dragon token with flying onto the battlefield.
-4: You may search your library for a Dragon or Spirit creature card and put it onto the battlefield. Then shuffle your library.
-11: Return all planeswalker cards from your graveyard to the battlefield, then put two loyalty counters on each planeswalker you control.
[7]
Next: A planeswalker who gives emblems to your opponents.
Planeswalker -- Zurgo
+2: Put a 2/2 red Warrior creature token with haste onto the battlefield.
+1: Target creature you control gains lifelink and double strike until end of turn.
-4: Destroy target permanent.
-10: You get an emblem with "Creatures you control get +2/+2 and have vigilance." and "As long as it's your turn, creatures can't block."
[5]
Next: A demonically possessed Jace.
Legendary Creature -- Human Wizard
t: The next instant or sorcery spell you cast this turn costs 1 less to cast for each card you've drawn this turn.
At the beginning of each end step, if you drew four or more cards this turn, exile Zaru, Storm Conduit, then return it to the battlefield transformed under its owner's control.
2/2
///
Zaru, Tempest Shaper
Planeswalker -- Zaru (Color ID: (U/R))
+1: Reveal the top card of your library. If an instant or sorcery card is revealed this way, draw a card.
-2: Target instant or sorcery card in your graveyard gains flashback until end of turn. Its flashback cost is equal to its mana cost.
-8: You get an emblem with "Whenever you cast an instant or sorcery spell, draw a card." and "You have no maximum hand size."
[4]
Next: a UB Kiora
Planeswalker -- Toshiro
+1: Put a -1/-1 counter on up to one target creature.
0: Put a black Aura token named Kanji with "When enchanted creature dies, draw a card" onto the battlefield attached to target creature an opponent controls.
-7: Each opponent discards X cards at random, where X is the number of cards in your hand.
[3]
Next: a Merfolk planeswalker
Planeswalker -- Jazal
+1: Up to two target creatures can't attack until your next turn. If you control a Mountain, those creatures can't block until your next turn.
+1: Put a 2/2 white Cat creature token onto the battlefield. If you control a Forest, put two of those tokens onto the battlefield instead.
-6: Creatures you control get +X/+X and gain protection from everything until end of turn, where X is the number of basic land types among lands you control.
[4]
Next: Wort ascended (before or after the Aurora...or maybe somehow mixed together)
Planeswalker -- Carlos
+1: Each opponent puts the top five cards from his or her library into his or her graveyard.
-3: You may cast target instant or sorcery card from an opponent's graveyard without paying its mana cost. If that card would be put into a graveyard this turn, exile it instead.
-7: Search your opponents' graveyards for up to seven nonland cards and cast those cards without paying their mana costs.
[4]
Next: An ascended version of Lu Bu, Master-at-Arms.
+1: Put a 1/1 white Kithkin Soldier creature token onto the battlefield.
-2: Choose a color. Kithkin creatures you control gain protection from the chosen color until your next turn.
-5: You get an emblem with "Each attacking or blocking Kithkin creature you control gets +1/+1 for each other Kithkin you control."
[3]
Next: A shaman who lives in a garbage dump.
Planeswalker -- Ashling
+1: Up to one target creature you control gains first strike and haste until end of turn.
-2: Ashling, Questing Elemental deals 1 damage to each creature.
-4: Search your library a red Elemental card, reveal it, and put it into your hand. Then shuffle your library and transform Ashling.
[3]
///
Ashling, Aurora's Herald
Planeswalker -- Ashling (color id: (B/R))
+1: Choose a creature type. Creatures you control of the chosen type get +1/+1 and gain first strike and deathtouch until end of turn.
-2: Target player sacrifices a creature.
-4: Each player discards his or her hand, then draws a card.
Next: a necromancer who's at least two colors
Artifact Planeswalker -- Varsa
+1: Put a 0/0 colorless Construct artifact creature token with modular 1 onto the battlefield.
-3: Proliferate.
-8: Destroy each nonland permanent with no counters on it.
[4]
Next: A planeswalker who's an Ogre from Kamigawa.
Planeswalker -- Yash
Whenever one or more loyalty counters are removed from another planeswalker, put two loyalty counters on Yash the Sparkthief.
-2: Draw two cards, then discard a card.
-5: Remove all counters from target permanent.
[6]
Next: A mono-white Elemental planeswalker.
Planeswalker -- Domri
+1: Put a 1/1 red and green Druid creature token with "t: Add G to your mana pool. This creature deals 1 damage to target player" onto the battlefield.
-X: Search your library for a creature card with converted mana cost X or less, reveal it, and put it into your hand. Then shuffle your library.
-8: Untap all lands you control. Then Domri, Elder Druid deals 3 damage to each opponent for each untapped land you control.
[5]
Next: A planeswalker with at least two -X abilities.
Planeswalker -- Tsabo
+1: Tsabo, Phyrexian Lietenant deals 3 damage to each opponent.
-3: Destroy target creature. If that creature was legendary, draw a card.
-X: Untap target nontoken creature with converted mana cost X or less and gain control of it until end of turn. It gets +1/+0 and gains haste and double strike until end of turn.
[4]
Next: A RGW planeswalker who likes Dragons.
Planeswalker -- Gwuss
+2: Each player puts the top six cards of his or her library into his or her graveyard.
-3: Return up to two cards at random from your graveyard to your hand. Then each player puts the top three cards of his or her library into his or her graveyard.
-12: You get an emblem with "You may cast nonland cards from other players' graveyards. You may spend mana as though it were mana of any color to cast those cards."
[5]
Next: A planeswalker who's over a thousand years old.
Planeswalker -- Thuce
+1: Exile up to two target cards from a graveyard. You gain 2 life for each card exiled this way.
-2: Return up to two target permanent cards from your graveyard to your hand.
-6: You gain X life, where X is the total number of cards in exile. Each opponent loses life equal to the life you gained this way.
[3]
Next: an ascended legendary from Fate Reforged