Screamreach Summoner3R
Creature - Orc Shaman (R)
Whenever Screamreach Summoner attacks, exile the top card of your library. If it's a creature card, you may put it onto the battlefield tapped and attacking. Otherwise, until end of turn, you may play that card.
Dash 4R
3/3
Remember kids, don't be a menace to South Central while drinking your juice in the hood.
ArchSinccubus - I guess this is fine, but it's a little too color-intensive for my tastes. Making two creatures with menace is pretty big beats, though!
Cardz5001 - I really like Dagger-Pit Champion, but it may need to cost 4?
Am Shegar - I enjoy that this guy is menacing enough that it has to be blocked by two guys but too stupid to figure out in what order to whack them.
Hemlock - I really dislike how Field of Pikes gets out of hand if multiple creatures with menace attack or if multiple Field of Pikes survive for a turn to block a second time. Impenetrable wall of durdles.
scarbo - I really wish that the soldiers had haste and that the menace mode didn't target. It'd be pretty sweet if you could just go "Command for 5, they all have menace, attack". The other modes are all fine, but I'm sad that combo is actually a nonbo.
arbys - Each of the abilities individually is cute, but 1RG each turn for an unblockable 3/3 feels a bit weird in practice.
Necarg - This is menace dialed up to 11, and I feel it's probably too strong. I'd like it if it cost XX, but I think it's too cheap at just X when it's so repeatable.
iphanx - I really like battlegrowth as a red evolve-ish mechanic. I'm not sure this thing needs first strike, though.
Cardz5002 - Sure? I mean, it works.
kenderbox - This made me laugh, but I think it's strong. If making things into Dennis only lasted until end of turn, maybe it'd be fine, but as is, they're just too menacing.
JuanCu - I'm not sure if this is supposed to have renown 1 or renown 2, which makes this kinda hard. I'm going to assume the numeral is correct and the reminder text is a copypasta error. It's cute, and I love the flavor it exudes, but I don't know what this guy's rarity is!
Cardz5003 - This movie doesn't exist so I don't get the reference.
Shrieking Wildebeest1GU
Creature - Beast (R)
Whenever Shrieking Wildebeest deals combat damage to a player, players can't cast spells with converted mana cost greater than Shrieking Wildebeest's power until your next turn. (G/U): Shrieking Wildebeest gets +1/-1 or -1/+1 until end of turn.
3/2
Choice of Sorrows1UB
Instant (R)
Counter target spell unless its controller pays 3. If he or she does, destroy up to one target creature or planeswalker that player controls.
Lashcharmer1RR
Creature - Human Cleric (R)
First strike
Whenever Lashcharmer deals combat damage to a creature or planeswalker, gain control of that permanent until the end of your next turn.
2/1
Will1UU
Instant (U)
Counter target creature spell.
// Grace1W
Instant (U)
Target creature you control gains protection from the color of your choice until end of turn.
Draw a card.
Stalk the Grass2GW
Instant (U)
Cast Stalk the Grass only during the declare blockers step.
You may put a green or white creature card from your hand onto the battlefield blocking target creature.
Grave PurifierRR
Creature - Human Assassin (R)
First strike
Whenever a spell with delve is cast, Grave Purifier deals 1 damage to that spell's controller for each card exiled from that owner's graveyard to reduce that spell's casting cost.
Boggart Broodwarden3R
Creature - Goblin Shaman (U)
Menace (This creature can't be blocked except by two or more creatures.)
Whenever Boggart Broodwarden deals combat damage to a player, put a 1/1 red Goblin creature token onto the battlefield. Caring for youth is much like tending to a flock: rewarding, time-consuming, and utterly alien to a boggart.
2/2
Creature - Orc Shaman (R)
Whenever Screamreach Summoner attacks, exile the top card of your library. If it's a creature card, you may put it onto the battlefield tapped and attacking. Otherwise, until end of turn, you may play that card.
Dash 4R
3/3
IIW: Spell Mastery
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Cardz5001 - I really like Dagger-Pit Champion, but it may need to cost 4?
Am Shegar - I enjoy that this guy is menacing enough that it has to be blocked by two guys but too stupid to figure out in what order to whack them.
Hemlock - I really dislike how Field of Pikes gets out of hand if multiple creatures with menace attack or if multiple Field of Pikes survive for a turn to block a second time. Impenetrable wall of durdles.
scarbo - I really wish that the soldiers had haste and that the menace mode didn't target. It'd be pretty sweet if you could just go "Command for 5, they all have menace, attack". The other modes are all fine, but I'm sad that combo is actually a nonbo.
arbys - Each of the abilities individually is cute, but 1RG each turn for an unblockable 3/3 feels a bit weird in practice.
Necarg - This is menace dialed up to 11, and I feel it's probably too strong. I'd like it if it cost XX, but I think it's too cheap at just X when it's so repeatable.
iphanx - I really like battlegrowth as a red evolve-ish mechanic. I'm not sure this thing needs first strike, though.
Cardz5002 - Sure? I mean, it works.
kenderbox - This made me laugh, but I think it's strong. If making things into Dennis only lasted until end of turn, maybe it'd be fine, but as is, they're just too menacing.
JuanCu - I'm not sure if this is supposed to have renown 1 or renown 2, which makes this kinda hard. I'm going to assume the numeral is correct and the reminder text is a copypasta error. It's cute, and I love the flavor it exudes, but I don't know what this guy's rarity is!
Cardz5003 - This movie doesn't exist so I don't get the reference.
Winner: Cardz5001
IIW: Snow
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Creature - Beast (R)
Whenever Shrieking Wildebeest deals combat damage to a player, players can't cast spells with converted mana cost greater than Shrieking Wildebeest's power until your next turn.
(G/U): Shrieking Wildebeest gets +1/-1 or -1/+1 until end of turn.
3/2
IIW: Menace
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Creature - Elk (R)
Flash
For each color of mana spent to cast Heart of the Grove, it has protection from that color.
3/3
IIW: Menace
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Instant (R)
Counter target spell unless its controller pays 3. If he or she does, destroy up to one target creature or planeswalker that player controls.
IIW: Menace
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Creature - Human Cleric (R)
First strike
Whenever Lashcharmer deals combat damage to a creature or planeswalker, gain control of that permanent until the end of your next turn.
2/1
IIW: Menace
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Instant (U)
Counter target creature spell.
//
Grace 1W
Instant (U)
Target creature you control gains protection from the color of your choice until end of turn.
Draw a card.
IIW: Menace
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Creature - Horror (U)
Eternity Blindmaw gets +1/+1 for each loyalty counter on a planeswalker you don't control.
1/1
IIW: Menace
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Instant (U)
Cast Stalk the Grass only during the declare blockers step.
You may put a green or white creature card from your hand onto the battlefield blocking target creature.
IIW: Menace
Draft my cube! (630 cards)
Draft my cube! (630 cards)
Draft my cube! (630 cards)
Draft my cube! (630 cards)
Knew I should have done this before I left for work.
Gudul Diviner GU
Creature - Naga Shaman (U)
Whenever one or more cards are put into exile from your graveyard, you may draw a card.
1/2
IIW: Menace
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Creature - Goblin Shaman (U)
Menace (This creature can't be blocked except by two or more creatures.)
Whenever Boggart Broodwarden deals combat damage to a player, put a 1/1 red Goblin creature token onto the battlefield.
Caring for youth is much like tending to a flock: rewarding, time-consuming, and utterly alien to a boggart.
2/2
IIW: Menace
Draft my cube! (630 cards)