Lili is amazing but she is also $100 and I don't think she improves the deck enough for the $100 commitment to trying her out. I do think she is very good as a 1x though (essentially takes Sorin's flex spot in my list.
I think Sorin is game-changing enough for certain matchups that I would never consider dropping him for a card like Liliana, strong though she may be.
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My 360 Peasant+ Cube!. Modern borders where possible, usually with the newest (or "best") art, and always the most readable card text. I also run all 10 painlands. My playgroup is super casual, as we have a fair number of newer or less experienced players. Typically we draft with 4 to 6 people, using 5 packs of 9.
I'm in the process of building this deck and I have a few questions about sideboard slots.
Firstly, is there any merit to running Seal of Cleansing over Disenchant? Or does it not really matter anymore now that Twin is gone?
Second, what about Mortify somewhere in the 75? I get that the flexibility of being able to pay life to Dismember is very important, but I wonder if Mortify's ability to hit enchantments is any more or less relevant.
Lastly, does either Black Sun's Zenith or Languish do anything for us in the problem matchups that try to go wide against this deck, like Merfolk? I'd much rather have something at 3 CMC, like Toxic Deluge, but you can't always get what you want I suppose.
Private Mod Note
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Rollback Post to RevisionRollBack
My 360 Peasant+ Cube!. Modern borders where possible, usually with the newest (or "best") art, and always the most readable card text. I also run all 10 painlands. My playgroup is super casual, as we have a fair number of newer or less experienced players. Typically we draft with 4 to 6 people, using 5 packs of 9.
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Firstly, is there any merit to running Seal of Cleansing over Disenchant? Or does it not really matter anymore now that Twin is gone?
Second, what about Mortify somewhere in the 75? I get that the flexibility of being able to pay life to Dismember is very important, but I wonder if Mortify's ability to hit enchantments is any more or less relevant.
Lastly, does either Black Sun's Zenith or Languish do anything for us in the problem matchups that try to go wide against this deck, like Merfolk? I'd much rather have something at 3 CMC, like Toxic Deluge, but you can't always get what you want I suppose.