Defender, flying, first strike, double strike, vigilance, menace, reach, trample, deathtouch, lifelink, hexproof, indestructible, haste, protection from ~
This is my conclusion based on the "order they come up" guidance.
Vigilance at attacking before menace at blocking.
Deathtouch after trample since trample sort of involves the blocking order, and moreso because deathtouch happens at the same time as lifelink which is canonically after trample.
I would like your spider a lot better with 2 power at uncommon, so it exactly kills whatever it blocks but is slightly less oppressive. Maybe 2/4 for 4, the best spider body and cost.
Thanks for the reply The_Hittite. The thread you are linking is the first time I've actually seen someone try to list all of the evergreen abilities in the correct order, which is actually quite surprising. I've attempted to update that list to modern times. There is no way that I know of to compile a list that is certain to be 100% accurate though, so this list is the best I could do....
Defender, flying, first strike, double strike, menace, vigilance, reach, deathtouch, trample, lifelink, hexproof, indestructible, haste, protection from <name>
Here's a synopsis of how I arrived at the list I did....
- The cards Akroma, Angel of Wrath and Chromanticore give a good baseline to start with. They show us the following order: Flying, first strike, vigilance, trample, lifelink, haste, protection from <name>.
That leaves us with the following keywords to figure out: defender, prowess, double strike, menace, reach, deathtouch, hexproof, and indestructible. Here's how I placed each of them...
Defender - Fog Bank shows us defender comes before flying. Simple. Double strike - Kalemne, Disciple of Iroas shows us that double strike comes before vigilance. Drogskol Reaver shows us it comes after flying. It's not possible to say for sure which comes first, first strike or double strike, but I think it makes sense that first strike would come first. Menace - Kari Zev, Skyship Raider shows us that menace comes after first strike, and Dire Fleet Ravager shows us that it comes before deathtouch, so it could fall anywhere in between those two abilities. I think it would come before vigilance and reach because it has to do with how the creature can be blocked, which seems to be given a lot of weight if flying is taken as an example. I'm actually surprised it doesn't come between flying and first strike, like the ability (intimidate) it replaced did.I'm not sure the crossed out sentence is true. All that can be said for sure is, intimidate came somewhere between flying and trample, as can be seen on Withengar Unbound. Reach - Ramunap Hydra shows us reach comes after vigilance. Deadly Recluse shows us that it comes before deathtouch. I think Deadly Recluse can be trusted because both abilities have their reminder text. Deathtouch - Deadly Recluse shows that deathtouch comes after reach. Gifted Aetherborn shows us that it comes before lifelink. It is impossible to say whether deathtouch comes before or after trample, but I think deathtouch coming before trample would make more sense for a card that had both (which has never been printed). Hexproof - Ormendahl, Profane Prince shows us that indestructible comes after lifelink. Insidious Mist shows us that hexproof comes before indestructible. Indestructible - Insidious Mist shows us that indestructible comes after hexproof. Hazoret the Fervent shows us that it comes before haste. Prowess - This one is impossible to say because Wizards has yet to print a card with prowess that doesn't include the reminder text (as least not that I could find). I put it where I did because I felt like it. Which is why I list it separately from everything else.
I did this as quickly as I could, so please excuse an errors or omissions. I hope my reasoning for the list makes sense. If there is anything glaringly wrong with the list, or my reasoning behind it, please feel free to respond. It would be cool to make this list as accurate as possible.
Edit: I changed the list so that prowess was listed separately from everything else. I don't want to give anybody using the list for reference to get the wrong idea. I'm also unsure about my placement of menace, although I'm all but certain it comes between first strike and deathtouch. I'm pretty confidant about the rest of it.
Interesting post that Antiantiserum brought up in their judgings. I actually just happened to look this up for my CCL entry.
Fascinating that the "list of keywords" cards differ in their ordering from cards that actually have the keywords. See Majestic Myriarch, Odric, Lunarch Marshal and Soulflayer for recent examples. As far as I can tell, in the lists flying comes first, then first strike double strike, then the rest alphabetically for whatever reason.
I tweeted at Del Laugel to see if there are official answers, not sure if she is responsive to that sort of thing.
That's weird, I fixed the Celestial Dawn tag and it still isn't showing up right for me in the last post.
IIRC I was going to make it a weird 5-color colorless commander.
Graycloak, Ersatz Master4C
Legendary Creature - Human Wizard (R)
Gnome spells and permanents you control are colorless. (so we can bring Quarum Trench Gnomes into the fold)
You may spend colorless mana as though it were mana of any color to cast colorless or artifact spells or activate abilities or colorless or artifact permanents. (was thinking for a minute I could do "you may spend C instead of W, U, B, R or G...")
And uhhh...Gnome creatures you control have "T: Put a +1/+1 counter on another target Gnome."? I guess I could have done it as is and given him a WUBRG ability to make a bunch of gnomes or something.
Definitely had the most straightforward approach to the challenge, which tends to pay off with multiple judgings as long as it isn't boring.
I liked Hemlock's Quirion Dryad instinct but the C had a hard time fitting in. I wonder if it could have gone along with the rest of the mana symbols somehow, allowing for totally different trinket text?
I had two other ideas, one being a Crystal Quarry variant something like this: Hall of Incarnation
Land (R) T: Add C. 4, T: Add WUBRG. Spend this mana only to cast Avatar spells. (trinket text?) 4, T: Create a 1/1 white Cleric token with "T: Target Avatar creature gets +1/+1 until end of turn."
And the other one I really wanted to create the guy pictured in the back of Ersatz Gnomes and give it a Celestial Dawn effect washing into colorless, but sadly the templating on those effects says "white mana" instead of "W" for some reason so I couldn't figure out how to fit it. Would have made Gnome tokens that had some trinket text.
I really liked the paradigm of the three mana pairings but I could have probably pushed it into something more interesting.