Dazzling Blessing WU
Instant
Attach any number of auras to target permanent.
Choose any number of colors. That permanent gains protection from those colors until end of turn.
Arrogant Instructor 2U
Creature--Drake Wizard
3/1
Flying
Cards can't be drawn except during your turn.
Whenever you draw a card, each other player may draw a card.
Grotesque Horror 1B
Creature--Horror
3/3
Flash
When Grotesque Horror enters the battlefield, destroy target non-black permanent of an opponent's choice.
Maddening Ogre 1R
Creature--Ogre Warrior
4/4
When Maddening Ogre enters the battlefield, each player discards a card at random. If a player discards a card with a higher converted mana cost than any other, that player gains control of Maddening Ogre.
Oddly enough, I was just reading up on how to strip nulls out of a file before opening it to avoid getting Textpad confused.
Preemptive Deletion 3U
Sorcery
Search target opponent's library for up to four cards and put them into his or her graveyard. Then that player shuffles his or her library.
Interrogate the Dying B
Enchantment
Whenever a creature with flying is put into a graveyard, creatures you control gain flying until end of turn. The same is true for fear, first strike, double strike, deathtouch, haste, landwalk, lifelink, protection, reach, trample, shroud, and vigilance.
Bane 1BB(1BB, discard this card from your hand: Destroy target creature that doesn't share a color with it. Activate this ability only when you could cast a sorcery.)
Last Hurrah 3WR
Sorcery
Destroy all non-creature permanents. Creatures get +2/+0 until end of turn. At the beginning of the next end step, destroy all creatures.
Spines of Velis Vel 1G
Tribal Instant — Shapeshifter
Changeling (This card is every creature type at all times.)
Target creature gets +1/+1 and gains deathtouch and all creature types until end of turn.
Clever Apes 1G
Creature--Ape Shaman
2/1
Artifact spells with converted mana cost less than Clever Apes's toughness can't be cast. 3GG: Put a +1/+1 counter on Clever Apes.
Timeloop Saboteur 1U
Creature--Merfolk Wizard
1/1
Phasing, Islandwalk
Whenever Timeloop Saboteur deals combat damage to a player, during that player's next turn whenever a permanent phases in you gain control of it.
Primal Fecundity 3RG
Instant
Each player adds ten mana of any color or combination of colors to his or her mana pool. This mana can only be spent to cast creature spells.
Until end of turn, creature spells may be cast as though they had flash.
B
Creature--Wraith
1/1
Swampwalk
As long as at least two players control a Swamp, nonblack creatures get -1/-1.
Make a card called Long For This World.
WU
Instant
Attach any number of auras to target permanent.
Choose any number of colors. That permanent gains protection from those colors until end of turn.
Make a card called Long For This World.
2U
Creature--Drake Wizard
3/1
Flying
Cards can't be drawn except during your turn.
Whenever you draw a card, each other player may draw a card.
Make a card called Long For This World.
1B
Creature--Horror
3/3
Flash
When Grotesque Horror enters the battlefield, destroy target non-black permanent of an opponent's choice.
Make a card called Long For This World.
1R
Creature--Ogre Warrior
4/4
When Maddening Ogre enters the battlefield, each player discards a card at random. If a player discards a card with a higher converted mana cost than any other, that player gains control of Maddening Ogre.
Make a card called Long For This World.
Challenge of Wits
3UU
Sorcery
Each player draws 200 cards.
Make a card called Long For This World.
Oddly enough, I was just reading up on how to strip nulls out of a file before opening it to avoid getting Textpad confused.
Preemptive Deletion
3U
Sorcery
Search target opponent's library for up to four cards and put them into his or her graveyard. Then that player shuffles his or her library.
Make a card called Long For This World.
B
Enchantment
Whenever a creature with flying is put into a graveyard, creatures you control gain flying until end of turn. The same is true for fear, first strike, double strike, deathtouch, haste, landwalk, lifelink, protection, reach, trample, shroud, and vigilance.
Bane 1BB (1BB, discard this card from your hand: Destroy target creature that doesn't share a color with it. Activate this ability only when you could cast a sorcery.)
Make a card called Long For This World.
3WR
Sorcery
Destroy all non-creature permanents. Creatures get +2/+0 until end of turn. At the beginning of the next end step, destroy all creatures.
Make a card called Long For This World.
1G
Tribal Instant — Shapeshifter
Changeling (This card is every creature type at all times.)
Target creature gets +1/+1 and gains deathtouch and all creature types until end of turn.
Make a card called Long For This World.
1G
Creature--Ape Shaman
2/1
Artifact spells with converted mana cost less than Clever Apes's toughness can't be cast.
3GG: Put a +1/+1 counter on Clever Apes.
Make a card called Long For This World.
1U
Creature--Merfolk Wizard
1/1
Phasing, Islandwalk
Whenever Timeloop Saboteur deals combat damage to a player, during that player's next turn whenever a permanent phases in you gain control of it.
Make a card called Long For This World.
Aaah!
XGG
Instant
Until end of turn, creatures you control are X/X green Wurms with trample and no other abilities.
Make a card called Long For This World.
2G
Sorcery
Lands target player controls are 2/2 Elemental creatures in addition to their types until end of turn.
Make a card called Long For This World.
3RG
Instant
Each player adds ten mana of any color or combination of colors to his or her mana pool. This mana can only be spent to cast creature spells.
Until end of turn, creature spells may be cast as though they had flash.
Make a card called Long For This World.