OOC: MMQ has it. So as it stands, you both have 10 SP, GM2 has 8 swigs, MMQ has (Since I assume you'll want to change your actions in light of my clarification) 7, and a -1 mod.
OOC: For the record, you don't have to use the swig before you roll. And that second round has a -1 Mod on it. For the record, too, that -1 is cumulative as well (So the next time you fail, it becomes -2, etc.)
The unrelenting sun continued to beat down, without a cloud in sight...
The harsh sun beat down on you. The unforgiving desert isn't happy about the intruders, and is not willing to let them pass easily.
OOC2: You each have 10 Stamina points. Each turn, you have to make a d20 Fort check or lose a point. For every failure, your next roll you get a -1 mod. You may take a swig of your canteen to add 10 to your roll...however if it is a failure, you will still take the -1 mod. You have 8 swigs worth in your canteen. Any questions?
OOC: 5 more turns...more or less.
The creator of Maro's Magic 8-Ball!
The creator of Maro's Magic 8-Ball!
The creator of Maro's Magic 8-Ball!
The creator of Maro's Magic 8-Ball!
The creator of Maro's Magic 8-Ball!
The creator of Maro's Magic 8-Ball!
OOC: Two flying jackals attack, one each.
The creator of Maro's Magic 8-Ball!
The appearacnce of the aura caught the dogs' attention. They lunge.
6* Hurr Jackals attack, one w/ flying, 3 each.
The creator of Maro's Magic 8-Ball!
The creator of Maro's Magic 8-Ball!
The creator of Maro's Magic 8-Ball!
The creator of Maro's Magic 8-Ball!
The unrelenting sun continued to beat down, without a cloud in sight...
The creator of Maro's Magic 8-Ball!
2.) No, it does not reflect life. However it will reflect fatigue, so I expect your RP'ing to reflect that.
3.) Well if I told you that, it wouldn't be fun. And yes. Start rolling.
The creator of Maro's Magic 8-Ball!
The harsh sun beat down on you. The unforgiving desert isn't happy about the intruders, and is not willing to let them pass easily.
OOC2: You each have 10 Stamina points. Each turn, you have to make a d20 Fort check or lose a point. For every failure, your next roll you get a -1 mod. You may take a swig of your canteen to add 10 to your roll...however if it is a failure, you will still take the -1 mod. You have 8 swigs worth in your canteen. Any questions?
The creator of Maro's Magic 8-Ball!
The creator of Maro's Magic 8-Ball!