I think you guys are forgetting one vital point about level up creatures. Level up is sorcery speed. Now given the lvl 3 ability is decent enough, but you have to sink 4 mana total into it to get there and your wanting to do that as fast as possible. The big reason figure of destiny worked and a lot of the other level-up creatures did not was the fact that figure was able to boost itself at the end of your opponents turn when you had the mana. This meant that any other creatures/cards you had in hand were able to be played normally. With level up the ability you have to work around when do I cast this or can I level and cast this to make relevant plays.
Realistically we will only play a pair of these if any and the snake is likely to be the first thing cut or sided out. A full four playset is just wasted space. Its good late game but its a very durdly card early on.
True but any lands after a certain point with sage out become more than just crappy draws. But of course this is variable in both ways. Only get three lands and meh, get more than 5 and nothing else and bleh. As I said its in that position where it could make a difference but we have ALOT of things in the 3cc slot competing and the ratios would be hard to come by that could be measurably good or bad either way without a lot of playtesting
Evolution Sage is the card I'm looking closely at for both my own personal version of stompy and the mainline one in this thread. I mean the mainline version in here has +1 counters on a lot of creatures and sage could leverage more from the fetches/land drops that are played and the other cards in the deck overall, and is a not horrible body in itself. The big issue I find is that its in a weird position in the mainline of what we want or not in the 3cc spot
cant hit tokens, it ETB with one counter on it and it does not say and lower anywhere on the card so you would have to do something to rip off a counter first to actually get the token off the field.
Vraska, Swarm's Eminence, Jiang Yanggu, Wildcrafter, Samut, Tyrant Smasher are the ones catching my eye from the spoilers atm. The feasibility of them only samut and jiang seem the best slot in stompy and even then Jiang is outdone by a creature that's already available to us. Samut is a interesting card in that it pumps and lets our clock go faster while evening out our draws. The biggest downside is the 4CC. The upside is that it hastes EVERYTHING on our side at min without much investment.
Vraska only gets mentioned since we Narnam a lot in builds and I might experiment with a pair in my elvish stompy since I run Wren's Run Vanquisher and using fight effects in our deck with the tokens is just plain fun.
Krenko is neat and I could see it being interesting to play but the body and dedication it would need would be too much. Admittedly pairing it with Samut would be interesting, haste 4 bodies and scry all on one target but that's optimum.
It can theoretically be. But the biggest issue is that they usually don't stay 1/1 long enough to actually benefit long term. Sure if your E1 came down later and you don't have much gas its useful Otherwise its not really filling any purpose.
So since it seems that a small white splash for Selesnya Charm or Dromoka's Command is on the table I have a small suggestion in Travel Preparations.
Its usable twice per card, fits on theme, investing in white for the second go isn't horrible, works with avatar and e1 both ways if needed and pumps in general.
I like it...to a point. 4cc hexproof on a 6/6 body is great for cc to power value. Issue is you cant play the last third of this deck after dropping him add the fact that you have to pay 2 colorless to give it penetration aids which it doesn't naturally have. In and of itself that wouldn't be bad but then you factor in that if your opponent can float the mana so THEY can do so as well on their removal or wait till you do something to buff it and yeah sorry hard pass. I might pick up a playset just to have later on if anything comes of it but its likely gonna be in the quarter rares bin.
I would suggest that if you had to cut and add a pump it would be blossoming defense. Don't worry about being 2 for 1'ed in this deck. Yes its going to happen but if you play too conservatively you just lose since your not doing anything to spend the removal on until they can ultimately stymie you anyway and then swing for their kill.
I think your 3cc spot is a little to cloggy for what your trying. I mean I know you have dorks and that can add depth to what your trying, but a total 14 3cc creatures/spells make me feel like you would be gasping for mana.
Gesit or scooze first and then avatar depending on board situation. Avatar is always coming last from that out of hand since its the one that wants to check counters the most. Likely its geist then scooze so that you can ram geist in to get the +1 and use a scooze ability to hopefully +1 as well, then get a 5/4 avatar assuming everything lines up correctly.
@mistah
I was actually thinking of Bloodbraid personally. Collected is great and everything but BBE can hit pumpspells as well as creatures and I think fits our decks theme better. Also the splash doesn't have to be big maybe 6 sources to consistently cast it as long as you don't add any other red or if you do lightning bolt isn't a bad removal in itself with how flexible it is.
The only thing so far I kinda want to dabble with other than Steel Leaf is Broken Bond and even then I recognize that its not at all optimal for the deck and a semi narrow card.
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Realistically we will only play a pair of these if any and the snake is likely to be the first thing cut or sided out. A full four playset is just wasted space. Its good late game but its a very durdly card early on.
Domri, Anarch of Bolas
Welp if we were ever to go gruul in stompy THIS is a card for it. Good offensive static, acceleration and keeps counterspells down on vital aggro parts, and fights in a relevant and usable -loyalty cost. Might be a bit awkward with its timing in comparison but at least almost all the modes are relevant at some point.
Vraska only gets mentioned since we Narnam a lot in builds and I might experiment with a pair in my elvish stompy since I run Wren's Run Vanquisher and using fight effects in our deck with the tokens is just plain fun.
Krenko is neat and I could see it being interesting to play but the body and dedication it would need would be too much. Admittedly pairing it with Samut would be interesting, haste 4 bodies and scry all on one target but that's optimum.
It can theoretically be. But the biggest issue is that they usually don't stay 1/1 long enough to actually benefit long term. Sure if your E1 came down later and you don't have much gas its useful Otherwise its not really filling any purpose.
Its usable twice per card, fits on theme, investing in white for the second go isn't horrible, works with avatar and e1 both ways if needed and pumps in general.
I was actually thinking of Bloodbraid personally. Collected is great and everything but BBE can hit pumpspells as well as creatures and I think fits our decks theme better. Also the splash doesn't have to be big maybe 6 sources to consistently cast it as long as you don't add any other red or if you do lightning bolt isn't a bad removal in itself with how flexible it is.