When Kardok Boneshield enters the battlefield, put X 1/1 black, white and red Warrior creature tokens onto the battlefield, where X is the number of cards in hand of the player with the most cards in hand.
Sacrifice a Warrior: Warriors you control get +1/+1 and are indestructible until end of turn.
Whenever a nontoken creature with converted mana cost 3 or less enters the battlefield under an opponent's control, that player sacrifices that creature unless he or she sacrifices a land.
Though Shikaru's tutelage was extremely harsh, his students never complained that his lessons were useless.
2/2
Next: A graveyard-based commander who isn't black.
X, t: Target opponent reveals his or her hand. You may put a nonland permanent card revealed this way with converted mana cost X or less onto the battlefield under your control.
Whenever Griselbrand, Pawn of Sheoldred deals combat damage to a player, you may return target artifact card from that player's graveyard to the battlefield under your control. If that artifact is an Equipment, you may attach it to Griselbrand.
I played League very briefly and was horrible at it, but Mundo was my favourite character concept-wise. This card is quite possibly busted.
Mundo, Madman of Zaun3BG
Legendary Creature -- Mutant Warrior
Pay 1 life: Add 1 to your mana pool. Spend this mana only to cast the first spell of each of your turns. This mana can't be spent on costs that contain x.
1B: Mundo, Madman of Zaun gains lifelink until end of turn.
Whenever an ability of a Shaman creature you control is activated, Gorgo, the Blood-Painted deals damage to target creature or player equal to that creature's power. Then put a +1/+1 counter on that creature.
4/3
Next: A general who makes big creature tokens (5/5 or bigger).
At the beginning of each opponent's upkeep, that player reveals his or her hand. You choose a card in that player's hand. At the beginning of that player's end step, if he or she didn't play the chosen card, that player loses 4 life and you gain 4 life.
3/3
Next: A general who interacts with the draw step in some way.
Private Mod Note
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Rollback Post to RevisionRollBack
(You don't lose if you've already won.)
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Legendary Creature -- Orc Warrior
When Kardok Boneshield enters the battlefield, put X 1/1 black, white and red Warrior creature tokens onto the battlefield, where X is the number of cards in hand of the player with the most cards in hand.
Sacrifice a Warrior: Warriors you control get +1/+1 and are indestructible until end of turn.
3/3
Next: A general who slows down the game.
Legendary Creature -- Human Cleric
Anthel the Silencer enters the battlefield with X silence counters on it.
Creatures with converted mana cost equal to or less than the number of silence counters on Anthel can't attack or block.
2/2
Next: a GBW life-gain general
Legendary Creature -- Centaur Wizard
Creatures you control have evolve.
Creature spells you control have bloodthirst X, where X is Samot, Wilderness Researcher's power.
xUR, Remove X +1/+1 counters from among creatures you control: Draw X cards. Samot deals X damage to target creature or player.
3/3
Next: A greedy banker.
Fronx the Demolisher 1GGRR
Legendary Creature -- Beast
Whenever Fronx the Demolisher deals combat damage to a player, that player sacrifices a permanent that's not a basic land.
Whenever Fronx the Demolisher deals combat damage to a creature, it deals that much damage to that creature's controller.
6/6
Next: A general for mono-red Elementals.
Legendary Creature -- Human Samurai
First strike, bushido 2
Whenever a nontoken creature with converted mana cost 3 or less enters the battlefield under an opponent's control, that player sacrifices that creature unless he or she sacrifices a land.
Though Shikaru's tutelage was extremely harsh, his students never complained that his lessons were useless.
2/2
Next: A graveyard-based commander who isn't black.
Legendary Creature -- Angel
Flying
Whenever you cast a spell, counter that spell unless you sacrifice a non-Angel creature.
7/7
Next: A nonred general with an ability that involves chance.
Legendary Creature -- Merfolk Berserker
Islandwalk, haste
Whenever you cast a spell during an opponent's turn, put a +1/+1 counter on each creature you control.
4/4
Next: a BR Rogue
Legendary Creature -- Cat Demon Wizard
Protection from converted mana cost 2 or less
X, t: Target opponent reveals his or her hand. You may put a nonland permanent card revealed this way with converted mana cost X or less onto the battlefield under your control.
3/6
Next: A Treefolk Warrior
Legendary Creature -- Horror Wizard
Flying
UB, t: Shuffle your hand into your library, then draw that many cards. Target creature gets -1/-1 until end of turn for each card drawn this way.
3/5
Next: a general with an unusual form of evasion
Legendary Creature -- Merfolk Avatar
Flying
Each attacking creature with flying you control gets +4/+4.
5/5
Next: a 3/1
Legendary Creature -- Demon
Flying
Whenever Griselbrand, Pawn of Sheoldred deals combat damage to a player, you may return target artifact card from that player's graveyard to the battlefield under your control. If that artifact is an Equipment, you may attach it to Griselbrand.
5/4
Next: A scorpion
Mundo, Madman of Zaun 3BG
Legendary Creature -- Mutant Warrior
Pay 1 life: Add 1 to your mana pool. Spend this mana only to cast the first spell of each of your turns. This mana can't be spent on costs that contain x.
1B: Mundo, Madman of Zaun gains lifelink until end of turn.
3/4
Next: A UB general who likes tokens.
Legendary Creature -- Goblin Shaman
Whenever an ability of a Shaman creature you control is activated, Gorgo, the Blood-Painted deals damage to target creature or player equal to that creature's power. Then put a +1/+1 counter on that creature.
4/3
Next: A general who makes big creature tokens (5/5 or bigger).
Legendary Creature -- Human Advisor
At the beginning of each opponent's upkeep, that player reveals his or her hand. You choose a card in that player's hand. At the beginning of that player's end step, if he or she didn't play the chosen card, that player loses 4 life and you gain 4 life.
3/3
Next: A general who interacts with the draw step in some way.