Round 3 doesn't actually need an ability at all, unless I'm missing something. The only thing it cares about ability-wise is that if you have one, tapping isn't a part of the cost.
I thought the policy was to cut off the players (by post date) at 10 per judge, although maybe placeholders cause problems there. I'm not sure if people understand how much work it is to judge the MCC, it took me 2 hours to do the 8 for the final round of December yesterday. (BTW, paradoxically more judges actually makes more work for the last round, since we advance one person per judge). Overloading the judges discourages people from judging in the future and detracts from the quality of the judgments.
I guess my point is just that more people should judge. Allowing more time for Round 1 (and final round) judgings is also fine, not sure if that is done already.
I was thinking of House Dimir when making the card. Wanted something to combat the secrecy and deceit represented by those colors, hence making it Green. What could please Green more than having everything laid out on the table where its creatures can come out safely and unhindered?
Make it happen WotC. =)
Interesting take. Looking at hands is overwhelmingly blue, then black, while revealing hands looks to be black, then blue, as far as precedent goes. It does seem like there is an argument to it in green though, with everything being "fair," your side mainly being "these are the huge creatures I will pummel you with" while you can maybe attempt to play around removal or counterspells. Gaining information like this does seem to support control more than beatdown strategies though, as the control player would know exactly what they need to counter or destroy. It's an interesting argument.
/clash
Shiny Cave Plants 4G
Creature - Plant (U)
RW
4/5
I guess my point is just that more people should judge. Allowing more time for Round 1 (and final round) judgings is also fine, not sure if that is done already.
Finished judging. Probably too late to assign another pair to everyone
Yeah, I'm back in now but I'm not going to do them tonight. I think I will have time before people get here in the morning, sorry!
Interesting take. Looking at hands is overwhelmingly blue, then black, while revealing hands looks to be black, then blue, as far as precedent goes. It does seem like there is an argument to it in green though, with everything being "fair," your side mainly being "these are the huge creatures I will pummel you with" while you can maybe attempt to play around removal or counterspells. Gaining information like this does seem to support control more than beatdown strategies though, as the control player would know exactly what they need to counter or destroy. It's an interesting argument.