Good drawback fats create a sort of minigame, challenging you to build or play creatively to mitigate their drawback. Your card just flops down and then it's business as usual a turn later. It does not excite me.
Well, that's a bummer. Kind of makes me glad I just leapfrogged over the transition. Maybe we could get those game started up again. So, who would like to see another MMORP&CCCG?
"You can't Divination" is only sort of a drawback and "certain usually bad spells available only to certain colours will kill you" is only very rarely a drawback.
"Skip your draw step" is the interesting part of your card, and that's where the focus should be. It also enables "The Infinite Deliria" deck, where you slam your undercosted fatty and then use draw spells to mitigate its drawback.
scarbo: The middle ability doesn't really do anything in context. If this just skipped your draw step, it would be fun, but should be a fair bit cheaper. Am Shegar: Six power for three mana lol. Plaguehive is weird and I don't like it. Arch: Hey it's scarbos but different. Leveler kind of got there first, didn't it? Lef: Lacks coherence and elegance, and also isn't that huge, and also the downside is secretly an upside. SNL: This guy should be bigger probably. See: Avatar of Discord. Necarg: This is the design equivalent of a sledgehammer. Also hilariously too good. PancoPonmecN: Cute but can this just be sacrifice one thing and only for itself like that one minotaur from zendikar Eskimo: This is wonderful. Elegant and stuff. The flavour text is hilariously bad though. rith: The flavour is so convoluted. The card itself is kind of cute though. Trample might be a little much? Also feels blue to me, swans style. adramdialarmdials: Yawn. Winterspring: That sphinx tho. Unf. The elemental is similarly really damn nice. Hunted Wumpus vibes! tilwin: Really convoluted mechanically. I don't really like it. Ink-Treader: Big upside; tiny downside. I don't like it. avatarz: Yeah sure. It isn't awful. Honestly it could probably do with just the second ability with the way green is going.
Winner: Winterspring wins because his cards are better than yours.
Next: Positive emotions in mono red or RB OR proliferate cards
So, what ever happened to the Club Flamingo games? Like the Battle Factory and that Poker game?
Also, does anyone remember those old MMORP&CCCG games that were up a while back? I was running one at the time, but I believe I had far too many players to keep track of, because I really just got overwhelmed, and just stopped posting on these forums altogether for a while. But, now that I'm back, I was thinking I might start one up, but this time with a maximum number of players, to protect my sanity.
We got lazy, and then activity died and a lot of regulars stopped posting. They were fun but there aren't a lot of people left to miss them.
Eater of Hours3UU
Creature — Leviathan (M)
Flying, trample 0: Put Eater of Hours on the bottom of its owner’s library. You skip your next turn. Any player may activate this ability.
8/8
Brokeback Buckaroo1R
Creature — Human Rogue (U)
Mount (When this creature attacks, you may pair it with another unpaired attacking creature until end of combat.)
First strike
Creatures paired with Brokeback Buckaroo have first strike. “I wish I knew how to quit you.”
2/1
Muster the Chorus2U
Sorcery (U)
Put three 1/1 blue Frog creature tokens onto the battlefield. Exile those tokens at the beginning of your next upkeep. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, draw a card. “Any fool can assemble a choir, but it takes a maestro to make it sing.”
"Skip your draw step" is the interesting part of your card, and that's where the focus should be. It also enables "The Infinite Deliria" deck, where you slam your undercosted fatty and then use draw spells to mitigate its drawback.
Am Shegar: Six power for three mana lol. Plaguehive is weird and I don't like it.
Arch: Hey it's scarbos but different. Leveler kind of got there first, didn't it?
Lef: Lacks coherence and elegance, and also isn't that huge, and also the downside is secretly an upside.
SNL: This guy should be bigger probably. See: Avatar of Discord.
Necarg: This is the design equivalent of a sledgehammer. Also hilariously too good.
PancoPonmecN: Cute but can this just be sacrifice one thing and only for itself like that one minotaur from zendikar
Eskimo: This is wonderful. Elegant and stuff. The flavour text is hilariously bad though.
rith: The flavour is so convoluted. The card itself is kind of cute though. Trample might be a little much? Also feels blue to me, swans style.
adramdialarmdials: Yawn.
Winterspring: That sphinx tho. Unf. The elemental is similarly really damn nice. Hunted Wumpus vibes!
tilwin: Really convoluted mechanically. I don't really like it.
Ink-Treader: Big upside; tiny downside. I don't like it.
avatarz: Yeah sure. It isn't awful. Honestly it could probably do with just the second ability with the way green is going.
Next: Positive emotions in mono red or RB OR proliferate cards
Creature — Leviathan (M)
Flying, trample
0: Put Eater of Hours on the bottom of its owner’s library. You skip your next turn. Any player may activate this ability.
8/8
IIW: Big creatures with big drawbacks.
Creature — Human Rogue (U)
Mount (When this creature attacks, you may pair it with another unpaired attacking creature until end of combat.)
First strike
Creatures paired with Brokeback Buckaroo have first strike.
“I wish I knew how to quit you.”
2/1
IIW: Magic does pop culture.
Sorcery (U)
Put three 1/1 blue Frog creature tokens onto the battlefield. Exile those tokens at the beginning of your next upkeep.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, draw a card.
“Any fool can assemble a choir, but it takes a maestro to make it sing.”
IIW: Gunslinging mechanic for a Wild West Set