At the same time, the grindy matchups are full of removal which makes JtVP way less attractive than Snapcaster Mage. The ceiling for Jace is way higher than Snapcaster Mage, but the floor is also way lower...
To be fair, this is the overall the problem of JtVP in modern... He's really good if you get to flip him, but he'll just eat a removal without providing that much value. If you're looking for a Spellskite with upside he's fine!
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Currently Playing: WUMiracles ControlUW RUBGrixis Death's ShadowBUR
Overview of the Deck
Grixis Death’s Shadow, as a deck, is quite similar to Jund Death’s Shadow(herein known as DSJ) in playstyle, and Grixis Delver in card composition. This deck was built to be played as a midrange deck (Jund style) while having an edge in the mirror. This deck, similarly to DSJ, has a fast clock that can go under some of traditional Grixis’ (Delver or Burkhart-style control) more difficult matchups, such as Tron, and is packed with many disruption spells to interact with some nasty strategies such as Ad Nauseam.
Being in Grixis colors grants access to Snapcaster Mage to outgrind the other Midrange and Control strategies while having some “immunity” to the “best removal” in the format Fatal Push. This deck plays with Delve threats fueled by Thought Scour instead of Tarmogoyf powered by some suboptimal spells like Tarfire and Mishra’s Bauble, which blanks their Abrupt Decay and Fatal Push. In a field that is ruled by Fatal Push, Delve threats invalidate removal whilst providing an efficient clock to close games quickly.
Deck contents
The deck can be built in different ways but there are certain cards that can be considered “stock”:
Individual Card Choices
Here I’ll go over some of the cards that could be on the maindeck/sideboard depending on your meta.
Liliana of the Veil – Most Grixis Shadow don’t really like this card in this deck. It’s great on DSJ but it doesn’t play well on Grixis. Our deck wants to play a slightly more reactive game which makes the +1 discard a bit awkward to play with. If your meta is infested with Slippery Bogle, or with Sphinx’s Revelation control, she can be strong. Very meta-dependent. Liliana, the Last Hope – This Liliana is way better to help our gameplan. It’s reusable removal for those pesky chump blockers like Lingering Souls or CoCo’s creatures. Painful Truths – This isn’t a win condition per se but it’s a good spell to have for those grindy matchups where you need more cards. Worth noting that it makes you lose 3 life which is a positive interaction with Death’s Shadow. Ashiok, Nightmare Weaver – Ashiok is a strange card but can do a “Liliana/Jace” impression. It’s an alternative win condition in milling the opponent down while supplying you with some creatures to play with if you want to. I find it especially interesting on the mirror since you can steal their Death’s Shadows for great value. Can also be good against Esper Draw-Go control. Jace, Architect of Thought – If for some reason your meta is full of Abzan lists, Death’s Shadow or not, you might consider this to help you against the Lingering Souls. This is a great alternative win condition and source of card advantage that can help you out on the grindier matchups. Jace, Vryn’s Prodigy - It’s a card advantage/selection engine that can transform into a good Planeswalker. Most players don’t enjoy it as much as LtLH because it’s more vulnerable before flipping and graveyard hate makes this card look really bad. Temur Battle Rage – This card is here to remind you that we can still “Oops I win!!!” them. I don’t like it as much on Grixis but if you want to have that combo feel, akin to Splinter Twin, you can play it on your 60/75.
Nihil Spellbomb – A onesided cycler graveyard hate piece. This is a low mana investment spell that has the downside that the opponent can somewhat play around it because they’ll know about it. Rakdos Charm – Most players prefer this one, as it’s a modal spell, which is great, because it can help us on different types of situations. It’s a really mana/color intensive spell which can be difficult to play with at times, depending on the draw. Being instant speed is superb, because it’s really difficult for your opponent to play around. It doubles as artifact hate versus the Robots that threaten your Top 8 contention, and sometimes can get in for some damage against token based strategies or infinite creature combos like Copycat. (If you happen to play against something like that these days)Surgical Extraction – A great card to remove some of the more annoying threats your opponent can bring. Phyrexian mana means you get to enhance your Death’s Shadow, but it can be cast for B when needed, adding flexibility. Snapcaster this back for even more fun. Extirpate – A budget Surgical Extraction that has the Split Second upside. I’d probably play Surgical Extraction before considering Extirpate but if you really need this type of effect and can’t get your hands on the Extractions there’s this card.
Fulminator Mage – This is probably the go-to land hate. This card will be really important for your big mana matchups. This is a recurring land hate with Kolaghan’s Command. It can attack and block as well, sometimes saving your life when needed. Molten Rain – Molten Rain, the other main land hate, has the upside of dealing two damage, which can add up in a race versus a big mana deck. When compared to Fulminator Mage, it can’t buy you time/life when you need too, since it’s not a creature. As an upside it can be recurred with Snapcaster Mage for 5 mana instead of 6 mana (Fulminator+Kommand). It’s a more color intensive spell which can be awkward at times. If you plan to play this spell make sure to fetch properly. Blood Moon - As a general rule, Grixis Shadow is not a big fan of this card in this deck. It dilutes the game plan and it’s not that backbreaking against the decks it should hit. It's good if you just want to buy some time in order to win a turn or two later.
Collective Brutality – Great sideboard tech. This card reads Anti-Burn all over. All its modes are relevant on that matchup. It’s a versatile card that can be of use in pretty much every matchup. It’s extra removal against small creatures. It’s extra turns against hyper aggro decks. It’s extra discard against spell based combo decks. Countersquall – Probably the best 2 mana counter this deck can play. The shock it does might seem irrelevant but can add up pretty fast over the course of a game, especially in conjunction with Molten Rain, should you choose to play it. Stubborn Denial – This card is already on the maindeck but you might want an extra copy or two. It’s that good when all of your threats make it insane. It’s one of the reasons to play Grixis. You cut the extra discard for the ability to not lose to their topdeck. Ceremonious Rejection – If your meta has too much tron/eldrazi decks you might want a couple of these. The extra interaction against those strategies can be very important, in order to not lose to a single Ugin. Disdainful Stroke - If you find too many expensive spells on your meta, like Scapeshift, Primeval Titan, Ad Nauseam, Karn, Ugin, to name a few, you might want to consider this spell as a sideboard option. It's a really narrow solution for a really narrow problem but it's worth to keep in mind. Dispel – For some extra 1 mana interaction with spell based combo decks. You might want an extra Stubborn Denial before considering Dispel but it’s up for debate. Negate – A more slightly more less restrictive Countersquall. It’s easier to cast but on an aggressive deck such as this the two damage can be really important. Also it’s not a big deal to play UB instead of 1U.
Anger of the Gods – Great card against different go wide strategies, like Affinity, Elves, and Merfolk. The exile part plays wonderfully against the Abzan Company decks. Izzet Staticaster – Good against multiple x/1 creatures like Elves, mana dorks. Kozilek’s Return – An instant speed board wipe that can hit nasty creatures like Etched Champion. It’s also less mana intensive which can be helpful at times. No chance you can recast from the ‘yard, but honestly, we don’t care. Flaying Tendrils - It's a board wipe on black colors which is a plus since it doesn't stress our mana base. It has an exile effect akin to Anger of the Gods which might be relevant. It only deals with x/2s creatures which can be bad on the Zoo matchup. Dreadbore – If you find yourself losing too much for planeswalker on those Control matchups you might want some number of these. Damnation – If Eldrazi is big on your meta you might want some number of these. This is the only board wipe that we can play that isn’t one-sided so use it carefully. Evaluate its uses, and if you deem it’ll hurt you less than it’ll hurt them, go for it. Engineered Explosives – If tokens are big or other DSx decks are annoying you, you might consider a couple of these. Terminate – Most players play 1 or 2 in the main to not be dead against Eldrazi or Tron. You’ll definitely want a couple of these to upgrade your Fatal Pushes on post-board games. Electrolyze - This is a great card against 0/1s with the upside that it replaces itself. Similar use to Staticaster. This one is also fantastic to Snapcaster back. Electrickery – This is a similar card to Staticaster. It’s a onetime deal, though. The others should likely be considered over this, but options are always welcome.
Ancient Grudge – This is the premium artifact hate spell that works great with Thought Scour. The downside is that you’ll have to include a Breeding Pool on your maindeck to be able to play this card, or never be able to flash it back without a Snapcaster. Rakdos Charm – See graveyard hate above. Vandalblast – This card can be devastating when Overloaded but it’s probably too expensive to be considered. Kolaghan’s Command – Another copy of this powerful card might be great if you have a lot of Affinity or Tron on your meta, or find the need to grind more often
Variants
There are some players that have thought of including a white splash similarly to the DSJ deck. It grants access to Lingering Souls, a premium card at dealing with the mirror, and Ranger of Eos, a great card for the grindier matchups.
Resources
This deck can be built in different ways. Some players have experimented with incorporating Delver of Secrets on this deck making a hybrid between both decks. If you want to know more about Delver of Secrets you can check on its thread. Also both decks were discussed on that thread before the creation of this one by Lantern (Thank you Lantern!!!!), so there’s definitely some interesting posts there for you to check out. ~Grixis Delver
Since this deck is born from the philosophy of Death’s Shadow Jund you might want to check out the Death’s Shadow Jund deck for some information. ~Death's Shadow Jund Matchups and Sideboard Plans
(NOTE: these are constantly in flux, with differences in deck choices on both sides. These are estimates.) Death’s Shadow Jund
Game 1 Post-board Burn
Game 1 Post-board Bant Eldrazi
Game 1 Post-board Affinity
Game 1 Post-board Eldratron
Game 1 Post-board Abzan
Game 1 Post-board RG Valakut
Game 1 Post-board Gx Tron
Game 1 Post-board Jund
Game 1 Post-board Merfolk
Game 1 Post-board Grixis Delver
Game 1 Post-board Abzan CoCo/Evolution
Game 1 Post-board Grixis Control
Game 1 Post-board Infect
Game 1 Post-board Ad Nauseam
Game 1 Post-board Jeskai Control
Game 1 Post-board Dredge
Game 1 Post-board Revolt Zoo
Game 1 Post-board Elves
Game 1 Post-board Sun and Moon
Game 1 Post-board UR GiftStorm
Game 1 Post-board Eldrazi&Taxes
Game 1 Post-board Lantern Control
Game 1 Post-board Griselbrand Reanimator
Game 1 Post-board
Matchup Guides:
-As Matchups seem to become more ‘solved’ by the general community, we will post notes for each relevant Matchup in this section.
First of all, Wraiths help us dig to our threats, help us get into range to cast our DSs, and help us cast our delve threats more reliably on turn 2. I used to play Grixis Delver, and it's very very hard to cast an Angler on turn 2, but I'm able to do that in this deck far more reliably, and that's not even to mention how easy they make casting Tasigurs on turn 2. And the only matchups you should be siding Wraiths out for are Burn and fast aggro decks. Wraith is super important against any deck where you need to kill them quickly, like Tron or Ad Nauseam. In grindy matchups you can actually hard cast Wraiths and they serve as a passable threat on their own.
It has been long estabilished that if you play red in Modern you have to play 4 Lightning Bolt. This is no longer the case. In this deck Bolt is actually the worst card on our 60/75. With the meta as it is the right ammount of Bolts in the deck should be around 2~3. There are certain matchups where it's actually a good card thus making us not wanting to cut it. Keep in mind that most often than not you'll want to throw them at their face.
If we have to give just one reason to justify Grixis over the other variants of Death Shadow, Snapcaster would be it. It is the core and the engine of the deck. If you pair it with Kolaghan's Command you achieve a great value engine that will let you overpower many decks.
On Snapcaster, I could see running 3 if you're in an aggressive meta, but it's such an important piece to our grindy game that you'll be missing the 4th one whenever you play against Midrange or Control decks. I think 3 is the minimum, and only valid if you don't expect to run into many grindy matchups.
It is true that we don't have the amazing Tarmogoyf but we have the slightly less amazing Tasigur/Gurmag Angler to make up for it. This deck struggles a lot against decks that produce too many chump blockers. Also there are some matchups that our only route to success is to go under them so fast that they can't really do much to stop us. With that in mind Temur Battle Rage is just the card we need. In my own opinion the right ammount is 1~2 on the 75.
Also, there's the psychological warfare aspect of the card that your opponent has to deal. If they get blown up by it on G1 you'll have an easier time on G2 or G3 because they'll play more conservatively to not get blown up again.
Short answer: it's not fit for the deck, and the issue isn't being slow (although it's another downside), but because you want to have control over your life total.
Long answer: we already play lots of card which threatens to kill ourselves, and flipping a Tasigur or a Gurmag Angler is overkill. But, more importantly, you aim to never go under nine life against aggro strategies, because (otherwise) the opponent can kill you anytime with a combination of Snap + Bolt, double burn spell, or he can just go wide and make more attacking creatures than your blockers. You have to play very wise with your life total, and Dark Confidant doesn't allow that.
To be fair, this is the overall the problem of JtVP in modern... He's really good if you get to flip him, but he'll just eat a removal without providing that much value. If you're looking for a Spellskite with upside he's fine!
WUMiracles ControlUW
RUBGrixis Death's ShadowBUR
Thanks @Feyd for restoring it.
WUMiracles ControlUW
RUBGrixis Death's ShadowBUR
Grixis Death’s Shadow, as a deck, is quite similar to Jund Death’s Shadow(herein known as DSJ) in playstyle, and Grixis Delver in card composition. This deck was built to be played as a midrange deck (Jund style) while having an edge in the mirror. This deck, similarly to DSJ, has a fast clock that can go under some of traditional Grixis’ (Delver or Burkhart-style control) more difficult matchups, such as Tron, and is packed with many disruption spells to interact with some nasty strategies such as Ad Nauseam.
Being in Grixis colors grants access to Snapcaster Mage to outgrind the other Midrange and Control strategies while having some “immunity” to the “best removal” in the format Fatal Push. This deck plays with Delve threats fueled by Thought Scour instead of Tarmogoyf powered by some suboptimal spells like Tarfire and Mishra’s Bauble, which blanks their Abrupt Decay and Fatal Push. In a field that is ruled by Fatal Push, Delve threats invalidate removal whilst providing an efficient clock to close games quickly.
Deck contents
The deck can be built in different ways but there are certain cards that can be considered “stock”:
Creatures - 12
4 Death’s Shadow
4 Snapcaster Mage
2/3 Tasigur, the Golden Fang
1/2 Gurmag Angler
Discard/Interaction - 16
3/4 Thoughtseize
2/4 Inquisition of Kozilek
2 Stubborn Denial
3/4 Fatal Push
0/1 Terminate
2 Kolaghan’s Command
2/3 Lightning Bolt
12 Cantrips
4 Street Wraith
4 Serum Visions
4 Thought Scour
0-4 Other Spells
0-1 Temur Battle Rage
0-2 Liliana, the Last Hope
0-2 Liliana of the Veil
Lands- 18/20
10/12 Fetch Lands Starting with Polluted Delta and Scalding Tarn
2 Watery Grave
1/2 Blood Crypt
1/2 Steam Vents
1 Swamp
1 Island
Sample Decklists
1 Gurmag Angler
4 Snapcaster Mage
4 Street Wraith
3 Tasigur, the Golden Fang
1 Island
1 Swamp
1 Blood Crypt
4 Bloodstained Mire
4 Polluted Delta
4 Scalding Tarn
2 Steam Vents
2 Watery Grave
2 Kolaghan's Command
3 Lightning Bolt
2 Stubborn Denial
4 Thought Scour
2 Inquisition of Kozilek
4 Serum Visions
4 Thoughtseize
3 Nihil Spellbomb
3 Fulminator Mage
1 Kozilek's Return
1 Stubborn Denial
2 Terminate
2 Liliana, the Last Hope
3 Collective Brutality
1 Gurmag Angler
4 Snapcaster Mage
4 Street Wraith
3 Tasigur, the Golden Fang
1 Island
1 Swamp
1 Blood Crypt
4 Bloodstained Mire
4 Polluted Delta
4 Scalding Tarn
2 Steam Vents
2 Watery Grave
2 Kolaghan's Command
1 Lightning Bolt
2 Stubborn Denial
1 Terminate
4 Thought Scour
4 Inquisition of Kozilek
4 Serum Visions
4 Thoughtseize
2 Nihil Spellbomb
3 Fulminator Mage
1 Countersquall
2 Kozilek's Return
1 Surgical Extraction
1 Terminate
2 Liliana, the Last Hope
3 Collective Brutality
Individual Card Choices
Here I’ll go over some of the cards that could be on the maindeck/sideboard depending on your meta.
Liliana of the Veil – Most Grixis Shadow don’t really like this card in this deck. It’s great on DSJ but it doesn’t play well on Grixis. Our deck wants to play a slightly more reactive game which makes the +1 discard a bit awkward to play with. If your meta is infested with Slippery Bogle, or with Sphinx’s Revelation control, she can be strong. Very meta-dependent.
Liliana, the Last Hope – This Liliana is way better to help our gameplan. It’s reusable removal for those pesky chump blockers like Lingering Souls or CoCo’s creatures.
Painful Truths – This isn’t a win condition per se but it’s a good spell to have for those grindy matchups where you need more cards. Worth noting that it makes you lose 3 life which is a positive interaction with Death’s Shadow.
Ashiok, Nightmare Weaver – Ashiok is a strange card but can do a “Liliana/Jace” impression. It’s an alternative win condition in milling the opponent down while supplying you with some creatures to play with if you want to. I find it especially interesting on the mirror since you can steal their Death’s Shadows for great value. Can also be good against Esper Draw-Go control.
Jace, Architect of Thought – If for some reason your meta is full of Abzan lists, Death’s Shadow or not, you might consider this to help you against the Lingering Souls. This is a great alternative win condition and source of card advantage that can help you out on the grindier matchups.
Jace, Vryn’s Prodigy - It’s a card advantage/selection engine that can transform into a good Planeswalker. Most players don’t enjoy it as much as LtLH because it’s more vulnerable before flipping and graveyard hate makes this card look really bad.
Temur Battle Rage – This card is here to remind you that we can still “Oops I win!!!” them. I don’t like it as much on Grixis but if you want to have that combo feel, akin to Splinter Twin, you can play it on your 60/75.
Nihil Spellbomb – A onesided cycler graveyard hate piece. This is a low mana investment spell that has the downside that the opponent can somewhat play around it because they’ll know about it.
Rakdos Charm – Most players prefer this one, as it’s a modal spell, which is great, because it can help us on different types of situations. It’s a really mana/color intensive spell which can be difficult to play with at times, depending on the draw. Being instant speed is superb, because it’s really difficult for your opponent to play around. It doubles as artifact hate versus the Robots that threaten your Top 8 contention, and sometimes can get in for some damage against token based strategies or infinite creature combos like Copycat. (If you happen to play against something like that these days)Surgical Extraction – A great card to remove some of the more annoying threats your opponent can bring. Phyrexian mana means you get to enhance your Death’s Shadow, but it can be cast for B when needed, adding flexibility. Snapcaster this back for even more fun.
Extirpate – A budget Surgical Extraction that has the Split Second upside. I’d probably play Surgical Extraction before considering Extirpate but if you really need this type of effect and can’t get your hands on the Extractions there’s this card.
Fulminator Mage – This is probably the go-to land hate. This card will be really important for your big mana matchups. This is a recurring land hate with Kolaghan’s Command. It can attack and block as well, sometimes saving your life when needed.
Molten Rain – Molten Rain, the other main land hate, has the upside of dealing two damage, which can add up in a race versus a big mana deck. When compared to Fulminator Mage, it can’t buy you time/life when you need too, since it’s not a creature. As an upside it can be recurred with Snapcaster Mage for 5 mana instead of 6 mana (Fulminator+Kommand). It’s a more color intensive spell which can be awkward at times. If you plan to play this spell make sure to fetch properly.
Blood Moon - As a general rule, Grixis Shadow is not a big fan of this card in this deck. It dilutes the game plan and it’s not that backbreaking against the decks it should hit. It's good if you just want to buy some time in order to win a turn or two later.
Countersquall – Probably the best 2 mana counter this deck can play. The shock it does might seem irrelevant but can add up pretty fast over the course of a game, especially in conjunction with Molten Rain, should you choose to play it.
Stubborn Denial – This card is already on the maindeck but you might want an extra copy or two. It’s that good when all of your threats make it insane. It’s one of the reasons to play Grixis. You cut the extra discard for the ability to not lose to their topdeck.
Ceremonious Rejection – If your meta has too much tron/eldrazi decks you might want a couple of these. The extra interaction against those strategies can be very important, in order to not lose to a single Ugin.
Disdainful Stroke - If you find too many expensive spells on your meta, like Scapeshift, Primeval Titan, Ad Nauseam, Karn, Ugin, to name a few, you might want to consider this spell as a sideboard option. It's a really narrow solution for a really narrow problem but it's worth to keep in mind.
Dispel – For some extra 1 mana interaction with spell based combo decks. You might want an extra Stubborn Denial before considering Dispel but it’s up for debate.
Negate – A more slightly more less restrictive Countersquall. It’s easier to cast but on an aggressive deck such as this the two damage can be really important. Also it’s not a big deal to play UB instead of 1U.
Izzet Staticaster – Good against multiple x/1 creatures like Elves, mana dorks.
Kozilek’s Return – An instant speed board wipe that can hit nasty creatures like Etched Champion. It’s also less mana intensive which can be helpful at times. No chance you can recast from the ‘yard, but honestly, we don’t care.
Flaying Tendrils - It's a board wipe on black colors which is a plus since it doesn't stress our mana base. It has an exile effect akin to Anger of the Gods which might be relevant. It only deals with x/2s creatures which can be bad on the Zoo matchup.
Dreadbore – If you find yourself losing too much for planeswalker on those Control matchups you might want some number of these.
Damnation – If Eldrazi is big on your meta you might want some number of these. This is the only board wipe that we can play that isn’t one-sided so use it carefully. Evaluate its uses, and if you deem it’ll hurt you less than it’ll hurt them, go for it.
Engineered Explosives – If tokens are big or other DSx decks are annoying you, you might consider a couple of these.
Terminate – Most players play 1 or 2 in the main to not be dead against Eldrazi or Tron. You’ll definitely want a couple of these to upgrade your Fatal Pushes on post-board games.
Electrolyze - This is a great card against 0/1s with the upside that it replaces itself. Similar use to Staticaster. This one is also fantastic to Snapcaster back.
Electrickery – This is a similar card to Staticaster. It’s a onetime deal, though. The others should likely be considered over this, but options are always welcome.
Rakdos Charm – See graveyard hate above.
Vandalblast – This card can be devastating when Overloaded but it’s probably too expensive to be considered.
Kolaghan’s Command – Another copy of this powerful card might be great if you have a lot of Affinity or Tron on your meta, or find the need to grind more often
Variants
There are some players that have thought of including a white splash similarly to the DSJ deck. It grants access to Lingering Souls, a premium card at dealing with the mirror, and Ranger of Eos, a great card for the grindier matchups.
4 Death's Shadow
4 Snapcaster Mage
4 Street Wraith
2 Tasigur, the Golden Fang
2 Gurmag Angler
3 Fatal Push
2 Inquisition of Kozilek
2 Lightning Bolt
4 Serum Visions
2 Stubborn Denial
4 Thought Scour
4 Thoughtseize
1 Orzhov Charm
1 Terminate
2 Kolaghan's Command
4 Bloodstained Mire
4 Flooded Strand
1 Godless Shrine
1 Island
4 Polluted Delta
1 Steam Vents
1 Swamp
2 Watery Grave
2 Nihil Spellbomb
2 Stubborn Denial
1 Vandalblast
2 Collective Brutality
1 Terminate
1 Big Game Hunter
1 Kolaghan's Command
1 Liliana, the Last Hope
3 Lingering Souls
1 Ranger of Eos
Resources
This deck can be built in different ways. Some players have experimented with incorporating Delver of Secrets on this deck making a hybrid between both decks. If you want to know more about Delver of Secrets you can check on its thread. Also both decks were discussed on that thread before the creation of this one by Lantern (Thank you Lantern!!!!), so there’s definitely some interesting posts there for you to check out. ~Grixis Delver
Since this deck is born from the philosophy of Death’s Shadow Jund you might want to check out the Death’s Shadow Jund deck for some information. ~Death's Shadow Jund
Matchups and Sideboard Plans
Death’s Shadow Jund
Game 1 Post-board
Burn
Game 1 Post-board
Bant Eldrazi
Game 1 Post-board
Affinity
Game 1 Post-board
Eldratron
Game 1 Post-board
Abzan
Game 1 Post-board
RG Valakut
Game 1 Post-board
Gx Tron
Game 1 Post-board
Jund
Game 1 Post-board
Merfolk
Game 1 Post-board
Grixis Delver
Game 1 Post-board
Abzan CoCo/Evolution
Game 1 Post-board
Grixis Control
Game 1 Post-board
Infect
Game 1 Post-board
Ad Nauseam
Game 1 Post-board
Jeskai Control
Game 1 Post-board
Dredge
Game 1 Post-board
Revolt Zoo
Game 1 Post-board
Elves
Game 1 Post-board
Sun and Moon
Game 1 Post-board
UR GiftStorm
Game 1 Post-board
Eldrazi&Taxes
Game 1 Post-board
Lantern Control
Game 1 Post-board
Griselbrand Reanimator
Game 1 Post-board
-As Matchups seem to become more ‘solved’ by the general community, we will post notes for each relevant Matchup in this section.
Frequently Asked Questions
Also, there's the psychological warfare aspect of the card that your opponent has to deal. If they get blown up by it on G1 you'll have an easier time on G2 or G3 because they'll play more conservatively to not get blown up again.
Created By:
DaveJacinto
Beta’d By:
Buwalda98
WUMiracles ControlUW
RUBGrixis Death's ShadowBUR