If you act intentionally then the hastle ability won't apply. Has to be unintentional.
It saw little use in the tourney circuit.
But it's great for midnight prereleases. By the time 3am rolls around, you're probably fumbling half your cards anyways, so if you have this in your sealed pool, it's all upside.
Mirage Hellion3RWU
Creature — Hellion (M)
Miracle RWU
Hastle
At the beginning of the end step, Mirage Hellion's owner puts it into his or her library third from the top.
7/7
Ulasht, Seed of Order2WU
Legendary Creature - Hellion Hydra (M)
Ulasht, Seed of Order enters the battlefield with a +1/+1 counter on it for each other white creature you control and a +1/+1 counter on it for each other blue creature you control.
1, Remove a +1/+1 counter from Ulasht: Choose 1 - Prevent the next 1 damage a source of your choice would deal and you gain 1 life; or counter target spell unless its controller pays 1. Even the most savage beast can be taught to obey.
0/0
Creature spells will not be countered by things other than spells or abilities as they have no targets to become illegal, so the clause is not necessary.
Even as a counterspell for counters + giant growth + stuff, this is way overcosted. Should have pushed it more, like +7/+7.
I know that I'm about 10 hours and 2 pages too late to respond to this, but I just wanted to justify my templating choice by pointing out that Insist specifically says "The next creature spell you cast can't be countered by spells or abilities." I realize that creature spells don't have targets, and that Insist is like 10 years old, but I did use that wording b/c of an existing card.
Mycosynth Orchard
Artifact Land
Leeching Orchard enters the battlefield tapped.
:symtap:: Add 1 to your mana pool. Until end of turn, you may use colorless mana as though it were mana of any color. Mycosynth orchard doesn't untap during your next untap step.
Spatial Tear3WWW
Instant (R)
Exile each creature you control, then return those cards to the battlefield under their owner's control. Repeat this process X times, where X is the number of creatures you control.
IIW: Unusual equip costs
From a templating standpoint, should you say that X is the number of creatures you control as Spatial Tear starts resolving? It might make it clearer in the event that you control tokens or creatures that you don't own, as that could confuse people who aren't sure if the X changes based on the first iteration.
Brute Power 3GGG
Instant
Brute Power can't be countered by spells or abilities.
Target creature spell you control can't be countered by spells or abilities. When that creature enters the battlefield, it gains +3/+3, and has trample, haste and hexproof until end of turn.
Eternal Flame3RRR
Enchantment
Whenever a red instant or sorcery is put into your graveyard from the stack, you may pay 1R and exile another card in your graveyard. If you do, return that card from your graveyard to your hand.
IIW: Equipment for players (but can be equipped to any player as a sorcery, not just yourself)
Memory Fracture2UUB
Instant
Exile target spell. Search all players' hands, libraries and graveyards for any number of cards that share a name with that card and exile them. Shuffle all libraries searched this way.
Krark-Clan Choppa 4R
Artifact - Equipment (R)
Equip 2R
When Krark-Clan Choppa comes into play, put a red equipment artifact token named Sidecar into play with "Equip 2" and "Sidecar cannot be equipped to the same creature as Krark-Clan Choppa".
Equipped creature has haste.
As long creatures you control are equipped with both Krark-Clan Choppa and Sidecar, both equipped creatures have first strike and trample.
IIW: Licids that become equipment instead of auras.
Dreaming Kami 2U
Creature - Spirit
Flying
Splice onto Arcane 3UU (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, put a token that is a copy of Dreaming Kami into play if that spell resolves.)
2/2
But it's great for midnight prereleases. By the time 3am rolls around, you're probably fumbling half your cards anyways, so if you have this in your sealed pool, it's all upside.
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What kind of newfangled keyword is "hastle"?
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Legendary Creature - Hellion Hydra (M)
Ulasht, Seed of Order enters the battlefield with a +1/+1 counter on it for each other white creature you control and a +1/+1 counter on it for each other blue creature you control.
1, Remove a +1/+1 counter from Ulasht: Choose 1 - Prevent the next 1 damage a source of your choice would deal and you gain 1 life; or counter target spell unless its controller pays 1.
Even the most savage beast can be taught to obey.
0/0
IIW: allied legendary land card
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I know that I'm about 10 hours and 2 pages too late to respond to this, but I just wanted to justify my templating choice by pointing out that Insist specifically says "The next creature spell you cast can't be countered by spells or abilities." I realize that creature spells don't have targets, and that Insist is like 10 years old, but I did use that wording b/c of an existing card.
Don't disagree w/ the rest of your decision.
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Artifact Land
Leeching Orchard enters the battlefield tapped.
:symtap:: Add 1 to your mana pool. Until end of turn, you may use colorless mana as though it were mana of any color. Mycosynth orchard doesn't untap during your next untap step.
IIW: Allied color legendary lands
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So, not something like "The Third Delraich"?
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Terrible cards as in bad for playing, or terrible cards as in "This is so not PC"?
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From a templating standpoint, should you say that X is the number of creatures you control as Spatial Tear starts resolving? It might make it clearer in the event that you control tokens or creatures that you don't own, as that could confuse people who aren't sure if the X changes based on the first iteration.
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Instant
Brute Power can't be countered by spells or abilities.
Target creature spell you control can't be countered by spells or abilities. When that creature enters the battlefield, it gains +3/+3, and has trample, haste and hexproof until end of turn.
IIW: Allied color legendary lands
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Enchantment
Whenever a red instant or sorcery is put into your graveyard from the stack, you may pay 1R and exile another card in your graveyard. If you do, return that card from your graveyard to your hand.
IIW: Equipment for players (but can be equipped to any player as a sorcery, not just yourself)
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Instant
Exile target spell. Search all players' hands, libraries and graveyards for any number of cards that share a name with that card and exile them. Shuffle all libraries searched this way.
IIW: Lands with an orchard theme.
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Artifact - Equipment (R)
Equip 2R
When Krark-Clan Choppa comes into play, put a red equipment artifact token named Sidecar into play with "Equip 2" and "Sidecar cannot be equipped to the same creature as Krark-Clan Choppa".
Equipped creature has haste.
As long creatures you control are equipped with both Krark-Clan Choppa and Sidecar, both equipped creatures have first strike and trample.
IIW: Licids that become equipment instead of auras.
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Creature - Spirit
Flying
Splice onto Arcane 3UU (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, put a token that is a copy of Dreaming Kami into play if that spell resolves.)
2/2
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