Elusive Leshy3GG
Creature - Shapeshifter Giant {R}
You may have Elusive Leshy enter the battlefield as a copy of any Beast or Plant creature card on the battlefield, except it has hexproof.
Hexproof
4/4
Sweet Cherry Spirits3
Artifact - Formula {U}
Brew (This doesn’t untap during your untap step unless you choose to not untap a creature you control) T, 1: Target creature you control gets -1/-1 and can’t be blocked except by walls until end of turn.
Darksteel Manicles
Artifact - Equipment (R)
Indestructible
Ensnared creature can’t attack or block.
Ensnare ( : Attach to target creature. Ensnare only as a sorcery.)
Trowel Nobbert1(B/G)(B/G)
Creature - Ouphe {U}
Creatures blocking or blocked by Trowel Nobbert have wither. (They deal damage to creatures in the form of -1/-1 counters.)
When Trowel Nobbert dies, create a 1/1 black and green Worm creature token for each -1/-1 counter on it.
3/5
Wild BroncoRGW
Creature - Horse {R}
Trample
Whenever Wild Bronco and at least one other Horse attack, Horses you control get +1/+1 and gain menace until end of turn.
2/2
OK GUYS I WANT TO PLAY BUT I DON'T HAVE TIME TO JUDGE. MEANING THAT I DON'T WANT TO WIN. If the judge believes I'm a waste of time, the judge may choose not to comment or rate my card at all. Also, if this is then spam, please have a mod let me know. Thanks <3
"this is then spam" was, once, in a better time, the entire mission statement of this thread
Agrarian Bounty2(G/W)(G/W)
Enchantment {R}
You may look at the top card of your library any time.
Exile a Forest or Plains from the top of your library: Each player may draw a card. A Farmer’s goal is to feed every mouth. After their family, that is.
-Mayor Renton Tralbore
Anthem of Rage2RR
Enchantment {R}
Whenever a creature you control attacks, you may double its power until end of turn. If you do, sacrifice it at the beginning of the next end step.
Draught of Courage1
Artifact - Formula {C}
Brew (This enters tapped and doesn’t untap during your untap step. You may choose to not untap a tapped creature during your untap step to tap this.) R, Q: Target creature gets +2/+0 and gains haste until end of turn.
IIW: Non-basic lands with a single basic land type
Train Job2R
Sorcery {U}
Gain control of target artifact until end of turn.
If that artifact is a vehicle, it becomes a creature and gains haste until end of turn.
Timestream Glitch - "the number of progress counters on this spell as it was cast." but overall this is probably fine, it's a little odd to have two tax effects on the same spell, it almost feels black or red as a punisher kind of effect if they can only afford to pay for one. Weeping Angel - Never watched the show, but I know the cultural reference. It feels weird that this isn't a creature (or maybe becomes one if their aren't any other creatures) The triggered ability reads poorly. Stalking Hydra - Was there something wrong with my reminder text? This is a simple, but very effective execution of develop, could easily see print. Mental Image - I would love this if it simply had another line that was "draw a card." so that it could be cast from hand. Incubation - I'm not sure why this isn't a sorcery.
Winner goes to Subject16, which means, just after the New Challenge Everyday did it, we're in for some more Wild West Tropes
Sharpened Senses
Enchantment — Aura {U}
Enchant creature
Enchanted creature has “Whenever this creature deals combat damage to a player, you may draw that many cards” and “Whenever a creature dealt damage by this creature this turn dies, you may draw a card.” Always be looking for your ‘cut’
IIW: Develop (2: Exile this card from your hand face down. Now and on your upkeep it gets a progress counter. You may look at and cast this as long as it is developing. Develop only as a sorcery.)
702.XX. Develop
702.XXa. Develop is a keyword that represents three abilities. The first is a static ability that functions while the card with develop is in a player's hand. The second is triggered ability that functions in the exile zone. The third is a static ability that functions in the exile zone. "Develop" means "{2}, Exile this card from your hand face down: It gets a progress counter and gains develop. Activate this ability only any time you could cast a sorcery." and "At the beginning of your upkeep, if this card is developing, it gets a progress counter." and "You may look at and cast this card as long as this card is developing "
702.XXb. A card is "developing" if it's face-down in the exile zone, has develop, and has a progress counter on it.
702.XXc. You can't normally exile a card from your hand face down. Develop allows you to do so.
702.XXd. If a player leaves the game, all developing cards owned by that player must be revealed to all players. At the end of each game, all developing cards must be revealed to all players.
Creature - Shapeshifter Giant {R}
You may have Elusive Leshy enter the battlefield as a copy of any Beast or Plant creature card on the battlefield, except it has hexproof.
Hexproof
4/4
IIW: Blightsteel
Artifact - Formula {U}
Brew (This doesn’t untap during your untap step unless you choose to not untap a creature you control)
T, 1: Target creature you control gets -1/-1 and can’t be blocked except by walls until end of turn.
IIW: Blightsteel
Artifact - Equipment (R)
Indestructible
Ensnared creature can’t attack or block.
Ensnare ( : Attach to target creature. Ensnare only as a sorcery.)
IIW: Blightsteel
Creature - Ouphe {U}
Creatures blocking or blocked by Trowel Nobbert have wither. (They deal damage to creatures in the form of -1/-1 counters.)
When Trowel Nobbert dies, create a 1/1 black and green Worm creature token for each -1/-1 counter on it.
3/5
IIW: Cowards
Creature - Horse {R}
Trample
Whenever Wild Bronco and at least one other Horse attack, Horses you control get +1/+1 and gain menace until end of turn.
2/2
IIW: Cowards
Enchantment {R}
You may look at the top card of your library any time.
Exile a Forest or Plains from the top of your library: Each player may draw a card.
A Farmer’s goal is to feed every mouth. After their family, that is.
-Mayor Renton Tralbore
IIW: Planes
Enchantment {R}
Whenever a creature you control attacks, you may double its power until end of turn. If you do, sacrifice it at the beginning of the next end step.
IIW: Mono-hybrid ( ) mana costs
Artifact - Formula {C}
Brew (This enters tapped and doesn’t untap during your untap step. You may choose to not untap a tapped creature during your untap step to tap this.)
R, Q: Target creature gets +2/+0 and gains haste until end of turn.
IIW: Non-basic lands with a single basic land type
Sorcery {U}
Gain control of target artifact until end of turn.
If that artifact is a vehicle, it becomes a creature and gains haste until end of turn.
IIW: "tapped and attacking"
Weeping Angel - Never watched the show, but I know the cultural reference. It feels weird that this isn't a creature (or maybe becomes one if their aren't any other creatures) The triggered ability reads poorly.
Stalking Hydra - Was there something wrong with my reminder text? This is a simple, but very effective execution of develop, could easily see print.
Mental Image - I would love this if it simply had another line that was "draw a card." so that it could be cast from hand.
Incubation - I'm not sure why this isn't a sorcery.
Winner goes to Subject16, which means, just after the New Challenge Everyday did it, we're in for some more Wild West Tropes
Enchantment — Aura {U}
Enchant creature
Enchanted creature has “Whenever this creature deals combat damage to a player, you may draw that many cards” and “Whenever a creature dealt damage by this creature this turn dies, you may draw a card.”
Always be looking for your ‘cut’
IIW: Develop (2: Exile this card from your hand face down. Now and on your upkeep it gets a progress counter. You may look at and cast this as long as it is developing. Develop only as a sorcery.)
702.XXa. Develop is a keyword that represents three abilities. The first is a static ability that functions while the card with develop is in a player's hand. The second is triggered ability that functions in the exile zone. The third is a static ability that functions in the exile zone. "Develop" means "{2}, Exile this card from your hand face down: It gets a progress counter and gains develop. Activate this ability only any time you could cast a sorcery." and "At the beginning of your upkeep, if this card is developing, it gets a progress counter." and "You may look at and cast this card as long as this card is developing "
702.XXb. A card is "developing" if it's face-down in the exile zone, has develop, and has a progress counter on it.
702.XXc. You can't normally exile a card from your hand face down. Develop allows you to do so.
702.XXd. If a player leaves the game, all developing cards owned by that player must be revealed to all players. At the end of each game, all developing cards must be revealed to all players.