Temporal Isolator3
Artifact {U}
You may choose not to untap Temporal Isolator during your untap step. 2, T: Target creature phases out until Temporal Isolator becomes untapped. Activate this ability only (While it’s phased out, it’s treated as though it doesn’t exist.)
This would utilize a small update phasing rule (and some cards like Crystal Golem and Teferi's Veil would receive errata to keep their current function):
702.25a Phasing is a static ability that modifies the rules of the untap step. During each player's untap step, before the active player untaps permanents, all phased-in permanents with phasing that player controls "phase out." Simultaneously, all phased-out permanents with phasing that had phased out under that player's control "phase in."
702.25b If a permanent phases out, its status changes to "phased out." Except for rules and effects that specifically mention phased-out permanents, a phased-out permanent is treated as though it does not exist. It can't affect or be affected by anything else in the game. A permanent that phases out is removed from combat. (See rule 506.4.)
702.25c If a permanent phases in, its status changes to "phased in." The game once again treats it as though it exists.
702.25d The phasing event doesn't actually cause a permanent to change zones or control, even though it's treated as though it's not on the battlefield and not under its controller's control while it's phased out. Zone-change triggers don't trigger when a permanent phases in or out. Tokens continue to exist on the battlefield while phased out. Counters remain on a permanent while it's phased out. Effects that check a phased-in permanent's history won't treat the phasing event as having caused the permanent to leave or enter the battlefield or its controller's control.
702.25e Continuous effects that affect a phased-out permanent may expire while that permanent is phased out. If so, they will no longer affect that permanent once it's phased in. In particular, effects with "for as long as" durations that track that permanent (see rule 611.2b) end when that permanent phases out because they can no longer see it.
702.25f When a permanent phases out, any Auras, Equipment, or Fortifications attached to that permanent phase out at the same time. This alternate way of phasing out is known as phasing out "indirectly." An Aura, Equipment, or Fortification that phased out indirectly won't phase in by itself, but instead phases in along with the permanent it's attached to.
702.25g If an object would simultaneously phase out directly and indirectly, it just phases out indirectly.
702.25h An Aura, Equipment, or Fortification that phased out directly will phase in attached to the object or player it was attached to when it phased out, if that object is still in the same zone or that player is still in the game. If not, that Aura, Equipment, or Fortification phases in unattached. State-based actions apply as appropriate. (See rules 704.5m and 704.5n.)
702.25i Abilities that trigger when a permanent becomes attached or unattached from an object or player don't trigger when that permanent phases in or out.
702.25j Phased-out permanents owned by a player who leaves the game also leave the game. This doesn't trigger zone-change triggers. See rule 800.4.
702.25k If an effect causes a player to skip their untap step, the phasing event simply doesn't occur that turn.
702.25m In a multiplayer game, game rules may cause a phased-out permanent to leave the game or to be exiled once a player leaves the game. (See rules 800.4a and 800.4c.) If a phased-out permanent with phasing phased out under the control of a player who has left the game, that permanent phases in during the next untap step after that player's next turn would have begun.
702.25n Multiple instances of phasing on the same permanent are redundant.
Curse of Paranoia1BB
Enchantment — Aura Curse {R}
Enchant Player
Enchanted player skips their draw step.
At the beginning of enchanted player’s upkeep, that player investigates (They create a colorless Clue artifact token with “2, Sacrifice this artifact: Draw a card.”)
IIW: Use your favorite ability word (ability words are: addendum, battalion, bloodrush, channel, chroma, cohort, constellation, converge, council's dilemma, delirium, domain, eminence, enrage, fateful hour, ferocious, formidable, grandeur, hellbent, heroic, imprint, inspired, join forces, kinship, landfall, lieutenant, metalcraft, morbid, parley, radiance, raid, rally, revolt, spell mastery, strive, sweep, tempting offer, threshold, undergrowth, and will of the council.)
Blightsteel Masticore4
Artifact Creature — Masticore {MR}
Infect, indestructible
At the beginning of your upkeep, Blightsteel Masticore deals 1 damage to you, then sacrifice it unless you discard a card.
Reveal the first card you draw each turn. Whenever you reveal an artifact in this way, Blightsteel Masticore deals damage equal to the revealed card’s converted mana cost to target creature.
4/4
Chimeric Totem1
Artifact {R} Landfall — Whenever a land enters the battlefield under your control, you may put a charge counter on Chimeric Totem. 2: Until end of turn, Chimeric Totem becomes a Construct artifact creature with “This creature’s power and toughness are each equal to the number of charge counters on it.”
Cirrus Mesa
Land {R}
Cirrus Mesa enters the battlefield tapped.
When Cirrus Mesa enters the battlefield you may pay (W/U), if you do, creatures you control with flying get +1/+1 until end of turn. T: Add W or U.
IIW: Mettle N (When this blocks or becomes blocked, it gets +N/+N until end of turn.)
Hardened Lieutenant1WW
Creature — Human Soldier {U}
Mettle 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.)
As long as you have the most life, add 1 point of mettle to each other creature you control with mettle.
2/2
IIW: Mettle N (When this blocks or becomes blocked, it gets +N/+N until end of turn.)
Hungry Carp2U
Creature - Fish Monger {R}
When Hungry Carp enters the battlefield, each player creatures two 0/1 blue worm creature tokens.
Sacrifice a worm: Gain control of Hungry Carp, it gains haste until end of turn. Any player may activate this ability but only any time they could cast a sorcery.
Hungry Carp can only be blocked by worms.
3/3
The only reason this became a thing is because it's a fishmonger...
Okay, so this guy isn't MADE of blightsteel. But he smells like it, he's horrific & he kills people.
I can only hope that's enough. Blightsteel Miner3B
Creature - Dwarf Horror
Infect, mountainwalk, persist
, T: Add C to your mana pool for every two poison counters target opponent has. Then if you have 10 life or less, proliferate and lose 2 life.
1/3 "The dwarves delved too greedily and too deep. You know what they uncovered in the darkness!"
IIW: More consequences of dwarves delving too greedily & too deep. I’m pretty sure there aren’t any Mirran dwarves, so this guy feels out of place. Mechanically I feel like this has too much going on in too many directions.
Blightsteel Blade3
Artifact - Equipment {U}
Equipped creature gains infect
Equip 2 The hardest part was finding a handle that could withstand being joined to the blade.
IIW: Deadpool or Deadpool-relatedSidegraded Fireshrieker, but where’s the indestructability?
Blightsteel Throne6
Legendary Artifact (Mythic Rare)
As long as you control a Legendary Praetor or Karn Planeswalker, artifacts you control have Indestructible. 2: Target noncreature artifact becomes an artifact creature with base power and toughness equal to its converted mana cost until end of turn. It gains Infect until end of turn. A remnant of the Father of Machines.
IIW: Australia I know it’s not necessary, but this card would read much better if it said “Praetor Creature”. This thing is downright silly with Jin-Gitaxias, but its not like a 16 mana two card combo is going to be degenerate.
Blightsteel Core3
Atficact (R)
Sacrifice an artifact: Add one mana of any color to your mana pool. You lose 1 life and get 1 poison counter.
IIW: A common that feels common, but does something usually reserved for higher rarities. (Examples: Veteran Swordsmith as a lord effect. Vicious Rumors as a Pox effect.Ponyback Brigade as an army-in-a-can.)This could probably be a bit more pushed for all its drawbacks, like maybe by making it indestructible…
Blightsteel Beast3
Artifact Creature - Beast (U)
Indestructible, Infect
Whenever Blighsteel Beast is dealt damage, put a -1/-1 counter on it. When Mirrans realized even darksteel couldn't resist Phyrexia, many lost all hope.
3/3
IIW: Top-down IT concept/deviceI’m not a fan of blightsteel having both indestructible and built in degradation. I am also dubious of how often this would actually be cast for 4 mana
Blightsteel Forge 10
Artifact M
Artifacts you control have indestructible and infect. "Our wishes are now fruitful, our blessings fulfilled."
- Elesh Norn, Grand Cenobite
IIW: Hybrid commons.
(Exams almost done! I can participate again :D)Effective if unoriginal, but a great callback
Blightsteel Harvester - 2
Creature - Elf Zombie
:Add X mana of any color to your mana pool, where X is equal to the number of poison counters on you.
1/1
IIW: A card representing something dying so something else can live.This is a really cool concept mechanically, and one that I hope gets explored if poison returns, I just wish the card had a stronger connection to the challenge.
Blightsteel Brawler 4
Artifact Creature - Goblin Warrior
Infect, Indestructible
Blightsteel Brawler can't be equipped. Phyrexian compleation turned him into an unstoppable killing machine. But it did not teach him how to use a sword.
2/2
IIW: Gates matterThe flavor of this card is odd when you have Hawks with Swords flying around, I also with you had made this a red colored artifact creature.
Blightsteel BroadcastXRR
Sorcery (R)
Until end of turn, each Equipment you control gains "Equipped creature gets +X/+0 and has indestructible and infect." From viron-back, Urabrask connected to his forces' very blades and let loose power unforeseen.
IIW: Dexterity cardsI would love to get the picture storywise of what is going on here, is this Urabrask compleating the Mirran resistance while still fighting the other praetors?
Blightsteel Vampire 7
Artifact Creature--Vampire (Rare)
Flying, indestructible, infect, haste
Whenever a creature dies proliferate X times, where x is the number of counters that were on that creature Best confidant and most precise tool of thane Vraan
3/1
IIW: very old creature typeWAY too much proliferation! I wish this would have been a black colored artifact creature.
(for clarification, the two cards I mentioned by name were just examples.)
Artifact {U}
You may choose not to untap Temporal Isolator during your untap step.
2, T: Target creature phases out until Temporal Isolator becomes untapped. Activate this ability only (While it’s phased out, it’s treated as though it doesn’t exist.)
This would utilize a small update phasing rule (and some cards like Crystal Golem and Teferi's Veil would receive errata to keep their current function):
702.25b If a permanent phases out, its status changes to "phased out." Except for rules and effects that specifically mention phased-out permanents, a phased-out permanent is treated as though it does not exist. It can't affect or be affected by anything else in the game. A permanent that phases out is removed from combat. (See rule 506.4.)
702.25c If a permanent phases in, its status changes to "phased in." The game once again treats it as though it exists.
702.25d The phasing event doesn't actually cause a permanent to change zones or control, even though it's treated as though it's not on the battlefield and not under its controller's control while it's phased out. Zone-change triggers don't trigger when a permanent phases in or out. Tokens continue to exist on the battlefield while phased out. Counters remain on a permanent while it's phased out. Effects that check a phased-in permanent's history won't treat the phasing event as having caused the permanent to leave or enter the battlefield or its controller's control.
702.25e Continuous effects that affect a phased-out permanent may expire while that permanent is phased out. If so, they will no longer affect that permanent once it's phased in. In particular, effects with "for as long as" durations that track that permanent (see rule 611.2b) end when that permanent phases out because they can no longer see it.
702.25f When a permanent phases out, any Auras, Equipment, or Fortifications attached to that permanent phase out at the same time. This alternate way of phasing out is known as phasing out "indirectly." An Aura, Equipment, or Fortification that phased out indirectly won't phase in by itself, but instead phases in along with the permanent it's attached to.
702.25g If an object would simultaneously phase out directly and indirectly, it just phases out indirectly.
702.25h An Aura, Equipment, or Fortification that phased out directly will phase in attached to the object or player it was attached to when it phased out, if that object is still in the same zone or that player is still in the game. If not, that Aura, Equipment, or Fortification phases in unattached. State-based actions apply as appropriate. (See rules 704.5m and 704.5n.)
702.25i Abilities that trigger when a permanent becomes attached or unattached from an object or player don't trigger when that permanent phases in or out.
702.25j Phased-out permanents owned by a player who leaves the game also leave the game. This doesn't trigger zone-change triggers. See rule 800.4.
702.25k If an effect causes a player to skip their untap step, the phasing event simply doesn't occur that turn.
702.25m In a multiplayer game, game rules may cause a phased-out permanent to leave the game or to be exiled once a player leaves the game. (See rules 800.4a and 800.4c.) If a phased-out permanent with phasing phased out under the control of a player who has left the game, that permanent phases in during the next untap step after that player's next turn would have begun.
702.25n Multiple instances of phasing on the same permanent are redundant.
IIW: Phasing in or out
Enchantment — Aura Curse {R}
Enchant Player
Enchanted player skips their draw step.
At the beginning of enchanted player’s upkeep, that player investigates (They create a colorless Clue artifact token with “2, Sacrifice this artifact: Draw a card.”)
IIW: Use your favorite ability word (ability words are: addendum, battalion, bloodrush, channel, chroma, cohort, constellation, converge, council's dilemma, delirium, domain, eminence, enrage, fateful hour, ferocious, formidable, grandeur, hellbent, heroic, imprint, inspired, join forces, kinship, landfall, lieutenant, metalcraft, morbid, parley, radiance, raid, rally, revolt, spell mastery, strive, sweep, tempting offer, threshold, undergrowth, and will of the council.)
Instant {U}
Destroy target creature. It’s controller investigates (They create a colorless Clue artifact token with “2, Sacrifice this artifact: Draw a card.”)
IIW: Big Red Rare Enchantments
Artifact Creature — Masticore {MR}
Infect, indestructible
At the beginning of your upkeep, Blightsteel Masticore deals 1 damage to you, then sacrifice it unless you discard a card.
Reveal the first card you draw each turn. Whenever you reveal an artifact in this way, Blightsteel Masticore deals damage equal to the revealed card’s converted mana cost to target creature.
4/4
IIW: 1-mana enchantments
Artifact {R}
Landfall — Whenever a land enters the battlefield under your control, you may put a charge counter on Chimeric Totem.
2: Until end of turn, Chimeric Totem becomes a Construct artifact creature with “This creature’s power and toughness are each equal to the number of charge counters on it.”
IIW: French vanillas with a new keyword.
Land {R}
Cirrus Mesa enters the battlefield tapped.
When Cirrus Mesa enters the battlefield you may pay (W/U), if you do, creatures you control with flying get +1/+1 until end of turn.
T: Add W or U.
IIW: Mettle N (When this blocks or becomes blocked, it gets +N/+N until end of turn.)
Hardened Lieutenant 1WW
Creature — Human Soldier {U}
Mettle 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.)
As long as you have the most life, add 1 point of mettle to each other creature you control with mettle.
2/2
IIW: Mettle N (When this blocks or becomes blocked, it gets +N/+N until end of turn.)
Creature - Fish Monger {R}
When Hungry Carp enters the battlefield, each player creatures two 0/1 blue worm creature tokens.
Sacrifice a worm: Gain control of Hungry Carp, it gains haste until end of turn. Any player may activate this ability but only any time they could cast a sorcery.
Hungry Carp can only be blocked by worms.
3/3
The only reason this became a thing is because it's a fishmonger...
IIW: Fun combinations of existing creature types.
I can only hope that's enough.
Blightsteel Miner 3B
Creature - Dwarf Horror
Infect, mountainwalk, persist
, T: Add C to your mana pool for every two poison counters target opponent has. Then if you have 10 life or less, proliferate and lose 2 life.
1/3
"The dwarves delved too greedily and too deep. You know what they uncovered in the darkness!"
IIW: More consequences of dwarves delving too greedily & too deep.
I’m pretty sure there aren’t any Mirran dwarves, so this guy feels out of place. Mechanically I feel like this has too much going on in too many directions.
Artifact - Equipment {U}
Equipped creature gains infect
Equip 2
The hardest part was finding a handle that could withstand being joined to the blade.
IIW: Deadpool or Deadpool-related
Sidegraded Fireshrieker, but where’s the indestructability?
Legendary Artifact (Mythic Rare)
As long as you control a Legendary Praetor or Karn Planeswalker, artifacts you control have Indestructible.
2: Target noncreature artifact becomes an artifact creature with base power and toughness equal to its converted mana cost until end of turn. It gains Infect until end of turn.
A remnant of the Father of Machines.
IIW: Australia
I know it’s not necessary, but this card would read much better if it said “Praetor Creature”. This thing is downright silly with Jin-Gitaxias, but its not like a 16 mana two card combo is going to be degenerate.
Atficact (R)
Sacrifice an artifact: Add one mana of any color to your mana pool. You lose 1 life and get 1 poison counter.
IIW: A common that feels common, but does something usually reserved for higher rarities. (Examples: Veteran Swordsmith as a lord effect. Vicious Rumors as a Pox effect.Ponyback Brigade as an army-in-a-can.)
This could probably be a bit more pushed for all its drawbacks, like maybe by making it indestructible…
Artifact Creature - Beast (U)
Indestructible, Infect
Whenever Blighsteel Beast is dealt damage, put a -1/-1 counter on it.
When Mirrans realized even darksteel couldn't resist Phyrexia, many lost all hope.
3/3
IIW: Top-down IT concept/device
I’m not a fan of blightsteel having both indestructible and built in degradation. I am also dubious of how often this would actually be cast for 4 mana
Artifact M
Artifacts you control have indestructible and infect.
"Our wishes are now fruitful, our blessings fulfilled."
- Elesh Norn, Grand Cenobite
IIW: Hybrid commons.
(Exams almost done! I can participate again :D)
Effective if unoriginal, but a great callback
Creature - Elf Zombie
:Add X mana of any color to your mana pool, where X is equal to the number of poison counters on you.
1/1
IIW: A card representing something dying so something else can live.
This is a really cool concept mechanically, and one that I hope gets explored if poison returns, I just wish the card had a stronger connection to the challenge.
Artifact Creature - Goblin Warrior
Infect, Indestructible
Blightsteel Brawler can't be equipped.
Phyrexian compleation turned him into an unstoppable killing machine. But it did not teach him how to use a sword.
2/2
IIW: Gates matter
The flavor of this card is odd when you have Hawks with Swords flying around, I also with you had made this a red colored artifact creature.
Sorcery (R)
Until end of turn, each Equipment you control gains "Equipped creature gets +X/+0 and has indestructible and infect."
From viron-back, Urabrask connected to his forces' very blades and let loose power unforeseen.
IIW: Dexterity cards
I would love to get the picture storywise of what is going on here, is this Urabrask compleating the Mirran resistance while still fighting the other praetors?
Artifact Creature--Vampire (Rare)
Flying, indestructible, infect, haste
Whenever a creature dies proliferate X times, where x is the number of counters that were on that creature
Best confidant and most precise tool of thane Vraan
3/1
IIW: very old creature type
WAY too much proliferation! I wish this would have been a black colored artifact creature.
Winner: void_nothing
Next Challenge: Dexterity Cards