z00t, you'll have to take another action. The goblins are attacking before your turn 2, and will attack after that, during which you can take the action you were planning.
You are able to cross-block if you wish, and all of you can use your weapons now.
On another note, when you're able to attack, you may attack the goblins as though they were players.
As Eavath and Uldran step into the cavern, Talnin sees movement at the edge of his vision. As he turns to look at it, the movement turns into hump-backed goblinoid figures ambushing the three mages.
The cavern is both very large and very empty. The smoldering embers of a small fire can be seen. The fire looks as though it was hurriedly put out.
Talnin gets one turn before to prepare, and is also the only one who can retaliate with his weapon this turn.
To clarify: Talnin gets one free turn before you're attacked, and can take a normal turn after the opening attack. Rest of you just get to take damage before you get your turns.
The tunnel continues to slope downwards, widening slightly as it does so.
Eventually, it comes to an end as it opens up into a cavern. Nothing inside the cavern can be heard right now.
As the griffins wing towards the mountain that Talnin had pointed out earlier, more of the mountain range becomes visible. Far into the distance, one particularly large mountain peak is covered in frost.
The griffins settle down on the crag, giving the mages a chance to look around. No goblin "settlements" as such, but there looks to be a massive campsite close to the border. There also look to be numerous cave entrances in the surrounding mountains.
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If you decide to release your mana, you get half your nonland permanents, rounded up, returned to your hand, and the rest go to the graveyard.
Do remember to keep track of your graveyard as well, by the way.
The goblins look back, see the griffin chasing them, and split up, only letting the griffin catch one.
Akki Blizzard-Herders x2 :symtap:, fleeing
Akki Blizzard-Herders x3 :symtap:, 1 attacking each
Akki Rockspeaker x2 :symtap:, 2 attacking Uldran
You are able to cross-block if you wish, and all of you can use your weapons now.
On another note, when you're able to attack, you may attack the goblins as though they were players.
The cavern is both very large and very empty. The smoldering embers of a small fire can be seen. The fire looks as though it was hurriedly put out.
Akki Blizzard-Herders x3 :symtap:, 1 attacking each
Akki Rockspeaker x2
Talnin gets one turn before to prepare, and is also the only one who can retaliate with his weapon this turn.
To clarify: Talnin gets one free turn before you're attacked, and can take a normal turn after the opening attack. Rest of you just get to take damage before you get your turns.
Eventually, it comes to an end as it opens up into a cavern. Nothing inside the cavern can be heard right now.
No sound comes from within, and the only thing that can be seen inside the cave is a wide tunnel sloping downwards.
The griffins settle down on the crag, giving the mages a chance to look around. No goblin "settlements" as such, but there looks to be a massive campsite close to the border. There also look to be numerous cave entrances in the surrounding mountains.