Dragonlord Khubal4RW
Legendary Creature -- Elder Dragon
Flying, double strike
Each player with more cards in hand than you can't draw cards.
Each player's maximum hand size is X, where X is the number of cards in your hand.
3/5
For Sans' power-boost ability to actually deal more damage, it should be "Whenever Sans attacks and isn't blocked".
Gul-Gorad, Terrestrial Animus2RR
Legendary Creature -- Elemental
Trample, haste 2R: Gul-Gorad, Terrestrial Animus deals 2 damage to each creature without flying. Activate this ability only if Gul-Gorad is in your graveyard.
3/1
Since this challenge can't be completed, I'll just post a commander and a next.
Rhugar, Leonin Warchief2RGW
Legendary Creature -- Cat Warrior
No more than two creatures can attack you each combat. R: Target creature attacks this turn if able. G: Target creature blocks this turn if able. W: Target creature gains first strike and vigilance until end of turn.
4/4
Elesh Norn, Praetor Supreme 4WW
Legendary Creature -- Praetor
Vigilance, lifelink (W/P): Another target attacking or blocking creature gets +1/+1 or -1/-1 until end of turn.
Divong, Evolution Unbounded3UG
Legendary Creature -- Elemental Mutant
Divong, Evolution Unbounded gets +1/+1 for each +1/+1 counter on other creatures you control. 1GG: Put a +1/+1 counter on target creature. 1UU, t: Draw cards equal to Divong's power.
2/5
Velkaross the VoidwalkerWUBRG
Legendary Creature -- Eldrazi
Devoid, trample
Other colorless creatures you control get +2/+2 and have haste.
Whenever an ability of a creature you control becomes activated, you may discard a card. If you do, copy that ability. You may choose new targets for the copies. 2: Turn target creature you control face-down.
6/5
Raven the Capricious1UR
Legendary Creature -- Spirit Bird
Flying UR, t: You may exchange control of two target noncreature permanents. It is said that Raven put the moon in the sky by tricking a greedy chieftain who wanted to keep it for himself.
2/3
Serk the Tormentor1BR
Legendary Creature -- Ogre Shaman
Whenever an opponent loses life, you get an experience counter. 1BR: Target opponent reveals his or her hand and discards each card with converted mana cost equal to or less than the number of experience counters you have. Activate this ability only during your turn.
3/2
Jorghun, Webspinner Queen3BRG
Legendary Creature -- Spider
Reach, vigilance
Whenever Jorghun, Webspinner Queen blocks or becomes blocked, it gains double strike until end of turn.
Whenever an opponent casts a creature spell, you may pay 2. If you do, put a 1/2 green Spider creature token with deathtouch and reach onto the battlefield. 2, Sacrifice a Spider or Insect: Search your library for a Spider creature card and put it onto the battlefield. Then shuffle your library
4/6
Vodaer the Upholder4GWU
Legendary Creature - Demon
Flying, vigilance
Whenever Vodaer the Upholder attacks, you may exile target nonland permanent. If you do, you may put a card that shares a card type with that permanent from your hand onto the battlefield.
6/5
Tomb of Melkuvah
Legendary Land (color ID: B
Tomb of Melkuvah can be your commander.
Tomb of Melkuvah enters the battlefield tapped. t: Add B to your mana pool. 1B, t: Exile target creature card from your graveyard and put a 2/2 black Zombie creature token into play. Then, if you have no creature cards in your graveyard, transform Tomb of Melkuvah.
--Bivalent (You may play this card or its transformation)--
Melkuvah, Immortal Tyrant3BB
Legendary Creature -- Zombie Wizard
Intimidate
Sacrifice another creature: Target creature gets -1/-1 until end of turn. If Melkuvah, Immortal Tyrant is the only creature you control, transform Melkuvah.
4/4
Next: A mono-red commander with a search-related ability.
Memnon, Scion of Mirrodin0
Legendary Artifact Creature -- Wizard Construct
Color ID = U
Flash
When Memnon, Scion of Mirrodin enters the battlefield, you may return an artifact you control to its owner's hand.
0/2
Next: A commander based on a monster from a Middle Eastern mythology.
Argez the Pitiless1BBB
Legendary Creature -- Human Knight
Intimidate
Dominance (Whenever a creature with power less than this creature's power dies, put a +1/+1 counter on this creature.) 1B, Sacrifice a creature: Target creature gets -3/-3 until end of turn.
3/3
Krusos, God of Ice2WUB
Legendary Enchantment Creature -- God
Indestructible
As long as your devotion to white, blue and black is less than nine, Krusos, God of Ice isn't a creature.
Whenever a creature attacks you or a planeswalker you control, that creature doesn't untap during its controller's next untap step. 3B: Destroy target tapped creature.
4/7
Next: a card representing Zeki, the pirate captain from Homelands with a zombie crew.
t: Naddok, the Burning Mist loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay (R/G) to end this effect.
Enchanted creature has hexproof and haste.
2/1
Next: A nonwhite enchantment-based commander.
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Legendary Creature -- Elder Dragon
Flying, double strike
Each player with more cards in hand than you can't draw cards.
Each player's maximum hand size is X, where X is the number of cards in your hand.
3/5
Next: A commander with an upkeep ability.
Gul-Gorad, Terrestrial Animus 2RR
Legendary Creature -- Elemental
Trample, haste
2R: Gul-Gorad, Terrestrial Animus deals 2 damage to each creature without flying. Activate this ability only if Gul-Gorad is in your graveyard.
3/1
Next: A beatstick commander
Rhugar, Leonin Warchief 2RGW
Legendary Creature -- Cat Warrior
No more than two creatures can attack you each combat.
R: Target creature attacks this turn if able.
G: Target creature blocks this turn if able.
W: Target creature gains first strike and vigilance until end of turn.
4/4
Next: A commander that prevents damage.
Legendary Creature -- Praetor
Vigilance, lifelink
(W/P): Another target attacking or blocking creature gets +1/+1 or -1/-1 until end of turn.
5/6
Next: A BW tribal Knight commander.
Legendary Creature -- Elemental Mutant
Divong, Evolution Unbounded gets +1/+1 for each +1/+1 counter on other creatures you control.
1GG: Put a +1/+1 counter on target creature.
1UU, t: Draw cards equal to Divong's power.
2/5
Next: A graveyard-based BRG commander.
Legendary Creature -- Eldrazi
Devoid, trample
Other colorless creatures you control get +2/+2 and have haste.
Whenever an ability of a creature you control becomes activated, you may discard a card. If you do, copy that ability. You may choose new targets for the copies.
2: Turn target creature you control face-down.
6/5
Next: A defense/control-oriented BR general.
Legendary Creature -- Spirit Bird
Flying
UR, t: You may exchange control of two target noncreature permanents.
It is said that Raven put the moon in the sky by tricking a greedy chieftain who wanted to keep it for himself.
2/3
Next: A water-themed elemental.
Legendary Creature -- Ogre Shaman
Whenever an opponent loses life, you get an experience counter.
1BR: Target opponent reveals his or her hand and discards each card with converted mana cost equal to or less than the number of experience counters you have. Activate this ability only during your turn.
3/2
Next: A mono-blue tribal Merfolk commander.
Legendary Creature -- Spider
Reach, vigilance
Whenever Jorghun, Webspinner Queen blocks or becomes blocked, it gains double strike until end of turn.
Whenever an opponent casts a creature spell, you may pay 2. If you do, put a 1/2 green Spider creature token with deathtouch and reach onto the battlefield.
2, Sacrifice a Spider or Insect: Search your library for a Spider creature card and put it onto the battlefield. Then shuffle your library
4/6
Next: A wind-flavored commander.
Legendary Creature - Demon
Flying, vigilance
Whenever Vodaer the Upholder attacks, you may exile target nonland permanent. If you do, you may put a card that shares a card type with that permanent from your hand onto the battlefield.
6/5
Next: A RWU artifact-themed commander.
Legendary Land (color ID: B
Tomb of Melkuvah can be your commander.
Tomb of Melkuvah enters the battlefield tapped.
t: Add B to your mana pool.
1B, t: Exile target creature card from your graveyard and put a 2/2 black Zombie creature token into play. Then, if you have no creature cards in your graveyard, transform Tomb of Melkuvah.
--Bivalent (You may play this card or its transformation)--
Melkuvah, Immortal Tyrant 3BB
Legendary Creature -- Zombie Wizard
Intimidate
Sacrifice another creature: Target creature gets -1/-1 until end of turn. If Melkuvah, Immortal Tyrant is the only creature you control, transform Melkuvah.
4/4
Next: A mono-red commander with a search-related ability.
Legendary Artifact Creature -- Wizard Construct
Color ID = U
Flash
When Memnon, Scion of Mirrodin enters the battlefield, you may return an artifact you control to its owner's hand.
0/2
Next: A commander based on a monster from a Middle Eastern mythology.
Legendary Creature -- Human Knight
Intimidate
Dominance (Whenever a creature with power less than this creature's power dies, put a +1/+1 counter on this creature.)
1B, Sacrifice a creature: Target creature gets -3/-3 until end of turn.
3/3
Next: Continue deidarakoon's cycle.
Legendary Enchantment Creature -- God
Indestructible
As long as your devotion to white, blue and black is less than nine, Krusos, God of Ice isn't a creature.
Whenever a creature attacks you or a planeswalker you control, that creature doesn't untap during its controller's next untap step.
3B: Destroy target tapped creature.
4/7
Next: a card representing Zeki, the pirate captain from Homelands with a zombie crew.
Legendary Creature -- Licid
t: Naddok, the Burning Mist loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay (R/G) to end this effect.
Enchanted creature has hexproof and haste.
2/1
Next: A nonwhite enchantment-based commander.