Arsine Fog G
Instant
Kicker 1R
Prevent all damage that would be dealt by creatures this turn.
If Arsine Fog was kicked, it deals 2 damage to each creature.
Mirrorchaff Gun 4
Artifact
:symtap:: Gain control of target activated or triggered ability an opponent controls. You may choose new targets for it. It may target creatures as though they had any creature types and were any colors.
I love the name Palimpsest Scriptures. Even though it's probably a reference I'm not getting.
Lay Claim U
Sorcery
Choose one--Put a claim counter on target non-creature permanent; or gain control of target permanent with a claim counter on it.
Flashback 3U
Worthless Trinket 0
Artifact
If you sacrifice Worthless Trinket, draw a card. WUBRG, sacrifice Worthless Trinket: Search your library for an artifact card, put it onto the battlefield, and shuffle your library.
Countless Gnawers 4GG
Creature--Insect
0/1
Flash
When Countless Gnawers enters the battlefield, destroy target non-creature permanent and put X +1/+1 counters on Countless Gnawers, where X is that permanent's converted mana cost.
Subversive Martyr 3R
Creature--Human Rebel
2/2 2R, sacrifice Subversive Martyr: Gain control of target permanent until end of turn. It gains haste until end of turn. Draw a card.
I imagine the idea is that if Ragnarok's Tomb is triggered by, say, Armageddon, Serem will survive and get to swing for 10 over the next two turns.
One Weakness U
Enchantment
As One Weakness enters the battlefield, an opponent names a color.
Permanents you control can't be the target of spells or abilities you don't control that are not of the chosen color. , sacrifice One Weakness: Draw a card.
Redouble the Flames U
Instant
Copy target red instant or sorcery spell. You may choose new targets for the copy.
Redouble the Flames has Cycling 0 as long as you control a Wizard.
Harrier Eagles 2U
Creature--Bird Soldier
0/3
Flying
Each untapped creature opponents control gets -X/-0, where X is its power. 1W,T: Target creature gains vigilance until end of turn.
Is that meant to be an enchantment, or to start with "Until end of turn, ..."?
Rhystic Vitality WG
Instant
When you cast Rhystic Vitality, any player may pay 5 life. If a player does, counter Rhystic Vitality.
Target player gains 8 life.
G
Instant
Target permanent becomes a copy of itself until end of turn.
Reinforce 4 -- 4G
Make a card called Long For This World.
Polished Smooth
U
Instant
Target permanent you control loses all abilities until end of turn.
Draw a card.
Make a card called Long For This World.
G
Instant
Kicker 1R
Prevent all damage that would be dealt by creatures this turn.
If Arsine Fog was kicked, it deals 2 damage to each creature.
Make a card called Long For This World.
1G
Instant
Target permanent you control gains shroud until end of turn. If it's red, you may add RRR to your mana pool.
Make a card called Long For This World.
4
Artifact
:symtap:: Gain control of target activated or triggered ability an opponent controls. You may choose new targets for it. It may target creatures as though they had any creature types and were any colors.
Make a card called Long For This World.
Lay Claim
U
Sorcery
Choose one--Put a claim counter on target non-creature permanent; or gain control of target permanent with a claim counter on it.
Flashback 3U
Make a card called Long For This World.
0
Artifact
If you sacrifice Worthless Trinket, draw a card.
WUBRG, sacrifice Worthless Trinket: Search your library for an artifact card, put it onto the battlefield, and shuffle your library.
Make a card called Long For This World.
4GG
Creature--Insect
0/1
Flash
When Countless Gnawers enters the battlefield, destroy target non-creature permanent and put X +1/+1 counters on Countless Gnawers, where X is that permanent's converted mana cost.
Make a card called Long For This World.
3R
Creature--Human Rebel
2/2
2R, sacrifice Subversive Martyr: Gain control of target permanent until end of turn. It gains haste until end of turn. Draw a card.
Make a card called Long For This World.
One Weakness
U
Enchantment
As One Weakness enters the battlefield, an opponent names a color.
Permanents you control can't be the target of spells or abilities you don't control that are not of the chosen color.
, sacrifice One Weakness: Draw a card.
Make a card called Long For This World.
WR
Enchantment
:1mana:: Target non-attacking creature you control with flying loses flying and gets +4/+0 until end of turn.
Make a card called Long For This World.
2U
Creature--Drake
2/2
Flying
If a player would choose a color, you choose a color instead.
Make a card called Long For This World.
U
Instant
Copy target red instant or sorcery spell. You may choose new targets for the copy.
Redouble the Flames has Cycling 0 as long as you control a Wizard.
Make a card called Long For This World.
2U
Creature--Bird Soldier
0/3
Flying
Each untapped creature opponents control gets -X/-0, where X is its power.
1W,T: Target creature gains vigilance until end of turn.
Make a card called Long For This World.
Rhystic Vitality
WG
Instant
When you cast Rhystic Vitality, any player may pay 5 life. If a player does, counter Rhystic Vitality.
Target player gains 8 life.
Make a card called Long For This World.